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Fairy Tail: Sins of Edolas

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Nearly 300 years after Fairy Tail's comeback in the Wizarding Games, Earthland calls for new heroes 

Tags: Fairy Tail, Earthland, Magic, Celestial Spirits, adventure 

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Nagi Cephiro

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Tsukki_Mikoto

Distinct Dreamer

PostPosted: Wed Nov 18, 2015 9:13 pm


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Name: Nagi "Ou" Cephiro

Age: Fifty-one (Her physical age was halted due to a curse.)

Height: 157cm

Weight: 55kg

Race: Human

Strengths: Intelligent, Observant, Fast Learner, Magical Prowess and Experience.

Weaknesses: Clumsy, Naive, Zero defence (of every kind), Zero sense of Navigation and Low Tolerance of Alcohol.

Jewel:
AP: 90 000

Personality: Nagi is an expressive person. Often showing emotions easily whether it being happiness, sadness or anger. Is very caring and protective of every guild member. Quite naïve for an intelligent person. Easily trusting and forgiving despite the manipulative streak possessed because of the insane moral compass Nagi has. Can have childish tendencies; stubborn, prideful, easily challenged and temperamental. Normally rather cheerful and mild but scary once angered or annoyed greatly. Is a very brave and strong-willed person.

Bio: Nagi had always been an expressive and courageous person since she was small. Yes-she. Before joining Fairy Tail, she travelled the globe to learn more of magic and gain experience. She thought she was a normal mage until she came across a fortune teller telling her she was cursed although at the time, the nature or reason for her curse was unable to be explained by said fortune teller. It took all of her teenage years before she joined the Fairy Tail guild. Perhaps it was the nature of the guild itself, often getting into difficult situations that revealed bits and pieces of her curse. As she reached her mid twenties, she realized how her body had not aged a bit. She had always a high metabolism so she figured her youth was due to that but her growing experience only provided the fact that a part of her curse was her inability to age physically.

As she reached thirty, she was given the mantle of becoming guild master. Due to her appearance, she concealed her gender to at least gain more respect around. It helped that she had such an androgynous face (and lack of feminine attributes that she loathe so much). As such, only senior members and elite guild members knew of her true gender-albeit several mishaps. As guild master, she strived to protect her ‘children’ while at the same time deciphering her curse.

Guild: Fairy Tail
Rank: Master
Guild Mark Location:Left shoulder-like an armband.
Mark Color: Powder Blue.
Guild Bonus: {Each guild gives 2 natural bonuses to it's members. See Wizard's Guild Bonus for details}
• Team Work : Working with a team gains the character an additional 50AP in any job and keeps the total Jewel reward rather than only a portion.
• Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight.

S T A T S

Hit Points: 2000
Magic Pool: 1500 Link
{Up to 5 "★" can be added to each of your personal stats}
{"✯" are blanks}
{Each Wizard has 10 ★ to spend; Master-ranks get an additional 6 ★}
Strength: ★★★✯✯✯
Defense: ✯✯✯✯✯
Agility: ★★★★✯
Flexibility: ★★★★✯
Accuracy: ★★★✯✯
Magic Resistance: ✯✯✯✯✯
Magic Power: ★★★★★✯
Weaponry Skills: ★★★★★✯
Synthesis: ✯✯✯✯✯
Intelligence: ★★★★★✯

Physical Damage
{unaltered. Adjust according to your points}
Light: 80
Medium: 100
Heavy: 120

M A G I C

Type of Magic: Beast Magic, Vocal Magic and Mirror Magic.

S P E L L S

Plus Two spell slots (AP)

❦❦❦Beast Magic


Plus One Familiar

Spell Name: Animal Whisperer
Power: Null
Rank: Null
Description: The user can freely communicate and understand any animal they come into contact with.

Spell Name: Beast Portal
Power: 10 points for lesser (C-B ranked) familiars and 20 points for greater (A-S ranked) familiars.
Rank: C
Description: The user can store their familiars in a separate dimension (much like Requip users) and unstore or call them when they are needed. This spell is useful when the wizard has gathered a large number of animals. However, the animals that are called may not be available from time to time and a second choice will come in their stead to help their master

Spell Name: Animal Enhancement: Speed
Power: 25 points per familiar .
Rank: B
Description: The user pours their magic into their animal to increase their speed three times their normal speed. The spell lasts for 5 posts before it has a cool down period of 2 posts. Can also be used on an ally's familiar.

Spell Name: Animal Enhancement: Strength
Power: 25 points per familiar.
Rank: B
Description: The user pours their magic into their animal to increase their strength three times their normal strength. The spell lasts for 5 posts before it has a cool down period of 2 posts. Can also be used on an ally's familiar.

Spell Name: War Cry of the Beast Lord
Power: 50 points per use.
Rank: A
Description: The Beast Wizard lets out a powerful roar that can force back weaker enemies and deafen all opposing forces for a moment. Stronger enemies and longer deafening times are measured by how many familiars the wizard has which can either roar or howl. 2 posts are needed as a cool down time before the spell can be used again.

Spell Name: Gift of the Hunter
Power: 75 points.
Rank: A
Description: A weapon from an idol who is closely associated with animals or hunting is brought into the wizard's realm to borrow for a time but never to keep (ex: Artemis and her bow). However, there is no guarantee that the same weapon will be continuously granted, and each weapon varies slightly.

Spell Name: Beast Fusion: Chimera
Power: 200 points per familiar.
Rank: S
Description: 3 familiars can be fused together for a much stronger creature that is able to share the attributes and ability of each animal. However, there cannot be unexplained traits (ex: if it doesn't have wings, it doesn't fly). The fusion may last up to five posts and has +50 power and hit points added to the more powerful of the two familiars' stats. Note The fused creature still counts as 3 on the field.

Spell Name: Glory of the Beast King
Power: 150 points.
Rank: S
Description: The user calls for an animal deity to grant them a melee weapon, blessed with a single element, to borrow for the duration of a battle.


Vocal Magic

Spell Name: Soul Sooth
Rank: C
Description: This song soothes human entities, calming them from rage or fatigue--reducing the hurt of pain, but not eliminating it nor healing it.

Spell Name: Song for Friends
Rank: C
Description: This gentle song is a subtle sound that is silent to unfriendly ears, but clear to friendly ones to beckon their help if they are in the area.

Spell Name: Evora Seducer
Rank: A
Description: When sung before a target of the opposite gender, the wizard becomes irresistible and influences the person's actions for 5 posts.

Spell Name: Siren’s Scream
Rank: A
Description: A loud scream that sends out a thundering shock wave of sound.

Spell Name: Song of Healing
Rank: S
Description: This song, as the name suggests, restores the HP of a friend by 100 points. (10 post cool down needed) .

Spell Name: Nature’s Choir
Rank: S
Description: This song influences the natural surroundings, giving the wizard control over 1 part of their environment for 1 post.


Mirror Magic

Spell Name: Form Mirror
Rank: B
Description: The user creates several mirrors that can absorb the opponent's attacks and reflect them back at the caster. Only effects living objects/beings and weapons. Not magic. Must be physical. You take damage every time you attack based on your own level of damage you give for using an attack.

Spell Name: Kaleidoscope
Rank: A
Description: The user surrounds their target with mirrors, preventing them from escaping. They are surrounded by images of themselves. Can be destroyed by a spell of equal rank. Lasts 4 posts.

Spell Name: Maze of Mirrors
Rank: S
Description: The user creates a labyrinth of mirrors that envelops everyone present and replaces the current battlefield with a maze of mirrors. The walls are 30 feet high with a mirror roof. If an occupant attempts flying into the roof the overhead mirror transports them back to the ground level. Inside the mirror maze every mirror presents a different reflection of the occupants of the Labyrinth, if the person trapped within the mirrors attacks any reflection they are immediately hit by a C rank Spell and stunned for a post. Lasts 15 posts.


Misc. Magic

Spell Name: Magic Sword
Rank: S
Description: The user manipulates the energy gathered in their palm, creating a sword. Requires 10MP to maintain. Can only be attained if the caster's Weapon Skill stat is maxed.

Spell Name: Thought Projection
Rank: S
Description: A type of Magic which allows its user to create a psychic copy of his or her body. This Magic can work even over moderate distances, allowing the user to essentially be in two places at once. While some Thought Projections are intangible like holograms, used merely for communication, Masters are able to create a particularly powerful Thought Projection that can physically interact with people and objects, even though it lacks physical form. Uses 40MP to maintain and activation cost of 80MP.


I T E M S
Magical Items:
Magical Weapons: Blade of Gabriel - A sword that cuts through dark and wicked magic with ease, and deals double damage to the undead or those who use wicked magic. The sword changes based on the user's preference and stays in that form. (if the user prefers 2-handed, it'll shift to a heavy claymore; prefers lightness and speed, shifts to a rapier, ect.)
Magical Clothing:
PostPosted: Wed Nov 18, 2015 10:22 pm


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T I E R


J O B S

Tier: 1
Bonus: Friendship Bracelet : The wearer will always get 25% of the Jewel & AP of any job they may fail.
AP:

Tier: 2
Bonus: Gain 1 Familiar
AP:

Tier: 3
Bonus: Gain 1 "★" to better improve your skills
AP:

Tier: 4
Bonus: Gain 1 Familiar
AP:

Tier: 5
Bonus: Vampire Fang - A dagger that steals away HP (equal to the points of their weapon mastery) with every successful strike, and give it to the wielder.
AP:

Tier: 6
Bonus: Gain 1 Familiar
AP:

Tier: 7
Bonus: Gain 1 "★" to better improve you character's skills
AP:

Tier: 8
Bonus: Gain 1 "★" to better improve you character's skills
AP:

Tier: 9
Bonus: Increase total MP by 100 points permanently.
AP:

Tier: 10
Bonus: Gain 1 "★" to better improve you character's skills
AP:

Tier: 11
Bonus: Gain 1 Familiar from any arc, even if you didn't participate
AP:

Tier: 12
Bonus: Gain 1 "★" to better improve you character's skills
AP:

Tier: 13
Bonus: Increase total MP by 300 permanently
AP:


A D M I R A T I O NxxxP O I N T S


Tier: 1
Bonus: 400 AP : Gain 1 "★" to better improve your skills
AP: 400

Tier: 2
Bonus: Gain 1 "★" to better improve your character's skills
AP: 700

Tier: 3
Bonus: Gain 1 spell slot for your magic (spells not included)
AP: 1800

Tier: 4
Bonus: Gain 1 "★" to better improve your character's skills
AP: 2600

Tier: 5
Bonus: Gain 1 "★" to better improve your character's skills
AP: 3400

Tier: 6
Bonus: Gain 1 "★" to better improve you character's skills
AP: 5000

Tier: 7
Bonus: Gain 1 "★" to better improve your character's skills
AP: 10 000

Tier: 8
Bonus: Gain 1 "★" to better improve your character's skills
AP: 24 000

Tier: 9
Bonus: Gain 1 item from the first 3 tiers of your guild AP Bonuses
AP: 30 000

Tier: 10
Bonus: Blade of Gabriel - A sword that cuts through dark and wicked magic with ease, and deals double damage to the undead or those who use wicked magic. The sword changes based on the user's preference and stays in that form. (if the user prefers 2-handed, it'll shift to a heavy claymore; prefers lightness and speed, shifts to a rapier, ect.)
AP: 55 000

Tier: 11
Bonus: Gain any Familiar from any bonus or Arc
AP: 80 000


xXxXx

Tier: 1
Bonus: 400 AP : Gain 1 "★" to better improve your skills
AP: 400

Tier: 2
Bonus: Gain 1 "★" to better improve your character's skills
AP: 700

Tier: 3
Bonus: Gain 1 spell slot for your magic (spells not included)
AP: 1800

Tier: 4
Bonus: Gain 1 "★" to better improve your character's skills
AP: 2600

Tier: 5
Bonus: Gain 1 "★" to better improve your character's skills
AP: 3400

Tier: 6
Bonus: Gain 1 "★" to better improve you character's skills
AP: 5000

Tier: 7
Bonus: Gain 1 "★" to better improve your character's skills
AP: 10 000


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Tsukki_Mikoto

Distinct Dreamer


Tsukki_Mikoto

Distinct Dreamer

PostPosted: Thu Nov 19, 2015 2:03 am


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F A M I L I A R S


One familiar initial + 1 (rank increase) + AP (Tier 9) + AP (Tier 11) = Four Familiars (current total)
+If I'm wrong do correct me.


V E N O M


Name: Mizuchi
Type: Cobra-Albino Elepidae
Rank: S

Mizuchi commonly travels with Nagi all the time, swirling himself on her arm or sleeping in her pants pocket. Since snakes naturally can sense vibrations, Mizuchi helps her finds her ways most of the time (when he feels like he was amused enough). His disposition is that of a bashful and stubborn child. The oldest familiar of Nagi. Hates it when other familiars have her attention more particularly Garu and Kuroi.

Description:The serpent class of reptile familiars, it is not recommended for beginner mages. Each snake has a potent venom and long, muscular body. Often times, if this familiar senses weakness in its master, it will betray that master.
Damage: 40
Hit Points: 70
Ability:
- Toxic Shock: A bite leaves poison behind in its target, leaving a small bit of damage and letting the aftermath finish it off.
- Strangling Body: The familiar wraps around its foe and squeezes the life from it slowly.
- Devour Whole: Opening its mouth wide, the familiar swallows its prey whole for digestion.


G R E A T E RxxxB I R DxxxO FxxxP R E Y


Name: Garu
Type: Eagle
Rank: S

Always lurks around Nagi and is normally hidden from view. Is Nagi's scout and at certain times wise companion. Very loyal and protective. Often fights with Mizuchi due to their respective places in the animal kingdom and more often than not engage in an intense rivalry during battle. Mostly kept to himself.

Description: The largest most feared flight-bound birds typically found with more experienced wizards.
Damage: 90
Hit Points: 200
Ability:
-Peering Screech: Screaming with the birds lungs causes loud distracting noises that make opponent unable to hear for 2 posts.
-Dive Bomb: The bird charges up and heads for opponent head on doing double its damage if hits.
-Stalking Strike: Vanishes from plain sight sticking to the blind spot of opponents and then strikes for double the damage if hits.


G R E A T E RxxxH U N T E R


Name: Kuroi
Type: Panther
Rank: S

Due to his large body, he is in the portal more often than not. Hates mingling around humans since in the early days he was often stared and poked at-who does not when there was an apparently tame panther walking around town with his master? His disposition is rather laidback. He likes to laze around and being spoiled though in actuality more protective than Garu and more possessive than Mizuchi.

Description: Only attainable by S-rank and higher mages, these are the most powerful in the mammal classes, weighing in between 200-800lbs (90-363kg)
Damage: 200
Hit points: 500
Ability:
-Power Blast: This beast uses is massive size and strength to physically attack the opponent but instead of attacking with strength it sucks in an opponent's magic and blasts it back at them at the same rank.
-Bull Rush: Rushes opponent doing 2x the damage if hits opponent
-Celtic Rights: gains resistance to physical attack by 1/3 the damage


Q U E S T


Name:
Type:
Rank:

TBA

TBA


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