This is the Zone 4/5 mob battle info thread! When you leave the safety of your hub and travel to each zone, you may encounter "mobs". This is calculated by rolling a dice when you "enter" a thread to see if you summon a mob (see below for more info). These are only for threads not related to the actual GM ORP exclusives
exclaim Remember, HP carries across threads so if you have 45/50 HP in Thread A, then take 5 damage in Thread B, then are attacked for 10 damage in Thread A, in both Thread A and B your HP is now 30/50. As long as you have a home base, your HP is healed daily at 11:50 PM PST for any NEW rps happening AFTER that time. exclaim
YOUR BATTLE STATS:
[ YOUR STATS ] HP: 50/50 Base Attack Dice: 2d6-6 (Roll 2 6-sided dice using the Gaia RNG dice in guild posts. Add the total. Subtract 6 from it). Base Defending Dice: 1d6 (Roll 1 6-sided dice using the Gaia RNG dice in guild posts. You may defend another player who is not already defended but this will use up your turn. Quote them).
- All players are humans. Basic HP, basic dice. Normally humans are weaker at 10 hp with 2d4-6 dice, however given the meta and circumstances your HP has been "scaled up" temporarily. Mysterious!
- Due to you being actual human players, at different health points, you will hurt and begin to take damage. How you RP it is up to you:
- At half HP they will ICly be much slower and move sluggishly. - At 10/50 HP their HP range is critical! They have sustained heavy damage! Be careful! - At 1/50 HP, your character is considered defeated. Characters who are defeated will drop ALL THEIR ITEMS. All these items will be donated to the JUNKYARD (see below). And yes, this does include weapons. - You drop all of your items each time you reach 1/50 HP. If you are healed, pick up an item, and someone attacks you then you can either drop the item for your attacker or take the damage and send the item to the Junkyard. Please note that while death may not be permanent at first with your allies there to help you, there may be a time when you don't quite come back to life all the way... - Camping/griefing will be dealt with appropriately. - IMPORTANT NOTE: HP carries over between threads and it does not reset. The only way to recover HP is to use special healing items. These items are one use only, so be sure to use them wisely.
The key to the meta is survival. Players will have to make personal decisions whether to fight mobs to obtain items or fight other users. Once again you can only PVP in a orp thread (or GM orp, where not mentioned otherwise).
MOBS::
As this is a zombie apocalypse, at any point, an infected may pop out and attempt to attack you! All mobs are either GM controlled, or in the "copy and paste" format called "ZONE MOBS". When a mob is defeated, they will have a chance of obtaining usable loot for your character! Here are some stats to note:
[ MOB NAME] General name of mob MOB HP: How much HP it will have to defeat it. Mob Autodamage: Every time you take a turn against a mob including healing and defending, it will do this much damage to you. For example, if it says 2 autodamage, you take - 2 damage to your HP a turn. Mob Special Ability: Some mobs have special abilities such as halving your HP, etc etc. Mob Loot: Upon defeating a mob, it has a chance of dropping on-site (minis site!) loot. This could be from food/drinks that will help your character to whatever else under the sun. Be sure to redeem all on-site loot HERE.
VERSUS THE MOBS:
If you would like to initiate a battle with an undying, make sure to follow these simple rules!
[ STEP ONE: CARDIO ] : When your character is in a zone that is not their home team base, they may create a PRP/ORP or SOLO RP. This is useful for interacting with users from different factions as well as gaining supplies dropped by mobs. This is only if you wish to create a NON GM ORP related thread that you can enjoy. Label it ORP/ PRP/SOLO (name of characters here). It is posted in this subforum
[ STEP TWO: THE DOUBLE TAP ] : In the first post of that thread you are creating, quote all players involved (where applicable) and roll 1d10. Go to the ZONE MOB THREAD applicable to your zone (JUST SCROLL DOWN IF YOU ARE READING THIS TO THE NEXT POST) and match your dice to the zone results. Immediately COPY AND PASTE the mob code to your first post, if your roll summons a mob.
[ STEP THREE: BEWARE OF BATHROOMS ] : All players quoted who are planning to RP with you must do the same and roll 1d10 upon entry. If they summon a mob (if their dice roll matches a mob number in their respective ZONE MOB THREAD), they need to copy and paste the mob info to their post as well. They must individually now take on that mob before helping you.
[ STEP FOUR: WEAR SEAT BELTS ] : You must successfully defeat your own summoned mob (where applicable) before assisting others. Once you have defeated your own, then you can group up and help them. Think of it as you/other players being "ambushed"! IF you did not summon a mob, or another player did not, they may immediately pick someone to assist.
[ STEP FIVE: NO ATTACHMENTS ] : If a mobs become too overwhelming, you may flee the thread! It is up to other players if they wish to flee as well. You will not get any loot for fleeing (rp points are applied normally).
[ STEP SIX: THE "SKILLET" ] : Remember when attacking, you may use the stats of any weapon you have "Equipped". Simply link to your SURVIVAL STATS in the ooc to prove you own the weapon, and click on the minis site on the weapon in question to see what its stats are!
[ STEP SEVEN: TRAVEL LIGHT ] When you have defeated a mob, roll to see what loot you get from it. Redeem it HERE. This applies to all players who helped you kill a mob. Keep in mind that you can only own 10 items at a time so if you redeem an item and you already have 10 items, you will not get that redeemed item!
[ STEP EIGHT: GET A KICK a** PARTNER ] Need help? Want to invite other players to hop in? Put a [!] in your thread to let other players know they are invited. There is no limit to the amount of people in a thread. Only players who successfully kill the mob get the loot. HOWEVER: if a player hops in, as long as they are new to your thread, they must also roll 1d10 to summon a mob first. When a thread is done, label it as COMPLETE or CLOSED
WEAPONS:
When you obtain a weapon item and it is in your on minis site inventory, your character will automatically wield it. While wielding a weapon, your attack dice changes from 2d6-6 to what it is listed as in the description of the weapon on the minisite. You can view this if you click your weapon in your inventory!
Please note that if you are defeated in battle, your weapon is one of the items that you will drop. When you lose a weapon, your attack dice returns to 2d6-6.
If for some reason you have more than one weapon in your inventory, you can select one to use!
RECOVERING HP:
There are three ways to recover your character's HP in this event:
Method 1: Every day at midnight PST your character's HP will reset to full. If you are in a PVP battle during reset, the HP recovery will take place after battle. Your HP will only reset if you are a member of a faction still standing. If your faction has been destroyed, your HP will not reset and you will need to rely on the other two methods to heal yourself: Method 2: You can obtain HP recovery items on the minisite and use them here! Method 3: Play Junkyard Poker and redeem your cards for HP recovery. Please see the Junkyard thread for more details.
Posted: Sat Oct 03, 2015 4:49 pm
MOB ENCOUNTERS: ZONE 6 :
exclaim[ Don't forget to roll 1d10 first before coming here in your ORP/PRP/SOLO thread ]exclaim Please restrict yourself to five mobs a day. Choose the BETTER of the two dice stats from your disposable OR your IC shop character for attack stats/ HP stats/ etc. Artifacts/extra skills/classroom skills cannot be used. Fear/Charged attacks cannot be used. Rescuers can use the attack stats of survivors, but not vice versa. HP does not transfer.
[ Rolling 1-4]: No encounters! RP/Scavenge/ Help others as you please!
[ Rolling 5]:
[ MOB NAME] Greater Undying MOB HP: 20 HP Mob Autodamage: -2 damage Mob Special Ability: N/A Mob Loot: Roll 1d4 to see what you get: 1: ROLL 1d10 for loot after you roll this one. This is the card number you get. (http://halloween.thesporkedken.com/loot/card_1.png <-- REPLACE THE "1" in the .PNG with the number of the card to get the CORRECT image). Add to journal and use here 2: Water Bottle on the minis site. Redeem it here! 3. Chips on the minis site. Redeem it here! 4. N/A
[quote="MOB SUMMON"] [[center][img]http://zoo.thesporkedken.com/download/dayzero/mob_1.jpg[/img][/center] [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b][ MOB NAME][/b] Greater Undying [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]MOB HP:[/b] 20 HP [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Autodamage:[/b] -2 damage [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Special Ability:[/b] N/A [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Loot:[/b] Roll 1d4 to see what you get: 1: ROLL 1d10 for loot after you roll this one. This is the card number you get. (http://halloween.thesporkedken.com/loot/card_1.png <-- REPLACE THE "1" in the .PNG with the number of the card to get the CORRECT image). Add to journal and use [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24792033]here[/url] 2: Water Bottle on the minis site. Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! 3. Chips on the minis site. Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! 4. N/A[/quote]
[ Rolling 6-7]:
[ MOB NAME] Greater Devourer MOB HP: 25 HP Mob Autodamage: -5 damage Mob Special Ability: N/A Mob Loot: Roll 1d4 to see what you get: 1: ROLL 1d10 for loot after you roll this one. This is the card number you get. (http://halloween.thesporkedken.com/loot/card_1.png <-- REPLACE THE "1" in the .PNG with the number of the card to get the CORRECT image). Add to journal and use here 2: Chips on the minis site. Redeem it here! 3. Water Bottle on the minis site. Redeem it here! 4. N/A
[quote="MOB SUMMON"] [center][img]http://zoo.thesporkedken.com/download/dayzero/mob_2.jpg[/img][/center] [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b][ MOB NAME][/b] Greater Devourer [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]MOB HP:[/b] 25 HP [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Autodamage:[/b] -5 damage [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Special Ability:[/b] N/A [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Loot:[/b] Roll 1d4 to see what you get: 1: ROLL 1d10 for loot after you roll this one. This is the card number you get. (http://halloween.thesporkedken.com/loot/card_1.png <-- REPLACE THE "1" in the .PNG with the number of the card to get the CORRECT image). Add to journal and use [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24792033]here[/url] 2: Chips on the minis site. Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! 3. Water Bottle on the minis site. Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! 4. N/A[/quote]
[ Rolling 8-10]:
[ MOB NAME] INVINCIBLE MOB HP: 1 HP Mob Autodamage: -49 HP (this is activated on any move against it, including healing/runic items. Remember that HP is carried over between ALL fights until end of the day. The only way HP can be healed is with healing items! Mob Special Ability: You can't see this monster, obviously, because it's invincible. You can only fight this monster if obviously, you are not dead on the minis site. You can only win this ONCE ever on this mob, if you win it again from this same mob, void the second win (you win nothing!). Only the person HITTING IT can get the loot. Mob Loot: Roll 1d4 to see what you get: 1: Shotgun (2d12-6) on the minis site. Redeem it here! 2: A needle on the minis site (+40 HP). Redeem it here! 3. Junkyard card Joker. Redeem it here! 4. THE RARE AND ELUSIVE INVINCIBLE APEX MOUNT! Drop it off here if you win it! Can be applied to any existing student/horseman. This is the ONLY time to win one.
[quote="MOB SUMMON"] [center][img]http://zoo.thesporkedken.com/download/dayzero/mob_invincible.jpg[/img][/center] [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b][ MOB NAME][/b] INVINCIBLE [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]MOB HP:[/b] 1 HP [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Autodamage:[/b] -49 HP (this is activated on any move against it, including healing/runic items. Remember that HP is carried over between ALL fights until end of the day. The only way HP can be healed is with healing items! [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Special Ability:[/b] You can't see this monster, obviously, because it's invincible. You can only fight this monster if obviously, you are not dead on the minis site. Only the person HITTING IT can get the loot. - You can flee from this mob without penalty at any time and do not have to abandon the current thread if you do (just rp fleeing from it wildly) - You can only attack this mob ONCE a day [img]http://zoo.thesporkedken.com/biohazard.png[/img] [b]Mob Loot:[/b] Roll 1d4 to see what you get: 1: Shotgun (2d12-6) on the minis site. Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! You can only win this ONCE ever on this mob, if you win it again from this same mob, void the second win (you win nothing!) 2: A needle on the minis site (+40 HP). Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! 3. Junkyard card Joker. Redeem it [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=24793975]here[/url]! 4. THE RARE AND ELUSIVE [url=http://halloween.thesporkedken.com/mounts/cert_invincible.jpg]INVINCIBLE APEX MOUNT[/url]! Drop it off [url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24772829#373583487]here[/url] if you win it! Can be applied to any existing student/horseman. This is the ONLY time to win one. [/quote]