OOC: SCENARIO *6*
Scenario requirements: You're not too sure how, but your character has fallen asleep. If you are in a group with multiple people, each person just dreams a separate dream. As a mix-up, optionally if you are in a group, you can have one of the people be the VICTIM in your dream if you wish (or victims!) You are aware you are asleep, but nothing you do will wake yourself up in this dream. You walk along the dream, and are forced into multiple unwilling scenarios. In the first, you are chasing someone with a weapon of choice down a long hallway, and they beg you to stop. In the second, you turn a hallway, and see them hiding in the room. You can hear them breathing and drag them out from their hiding spot. In the third you raise your weapon against the victim.
As you wake up you realize it was all a dream, and you are sweating intently. Your hands however, are covered in blood. (If a player is RPING the victim, when they wake up they take -10 damage, and are bleeding at [random location ], otherwise make up a bloodied, unconscious victim)
When the event is over, add +10 infection to your character's infection meter.
Characters involved: If solo or PRP fill out characters here
Extra effect: All players need to follow this effect. Go HERE and COPY AND PASTE the LATEST effect posted and place it here. This is now IC to this thread.
OOC
[ Infection Rate ]: 45 /100
Health: 50/50
[ 41 - 60 ] Your paranoia has peaked. You feel terrified, alone, but you also feel the anger of being left alone. You begin to sweat, building a light fever and nausea. You sometimes pause mid-conversation entirely as in front of you sometimes appear people familiar to you, talking to you instead (if you are at this stage, you must consistently roll 1d10 per non-battle post you make, and if you roll 1-3 you begin to hallucinate).
Character's name: Rorrow Graves
Character's faction: Univeristy
Character's journal link: Journal
Character's survival stats: Rorrow Graves #26 View
BRIEF DESCRIPTION OF MY CHARACTER 6', Slender Build/Bookworm, Really good at kicking if need be. Long chesnut hair, kept in twin tails at most times. Green eyes, glasses as he has a slight depth issue. Always has a messenger bag with him.
Jersey Number: 11