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Uchiha Roxas

Colorful Bear

13,675 Points
  • Conversationalist 100
  • Contributor 150
  • Autobiographer 200
PostPosted: Sat Aug 15, 2015 4:21 am


Accepted Custom Heroes


This topic is for Moderator use ONLY. Please do not post here unless you are a forum Mod. This is where we will be keeping the records of whose Custom Heroes have been accepted.

The reset has allowed us to keep a more accurate and clearer record; if you do not see your profile here but it was accepted previously, you did not claim your profile in time and it needs to be resubmitted for evaluation. Sorry but that's the way it is. All the profiles are in order of when they were claimed.
AGAIN, IF YOU DO NOT SEE YOUR PROFILE HERE DESPITE IT ALREADY BEING APPROVED YOU DID NOT MEET THE DEADLINE AND NEED YOUR PROFILE TO BE REAPPROVED.

Table of Contents


Page One
Post One ~ Empty
Post Two ~ Annabelle Wade Warren ~ konaustin ~ Uchiha Roxas
Post Three ~ Caleb Foley ~ Rebel the DESTROYA ~ Klayko
Post Four ~ J'zen White ~ Sonic Cry ~ Groganofthewasteland
Post Five ~ Empty
Post Six ~ Amar'e ~ Aquos Dragoa ~ Reflected Perspective and Uchiha Roxas

[url=http://]Post Number ~ Character Name (Legacy) ~ Username[/url]
 
PostPosted: Sat Aug 15, 2015 4:24 pm


Temporarily Offline  

The Master Time Lord
Captain

Malevolent Firestarter

14,200 Points
  • Wintersday Bard 50
  • Advent Attendee 50
  • Demonic Associate 100

The Master Time Lord
Captain

Malevolent Firestarter

14,200 Points
  • Wintersday Bard 50
  • Advent Attendee 50
  • Demonic Associate 100
PostPosted: Sat Aug 15, 2015 4:25 pm


konaustin
[General Information]

User Image
Name: Annabelle Wade Warren
Nicknames: Anna, Annie, "Monster!" , Lovecraft
Titles: N/A
Age: 25
Birthday: January 1st
Star Sign: [Character's Astrological Star Sign]
Gender: Female
Race: Meta-Human
Moral Alignment: Good


[Personal Information]
Occupation: Busker, artist, student
Sexuality: Bisexual.
Likes: Music, sweets, , Doughnuts!!
Dreams: Hopefully living a normal life,
Dislikes: Being set on fire.
Fears: Never being able to have a normal life.
Darkest Secret: She inadvertently killed her entire family
Favourite Food: Donuts
Favourite Drink: Vanilla coke or a milkshake of any variety
Least Favourite Food: Toast
Least Favourite Drink: black coffee or anything overly bitter, club soda.
Loyalties: [Your Character's Personal Loyalties]
Intelligence Level: About par with a college junior.
Dominant Hand: Ambidextrous
Strengths:
Tenacity,
Near immortality
Incredible strength , speed and durability
Healing factor
High pain threshold


Weaknesses: When not armored her body is durable but still capable of taking damage, Fire easily damages her and takes much longer to heal from.

Cherished Items:
Her guitar- She found it during her travels and learned to play over several years. It's how she makes money.

Warren Family Ring- A trinket Anna wears around her neck,because it's too big for her fingers, given to her by the Warren family.

Philosophical/ Social Viewpoint: Anna has a clear idea of right and wrong , her family instilled that in her early on, and she will stop criminals of she can. However she has been known to break the law at times, her most serious infraction to date has been forging a fake identity to go to school.

Religious Viewpoint: She isn't religious herself and doesn't really care about organized religion, as long as you're not a d**k about it be as religious as you want.

Romantic Viewpoint: She's had some crushes as a kid and had one boyfriend in high school but the relationship quickly went sour. So far she hasn't had a chance to experience actual romance but she does firmly believe anyone should be allowed to love whoever they wish regardless of gender, though age should certainly set boundaries.


Personality Annabelle is a bit of a mystery, partly because she doesnt let people know much about her and partly because she doesnt have a clear idea of who she is. Normally she's a sarcastic, somewhat rebellious girl like many artists in their twenties and seems to have an inherent disliking for being told what to do by authority figures.


Biography
Anna was born frail and sickly and estimated a minimal chance of survival. Her parents, a pair of scientists , did not want to lose the child they had planned for so long and opted to take drastic measures to save their child when modern medicine could not save her. The couple took their daughter home claiming they wanted to spend what time they had left with her in privacy, and snuck out a sample of a product they'd been working on. A mutagenic compound designed to help the body heal at a rapid rate by quickly producing the cells needed to repair injuries or fight bacteria and viruses. Despite being still in its bets phase the mutagen bonded with Anna's body perfectly and within an hour she was perfectly healthy

After finding one of the samples of an extremely classified substance had suddenly gone missing, the organization Anna's parents worked for started an investigation and quickly zeroed in on the couple with high level security clearance and a sickly infant who happened to suddenly be in perfect health. Rather than fire and/or kill the couple, the organization's directors opted instead to let the parents keep their jobs in exchange for keeping Anna in quarantine for observation where she would be treated with the utmost care and would be allowed to see her parents every day.
For five years Anna lived indoors, being poked and prodded with needles every day, running laps, being burned and shocked and psychologically tormented to see the effects of the mutagen on her body. Still she remained bright and cheerful whenever her parents were allowed to see her. Every day she'd have a tea party with her mother, ride on her father's shoulders as he walked her around the compound and every now and then they'd have a movie night which was always Anna's favorite. Whenever she was alone in her room she'd pretend to be a lion after seeing Lion King and pounce on her giant teddy bear, she'd see Rocky and pretend to he a boxer whenever one of the meaner doctors approached her, a valiant knight after seeing Quest for Camelot. It was these fantasies of her adolescent mind that eventually led to her discovery of being able to manipulate her own body at a severe cost.

While out on a picnic with her family in a greenhouse in the compound Anna was playing lions, a game where her parents would hide a bear and she would pretend to hunt it , one of her parent's colleagues burst in shouting something about about the girl needing to he contained and interfering with psychological data. Anna kept low, hidden in a patch of tall grass as she watched the scene. Still playing her little game sue crawled closer to the edge of the grass , hunkered low and nails digging into the soil, in her mind she was Simba the lion, the predator, and this mean doctor was the hyena. Suddenly she pounced from the grass arms extended like claws as she tackled the man to the floor. The little girl looked at her parents and saw this shocked and horrified expressions, confused until she looked down. Below her the doctor she'd tackled was bleeding profusely from six deep gouges in his back where Anna's hands, now three times their normal size and shaped into three fingered claws, were piercing through muscle tissue and into his lungs. It took several seconds for Anna to realize what she was seeing and suddenly she began screaming in terror, scratching and pulling at her hands in a panicked attempt to get them off. When her parents approached and tried to calm her down she shrieked and swung her arms wildly, accidentally disemboweling her father and cutting her mother's throat open. Now running on fear and adrenaline. Anna did the boy thing she could think of, she ran, she ran through the compound knocking over armed guards and taking gunfire without even realizing it until she came to answer of blast doors which she tore open with her claws and broke out into the outside world where she ran and ran until she tripped and fell in a forest where she curled up and cried until she went to sleep.

A year later Annabelle was discovered by a middle aged couple, Ed and Lorraine Warren, after they found her breaking into their house to find shelter from an approaching storm. The couple offered the child food and a bed in exchange for where she had come from but they were met only with silence and stares. For a full week Anna lived with the couple, never speaking or leaving her room until one day she came out and found hem eating breakfast in the kitchen where she told them her story and broke down in tears. The kind hearted couple spoke for a while eventually agreed to take Anna in as an adopted child and even had a friend forge documents for her to avoid suspicion.

For twelve years Anna lived a happy life under a new name and with her new family. She started going to school where she did well and made many new friends and once she was old enough she began working in Ed and Lorraine's occult museum part time. Life was good, she had no real fears, had discovered a love of music, she free, she was loved and she even had a secret place in an old train yard where she practiced controlling her powers. It wasn't until senior year of high school that her past came back to haunt her. During her graduation ceremony a squad of armed soldiers stormed her school's auditorium demanding she follow them back to the compound that used be her home. Anna panicked and attempted to run which forced the soldiers to shoot her in the back, and having not had to use her healing powers in so long Anna was left lying on the ground while the soldiers rounded up her friends and family to ensure there would be nobody to claim she'd been taken.
As she watched her loved ones being gunned down one after another Anna flashed back to her childhood when she would pretend she was a knight when playing with her father , brave , fearless and fighting for the villagers who couldn't stand up for themselves. Anna's desire to protect her family subconsciously activated her healing factor as her arm transformed into a large blade which she used to cut down the soldiers threatening her loved ones.
With her immediate problem taken care of Anna ordered her family to run and hide, tearfully hugged them goodbye and grabbed her diploma from the podium before running home where she took eight thousand in cash she'd saved and hidden , her guitar, her family ring and several changes of clothes . With everything she thought she'd need strapped to her back Anna wrote her family a letter explaining the situation and begging them not to look for her for their own sake.
Anna spent the next two years walking the country's roads and riding the rails alone ,learning to control her powers and play her guitar with lessons from a few fellow vagrants. After turning 21 Anna decided to stop living like a runaway and become an adult , her first step in doing so was taking two years to go to community college to get her associate's degree under a false name. With that now complete Anna's primary goal is to find a place to live and a university where she could get her degree and begin a normal life.



[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]







[Ability Information]


Free Runner: Anna is a talented free runner and frequently uses this skill set to quickly traverse urban terrain to avoid having to pay for public transportation.

Biomass Manipulation/Production: Because of the mutagen in her body Anna has the power to produce large amounts of biomass and manipulate it to increase her physical abilities, create weapons out of her limbs, or regenerate from things that would kill a normal person. When burdened with excess biomass Anna can also bleed it off in the form of a dark red mist that evaporates from her pores.


Strength- Annabelle can manipulate her muscle tissue to increase her physical strength to supernatural levels of up to 70,000 tons over her head.

Mobility- At her normal state Anna can leap several dozen vertical meters and run roughly 50 mph, however when she increases her strength that can rise to nearly 200 mph. When armored her weight cuts her mobility down to roughly half of her speed.

Defense- Anna's body is just slightly more durable than that of a normal human, however she can alter her body temporarily to make parts of it more durable. Her bone density increases in proportion to her strength to keep her skeleton from being crushed beneath the straight of whatever she's carrying ,she can harden her skin to create a sort of dermal armor that can handle most small arms fire without taking damage , but her best defense is creating an extremely tough armored shell around her body five times more durable than her bones at maximum density and capable of protecting her from fire damage.. The major downside to the armor however is the fact that it takes so much biomass to create it leaves her skeletal structure weakened and breakable from the impact trauma , as long as she has the armor on it will quite literally hold her together but when it comes off she has to take a few minutes to fully heal.

Regeneration- Anna can recover from just about any injury or ailment provided enough of her remains. Her unnaturally fast healing factor can purify her body of potentially lethal toxins within minutes, anesthetics and sleeping agents do not effect her and nerve agents just seem to cause an annoying itch.
Physical injuries like bullet wounds and broken bones, rare as they are, heal within seconds, and missing limbs or even most of her body grow back in minutes provided she has enough biomass. If she doesn't she simply needs to concentrate for a few minutes to grow more, or assimilate more by absorbing living organic matter. Even if most of her body is destroyed and just a small amount of her biomass remains Anna is still technically alive , just without higher brain function to direct the healing process toward a specific goal. Until her brain regenerates the mass that is left of Anna after being destroyed will immediately seek out the nearest living being, human or otherwise, and consume it to speed up the healing process.


Bio Weapons: Annabelle can shape her biomass into various weapons .
Tendrils- Four eight foot long tendrils that emerge from her shoulders and lower back. Not technically weapons so much as extra limbs, they have the same sensory ability as her hands, and together can lift a maximum of 1 metric ton.

Meteor Fist- Anna's hands and forearms swell with biomass , skin blackens and develops short thick spikes and the limbs become incredibly heavy, around 10 tons each. What these weapons lack in reach, they more than make up for in pure striking power.
Their major downside is that they are slower than her other weapons and are easy to read in a fight.

Claws- Anna's arms become spiked and blackened , similar to their armored form, while her digits become foot long razor sharp cutting tools. The claws are extremely sharp and durable, capable of cutting through steep plates with ease and despite having a bladed appearance are still fully opposable ,granted handling anything with them is considerably more difficult.

Blade- Anna compresses the biomass of her arm into a long double edged blade that starts just below the elbow, this streamlined weapon is roughly 3.5 feet long with a sample blade extending from the back. While the weapon's fighting style doesn't allow for as much speed and flexibility, its density puts more weight into each attack letting it cut deeper and longer.


Assimilation/ Consumption: Annabelle has the ability to consume another living organism and absorb its biomass into her own to fuel her regenerative abilities should she exhaust her own supply. When consumed the organism's memories, personality and skill are assimilated into Anna's own,




[Weakness Information]


Extreme Temperature: Anna's main weakness is extreme temperature. Heat damage not only causes the greatest damage to her body but also takes the longest to recover from, nearly an hour for a third degree burn. Extreme cold on the other hand will not kill her, but instead will make her slower, lethargic and eventually force her into hibernation until she is thawed out.


Recharge: Anna's biomass is not infinite. While creating weapons and armor from her body and increasing her physical strength don't eat into her supply , healing however does. Healing severe injuries like severed limbs , removed or ruptured organs or severe burns consumes biomass like fuel ,naturally healing too much in rapid succession eventually leads to her needing to recharge by absorbing biomass from another living organism or waiting until hers replenishes on its own.

Weakness Name:

PostPosted: Sat Aug 15, 2015 4:26 pm


Rebel the DESTROYA
User Image - Blocked by "Display Image" Settings. Click to show.
[General Information]

Name: Caleb Foley
Nicknames: Cal,
Titles: Enigma, Callabomb (YouTube username)
Age: 17
Birthday: April 4, 1998
Star Sign: Aries
Gender: Male
Race: Meta-Human
Moral Alignment: Good


[Personal Information]
Occupation: Student/Movie Theatre Employee/YouTuber
Sexuality: Closet Bisexual
Likes:
  • Animals (especially dogs)
  • Food
  • Music (mostly Grunge and Indie Rock)
  • SciFi Movies/TV (Doctor Who, Star Wars, etc.)
  • His Aunt Karen
  • His Friends
  • Skateboarding
  • Making Youtube Vidoes

Dreams: Caleb at some point wants to have some job in the film industry, whether it be director, producer, writer, or special effects.
Dislikes:
  • Not having a handle on his powers
  • Romantic Comedies
  • People who are a**hats right off the bat

Fears:
  • Heights
  • Flying
  • Dolls (don't ask...)
  • Losing his aunt, since she is the only family he has left.

Darkest Secret: The fact that he has powers, which he keeps a secret from just about everyone, save for one or two close friends.
Favourite Food: Chili Cheese Fries
Favourite Drink: Blue Powerade
Least Favourite Food: Anchovies
Least Favourite Drink: Allen's Great Big Glass of Whoop-A** (you don't want to know)
Loyalties: His Aunt Karen and his friends Allen and Rodge.
Intelligence Level: Above average for his age, definitely in the top 10% in his class.
Dominant Hand: Right
Strengths: People Skills, Skateboarding, Intelligence, and Stealth.
Weaknesses: Stubborn, Naïve at times, and Often lets his mouth run before his brain.


Cherished Items:
  • Skateboard- Main motive of transportation besides public transportation. Gift given to him by his aunt for his 16th birthday.
  • iPhone 6- Used for communication but also as a music player, which can help block out foreign thoughts from bombarding his mind.
  • Camcorder- Not his only video device, but his most preferred. Given as a gift from his aunt on his 17th birthday, it is his main tool for recording videos for his YouTube account.


Philosophical/ Social Viewpoint: Doesn't really have much thought in philosophy except that maybe life's purpose is to better humanity in someway.

Religious Viewpoint: Believes in the existence of God, but doesn't really believe in him or that he actually cares about humanity.

Romantic Viewpoint: Doesn't really believe in the concept of love at first sight, but if love happens, just let it happen. Who is he to stop or judge it.


Personality
Caleb is usually a laid back, friendly, easy to get along with guy. He is always someone you can count on to lighten the mood of any situation, which usually includes sarcasm and cheesy one liners. He is also very stubborn about things he believes strongly in and will not back down from a fight, no matter how badly he is out matched.

Biography
Caleb was born a healthy baby boy to single mother Dana Foley and an unknown father, no real abnormalities about him except for the fact that he had doctor's puzzled when his eyes kept changing colors from dark brown to a bright electric blue. This, however, was brushed off as nothing to worry about, not knowing that this was the first sign that Caleb was something a bit more than human.

However, the abnormalities didn't stop there. Dana worked full time as a nurse at Bellevue Hospital and didn't have time to take care of Caleb, so she was able to get her neighbour, an elderly Polish woman to take care of Caleb while she was at work, but her employment didn't last long. After little less than a month, she stated that she could not care for Caleb any longer. She claimed that he was a devil child because of things moving by themselves whenever he cried, or the way he seemed to stare into the very depths of her soul with unnatural blue eyes. Dana brushed this off, thinking that the woman was just being difficult, but when she employed the help of other nannies for Caleb, all quit within a short period of time with similar stories, leading to the idea that something might be going on with her son. But, she put those nagging worries aside when Caleb reached the age of being able to attend school.

At age 5, he was sent into kindergarten and quickly started to make friends and play with other kids, just how a normal child would. But he started to do things that normal children shouldn't be able to do. Some of the other children commented on why his eyes changed colors and how was he able to respond to their questions before they had a chance to ask them, to this Caleb only shrugged and saying that he didn't know. The other children thought this was cool, but his teacher was a bit disturbed by it, especially when he would answer all of her questions correctly before she had a chance to ask. More and more incidents like this about Caleb kept coming up to the point where Dana had to face the fact that her son quite possibly be a Metahuman, although she herself have never seen these happenings herself. Probably because she was away from home so often. She decided to pick Caleb up from school one day and while walking home, she was about to ask him how school was that day, he answered that it was good before she had a chance to open her mouth, thus confirming her suspicions. She stopped Caleb, knelt down to his eye level and told him that he had to be very careful about his, what Caleb would call "magic tricks", cause if other people found out, he might be taken away from her. After promising her that he would never use his powers unless mommy said it was okay, the two of them walked home.

For three years after that day, everything seemed to be moving along normally. Caleb would often walk home after school and wait for his mother to return which would normally be at around 7 o'clock at night. But one night, she didn't come home at 7, nor eight, nor 9. It wasn't until 10:30 pm when Caleb finally heard a knock on the apartment door. Opening it, he saw two police officers standing there. They asked if his name was Caleb Foley, at which he silently nodded. They asked him to come with them to the station, however Caleb accidently heard the two officer's thoughts, both indicating on what happened to his mom. She was walking home from subway station about three blocks away, then she was struck and killed instantly by a drunk driver. Tears welled up in young Caleb's eyes before he took off running to his room and slamming the door behind him. The two officers ran after him, but stopped when they heard a horrible crashing sound coming from the room. Opening the door, they saw Caleb lying face first in his bed bawling with all the rest of the furniture thrown across the room, some smashed into little pieces. They managed to convince themselves that Caleb just threw the furniture out of distress of his dead mother, but there was no way a normal little boy would be able to throw all that heavy furniture in such a short period of time.

Once they finally got Caleb to the police station, he was taken in by child services which then sent him to live with his Aunt Karen who was a homicide detective in Gotham, since he had no other living relatives that were willing to take him in. He has lived with her ever since, but has not revealed the fact that he was a metahuman to her. Even though the first few months were a bit rough, adjusting to his new life in Gotham, he eventually moved on from his mother's death and on with his life. He went to school, made some close friends, Allen and Rodger (Rodge), whom eventually trusted enough to share his secret of being a metahuman. Their reaction was a mixture of disbelief and amazement. Allen suggested that Caleb should get into the superhero business, but he just shook his head and laughed, saying that he couldn't pull off tights. Caleb now attends Gotham County High with Allen and Rodge, where he is in his junior year. He spends most of his time making videoes for YouTube, but once in a while he has given in to his friends' begging and stopped a few muggings and gang related activities, all while being able to keep his identity hidden.



[Relationship Information]

Friends:
Allen Brennan | Neutral-Good | Close Friend
One of the first friends Caleb made since moving to Gotham, one of the only two people who knows he is a metahuman.
Rodger (Rodge) Davidson | Neutral-Good | Close Friend
Another one of Caleb's first friends since moving to Gotham, and the other person other than Allen who knows about Caleb's powers/

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Karen Foley | Good | Aunt
A homicide detective for GCPD, she is Caleb's aunt as well as his lone guardian. She is unaware of Caleb's status as a metahuman.

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Weapon/ Item Name: N/A



[Ability Information]


Telepathy: The ability to read minds of others, which includes thoughts and memories, as well as detect presences even though they may be invisible to the naked eye. He is also able to alter the perception of others (lasts up to 3 posts and has a 3 post cool down), making them see and hear things that are not really there. He can also use his telepathic abilities as a way of tracking other's mental signatures, as long as he has come in contact with them before. His "mental radar" has a mile radius span of detection. Anything farther than that is out of range. He can only read the minds up to two people at time before it starts to overwhelm him and he can alter others' thoughts up to a point (lasts two posts, 4 post cool down), but he cannot flat-out control someone's mind, not as of yet anyway since he still does not know the full capacity of his powers. His telepathy grants him a preflex, or the ability to predict his opponents' moves by reading his or her brain waves.
Telekinesis: The ability to move objects with his mind and apply a telekinetic force push/pull. In his untrained state, he is able to move objects up to 500 lb without straining himself too much. Anything heavier than that can drain his energy faster than if he was moving something lighter. He can apply his telekinesis to create a force blast, strong enough to destroy a solid wooden door but not much stronger than that. He uses his telekinetic abilities to apply more power to his punches/kicks. He can also use his telekinesis to create force-fields but only strong enough to deflect bullets and punches for a certain period of time, also as a means of flight and levitation, but because his fear of flying he avoids that ability as much as possible. With training, he could possibly be able to do more.
Empathy: The ability to sense emotions around him to a much fuller sense as well as influence others' emotions. He can also see different emotional auras around others since they give off a color, all of them relating to the different colors of the Lantern Corps like red for anger, yellow for fear, violet for love, and so on. It appears to Caleb as a colored halo around people, but aura becomes much stronger around any member of the Lantern Corps and becomes overwhelming.
Mental Invulnerability: It is almost impossible to enter into Caleb's mind and take control, or even make simple telepathic contact unless you have his full permition to. His mental wall is extremely strong and it would take a lot of raw power to break it. However, if the wall was broken by force, it could cause some serious mental damage to Caleb.
Stamina (Physical): By normal human standards, Caleb can run fast and run far, being the makings of a perfect distance runner in Track.
Basic Hand-to-Hand Combat Skills: Thanks to the fact that his aunt is a street-harden detective, she taught him how to either fight off or defend himself against your common street thug. However, he is no match to someone with more skill than he has, thus he will rely on his powers to defend himself.




[Weakness Information]


Endurance (Mental): Caleb can only enter and influence minds for a certain period of time until it starts to wear on him. Less strenuous use of is powers like simply reading minds are less likely to drain on his energy while mentally lifting something over 500 lb tends to drain his energy a lot faster. If he strains himself to much, by either over exerting his abilities or trying to do too many things at once, he can render himself unconscious and possibly wake up with amnesia.
Power Control: He has gotten a little better, but their have been some times when he has lost control of one ability or another. In the presence of a strong aura of emotions, such as Lanterns, Caleb sometimes gets extreme head-aches by being overwhelmed from emotions, usually it being rage or grief. His telepathy can get out of control by reading too many minds at once, making him have to live with constant voices in his head. Also his telekinetic abilities tend to go out of control when he is under extreme emotional distress. He can accidently crush objects and so on and so forth. Sometimes his telekinesis acts up out of pure instinct, like when he is in a situation where he is in danger. His powers are possibly still growing and hasn't tested his full limits so even that is an unknown factor.
Human Clause:He still possesses the same weaknesses of regular humans. He is prone to all human sicknesses and anything that could kill a normal human can kill him as well.
Will Resistance: Those with stronger will power are harder for Caleb to enter into their minds and influence their emotions and perception. Not impossible but it just requires more energy.

Picture
 

The Master Time Lord
Captain

Malevolent Firestarter

14,200 Points
  • Wintersday Bard 50
  • Advent Attendee 50
  • Demonic Associate 100

The Master Time Lord
Captain

Malevolent Firestarter

14,200 Points
  • Wintersday Bard 50
  • Advent Attendee 50
  • Demonic Associate 100
PostPosted: Sat Aug 15, 2015 4:27 pm


Sonic Cry
User Image
[General Information]

Name: J'zen White
Nicknames:
Titles: J'zen
Age: 27
Birthday: December 25, 1987
Star Sign: Sagittarius
Gender: Female
Race: Human
Unusual Features: J'zen has pointed ears which makes her appearance different from others. She has a natural semi-transparent sigil mark upon her skin that has the appearance of a watermark tattoo along her forehead. When J'zen is using her powers the sigil mark begins to glow. The mark remains visible for all to see.
Moral Alignment: Good


[Personal Information]
Occupation: Adventurer
Sexuality: Hetersexual
Likes: Photography, World History, Traveling, Gardening, Scuba Diving
Dreams: She dreams of having a family some day.
Dislikes: People who text and drive, those who threaten her family and friends
Fears: Dying alone
Darkest Secret: That's for you to find out.
Favourite Food: Organic Fruit, Organic Vegetables, Sushi
Favourite Drinks: Water, different herbal teas
Least Favourite Food: black licorice
Least Favourite Drink: Jägermeister
Dominant Hand: Right
Strengths: Artist eye in photography, dabbling in all forms of art
Weaknesses: J'zen has weakness just as anyone does. Once she uses her healing powers, she can be a target. Her life force power has been drained, to heal a fallen friend. Her power that has diminished, can take anywhere from minutes to hours to regenerate her healing abilities. Thus leaving her vulnerable to an attack. She does have regeneration abilities, meaning she has the ability to heal herself. As well as be able to use her ability to heal others.

Personality
J'zen is a very down to earth kind of gal. She doesn't like to kill if she can help it. J'zen's personality draws people to her, due to her friendly and heart of gold personality. She is a strong willed individual and very loyal to those she's befriended. She is also wise far beyond her years and can see past a person's physical flaws to the heart within. J'zen has a tendency to get angry when people close to her do wrong or when others try to offend or harm her loved ones.

Biography
J'zen White is a highly skilled sorcerer whose knowledge and power continue to grow as her studies continue. Like most sorcerers on Earth, J'zen's magic is derived from three major sources: personal powers of the soul / body / mind derived through developing one's own psychic resources (such as thought-casting), powers gained by tapping this universe's ambient magical energy and employing it for specific effects.

J'zen is known to be calm and a collected young woman. She has remained loyal to those she considers to be close friends. She can fight but prefers to stay behind in the defensive line, to heal her fallen friends. J'zen has the abilities allow her to see into the future. Her gift of sight is considered a curse in her eyes. For those who have used her in the past, used her gifts for wrong doings.

J'zen does not know who her family is. She only remembers as a young child, that she was traveling with a group of gypsies from Europe. The group of gypsies were constantly on the move, traveling to Germany, Austria, Switzerland and France. It wasn't until J'zen was in her teens that she decided to travel away from Europe to broaden her experience in life globally.



[Ability Information]


Magic: J'zen is a homo magi, a human born with the affinity to manipulate magic. Her unique genetic structure allows her to use the magic she was born with as well as learned magic.

Energy Projection: J'zen has the ability to generate and project varying waves of energy. Such energy can take the form of concentrated blasts, concussive explosions, waves of force or self-perpetuating beams.

Forcefield: J'zen can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes to hold.

Telepathy: J'zen is capable of displaying various psionic feats with the minds of others including reading and communicating with thoughts over vast distances.

Psi-Screen: J'zen possesses a psychic mental shield to protect her from psychic attacks.

Mystical Armor: The more J'zen uses her magical power on any occasion, the more mystical armor appears on her body. The nature and origin of this armor is as yet unknown.

Precognitive: J'zen is able to foresee the events of other's futures through usage of her magical abilities.

Postcognition: J'zen is also able to see past events through usage of her magical abilities.

Photokinesis: J'zen can project intense light and heat.

Solid Energy Constructs: J'zen can manipulate mystical energy to create solid constructs such as disks, shields, force fields, and other projectiles.

Clairvoyance: J'zen, with brief periods of intense concentration, can gain knowledge of a subject's location. It is notably highly difficult, though not impossible for her to locate those she is unfamiliar with, or only loosely associated with.

Healing: J'zen can heal herself or whoever she'd like from most injuries.

Enhanced Healing Factor: In the rare event of suffering a serious injury, J'zen can heal from mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease.

Flight: J'zen has the ability to resist the pull of a planet's gravity and navigate through the sky unaided by technology.




[Weakness Information]


Overexertion: Exerting (oneself) too much.

Physical Condition: J'zen is limited by the force of her will and the strength of her body.

Emotional Influence: J'zen's ability to use magic in her immediate vicinity is affected by her emotions; hence, if she does not maintain control, a fit of rage might induce an explosive and damaging reaction. It would be wise, not to stir bottled up emotions she tends to hold inside. She would then be considered, far worse than a 'hot mess'.

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PostPosted: Sat Sep 05, 2015 4:47 am


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PostPosted: Fri Sep 18, 2015 2:39 pm


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[General Information]

Name: Amar'e the Tamaranean Gladiator
Nicknames:
Titles:
Age: 20
Birthday: July 25th
Star Sign: Leo
Gender:Female
Race: Alien - Tamaranean
Moral Alignment: Good


[Personal Information]
Occupation: Homeless......
Sexuality: Men, if it ever happens
Likes:
-Freedom
-Fighting
-Winning
-Drinking
- Hoodies and denim jeans
Dreams:
- To have a purpose other then for someone's sick entertainment
-To be needed
Dislikes:
-Sleeping/nightmares
- her scars
- sitting still & doing nothing(makes her recollect things she doesn't want to remember)
- drinking (can't get drunk on human beverages)
Fears:
- Losing freedom forever.
- Being rejected/unwanted/unneeded
Darkest Secret:
Used as a fight slave for the past 5 years of her life, and occasionally used for different kinds of entertainment
Favourite Food: Anything that is extremely spicy
Favourite Drink: Vodka
Least Favourite Food: Fish... especially sushi
Least Favourite Drink: Milk
Loyalties: Any cause or person she deems good and worthy of her trust which is very hard for her, she has trust issues
Intelligence Level: She acts on impulse, she is not the brightest thing around. She usually just resorts to bashing things over and over again until something works.
Dominant Hand: She is ambidextrous
Strengths: Hand to hand fighting (martial arts), very flexible, agile and swift
Weaknesses: Emotions, Allergies, her stubborn attitude, her past


Cherished Items:

Philosophical/ Social Viewpoint:
The weak are always the abused. Very rarely are the strong never the abusers

Religious Viewpoint:
Believes there is something but thats as far as she goes. Has a hard time accepting higher powers with so much wrong in the universe

Romantic Viewpoint:
A true relationship would be nice to have. Being used gets old.


Personality
Amar'e has a very tough and spunky attitude, well when you literally have to fight for survival it is kind of a must have. She loves challenges, she doesn't mind a good fight. She is a warrior after all. She has no issues in mocking/provoking people into giving her what she wants (a brawl). The most notable thinga bout her personality is her impulsive, hot headed and stubborn attitude which can be both her strong points and her down fall, really just depends on the situation.

Amar'e speaks her mind without a care in the world. She is blunt and highly believes if you can't take it you shouldn't dish it out either, which can end up making her a hypocrite in many situations.

In the depths of her rough, stubborn and impulsive exterior she has been constantly struggling with keeping her negative emotions (loneliness, sorrow etc) hidden. She believes them to be nothing more than signs of weakness and wishes to be rid of them, just doesn't know how. It has only gotten worse as her time on earth has progressed

Biography
Before Earth

Amar'e live a normal Tamaranean life until about the age of 15. Being a hyped up wanna-be solider she picked fights to prove her strength, only getting into big trouble. One day though, she decided to take it an extra male. There was a ship leaving the planet with merchandise to take to allied planets. Figuring that leaving her home would be a good way to grow as a future warrior she snuck aboard, a decision she would regret for the years to come.

The ship was attacked somewhere in space, where, Amar'e would never know (her skills at geography and navigation suck). Although she did her best to fight off the attackers when her presence was found on the ship she was defeated and taken away, only to awaken days later. HAving realized that she was a Tamaranean, her being was more important alive then dead like the merchants ended up. Her people were known for their skills in fighting, which was exactly what they needed.

Amar'e awoke in a cell in a sort of prison on some random moon. Her captors ran an underground space version of gladiators, her being a female Tamaranean was believed to make an excellent collection to their "warriors". Well, Amar'e learned that her wish to become a warrior was in a way granted, but not in the way she would have liked. Wither or not she wanted to, she would have no choice but to fight if she were to survive. And fight she did.

Five years after her entrapment she finally made her escape, with a little help of course, leaving very unhappy individuals behind. The escape took its toll on her though. Weak and in a frigile state she wondered throughout space avoiding to be found again by her captors, while hoping to find someone who could help her. This time, fate would grate her wishes. An wondering Psion scientist found her, nourishing her back to health.

He did much more than that, he was the one who built her gauntlets. He didn't have what it took to experiment giving her new abilities, but he was able to make a weapon to do that for her.

Of course, things once they get good go sour. Her location was found, and thankfully with her new weapon she managed to escape even though it cost the Psion scientist's life. Being forced to wonder in space until coming upon Earth.



[Relationship Information]

Friends:
The Flash | Good | Complicated neither friend nor foe...
Amare's relationship with the Flash is a complicated one. They have never exchanged kind words of any sort to one another. This is perhaps mostly her fault as she was the first to begin this "war of words". Her attitude, stubbornness and the need to constantly fight as if to prove something did little to help the matter. The Flash infuriates her in a way she cannot explain she hates it. The way he acts gets under her skin and worse, under her soul. It is possible that his words are just human forms of "trolling" but she is unfamiliar and unable to respond, assuming he is doing it to tick her off (which might not be far off).

After seeing what happened to Leawood, Amar'e is terrified of meeting him again.

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Quasar Inferno: Golden gauntlets created for her by a Psion scientist. While some Tamaraneans (like Starfire) underwent experiments to manage making their own solarblasts etc, Amar'e didn't. The guantlets are literally linked to her genetically and can not be removed by anyone but herself. So even if someone were to try and use them without her genetic cod it would fail.

They work buy taking in energy, mainly solar radiation. This energy can either come from Amar'e's body or from radiation within the environment (includes other beings). The guantlets when she wishes it, in her punch like movements will release blasts of the stored condensed energy, resembling the fire by the way they appear after released. These energy "bullets" can be used to strengthen the power of punches (in lots of cases she uses the explosive energy to maneuver her body) or has long distance attacks.

>Each gauntlet can store up to 10 "shots" (in other words 20 in total). Once they are out, it takes a bit for them to recharge. (1 posts for 10; 2 posts for 20).

>Each "solar bullet" has the explosive range of 5 feet.

>In the case they are being used in long range, they can reach a max of 50 meters before blowing up.

> When not in use they shrink, looking like bracelets


[Ability Information]




Tamaranean Physiology: As a Tamaranean her body constantly absorbs ultraviolet radiation, converting it into energy.

Flight: Llike her fellow Tamaranean's she too has the ability to fly, leaving a energy trail behind her, in her case it's a golden red.

Self-sustenance: tamaraneans have the ability to survive in the vacuum of space without any sort of protection or survival gear. They also doen't get as cold as others and will be unharmed to very cold weather.

ISuperhuman Durability: Some Tamaraneans demonstrate moderate invulnerability to physical hard and radiation. Amar'e can be hit with certain attacks and not suffer any major damage, for example, in some cases with hit with a metal staff the staff would break leaving her basically unphased. She is also able to heal quite quickly from wounds.

Superhuman Strength: The full extent to her strength is not quite sure. A normal Tamaranean can lifght between 75-90 tons, but when over ridden in confidence (trigger to this ability) it can reach over 100 tons.

Language Assimulation: Tamaraneans can learn any language through touch (lip contact).

Hand to hand combat: Amar'e is well trained in Tamaranean combat but her time as a "gladiator" has made her somewhat creative and a master at this kind of fighting. She can use nearly any kind of weapon (except for bows and anything requiring sharp shooting), for she goes with a just "whack the hell outta it" theory.

Even if she does not have energy from the sun at her disposal she is still a force to be taken seriously, for her years of fighting have made her very agile, flexible and swift (swift in the sense of reaction timing, nothing superhuman though)



[Weakness Information]


Emotions: Like all Tamaraneans her abilities are very focused on her emotions, certain things like self doubt will reduce her powers quite drastically. Fortunately for her though, this isn't something she suffers from too often... or so she thought...

Metallic Chromium: Allergy. Their sneezes unleash explosive snot out their nose and mouth

Lack of sunlight: Constant lack of sunlight will decrease the strength of their powers.
 
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