Welcome to Gaia! ::

POKEMON: Eᴛᴇʀɴᴀʟ Rᴇᴠᴏʟᴜᴛɪᴏɴ

Back to Guilds

A Pokemon Roleplaying guild focused on fun and entertainment! We try to keep our members in mind in everything we do! 

Tags: Pokemon, Roleplay, RPing, Gaming, Revolution 

Reply Polls & Guild Announcements!
Battle System Poll

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

What would you prefer we do for the Battle System?
Leave it as is
69%
 69%  [ 9 ]
Substitute some of the multiplication with addition/subtraction
30%
 30%  [ 4 ]
Total Votes : 13


Loonamist
Crew

8,750 Points
  • Member 100
  • Gaian 50
PostPosted: Fri Aug 14, 2015 10:28 pm


Hey guys! We're working on some upcoming updates, but we wanted to get some feedback on a few things, including the Battle system, while we do.

We've had quite a few comments on the amount of math involved in the Battle system.

So, we're considering making some adjustments, particularly in reducing the amount of multiplication/fractions/etc that would be involved, and substituting it with more addition/subtraction. This might also solve a few of the potential problems we've been noticing with over powered combinations and the like, so we'd greatly appreciate your feedback and input in the poll : )

If neither of the above options work for you, please feel free to make suggestions, too! ^^
PostPosted: Sat Aug 15, 2015 1:19 am


I actually really like the current battle system. Granted it takes some getting used to but I feel that its just about straight and to the point. Besides that even in the games people have ridiculous combos and stuff, thats why there is a ban list. I mean regardless of if we change it or not there will alaways be a way to have a Ratatta lvl 1 beat a lvl 100 Arceus. Is it fair? Hardly but it can still happen

Koukaze

O.G. Browser

7,925 Points
  • Millionaire 200
  • Money Never Sleeps 200
  • Beta Gaian 0

Precocious Pumpkin

Beloved Strawberry

9,175 Points
  • Vanquished Angel 50
  • Millionaire 200
PostPosted: Sat Aug 15, 2015 7:05 am


I agree with Koukaze. It serves as a barrier for cheaters, and god-modding. It keeps things fair. I love the math that is incorporated into the battle system. I would love to keep it the way it is.
PostPosted: Sat Aug 15, 2015 12:31 pm


I've liked this system so far, especially multiplying instead of just adding a flat rate of damage (because that makes type effectiveness very important). Could I ask what some of the overpowered combinations are? If I could see the way they work I might have a better understanding of the situation



I can see how the system is confusing. I dunno if this sort of thing would help anyone out, but I think of it as:

Total Damage = Attack Damage - Defense

Attack Damage = (Move Base Power + Pokemon base power) x (Attack modifiers + Type Effectiveness )

Defense = Pokemon base defense x Defense modifiers

StarlightSchism

Dapper Dabbler

Reply
Polls & Guild Announcements!

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum