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Hjordheim + Caverns Below

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Mewsings of An Angel
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PostPosted: Wed Jul 22, 2015 6:15 am


Hjordheim.

It is a place of raw beauty.
A place that is treacherous to the unprepared and unappreciative.
One could easily get lost in it's winding, seemingly endless tunnels.
This is where the Tribe make their home and daily life.
PostPosted: Wed Jul 22, 2015 7:45 am


Exterior View

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The world outside is cold and desolate.
The ground is rugged, covered in snow and ice, and the winds are
almost a constant chill at the backs of those who traverse it.
Few trees offer shelter, and foliage is relatively sparse.
The farther you climb up the mountainside, the taller things seem to become,
and more jagged the rocks are underfoot.
Those practiced in their footing will have no issue finding the hidden paths that lead around
rocks and through the sparse vegetation.
Those who are new to the area will be lost, only seeing signs
that they area is inhabited.

Here and there are markers - normally it is a pile of bones or rocks with a
bear skull resting atop the rest with a rune meticulously painted upon it.
These markers show the path that outsiders should follow -
or those who do not know the Tribe, to beware.
Those who are brave/wary enough to follow the markers will notice the
flattened ground and deep-set grooves in the rock from
generations of hooves and claws that have trodden here.

The air feels colder the farther you walk, the howling wind
seemingly the only noise across the expanse.
You are alone with your thoughts, whether they are thoughts
of fear or of knowing where you are going.

The rocks and foliage seem to grow less and less frequent,
until suddenly, there is only flat ground.

Ahead looms the tall peak of the mountains, and in it's shadow one
can see a dark maw of a cave.
There is life here.
A bustling society seems to have bloomed from the frigid rock.
All around you, Soquili of all shapes and sizes and familiars of
varying types go about their day-to-day lives.

Some stop to glance at you, the visitor, curiosity in their gaze.
Not many are brave enough to climb to their home in the mountains,
so visitors are a rarity.
But others, they look rather scary in bits of armor and have
steely eyes that speak of a warrior's life.
These are the guardians to Hjordheim, protectors to the entrance
to the hallowed home of the Snaerblod Tribe, and you are unknown.
They will protect their home from the unknown.

Around the entrance of the gaping maw of the cave entrance
looms great bones from some long extinct creature.
Someone has carefully carved runes into the material with great care.

Mewsings of An Angel
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Mewsings of An Angel
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PostPosted: Wed Jul 22, 2015 7:47 am


Interior View


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Walking toward the entrance, the first thing noticed is the change in temperature.
Breath comes in cold puffs of steam, and as one walks into the darkness
past the Guardians, one is able to make out ice-covered
columns of dark grey stone.
The light from the entrance spatters the walls with multi-hued
patches of light.
The ground is cleansed of snow, showing time-worn stone.
As one walks further through the tunnel, a grey sort of darkness closes in.
Most used to the area walk with confidence, knowing their way around the pillars.
Here and there through the tunnels are set deep stone bowls full of animal fat that have been lit.
The smoke leaves the thick smell of something reminiscent to cooking bacon
that might have been sitting too long.
Circles of light break the darkness, showing little glistening piles of
snow that was missed by whomever had been cleaning the entrance.

As one continues to venture down the seemingly never-ending tunnel,
the main tunnel begins to branch off in all directions while the main tunnel continues in a forward direction,
with a slightly noticeable downward sloping beginning to occur.

Twisting around a final column, the tunnel lets out into a cavern that feels
cathedral-like in space.
It is a space that spreads out in all directions, the jagged walls in the distance
smooth except for pockmarks showing the telltale signs of
more tunnels that leads to other locations.

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Life bustles here moreso than outside, and it is strangely balmy here.
After careful observation, one would notice large pools of steaming water near
the center of the cavern near an outcropping of rock that
extended out above the water.

Near this overlook looms a wooden totem pole consisting of a dragon, owl and a cave bear.
The totems of the Tribe stand watch here with an unflinching gaze.

Above the totems, the outcropping looms like a shadow, and upon
it stands a figure of monstrous size.
The Queen of these people.
She watches all from her perch of stone, her makeshift throne of
stone, ice and pelts of uncountable proportions.
Nothing here misses her sky eyes.

To the left of the "throne" and off for several hundred the hot springs water runs,
before it disappears into the rock wall through the gaping maw of an opening.
Steam pools from it like a beast's own breath and no one dares venture
close for fear of being swallowed by the waters and the pulled to Hel.

Not far from this boiling stream is a dark tunnel that leads downward into the earth
where no light seems to reach.
This is the entrance to Uppsala, the home of the Priestesses and their
worldly duties to the spiritual wellbeing of the Tribe.
Above it, a bear skull has been mounted, one of incredible size, with a
single rune painted on it's domed head in what could very well be blood.
It is a warning to leave "yourself" here.

If you were to continue past this tunnel, not entering any tunnels that likely lead
to family dwellings or other secret places, you would soon find yourself going
upward a bit, and notice that the world seems to gleam with light once
more from holes in the walls.
Many not-so-established families make their dwelling here.
Some have created lean-tos of hides and wood, others have even taken to building
igloo-like structures for a bit of privacy from the bustling lives of
those around them.

To the right of the "throne", the rest of the cavern stretches out like a
lazy cat, sweeping long ways.
A gaping hole above allows light to filter in, as well as providing an
entrance to flying Tribe members who know it's there.

The Tribe and it's many members have laid out shops on stalls or
on cloth and hide to sell their creations to the rest of the population.
Rarely, particularly in the spring and summer months, outside
Traders may even be found to be hawking their wares.

Further past those who are buying, there is a stone and wood stage that has been crafted.
At times, this stage is used to sell prisoners to the Tribe
as Thralls, but most other times beautiful music can be heard.
Singing and dancing occurs often on this stage, particularly at
night and during the festivals.

Not far from here, large pots and gourds full of fermented vegetation
and fruit has created a potent drink to inebriate the senses.
This area is known as the Hub.

Those who have returned from their travels or are looking for an
exciting evening full of laughter and amusements gather here.
When the mead flows, lips become loose and tell stories of the
times of War that have happened, or perhaps legends of the battles
and travels of the Gods and Goddesses in their times upon the world.

PostPosted: Wed Jul 22, 2015 7:48 am


Hot Springs


The bubbling, steaming water of the Springs range throughout Hjordheim, warming it above the chilled temperatures that are the norm this high up in the mountains. The deeper you go, the balmier it feels within the caverns.

Pools of water gurgle up beneath the dais where Yrsa makes her throne. From here, the water travels in a stream among the pillars and columns until it reaches a fissure in the rock.

It spills down through this hole, down innumerable twists and turns until it falls over a cliff-face below in the cavern known as Uppsala. Steam billows in clouds of fog from the deep pool the water finishes it's journey in. This pool is wide, taking up much of the cavern.

The water here is hotter than bath water, and is soothing to the senses. One can take the hot water and add herbs for a calming steam bath, or venture into the waters themselves and soak away sorrows and pains.

The waters are believed to be sacred, originating from deep within the earth to bubble their way up to serve their purpose to the Tribe.

Because of the warm waters, much of the caverns where it runs can support some sort of beneficial greenery.

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PostPosted: Wed Jul 22, 2015 7:54 am


Uppsala


Uppsala is where most of the priestesses reside.
It is located beneath the main cavern of the Tribe.

It is a place where one can venture down through the dark tunnels, and feel reborn in the brightness that fills the cathedral-like expanse.

This is a place that seems filled with a strange, very eerie power.
Whether this is just a figment of the imagination, or true and proper - it is up to the creature feeling it to believe or not.

Venturing down the the tunnel, one is enclosed on all sides byt the darkness, a choking darkness that is filled to burst with the fears of others who had came before. It traps the fears, the claustrophobia spiking, the darkness enclosing to grip at the senses.

Brave ones will continue onward, downward.

While others will turn back the way they came, running back toward the light of the main cavern.

Those brave ones will be rewarded, for if they continue on their path, they will see bright light, as if one was venturing into the sunlight.

They will notice the temperature has changed, and it is almost balmy, steam rising from a large pool of water in the center of a massive cavern.
Water can be heard to one side, and one can notice a waterfall of steaming water falling to meet the otherwise calm waters.
The waterfall carries the water from the above cavern, to it's resting place here.

One can begin to hear the lilting voices of females raised in prayer or song to one side of the cavern, and notice they are bowed in front of a raised stone altar, where sits burning bowls of herbs and other strange-smelling plants.

A larger than life mare stands behind it, her voice serene and calming despite her massive size and girth.
She is the High Priestess, versed in all the spiritual ways of the Tribe.
Behind her, growing in a patch of watery sunlight, grows a tree with emerald green leaves.
It is a small thing, no more than ten or fifteen feet tall.
This is Yggdrasil, the tree of life.
The High Priestess and her chosen acolytes care for it with careful surety.

Behind the tree, a tunnel entrance can be seen.
This leads to the private quarters of the High Priestess and the caverns of her chosen few acolytes.
If one was to continue past the tree and it's tunnel, for roughly twenty to thirty feet, one would notice several tunnel entrances.
These lead to the main quarters of the Volva.
Some of higher standing have been given private quarters of their own, while most reside in a communal cavern, sharing furs and warmth with one another.

Past these tunnels, one would notice grass begin to flourish in rich, loamy soil, carefully tended by the Blótgyðiur (blood priestesses).
These grasses serve the purpose of sustaining the vast herd of goats that are specially raised to be sacrifices to the gods the Volva serve.
It is not unusual to see foals out here as well, assisting with the goats, or playing with the kids.

Beyond the grasses, the pen used to keep the goats is located. It is a large cavern with ventilation and warmth.
Rocks and bits of wood have been used to craft the pens outer walls, though the goats within seem calm and well-tended, so the pen walls are relatively unnecessary.
PostPosted: Wed Jul 22, 2015 7:55 am


Helgafell

Helgafell.
The Sacred Peak.

This is a place that is considered very holy to the Tribe. It is believed that this is where the Gods first ventured down to the realm of mortals. It is also believed that this is where the Tribe originated - where the first Snaerblod was made.

The climb to this peak is not an easy one, and is not for the faint of heart. The ground underfoot is cold and icy, the rocks slip of their own will from the pathway. As long as one does not make this climb with fear in their hearts or doubt in the gods, then the path seems sure under their hooves or paws.

It is not an uncommon thing for those who venture up this path to fall to their demise, and sadly, it is looked upon with great shame.

The altar at the mountain's peak is a simple thing, one of stacked rock and bits of wood brought up from the ground. But there also lay strwn about the small cave trinkets and bits of cloth and fur - tokens to earn the god's ears and eyes so that their wishes and prayers might be heard and answered.

This is also where those who are coming of age must make their stand to become adults. They stay here for one day and night, not speaking, praying to the gods to guide them to the right pathway in life.

Snowstorms and wild winds blow across the peak, howling like a wild beast. This noise is believed to be the heart and soul of the mountain itself, daring trespassers to venture across it's realm.

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