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City of Chronopolis - UC

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Scythe de Zaran
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Tipsy Punching Bag

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PostPosted: Thu Jul 09, 2015 6:54 pm


This topic focuses on the specifics of the city Chronopolis.


The world of Aeroth has in disarray over the opening of the gates between Zion and the countries in the rest of the world. The gates between Zion, known to the other side as Zion Gate, separates the Zionian demons from the rest of the non demon world. With the opening of the gates, demons have infiltrated the world and have begun to wreck havoc. The mere presence of open gates has caused all the unnatural disturbances because their open state creates an imbalance in the flow of the world.

A prophecy had foreshadowed this occurrence and its disturbance and had also foresaw a group of brave heroes who gather and courageously fight their way into Zion and close the gates to return peace and balance to Aeroth.

Chronopolis is but a city in the kingdom of Depocah. However, strangely enough, Chronopolis is completely unaffected by the disturbances. While outside the city's outer wall, it may be eerily dark, the city and the area around it are completely normal, making it from afar seem to be a beacon of hope.


Some select nations and locations in the World of Aeroth


Kingdom/Country of Depocah – Citizens are known as Depocans
The typical run of the mill depressing kingdom. However, it does have a good amount of forestry and deserts.. . and believe it or not, it is a good center of trade, for some strange reason. Depocah's capital city is in a desert. Of possible interest is a secluded port city named Chronopolis, one of the rare cities welcome to all races unless you’re out to make trouble. Chronopolis has a mysterious lord who apparently has a reputation of not being one to be trifled with. If you’re still curious about Chronopolis, see here.


Stealth Way: – Road infamous for robberies in Depocah. On one end, it ends at Eurosia. The other end veers off into other roads in Depocah.

Country/Kingdom of Eurosia – Citizens are known as Eurosians.
Eurosia used to be a large province of Depocah, but it seceded and created its own country because Depocah’s king could not prevent it. This kingdom’s advisors are well known for plotting, in the underground, and trying to puppet control the Ackertian king. If there’s any kingdom that wants to take over the world, this kingdom would be it.

Eurosia is a mountainous kingdom, but parts of the kingdom also align with the ocean. The weather is in this region is colder.

Star Point - A condemned temple in Eurosia

Country/Kingdom of Ackertia – Citizen are known as Ackertians.
Ackertia is known for its benevolent king. However, the king of this kingdom is absentminded, so absentminded that one time he never realized that his advisors had been “replaced” by Eurosian mages until someone else got rid of them for him. If there is one kingdom that is likely to overextend its troops in order to help people, Ackertia would be it.. .and it’s all because of the king. Ackertia's castle also fits the king's benevolent personality. It looks more like an open temple than a fortress. Yes, there is still security.

Country/Kingdom of Chrome
The cruelest kingdom of them all… or used to be until that incident ten years ago. Chrome has kept the other countries at bay, being quite successful in defending its borders. It is/was the kingdom with highest military might. Previously, everything that the king mandated was the law. The kingdom’s weather temperate varies. It is moderate, but it does receive its share of cold and hot weather with the seasons.

Island of Sitnalta: The island nation in the ocean. Not many people ever go there or know of its existence. Citizens are known as Sitnaltians. This island has a secret connection to Chronopolis, Depocah and the features of this island do not match with the rest of the world. … If one were to somehow visit the island, one would find that it doesn’t even seem to be in the same time period.

Country of Zion: Named as the holy land to the demons (because the demons think of it as a holyland), Zion is the country of demons. Citizens are known as Zionians, which is to be distinguished from Zionists, cultists who worship or believe in Zionians. It is separated from the rest of the world by the “Gates of Zion,” named due to cultural influence. Since the rest of the world shuns Zion in fear or myth, the gates earned the name through the reputation of the land behind it. The Gates are closed. When they open and remain open for a while, the skies in the rest of Aeroth darken.
PostPosted: Thu Jul 09, 2015 6:58 pm


Time Period and Technology

Quasi- medieval times. Electronics do not exist.


Weaponry: Cannons exist and so do trebuchets and battering rams. Other than those, the usual swords, spears, bows, etc exist. Guns, if any exist, are extremely rare, and not advanced in nature at all.

Sources of Light: Sources of light come from lanterns and candles, basically fire.... or sunlight.

Others Apparatuses such as windmills exist. Everything works presumptively without magic because magic isn't something that everyone can learn or pick up easily.

Magic is not inherent. It is hard to learn, and though many try, many fail. Types of magic include elemental magic, levitation, kinetics, teleportion(though a harder level), summoning(even harder), etc.

Unofficial Magic taboos:
- Necromancy (If there are any, know that they will be targeted for death by certain persons. Necromancy has a pretty fatal side effect to the universe. It also is a pretty high level deal.)
- Strong large-scale Summoning (only in Chronopolis).

Strong summons are nearly impossible to control unless you have an extremely strong skill, magic, and will power combination.

Scythe de Zaran
Captain

Tipsy Punching Bag

24,125 Points
  • Pie Trafficker 100
  • Battle: Mage 100
  • Alchemy Level 1 100

Scythe de Zaran
Captain

Tipsy Punching Bag

24,125 Points
  • Pie Trafficker 100
  • Battle: Mage 100
  • Alchemy Level 1 100
PostPosted: Thu Jul 09, 2015 7:28 pm


Chronopolis


Chronopolis is a mid size town/city at some distant edge of the kingdom of Depocah. The city and its surrounding areas is a single province. However, the province only has one city town, and that is Chronopolis.

To the west of the city is the ocean. There are two layers of stone wall surrounding the city. The inner layer covers most of the city. The outer walls encompass the inner layer and covers the farmlands and outer rim settlements. The castle is closer to the North Gate. Past the north are forests and then mountainous terrain. To the south and east are plains and hills and more forests.

Previously, for the last several years, Chronopolis had suffered a depression and is still currently recovering from it. Due to the depression and drought at the time, trade to other countries and provinces had ceased. Chronopolis had been working on self sustaining itself. Thanks to the lord and castle's interference, riots and attacks were kept at a minimum. At that time, there was even a rumor that the lord had fasted for two weeks in order for others to eat and even plowed the fields with the farmers and was secretly involved all over the town.

Chronopolitans are wary of outsiders. Each Chronopolitan carries a badge, so when they return from outside the borders of Chronopolis, they show a badge to the gate and are allowed through peacefully. Since attempts on taking over Chronopolis have occurred before, this badge measure was put into place. Chronopolis is in a good location for resources. The amount of people who travel and trade from Chronopolis is relatively small as most of the trades will happen in the other locations.

User ImageUser Image


Chronopolis Districts/Areas/Buildings

Inside the Inner Wall: This is the city area.

North Inner
- Castle: The castle is in the north. Obviously, the castle isn't a public place. However, the castle and town hall are used for hearings depending on the content. In rare instances, the lord has held parties and shelter for the townspeople at the castle. The castle grounds also contain a pavilion in a nicely sized lake.
- Lake and Gardens by the castle
- Northern Cemetery with fence and gate around it. There is a secret passage that leads to the catacombs of the castle.
- North Inner Gate

Central Inner - This area is relatively big and extends lopsided more toward the east and south.
- Town Square: The town square
- Town Hall Building
- Clock/Bell tower near Town Square
- Marketplace: Very close to the Town Square
- Schools are on the outer edge of the central inner region toward the south Inner.

South Inner
- Unofficial Redlight Street: This street, called Redite Street, is relatively close to the inner wall itself and hosts bars and brothel.
- Guilds and shops here separate the Redite Street from the school areas.

East Inner
- Farm areas: These are generally in one area, so it doesn't disrupt the city life.


Inner West/Outer West: The inner and outer walls are closer together toward the ocean side.
- Harbor Area- opens to the ocean
- Docks
- Underwater Caverns
- Lighthouse on a piece of land that juts outward into the ocean

Outside the Inner Wall: This area is more agricultural and rural.

- More farms, mills, and pastures
- Southern Cemetery
- Church/Worship Place
- Small Coliseum
- Some training grounds
- Smaller lake
- Forests

Stone Walls

- Iron gates (South, North, East Gates)
- Watch Towers and living space built into the walls

"Why ever would anyone possibly want to attack an insignificant city such as Chronopolis?" - Lord of Chronopolis
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Scythe Notes

 
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