It wasn't too happy about all those cereberos you defeated, and has come to the rescue for its fallen brethren! Height: 10 feet
Shadow Manticore HP 70/70
gaia_crownBoss auto damage: 5
gaia_crownBoss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 2: BLACK TICKETx2. Please log these in your journal. You can exchange them for prizes here. 3. BLACK TICKETx2. Please log these in your journal. You can exchange them for prizes here. 4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crownCritical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Blacksmile /10 Tail (White): /10
gaia_crownFrenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
To fight mob: Use the code below and past it to the FIRST POST of your battle!
Your Arena Rank:Trisha - Rank G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 64/ 70 TURNS TAKEN: 1/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up) Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle. Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Rank H: Revive all fallen party members. Can only be used once per battle. Rank G: Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
Yuki had this strange feeling that he shouldn't want to attack this creature. He just couldn't figure out why.
BATTLE DAMAGE
Your Arena Rank:G Gold Crown DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 55/70 TURNS TAKEN: 1 Items used: -
YOUR SKILLS
Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
OOC
My character's name: Yuki Character's journal link:Here BRIEF DESCRIPTION OF MY CHARACTER Reference here; without pointed ears. Rank of character Knight Sacred Points obtained: 97/100
Micheal rolled in and tossed up a prism while dropping a buff and making a flashy attack.
BATTLE DAMAGE
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 13 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 42/ 70 TURNS TAKEN: 1/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Special skill:
charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Your Arena Rank:G Gold Crown DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 42/70 TURNS TAKEN: 2 Items used: -
YOUR SKILLS
Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
OOC
My character's name: Yuki Character's journal link:Here BRIEF DESCRIPTION OF MY CHARACTER Reference here; without pointed ears. Rank of character Knight Sacred Points obtained: 97/100
Posted: Fri May 29, 2015 2:59 am
Micheal took a moment to grab his puppy.
BATTLE DAMAGE
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 42/ 70 TURNS TAKEN: 2/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Special skill:
charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 17 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 25/ 70 TURNS TAKEN: 3/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Special skill:
charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 24 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 1/ 70 TURNS TAKEN: 4/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Special skill:
charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.
Your Arena Rank:Micheal - Rank G DAMAGE DONE: 20 DAMAGE TAKEN: 5 YOUR REMAINING HP: 50/80 BOSS REMAINING HP -19/ 70 TURNS TAKEN: 5/ Items used:
YOUR SKILLS
takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
Special skill:
charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena.
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.