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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] I'll make a man out of yoooooooouuuuuu!

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phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Thu May 28, 2015 1:11 am


User Image - Blocked by "Display Image" Settings. Click to show.
Greater than a noble steed, this creature uses its horn to pierce all opponents, because unicorns are vicious too.
Height: 8 feet


Shadow Unicorn HP 60/60

gaia_crown Boss auto damage: 4

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
4. SACRED POINT x2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Red):/10
Horn (White prism now red): /10

gaia_crown Frenzy No
QUOTE PLAYERS HERE
PostPosted: Thu May 28, 2015 1:13 am


Micheal walked in and summoned up his puppy. He might have been dragging it a little today, but that was fine, really.

Micheal was battle ready!


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 4
YOUR REMAINING HP: 76/80
BOSS REMAINING HP 60/60
TURNS TAKEN: 0/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)

Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 8 Total: 8 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Thu May 28, 2015 1:16 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 18
DAMAGE TAKEN: 4
YOUR REMAINING HP: 72/80
BOSS REMAINING HP 42/60
TURNS TAKEN: na
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)

Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Thu May 28, 2015 1:20 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 15
DAMAGE TAKEN: 4
YOUR REMAINING HP: 68/80
BOSS REMAINING HP 27/60
TURNS TAKEN: na
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)

Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Thu May 28, 2015 3:10 am


((Naw, reroll))
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Thu May 28, 2015 3:27 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 10
DAMAGE TAKEN: 4
YOUR REMAINING HP: 64/80
BOSS REMAINING HP 17/60
TURNS TAKEN: na
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)

Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Thu May 28, 2015 4:05 am


..


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 20
DAMAGE TAKEN: 4
YOUR REMAINING HP: 60/80
BOSS REMAINING HP dead/60
TURNS TAKEN: na
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)

Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 2 4-sided dice: 2, 2 Total: 4 (2-8)
PostPosted: Thu May 28, 2015 4:06 am


this wasn't what he wanted.

2 black tickets

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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