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Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] [urgent] I summon you, grant my wish! Goto Page: 1 2 3 [>] [»|]

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phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 2:45 pm


User Image - Blocked by "Display Image" Settings. Click to show.
Have you ever seen such a majestic creature? Its presence makes the skies alone darken. Just fighting it, you have to run along its scales just to hit a part of it.
Height: 100 feet


Shadow Elder Dragon HP 300/300 HP

gaia_crown Boss auto damage: 5

gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.

- If your post ends on EVEN you do double damage to this monster (Ie: page 3, post 2, 4, 6, 8, etc).
- If your post ends on ODD you do half damage to this monster (Ie: page 2, post 1, 3, 5, 7, etc).
- If you are the first post of the page you take damage equal to HALF your FULL HP (Ie: page 4, post 1). So if you are at 30/60 HP, you will KO!
- If you are on the last post of the page you HEAL for HALF YOUR FULL HP (Ie: page 1, post 15. It should always be the 15th post). So if you are at 30/60, you are now at 60/60 (HP cannot go past your max).



gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. You obtain an Elder Dragon Scale. Your intimidating presence scares away any surprise Shadow Devil encounters. If anyone rolls a shadow devil encounter and you have the Elder Dragon Scale, you will scare away the Shadow Devil. Ie: the shadow devil will leave that thread/ you don't have to fight shadow devil, only the other mobs! You can use this once a day.
2: BLACK TICKET x6. Please log these in your journal. You can exchange them for prizes here.
3. Nulberryx3. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
4.SACRED POINTx6. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Right Wing (White): /10
Left Wing (prism red) :/10



gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


QUOTE PLAYERS HERE
phantompanther13 rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Tue May 26, 2015 2:48 pm


.Trisha stared up at the best. she had asked around for a little help but it was huge.


BATTLE DAMAGE

Your Arena Rank: Trisha - Rank H
DAMAGE DONE: 18
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95/100
BOSS REMAINING HP 282/ 300
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up)
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 2:50 pm


Micheal let out his battle cry and dropped weakener on it.

Oh and buffs for everyone.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 30
DAMAGE TAKEN: 5
YOUR REMAINING HP: 75/80
BOSS REMAINING HP 252/300
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 4 4-sided dice: 2, 2, 2, 2 Total: 8 (4-16)
PostPosted: Tue May 26, 2015 2:58 pm


Flashy attack times.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 16
DAMAGE TAKEN: 5
YOUR REMAINING HP: 70/80
BOSS REMAINING HP 236/300
TURNS TAKEN: 2/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 8 Total: 8 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 3:14 pm


Trisha kept it up.


BATTLE DAMAGE

Your Arena Rank: Trisha - Rank H
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 170/180
BOSS REMAINING HP 232/ 300
TURNS TAKEN: 2/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up)
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 10-sided dice: 7 Total: 7 (1-10)
PostPosted: Tue May 26, 2015 3:17 pm


Post 6

BATTLE DAMAGE

Your Arena Rank: Trisha - Rank H
DAMAGE DONE: 14
DAMAGE TAKEN: 5
YOUR REMAINING HP: 165/180
BOSS REMAINING HP 218/ 300
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up)
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 3:21 pm


Micheal summoned a puppy for some help.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 65/80
BOSS REMAINING HP 218/300
TURNS TAKEN: 3/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)
PostPosted: Tue May 26, 2015 3:21 pm


post 8


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 20
DAMAGE TAKEN: 5
YOUR REMAINING HP: 60/80
BOSS REMAINING HP 192/300
TURNS TAKEN: 4/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 1

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 3:25 pm


...

BATTLE DAMAGE

Your Arena Rank: Trisha - Rank H
DAMAGE DONE: 1
DAMAGE TAKEN: 5
YOUR REMAINING HP: 160/180
BOSS REMAINING HP 191/ 300
TURNS TAKEN: 4/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up)
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Tue May 26, 2015 3:27 pm


post 10


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 36
DAMAGE TAKEN: 5
YOUR REMAINING HP: 55/80
BOSS REMAINING HP 155/300
TURNS TAKEN: 5/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 2

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 3:28 pm


post 11
Crit!


BATTLE DAMAGE

Your Arena Rank: Trisha - Rank H
DAMAGE DONE: 2
DAMAGE TAKEN: 5
YOUR REMAINING HP: 155/180
BOSS REMAINING HP 153/ 300
TURNS TAKEN: 5/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up)
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 10-sided dice: 10 Total: 10 (1-10)
PostPosted: Tue May 26, 2015 3:30 pm


post 12

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 40
DAMAGE TAKEN: 5
YOUR REMAINING HP: 50/80
BOSS REMAINING HP 113/300
TURNS TAKEN: 6/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 3

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 3:32 pm


post 13

And Trisha missed.


BATTLE DAMAGE

Your Arena Rank: Trisha - Rank H
DAMAGE DONE: 0
DAMAGE TAKEN: 5
YOUR REMAINING HP: 150/180
BOSS REMAINING HP 113/ 300
TURNS TAKEN: 6/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Recover: Once per battle, recover 25% of your own max HP (round up)
Rank 2: Lifecaster: Quote any player prior to your post. Heal them for 25% of their max health. You can do this three times per battle.
Rank 3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Revive all fallen party members. Can only be used once per battle.





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Tue May 26, 2015 3:35 pm


post 14



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 32
DAMAGE TAKEN: 5
YOUR REMAINING HP: 45/80
BOSS REMAINING HP 81/300
TURNS TAKEN: 8/
Items used:

YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




turn 4

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Tue May 26, 2015 3:40 pm


nulberry timez



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 5
DAMAGE TAKEN: 5
YOUR REMAINING HP: 80/80
BOSS REMAINING HP 76/300
TURNS TAKEN: 9/
Items used:
nulberry
YOUR SKILLS

takes up that turn.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle.

4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10



turn 5
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{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: 1 2 3 [>] [»|]
 
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