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Posted: Sun May 24, 2015 6:16 am
Greater than a noble steed, this creature uses its horn to pierce all opponents, because unicorns are vicious too. Height: 8 feet Shadow Unicorn HP 60/60 gaia_crown Boss auto damage: 4
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINT x2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Red):/10 Horn (red special ativated): /10
gaia_crown Frenzy No
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Posted: Sun May 24, 2015 6:20 am
Micheal pulled in a devil to fight a unicorn. and a buff. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 4 YOUR REMAINING HP: 76/80 BOSS REMAINING HP 60/60 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sun May 24, 2015 6:22 am
.... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 20 DAMAGE TAKEN: 4 YOUR REMAINING HP: 72/80 BOSS REMAINING HP 40/60 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sun May 24, 2015 6:24 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 30 DAMAGE TAKEN: 4 YOUR REMAINING HP: 68/80 BOSS REMAINING HP 10/60 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Sun May 24, 2015 6:25 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 20 DAMAGE TAKEN: 4 YOUR REMAINING HP: 64/80 BOSS REMAINING HP -10/60 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 2 4-sided dice:
4, 2
Total: 6 (2-8)
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Posted: Sun May 24, 2015 6:27 am
double loot
THAT WAS AWESOME!
2 sacred points 1 crit sacred point black ticket
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