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Posted: Sun May 24, 2015 2:25 am
Now you've done it.. you've angered.. THE CHICKEN QUEEN. Height: 100 feet Shadow Chicken HP 75/75 gaia_crown Boss auto damage: 3
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Your character is now able to icly summon a chicken at any time. Congrats.. they are THE CHICKEN WHISPERER 2: BLACK TICKET x2. Please log these in your journal. You can exchange them for prizes here. 3. Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4.SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Black): /10 Crest (Green): /10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
QUOTE YOUR PLAYERS NAME HERE
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Posted: Sun May 24, 2015 2:29 am
...TK decided to summon his thing.BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: -- DAMAGE TAKEN: 3 YOUR REMAINING HP: 47/50 BOSS REMAINING HP 75 TURNS TAKEN: 1 Items used: n/a YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Posted: Sun May 24, 2015 2:29 am
Micheal dropped a buff and then summoned a puppy. XD Wait micheal was going to take it's head off. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 3 YOUR REMAINING HP: 77/80 BOSS REMAINING HP 75/75 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) . Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. (active) 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Syusaki rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun May 24, 2015 2:30 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3+1 +10 turn 1 DAMAGE TAKEN: 3 YOUR REMAINING HP: 74/80 BOSS REMAINING HP 61 TURNS TAKEN: 2 Items used: n/a YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sun May 24, 2015 2:31 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 5+1 +10 turn 2 DAMAGE TAKEN: 3 YOUR REMAINING HP: 71/80 BOSS REMAINING HP 45 TURNS TAKEN: 3 Items used: n/a YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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phantompanther13 rolled 4 4-sided dice:
1, 1, 4, 2
Total: 8 (4-16)
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Posted: Sun May 24, 2015 2:32 am
Mmmm chicken wings. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 18 DAMAGE TAKEN: 3 YOUR REMAINING HP: 74/80 BOSS REMAINING HP 27/75 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Syusaki rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun May 24, 2015 2:33 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3+1 +10 turn 3 DAMAGE TAKEN: 3 YOUR REMAINING HP: 68/80 BOSS REMAINING HP 13 TURNS TAKEN: 4 Items used: n/a YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun May 24, 2015 2:34 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 3x2 +1 +10 turn 4 DAMAGE TAKEN: 3 YOUR REMAINING HP: 65/80 BOSS REMAINING HP really freaking dead TURNS TAKEN: 4 Items used: n/a YOUR SKILLS Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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phantompanther13 rolled 2 4-sided dice:
3, 3
Total: 6 (2-8)
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Posted: Sun May 24, 2015 2:35 am
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Syusaki rolled 2 4-sided dice:
2, 1
Total: 3 (2-8)
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Posted: Sun May 24, 2015 2:36 am
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