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Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] [shadow torso] Micheal

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phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 23, 2015 2:29 am


User Image - Blocked by "Display Image" Settings. Click to show.
Legend says when a creature is missing its head, its torso will become terrifying instead!
Height: 10 feet


Shadow Torso HP 45/45

gaia_crown Boss auto damage: 4

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Left Eye (Red): /10
Right Eye (Red): /10 (Red must do x20 for both!)

gaia_crown Frenzy No

To fight mob: Use the code below and past it to the FIRST POST of your battle!

QUOTE PLAYERS HERE
PostPosted: Sat May 23, 2015 2:30 am


Micheal walked in, summoned a puppy and dropped buffs.

these things came by the hordes.

BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 0
DAMAGE TAKEN: 4
YOUR REMAINING HP: 76/80
BOSS REMAINING HP45 /45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 9 Total: 9 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 23, 2015 2:32 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 19
DAMAGE TAKEN: 4
YOUR REMAINING HP: 72/80
BOSS REMAINING HP26 /45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
phantompanther13 rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Sat May 23, 2015 2:34 am


...



BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 12
DAMAGE TAKEN: 4
YOUR REMAINING HP: 68/80
BOSS REMAINING HP14 /45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 1 Total: 1 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 23, 2015 2:35 am


((no reroll)
phantompanther13 rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sat May 23, 2015 2:36 am


...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 15
DAMAGE TAKEN: 4
YOUR REMAINING HP: 64/80
BOSS REMAINING HP-1 /45
TURNS TAKEN: 1/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10

Shadow Puppy HP 100/100

gaia_crown Boss auto damage: 10





ANY ADDITIONAL TARGETS
If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 2 4-sided dice: 3, 4 Total: 7 (2-8)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sat May 23, 2015 2:38 am


Nothing interesting here

2 black tickets
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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