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Posted: Thu May 21, 2015 11:59 pm
The giant snake has returned, and it bursts from the ground, chest glowing an angry red. As it moves, lightning crackles across its skin. Height: 400 feet Shadow World Serpent HP 999/999 HP gaia_crown Boss auto damage: 5
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- You may use as many nulberries as you OWN in this battle. For each nulberry used, lower the boss's HP by 1 hit point. Once used, you cannot unuse it. - This boss also gives you x2 frenzy. Meaning instead of counting +1, you must count +2 frenzy - If a player rolls a miss, they become mind controlled. For the next three turns, they must target an ALLY instead of the boss and ONLY roll their attack dice. - If any player does more than 25 damage in one turn, snake will AUTOMATICALLY KILL THEM. This persists throughout the entire battle.
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d6 and match your loot to the results below. You CANNOT roll lucky cat. Yo CANNOT roll twice the loot. Once per boss battle. 1. SACRED POINT BREAK! From this point onwards, you can obtain double the sacred points a day. 2: BLACK TICKET BREAK! From this point onwards, you can obtain double the black tickets a day. 3. Nulberryx10. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 6. Your pick of +10 black tickets or +10 sacred points. This is on TOP of the +5 per day rule.
gaia_crown Critical Areas NONE
gaia_crown Frenzy Yes. Double your frenzy counter. Instead of +1, add +2.
To fight mob: Use the code below and past it to the FIRST POST of your battle!
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PhiferWolf rolled 4 4-sided dice:
3, 3, 1, 2
Total: 9 (4-16)
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Posted: Fri May 22, 2015 12:00 am
Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP: 990/999 Turns Taken: 1/10 Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Posted: Fri May 22, 2015 12:01 am
Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP: 989/999 Turns Taken: Nullberried Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 22, 2015 12:02 am
MC'd Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: MC'd DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP: 989/999 Turns Taken: Nullberried Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 22, 2015 12:03 am
Hitting himself. Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: MC'd DAMAGE TAKEN: 5 + 3 YOUR REMAINING HP: 77/100 BOSS REMAINING HP: 989/999 Turns Taken: Nullberried Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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PhiferWolf rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 22, 2015 12:05 am
Hitting himself. Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: MC'd DAMAGE TAKEN: 5 + 10 YOUR REMAINING HP: 62/100 BOSS REMAINING HP: 989/999 Turns Taken: Nullberried Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Posted: Fri May 22, 2015 12:05 am
WILSON EATS A NULLBERRY BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: -- DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP -- TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Recover: Once per battle, recover 25% of your own max HP (round up) Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Revive: Revive all fallen party members. Can only be used once per battle.
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Posted: Fri May 22, 2015 12:06 am
AND SO DOES TK GDI BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: -- DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP -- TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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PhiferWolf rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 22, 2015 12:07 am
Hitting himself. Battle Damage
BLACK FACTION Your Arena Rank: - G - DAMAGE DONE: MC'd DAMAGE TAKEN: 5 + Missed YOUR REMAINING HP: 57/100 BOSS REMAINING HP: 989/999 Turns Taken: Nullberried Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. (4d4) R3: Lucky Cat: Reroll your loot at the end. R4: Defender Double: your FULL HP amount. RH: Full Revive: Revive all fallen party members. Can only be used once per battle. RG: Gamechanger: MAX PARTY MEMBERS SUMMON ABLE IS 5
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Posted: Fri May 22, 2015 12:08 am
Micheal was here! He ran around and handed out magic armor to everyone before turning and totting some serious magic mojo on the snake. There easier! BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 100 DAMAGE TAKEN: 0 YOUR REMAINING HP: 80/80 BOSS REMAINING HP 889/999 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Syusaki rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 22, 2015 12:21 am
sits here and rolls for a while BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 880 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 22, 2015 12:22 am
NO AUTO DAMAGE FOR NEXT 3 POSTS BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8x2 +1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 863 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 22, 2015 12:25 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 10 +1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 852 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 22, 2015 12:26 am
NO AUTO DAMAGE FOR NEXT 3 POSTS BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 10x2 +1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 831 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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Syusaki rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 22, 2015 12:28 am
BATTLE DAMAGE Your Arena Rank: G DAMAGE DONE: 8 +1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 822 TURNS TAKEN: 1 Items used: Nullberry YOUR SKILLS Specialist Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours. Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
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