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Reply { ARCHIVED } ----------------- Knights, May 2015
[battle] [Shadow Drome] Micheal

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phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Thu May 21, 2015 9:34 am


User Image - Blocked by "Display Image" Settings. Click to show.
This monster's special ability is stabbing you with its pointed talons and paralyzing you if you are too close!
Height: 6 feet


Shadow Drome HP 10/10

gaia_crown Boss auto damage: 2

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Nothing
2: Nothing
3. Nothing
4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Head (Red):/10
Tail (Blue): /10

gaia_crown Frenzy No

QUOTE YOUR PLAYERS NAME HERE
phantompanther13 rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Thu May 21, 2015 9:35 am


Man there was a herd...


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 6
DAMAGE TAKEN: 2
YOUR REMAINING HP: 48/50
BOSS REMAINING HP 4/ 10
TURNS TAKEN: 0/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10




phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 1 10-sided dice: 8 Total: 8 (1-10)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Thu May 21, 2015 9:36 am


very dead


BATTLE DAMAGE

Your Arena Rank: Micheal - Rank G
DAMAGE DONE: 8
DAMAGE TAKEN: 2
YOUR REMAINING HP: 46/50
BOSS REMAINING HP dead/ 10
TURNS TAKEN: 0/
Items used:

YOUR SKILLS

takes up that turn.
Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage.
Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
Rank H Full Revive: Revive all fallen party members. Can only be used once per battle.
Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.

Special skill:
4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle.

Shadow Devil HP 100/100

gaia_crown Boss auto damage: 10



phantompanther13 rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Thu May 21, 2015 9:37 am


Micheal pulled a leg off this one, tasty.

sacred point

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Reply
{ ARCHIVED } ----------------- Knights, May 2015

 
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