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Posted: Thu May 21, 2015 9:34 am
This monster's special ability is stabbing you with its pointed talons and paralyzing you if you are too close! Height: 6 feet Shadow Drome HP 10/10 gaia_crown Boss auto damage: 2
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: Nothing 3. Nothing 4. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Red):/10 Tail (Blue): /10
gaia_crown Frenzy No
QUOTE YOUR PLAYERS NAME HERE
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phantompanther13 rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Thu May 21, 2015 9:35 am
Man there was a herd... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 6 DAMAGE TAKEN: 2 YOUR REMAINING HP: 48/50 BOSS REMAINING HP 4/ 10 TURNS TAKEN: 0/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Thu May 21, 2015 9:36 am
very dead BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 8 DAMAGE TAKEN: 2 YOUR REMAINING HP: 46/50 BOSS REMAINING HP dead/ 10 TURNS TAKEN: 0/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. Special skill: 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu May 21, 2015 9:37 am
Micheal pulled a leg off this one, tasty.
sacred point
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