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Posted: Wed May 20, 2015 9:30 am
Legend says when a creature is missing its head, its torso will become terrifying instead! Height: 10 feet Shadow Torso HP 45/45 gaia_crown Boss auto damage: 4
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Left Eye (Red): /10 Right Eye (Red): /10 (Red must do x20 for both!)
gaia_crown Frenzy No
To fight mob: Use the code below and past it to the FIRST POST of your battle!
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phantompanther13 rolled 4 4-sided dice:
2, 2, 1, 1
Total: 6 (4-16)
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Posted: Wed May 20, 2015 9:31 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 6 DAMAGE TAKEN: 4 YOUR REMAINING HP: 76/80 BOSS REMAINING HP 39/45 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Wed May 20, 2015 9:32 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 8 DAMAGE TAKEN: 4 YOUR REMAINING HP: 72/80 BOSS REMAINING HP 31/45 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed May 20, 2015 9:33 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 5 DAMAGE TAKEN: 4 YOUR REMAINING HP: 68/80 BOSS REMAINING HP 26/45 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Wed May 20, 2015 9:35 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 7 DAMAGE TAKEN: 4 YOUR REMAINING HP: 64/80 BOSS REMAINING HP 19/45 TURNS TAKEN: 4/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Wed May 20, 2015 9:36 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 2 DAMAGE TAKEN: 4 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 17/45 TURNS TAKEN: 5/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Wed May 20, 2015 9:38 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 3 DAMAGE TAKEN: 4 YOUR REMAINING HP: 56/80 BOSS REMAINING HP 14/45 TURNS TAKEN: 6/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed May 20, 2015 9:39 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 DAMAGE TAKEN: 4 YOUR REMAINING HP: 52/80 BOSS REMAINING HP 4/45 TURNS TAKEN: 7/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Wed May 20, 2015 9:40 am
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phantompanther13 rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Wed May 20, 2015 9:41 am
killing done BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 8 DAMAGE TAKEN: 4 YOUR REMAINING HP: 48/80 BOSS REMAINING HP dead/45 TURNS TAKEN: 8/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 2 4-sided dice:
3, 1
Total: 4 (2-8)
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Posted: Wed May 20, 2015 9:42 am
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