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Posted: Wed May 20, 2015 9:18 am
Legend says when a creature is missing its head, its torso will become terrifying instead! Height: 10 feet Shadow Torso HP 45/45 gaia_crown Boss auto damage: 4
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 2: Nulberry. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 4. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here.
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Left Eye (Red): /10 Right Eye (Red): /10 (Red must do x20 for both!)
gaia_crown Frenzy No
To fight mob: Use the code below and past it to the FIRST POST of your battle!
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phantompanther13 rolled 4 4-sided dice:
3, 3, 4, 4
Total: 14 (4-16)
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Posted: Wed May 20, 2015 9:19 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 14 DAMAGE TAKEN: 4 YOUR REMAINING HP: 76/80 BOSS REMAINING HP 31/45 TURNS TAKEN: 0/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Wed May 20, 2015 9:21 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 7 DAMAGE TAKEN: 4 YOUR REMAINING HP: 72/80 BOSS REMAINING HP 24/45 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Rathurue rolled 4 4-sided dice:
3, 4, 4, 3
Total: 14 (4-16)
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Posted: Wed May 20, 2015 9:22 am
BOOM. Rei dropped some handmade explosives he made from the tar dragon's scales. It did make a great impromptu firepowder... BATTLE DAMAGE Your Arena Rank: AR [G] DAMAGE DONE: 14DAMAGE TAKEN: 4 YOUR REMAINING HP: 96/100 BOSS REMAINING HP 10/45 TURNS TAKEN: ??/10 Items used: ??? YOUR SKILLS gaia_crown [ Rank 1 ] Recover: Once per battle, recover 25% of your own max HP (round up) gaia_crown [ Rank 2 ] Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown [ Rank 3 ]Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown [ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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phantompanther13 rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Wed May 20, 2015 9:22 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 9 DAMAGE TAKEN: 4 YOUR REMAINING HP: 68/80 BOSS REMAINING HP 1/45 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed May 20, 2015 9:24 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 6 DAMAGE TAKEN: 4 YOUR REMAINING HP:64/80 BOSS REMAINING HP dead/45 TURNS TAKEN: 4/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 2 4-sided dice:
2, 2
Total: 4 (2-8)
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Posted: Wed May 20, 2015 9:25 am
loot time x2. woo!
nulberries really?!
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Rathurue rolled 2 4-sided dice:
4, 1
Total: 5 (2-8)
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Posted: Wed May 20, 2015 9:28 am
Claimed: Sacred Point X1 Black Ticket X1
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