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Reply { ARCHIVED } ----------------- Knights, May 2015
[won | shadow steve][battle] Goto Page: 1 2 3 [>] [»|]

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shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 11:59 am


User Image - Blocked by "Display Image" Settings. Click to show.
It makes an uncanny cry as it flies overhead, whistling in a sharp voice "STEEEVEEEEEEE"
Height: 30 feet


Shadow Steve HP 150/150 HP

gaia_crown Boss auto damage: 1 (SEE SPECIAL EFFECT BELOW)

gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. For each turn that passes, add +1 to your auto damage. So for round one, you take 1 auto damage. For the second turn you take that becomes 2, for the third turn it becomes 3, etc etc. This effect does not go away until you die (if you die, the bleed is reset). This INCLUDES healing/ using a one time use effect.

gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 1d4 and match your loot to the results below:
1. Steve drops a whole bunch of scales! These grant you +5 BLACK TICKETS A DAY. That means all you have to do is wait till reset, and you can automatically collect +5 Black tickets. You can only own ONE of this item. The count starts from WHEN you obtain this item.
2: BLACK TICKET x5. Please log these in your journal. You can exchange them for prizes here.
3. Nulberryx2. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! User Image - Blocked by "Display Image" Settings. Click to show.
4.SACRED POINTx5. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!

gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot!
Right Wing (White): /10
Left Wing (Black): /10
Head (Violet) /10
Tail (Green)/10


gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).


PLAYERS
shyanimegrl: Danirate
baby_gwing: Nellie
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)
PostPosted: Mon May 18, 2015 12:06 pm


It really was not anything new for Danirate Levinski to think he is really hot stuff on the battlefield. The vain red knight charged and slashed at the foe confidently.

BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 4
DAMAGE TAKEN: 1
YOUR REMAINING HP: 179
BOSS REMAINING HP 146
TURNS TAKEN: 1
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 1 Total: 1 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:09 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 0
DAMAGE TAKEN: 2
YOUR REMAINING HP: 177
BOSS REMAINING HP 146
TURNS TAKEN: 2
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Mon May 18, 2015 12:10 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 3
DAMAGE TAKEN: 3
YOUR REMAINING HP: 174
BOSS REMAINING HP 143
TURNS TAKEN: 3
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 4 Total: 4 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:12 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 5
DAMAGE TAKEN: 4
YOUR REMAINING HP: 170
BOSS REMAINING HP 138
TURNS TAKEN: 4
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 8-sided dice: 4 Total: 4 (1-8)
PostPosted: Mon May 18, 2015 12:14 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 9 (critical hit!)
DAMAGE TAKEN: 5
YOUR REMAINING HP: 165
BOSS REMAINING HP 129
TURNS TAKEN: 5
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:16 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: An item was used.
DAMAGE TAKEN: 6
YOUR REMAINING HP: 159
BOSS REMAINING HP 129
TURNS TAKEN: 6
Items used: 1 Nulberry was used during this turn.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Mon May 18, 2015 12:18 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 8
DAMAGE TAKEN: 7
YOUR REMAINING HP: 152
BOSS REMAINING HP 121
TURNS TAKEN: 7
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:21 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE:
DAMAGE TAKEN: 8
YOUR REMAINING HP: 144
BOSS REMAINING HP 121-
TURNS TAKEN: 8
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Mon May 18, 2015 12:23 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE:
DAMAGE TAKEN: 9
YOUR REMAINING HP: 135
BOSS REMAINING HP 117-
TURNS TAKEN: 9
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 5 Total: 5 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:24 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE:
DAMAGE TAKEN: 10
YOUR REMAINING HP: 125
BOSS REMAINING HP 109-
TURNS TAKEN: 10
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 8-sided dice: 8 Total: 8 (1-8)
PostPosted: Mon May 18, 2015 12:25 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE:
DAMAGE TAKEN: 11
YOUR REMAINING HP: 114
BOSS REMAINING HP 103-
TURNS TAKEN: 11
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 8 Total: 8 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:26 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 17 (critical hit!)
DAMAGE TAKEN: 12
YOUR REMAINING HP: 102
BOSS REMAINING HP 77
TURNS TAKEN: 12
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Mon May 18, 2015 12:28 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 3
DAMAGE TAKEN: 13
YOUR REMAINING HP: 89
BOSS REMAINING HP 74
TURNS TAKEN: 13
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 8-sided dice: 3 Total: 3 (1-8)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Mon May 18, 2015 12:31 pm


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE:
DAMAGE TAKEN: 14
YOUR REMAINING HP: 75
BOSS REMAINING HP 74-
TURNS TAKEN: 14
Items used: 1 Nulberry was previously used during an earlier turn and is in effect.
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: 1 2 3 [>] [»|]
 
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