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Posted: Sun May 17, 2015 12:59 am
It makes an uncanny cry as it flies overhead, whistling in a sharp voice "STEEEVEEEEEEE" Height: 30 feet Shadow Steve HP 150/150 HP gaia_crown Boss auto damage: 1 (SEE SPECIAL EFFECT BELOW)
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. For each turn that passes, add +1 to your auto damage. So for round one, you take 1 auto damage. For the second turn you take that becomes 2, for the third turn it becomes 3, etc etc. This effect does not go away until you die (if you die, the bleed is reset). This INCLUDES healing/ using a one time use effect.
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Steve drops a whole bunch of scales! These grant you +5 BLACK TICKETS A DAY. That means all you have to do is wait till reset, and you can automatically collect +5 Black tickets. You can only own ONE of this item. The count starts from WHEN you obtain this item. 2: BLACK TICKET x5. Please log these in your journal. You can exchange them for prizes here. 3. Nulberryx2. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4.SACRED POINTx5. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Right Wing (White): /10 Left Wing (Black): /10 Head (Violet) /10 Tail (Green)/10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
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Posted: Sun May 17, 2015 1:02 am
weakener "woop woop!" BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 15 DAMAGE TAKEN: 1 YOUR REMAINING HP: 49/50 BOSS REMAINING HP 135/150 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 4 4-sided dice:
2, 4, 4, 3
Total: 13 (4-16)
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Posted: Sun May 17, 2015 1:02 am
More flashy attacks. Wait was this thing getting stronger? BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 13 DAMAGE TAKEN: 2 YOUR REMAINING HP: 47/50 BOSS REMAINING HP 122/ 150 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 1:08 am
Definitely getting stronger. BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 8 DAMAGE TAKEN: 3 YOUR REMAINING HP: 44/50 BOSS REMAINING HP 114/ 150 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sun May 17, 2015 1:11 am
more killings. BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 6 DAMAGE TAKEN: 4 YOUR REMAINING HP: 40/50 BOSS REMAINING HP 108/ 150 TURNS TAKEN: 4/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 1:17 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 5 DAMAGE TAKEN: 4 YOUR REMAINING HP: 35/50 BOSS REMAINING HP 103/ 150 TURNS TAKEN: 5/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 1:18 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 8 DAMAGE TAKEN: 6 YOUR REMAINING HP: 29/50 BOSS REMAINING HP 95/ 150 TURNS TAKEN: 6/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sun May 17, 2015 1:20 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 3 DAMAGE TAKEN: 7 YOUR REMAINING HP: 22/50 BOSS REMAINING HP92/ 150 TURNS TAKEN: 7/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sun May 17, 2015 1:23 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 6 DAMAGE TAKEN: 8 YOUR REMAINING HP: 14/50 BOSS REMAINING HP86/ 150 TURNS TAKEN: 8/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 1:24 am
Micheal couldn't do much more. BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 7 DAMAGE TAKEN: 9 YOUR REMAINING HP: 5/50 BOSS REMAINING HP79/ 150 TURNS TAKEN: 9/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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Posted: Sun May 17, 2015 2:15 am
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poke mattix rolled 4 4-sided dice:
2, 4, 4, 2
Total: 12 (4-16)
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Posted: Sun May 17, 2015 2:20 am
Woah, was that guy taking on that huge dragon all by himself? Not if she could help it. BATTLE DAMAGE Your Arena Rank: Rank HDAMAGE DONE: 12 + 1 = 13 DAMAGE TAKEN: 1 YOUR REMAINING HP: 99/100 BOSS REMAINING HP 66/100 TURNS TAKEN: 1 Items used:Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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poke mattix rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 2:22 am
BATTLE DAMAGE Your Arena Rank: Rank HDAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 2 YOUR REMAINING HP: 97/100 BOSS REMAINING HP 57/100 TURNS TAKEN: 2 Items used:Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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poke mattix rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Sun May 17, 2015 2:23 am
BATTLE DAMAGE Your Arena Rank: Rank HDAMAGE DONE: DAMAGE TAKEN: 3 YOUR REMAINING HP: 94/100 BOSS REMAINING HP 57/100 TURNS TAKEN: 3 Items used:Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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poke mattix rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 2:23 am
BATTLE DAMAGE Your Arena Rank: Rank HDAMAGE DONE: 7 + 1 = 8 DAMAGE TAKEN: 4 YOUR REMAINING HP: 90/100 BOSS REMAINING HP 57/100 TURNS TAKEN: 4 Items used:Color: White YOUR SKILLS gaia_crown Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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