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Posted: Sat May 16, 2015 8:59 pm
When angry, this monster will burrow under the sand and pop out right underneath you! Surprise! Height: 8 feet Shadow Crab HP 20/20 gaia_crown Boss auto damage: 2
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: Nothing 3. BLACK TICKET. Please log these in your journal. You can exchange them for prizes here. 4. Nothing
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Left Claw (Green): /10 Right Claw (Gold): /10
gaia_crown Frenzy No
QUOTE YOUR PLAYERS NAME HERE
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phantompanther13 rolled 4 4-sided dice:
1, 1, 2, 2
Total: 6 (4-16)
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Posted: Sat May 16, 2015 9:00 pm
This one was hardly with the effort. BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 6 DAMAGE TAKEN: 2 YOUR REMAINING HP: 48/50 BOSS REMAINING HP 14/20 TURNS TAKEN: na Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sat May 16, 2015 9:02 pm
slash slash kill BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 7 DAMAGE TAKEN: 2 YOUR REMAINING HP: 46/50 BOSS REMAINING HP 7/20 TURNS TAKEN: na Items used: YOUR SKILLS takes up that turn. Rank 1: Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Sat May 16, 2015 9:03 pm
Micheal decided to take a nap BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 0 DAMAGE TAKEN: 2 YOUR REMAINING HP: 44/50 BOSS REMAINING HP 7/20 TURNS TAKEN: na Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sat May 16, 2015 9:04 pm
And he killed it dead BATTLE DAMAGE Your Arena Rank: Micheal - Rank 4 DAMAGE DONE: 12 DAMAGE TAKEN: 2 YOUR REMAINING HP: 42/50 BOSS REMAINING HP -5/20 TURNS TAKEN: na Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points.
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phantompanther13 rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Sat May 16, 2015 9:06 pm
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