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Posted: Sat May 16, 2015 3:54 pm
It makes an uncanny cry as it flies overhead, whistling in a sharp voice "STEEEVEEEEEEE" Height: 30 feet Shadow Steve HP 150/150 HP gaia_crown Boss auto damage: 1 (SEE SPECIAL EFFECT BELOW)
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. For each turn that passes, add +1 to your auto damage. So for round one, you take 1 auto damage. For the second turn you take that becomes 2, for the third turn it becomes 3, etc etc. This effect does not go away until you die (if you die, the bleed is reset). This INCLUDES healing/ using a one time use effect.
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Steve drops a whole bunch of scales! These grant you +5 BLACK TICKETS A DAY. That means all you have to do is wait till reset, and you can automatically collect +5 Black tickets. You can only own ONE of this item. The count starts from WHEN you obtain this item. 2: BLACK TICKET x5. Please log these in your journal. You can exchange them for prizes here. 3. Nulberryx2. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4.SACRED POINTx5. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Right Wing (White): /10 Left Wing (Black): /10 Head (Violet) /10 Tail (Green)/10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
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PhiferWolf rolled 4 4-sided dice:
3, 4, 1, 1
Total: 9 (4-16)
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Posted: Sat May 16, 2015 3:55 pm
Uru had a goal in mind and he was staring at it. No matter how intimidating the creature may be, he had fell it before. "Steve, your scales are mine!" Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 9 DAMAGE TAKEN: 1 YOUR REMAINING HP: 99/100 BOSS REMAINING HP: 141/150 Turns Taken: 1/10 Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. R4: Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
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PhiferWolf rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sat May 16, 2015 3:55 pm
Uru came at the beast, but flinched away when the wind picked up in his face. Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 2 DAMAGE TAKEN: 2 YOUR REMAINING HP: 97/100 BOSS REMAINING HP: 139/150 Turns Taken: 2/10 Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. R4: Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
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PhiferWolf rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Sat May 16, 2015 3:56 pm
Battle Damage
BLACK FACTION Your Arena Rank: - H - DAMAGE DONE: 0 DAMAGE TAKEN: 3 YOUR REMAINING HP: 95/100 BOSS REMAINING HP: 139/150 Turns Taken: 3/10 Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. R4: Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
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shyanimegrl rolled 4 4-sided dice:
4, 4, 4, 2
Total: 14 (4-16)
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Posted: Sat May 16, 2015 4:13 pm
Danirate went all out with enthusiasm from the start, charging at the shadow with Alpinely the rapier. BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 14 + 1 = 15 DAMAGE TAKEN: 1 YOUR REMAINING HP: 99 BOSS REMAINING HP 124 TURNS TAKEN: 1 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sat May 16, 2015 4:15 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 6 + 1 = 7 DAMAGE TAKEN: 2 YOUR REMAINING HP: 97 BOSS REMAINING HP 117 TURNS TAKEN: 2 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sat May 16, 2015 4:17 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 6 x 2 for critical + 1 = 13 DAMAGE TAKEN: 3 YOUR REMAINING HP: 94 BOSS REMAINING HP 104 TURNS TAKEN: 3 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sat May 16, 2015 4:19 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 6 + 1 = 7 DAMAGE TAKEN: 4 YOUR REMAINING HP: 90 BOSS REMAINING HP 97 TURNS TAKEN: 4 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sat May 16, 2015 4:20 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 88 TURNS TAKEN: 5 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sat May 16, 2015 4:22 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 3 + 1 = 4 DAMAGE TAKEN: 6 YOUR REMAINING HP: 79 BOSS REMAINING HP 84 TURNS TAKEN: 6 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sat May 16, 2015 4:24 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 7 + 1 = 8 DAMAGE TAKEN: 7 YOUR REMAINING HP: 72 BOSS REMAINING HP 76 TURNS TAKEN: 7 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sat May 16, 2015 4:26 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 5 + 1 = 6 DAMAGE TAKEN: 8 YOUR REMAINING HP: 64 BOSS REMAINING HP 70 TURNS TAKEN: 8 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sat May 16, 2015 4:29 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 3 + 1 = 4 DAMAGE TAKEN: 9 YOUR REMAINING HP: 55 BOSS REMAINING HP 66 TURNS TAKEN: 9 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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Posted: Sat May 16, 2015 4:32 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 0 DAMAGE TAKEN: 10 YOUR REMAINING HP: 45 BOSS REMAINING HP TURNS TAKEN: 10 Items used: 1 Nulberry has been used during this turn. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sat May 16, 2015 4:34 pm
BATTLE DAMAGE Your Arena Rank: [ 4 ] DAMAGE DONE: 7 + 1 = 8 DAMAGE TAKEN: 11 YOUR REMAINING HP: 34 BOSS REMAINING HP 58 TURNS TAKEN: 11 Items used: 1 Nulberry was previously used in an earlier turn and is in effect. Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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