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[Q] Phedre DeCoure // Sailor Meridiana C. Senshi of Succubus

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Shanyume

Anxious Friend

PostPosted: Sat Jan 31, 2015 3:31 pm


Civilian Profile: HERE
PostPosted: Sat Jan 31, 2015 3:38 pm


User ImageSenshi: Sailor Alphekka Meridiana // Senshi of the Succubus
Corona Australis - Alpha star is also simply called Meridiana


Challenge: My eyes are up here love.

Fuku Colour:
Main Color: Rosamund's pinkish red
Secondary Color: Gold

Fuku: tera online castanic sorcerer
Dress on the far right
Evolving into something like this

Attacks:

Sailor Scout Attack: Look at Me (Two part attack)
(Part 1) Sailor Meridiana reaches out with her right arm and closes her hand around the handle of a whip which materializes beside her which glows a gold-ish hue. The length of the whip is about 7' in length and can most definitely be seen however it can cause no physical damage. Swinging the whip over her head she cracks the whip beside her.

The sound is meant to be a taunt, an attention grabber. It will pass through a person if they are too close to her.

(Part2) Once Sailor Meridiana has the attention of an opponent she brings her left hand up and blows a kiss.

For the next 20 seconds her opponent within 10' becomes fixated on her and enters a bit of a stupor unable or unwilling to attack.

Super Sailor Scout Attack: Eyes on Me (Two part attack)
(Part 1) Sailor Meridiana reaches out with her right arm and closes her hand around the handle of a whip which materializes beside her which glows a gold-ish hue. The length of the whip is about 7' in length and can most definitely be seen however it can cause no physical damage. Swinging the whip over her head she cracks the whip beside her.

The sound is meant to be a taunt, an attention grabber. It will pass through a person if they are too close to her.

(Part2) Once Sailor Meridiana has the attention of up to two opponents she lets go of the whip then brings both hands up and blows a kiss at each of them.

For the next 20 seconds her opponents within 10' becomes fixated on her and enters a bit of a stupor unable or unwilling to attack. During these 20 seconds Sailor Meridiana siphons energy from her opponents (-1 use of a base attack, -15 seconds from a mana pool, -1 to 2 uses of a teleport). Most of this effect goes unnoticed although the opponents may feel drowsy as if they had used their magic even though they have not actually cast anything (relate able to the feeling after you get your blood drawn). Although the energy is gathered into a soft glowing orb, she gains no immediate benefit from the magic siphon. However, the orb, once the attack has finished, may be added to her quota stash and be used at a later time.

Eternal Sailor Attack:Serve Me
Like her previous attacks Sailor Meridiana summons her whip and cracks it beside her. Individuals in a 10' radius around her turn their attention onto her and enter a charmed like state similar to the previous two attacks. She then has the next 7 seconds to pick an individual, approach them so she may place a kiss upon them (female on the cheek, male on the brow) and then whisper in their ear 'serve me'.

The targeted individual's eye color changes to their complimentary color (evidence of who is the one under her spell. Red <-> Green, Yellow <->Purple, Orange <-> Blue) and for the next 30 seconds they are compelled to defend her. Use-able 2 times.


  • Targets cannot warn former allies to 'watch out'; yes they are aware of what their bodies are doing but the world is colored to where your friends are your enemies and you will attack them.
  • It does not matter if the former ally does or doesn't attack, your character will take the initiative (ie, Hawkeye vs everyone/Black Widow when Loki mind controlled him in the Avengers or Hulk vs Black Widow / Thor).
  • If your character is a support character and Meridiana is injured your character will be compelled to heal / buff her then proceed to attack the 'enemy'.

  • Once an 'enemy' has become bloodied (ie taken half health from the start of her attack, OR received a moderate-severe wound) Your characters willpower is increased giving them a chance of breaking the attack early.
  • Can be broken early if your character receives cognitive recalibration or is knocked out (ie, again think Hawkeye vs Black Widow from the Avengers or Hulk after the epic fall).


*Note: Willpower is the internal struggle your character faces when trying to prematurely break the attack. However, your character will not pull a Golem and have a psychotic break down and start having a conversation with themselves.

** Note: Meridiana has no control over which character the compelled person turns against, she cannot tell them to switch targets if she feels their compel slipping. It is to the discretion of your character if it is only physical attacks used or if they use their magic.

Shanyume

Anxious Friend


Kaori_luv

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PostPosted: Mon Apr 13, 2015 9:32 am


Shanyume


Ello Shan,

Interesting character you have here, I like the sphere. There are a few things I will address before she is ready for a stamp. The first two attacks the dual affects is a bit too much. I would suggest removing the whip cracking to close makes the ears ring sensation from both. Otherwise they both seems fine.

For her eternal attack, it threads a bit in the godmod territory, since it compells someone to defend her. A question also, how would one determine half health, is that just up to the player?

I would suggest rewording it to make it a want or desire to defend your character and not a compulsion. A bit of internal conflict might certainly be fun to play.
PostPosted: Mon Apr 13, 2015 10:29 am


Kaori_luv
Shanyume


Ello Shan,

Interesting character you have here, I like the sphere. There are a few things I will address before she is ready for a stamp. The first two attacks the dual affects is a bit too much. I would suggest removing the whip cracking to close makes the ears ring sensation from both. Otherwise they both seems fine.

For her eternal attack, it threads a bit in the godmod territory, since it compells someone to defend her. A question also, how would one determine half health, is that just up to the player?

I would suggest rewording it to make it a want or desire to defend your character and not a compulsion. A bit of internal conflict might certainly be fun to play.


I made the changes to the first two attacks like suggested.

However, I would like to explain the eternal attack a bit to offer some clarification.

To start off with your first question, half health is a term used when in a staff run event where there are pre determined HP bars and health/ attack is determined by dice rolls.

ie: Staff says civilians are 10HP, your powered character gets compelled to attack said individual and you get a lucky roll and punches them in the face all of a sudden your character is like O_O OH *beep* and her attack is over.

The reason I use the term compel instead of desire is because Succubus are creatures of lust and so to be compelled is to be blinded by lust. Character relations are taken heavily into account when working with willpower.

ie: (going to name drop some examples)

Hanna(Acrucis) x Delilah(Phact) - best friends since childhood
Lily(Maia) x Xander(Shang) - siblings
Jett(Rem) x Raven(Lesath) - long time relationship
Paris(Gany) x Chris(Valhalla) - Married

vs

Aiden(slidr) x Xander(Shang) - never met
Jasper(Arabia) x Sonia(Hatsya) - never met

Love trumps lust and so logically group 1 would be more resistant to her attack than group 2. I'm fairly lenient with how long the effect lasts.

* Edit: I added a note to her attack clarifying willpower.

Shanyume

Anxious Friend


Kaori_luv

Enduring Exhibitionist

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PostPosted: Sun Jun 07, 2015 7:36 pm


Shanyume


Thanks for clarify, can't wait to see her in play!

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