Name: Xarnith
Stage: Prentice
Race: Wind
Gender: Boy
3 Base Traits: Steadfast, Keen, Overthinker.
Personality: Steadfast- Xarnith will always have his allies backs, no matter what is said about them. He's firm in his ideals of Right and Wrong, usually putting his foot down if someone toes that line. He never would let a friend down if he could help it though he has his moments when even he doesn't realize something is wrong until its too late. Xarnith could also be considered a "stick in the mud" with some of his ideals on how a male or a female should act. Or on how a child should refer to their parent. For all that he's a faithful ally, he can also be extremely old fashioned.
Keen- Sharp as tack when he's fully understood to situation and those involved, Xarnith will keep track of little quirks. This also applies to his hearing as the male spent hours meditating in the rock valleys of Sauti honing his hearing skills to the barest pebble fall. Once he's been clued in to what's going on and who's who...he can be a bit blunt with his observations. His emotions are also influenced by this trait of his, as one could call him highly emotional. As he's keen about expressing his passions or ideals at times. Again, this could trap him in a "narrow minded" label if he's not careful.
Overthinker- If he is allowed to really think on a option or choice, he can and will overthink. Which in turn will ruin his chance at sounding fair as he would most likely say the next thing he thinks of. Xarnith will overthink a topic to the point where he might actually terrify himself with the potential outcomes. This would never result well unless it was a truly bad option in the first place. Overthinking would lead to Xarnith sounding bossy as well, for if it was a group sort of thing Xarnith would come out with the next thought. Normally insulting what he would see as their "leader" being foolish in some regard. This would also lead him to some ridiculous fears, such as...fear of Spitorogs.
Description:
HimClothing: Long dark green jumper
Accessories: Light armor, belt pouch
History: Xarnith was raised in one of Sauti's rocky valleys. His family group was small, under 50 at least, but close. Xarnith was the only youngling to a old battler male and his young female beloved. The marriage was arranged back when his Mother was just learning her craft as a weaver. The female came from a larger family group which consisted of merchants. The age difference of the two wasn't that noticeable, but everyone knew there was one. His Father was a stern male, but loving to his young son and wife. Xarn never fully understood why everyone viewed his parents union as odd. To him he didn't see the age difference only the love his parents held for one another. As Xarn grew his Father aged, the child learning early in life how to handle death. His Mother passing months later due to sickness caused the now orphan male to view the cycle of Life and Death as fearful beauty. His parents passed a year before Xarn passed the task to receive his battle armor. After his parents passing the youth's family group raised him with the best intentions.
It wouldn't last long as the war started, Xarn found that his family group was led by a battle hardened male who put his all into fighting the unfairness the Oban's presented. As the elders made ready to join in the war, the prentiences and younglings were sent away to a friendly group of Leaf's in Tale. Xarn would always remember the day the war stopped. He watched as many of his friends fearful faces turn into joy as all the elders returned. It was a bittersweet memory which had him looking away as he yearned for his own parents. Though his parents were lost to him, the youth wasn't entirely without guidance. His Father's closest friend among the group was the one who had taken the orphan under his wing. Xarn's Uncle, as the youth developed the habit of calling him, was a Spearman with wicked aim. His Uncle had known Xarn all of the young male's life and after the youth lost both parents found that he rather enjoyed the idea of raising a child. Xarn and his Group have found themselves settling in Tale as the younger members are overall safer here. The small fact that their Leader is now courting a Leaf Warrior notwithstanding...