1 vs 1: You and your opponent will use one Pokemon each to battle. Multiple Pokemon battle: Both you and your opponent are using more than one Pokemon.
Thread titles MUST include “[Pokemon name] vs. [Pokemon name]” for 1v1 battles, and “[Trainer name] vs. [Trainer name]” for multi-Pokemon battles.
Label completed battles as [Fin] or [Over] in the thread title so that it can be archived.
Post order Opening post (player 1) Field post (optional; player 1) Introduction posts (player 1 and player 2) Opening
Player 1’s opening post should include:
Certed images of all Pokemon to be in the battle, including their opponent’s. Base stats. Bonus stats.
List base and bonus stats separately.
Lady Mist Crew
Galactic Cleric
Offline
Lady Mist Crew
Galactic Cleric
Offline
Posted: Thu Jan 08, 2015 7:39 pm
Field types
The stadium’s field can change to reflect different environments.
Field environments may provide advantages and disadvantages. Using a field type is optional. Players may select a plain stage that provides no further effects. Players may agree ahead of time on what field type to use, or opt to roll a 12-sided dice to randomly select the field. Generally the user who started the thread will roll the field dice, but players may choose amongst themselves on who rolls for it.
Field environments
Ice. +25 to ice attacks. The temperature of the stadium suddenly drops several degrees (breath is visual and winter-wear is needed). The floor turns into extremely slick ice which makes maneuverability, even simply standing, difficult. Randomly placed crystal-like pillars reach skyward from the frozen water, reflecting the florescent lights to all sides of the battle-field.
Rock. +25 to rock attacks. -25 to fire attacks. The floor shifts to a rock and dirt field. Rock towers emerge from the ground to offer a place of escape or an advantageous attack position. The breeze from the stadium air conditioners stirs the loose sand on the field, creating a mini sandstorm that reduces visibility.
Grass. +25 to grass and bug attacks. Flat grassland arena has replaced the default stage. Small clouds of harmless pollen fly through the air from the breeze. The land is completely flat, making maneuverability easy to those build to walk on land.
Water. +25 to water attacks. Five large platforms float on the surface of the deep pool. Four form a diamond formation around the single platform in the center. While land pokemon can move around on this field, it is mainly built for water-types.
Fire. +25 to fire attacks. -25 to ice and water attacks. A series of thick rock pillars of varying height reach towards the stadium ceiling from a pool of hot lava. While there is a fire-proof net far below to catch any Pokemon that falls off the platforms, the rock pillars themselves are hot to the touch. They can cause burns if your Pokemon stands still for a set period of time. The air around the field is very heavy from the extreme heat.
Electric. +25 to electric attacks. The field is completely flat. Standing at the four corners and at the exact center of the field are five electrical towers that stand six feet tall. These release static discharge across the field at random; electric attacks may be able to amplify themselves by using these stray charges to their advantage. The discharges also programmed to encourage Pokemon to avoid standing in one location for too long.
Forest. +25 to grass and bug attacks. -25 to flying attacks. Thick trees, some small and some twice your own height, sprout at random places throughout the field. Giant roots provide easy excuses for Pokemon to trip if they do not watch where they are going. Spacing between the trunks vary, making passage difficult for those on the ground and in the air.
City ruins. +25 to poison attacks. Broken tar and faded yellow lines make up the “street” that runs down the exact center of the battle field. On either side of the road are sidewalks with pieces of concrete here and there. Fake building walls, complete with broken glass windows and grime lining the surface, limit the amount of maneuverable space on land. Trash cans and trash bags decorate the street. A sewer grate nearby continually pours a stream of fog into the air which, unfortunately, helps spread the horrible stench of the trash.
Seashore. +25 to water and ground attacks. The field is split down the middle between land and sea. On the west is the land section: fine grained sand gradually slopes downward to meet the salt water on the east end of the battleground. A single palm tree wavers lightly in the breeze while shells are scattered in random places in and on the sand. In the water half of the battleground, the water laps at the sand much like at a real beach; when it retracts it leaves behind strands of seaweed and pieces of coral. Both are found under the water, offering shelter for water-types (or those who can hold their breath for great periods of times).
Playground. +25 to normal attacks. The field looks like an average playground. Grass mostly covers the field floor, but sand surrounds the areas where the jungle gym, see-saw, swing set, merry-go-round, monkey bars, and trapeze rings are set. Scattered around the field are a baseball, a soccer ball, a football, and many other types of balls. A tree stands at one corner of the playground with a tire swing hanging from its strongest branch.
Canyon. +25 to rock and flying attacks. The canyon walls tower high towards the ceiling while the ground sinks downwards several levels, making the top and bottom of the field very difficult to see without special equipment. The cliff faces are very steep with little ridge support for grabbing and climbing. On top of that, the rock faces are very damp which makes grabbing and holding on very difficult. A few skinny trees and roots jut out from the cliff and allow smaller, nimbler Pokemon to grab and swing around. At the very bottom of the canyon’s long drop is a deep pool of water. Keeping up is difficult for trainers on this particular battlefield, so stadium officials have set up a special view screen on each of the trainer platforms. A mini camera will follow your Pokemon around while it battles (of course, it’s programmed to back off when a Pokemon does an attack) and the view screen will enable trainers to issue commands to their companions via microphone.
Graveyard. +25 to ghost and dark attacks. In this particular field selection, the stadium ceiling is shut tight, covering the entire inner area of the stadium in a veil of pure darkness. The ordinary dirt field is swapped out for a field full of grave stones scattered across the lifeless soil. Near the northern end of the battle field, a single withered tree stands hunched over as though in constant mourning of those who rest for eternity here. A dense fog weaves in and out of the headstones and hinders vision. The fog itself seems damp and heavy, like the tears of the living mourning for the lost.
Plain stage. No effect. If no random battlefield is chosen/randomized, the field will merely stay as a simple concrete arena. Raised platforms allow trainers to observe and give orders without as much personal risk to themselves.
Posted: Thu Jan 08, 2015 7:41 pm
Introductory post
In each players’ introductory post, you should: Random generate a number between 1-100. The highest number goes first, unless players agreed beforehand on their attack order. Describe your character entering the stadium and taking their position on the trainer platform. Greet the opponent. 1v1: Describe your trainer letting out their Pokemon. Multi-battle: Wait until the random number is generated. The player who goes first may then edit their post to let their first Pokemon out. Example battle setup
Thread title: “[Prince vs Bell] What’s fair in love and war?” Opening post by Player 1:
[Cert for Player 1’s “Prince”] 1000HP + 50HP [Cert for Player 2’s “Bell”] 1000HP + 50HP
Field post: None (players opted for a regular field beforehand) Player 1’s introduction post: (1-100 number generated)
Luna ran full speed towards the stadium, a large shadow cast in front of her as her pidgeot glided ahead. “Wait up, Prince!” The trainer yelled breathlessly, her legs powered by excitement and adrenaline. She sprinted through the stadium doors, nearly stumbling to the trainer platform as she grasped the railing. Somehow she had made it with just enough time to catch her breath as Prince circled cheerfully overhead.
The pidgeot soared effortlessly through the sky, enjoying the easy flight conditions. He glanced down at their opponent, a delibird that he immediately recognized as Bell from a previous journey. “Geooo~!” Prince greeted from above.
Back at the trainer platform, Luna realized that Bell was female. Crap. The greeting only sounded friendly now. Any second, Prince was probably going to wolf whistle or something. Luna slapped her forehead. She really needed to restrict Prince from battling any female birds ever again.
Player 2’s introductory post: (1-100 number generated) (RP akin to the above)
Take a look at a full on battle to get an idea of how it flows overall.