Standing at an even five feet, Lindemere is a robust girl with bright pink eyes and dark brown skin. Her curly hair fades naturally from a lively pinkish-purple to eye-searing cyan, and it is by far her best-loved feature, so much so that she rarely wears it pinned up. Lindy doesn't favor makeup beyond tinted lip gloss, disliking the feel of it on her skin, but she loves jewelry and accessories, regularly decorating her arms, legs, and hair with various bangles and baubles.
Even though she skews toward girlier clothing, Lindy is not the biggest fan of skirts or dresses, preferring shorts whenever it is warm enough to wear them or shorts and tights when it is not. She owns plenty of pairs of pants as well, but they are only worn as a last resort. Pants are notorious in Lindy's mind for covering up cute shoes, and that's not an option.
posture
Lindy isn't the straight-backed, book-on-her-head type of girl, but she's no slouch either. Generally, she stands just as any other average teenager might; slumped when she's bored, alert when she's interested or someone's picking a fight.
body language
Compact is probably the best way to put it. Lindy might be peppy and extroverted, but she is almost always carefully controlled as well, her drawn in limbs and dainty steps defining her appearance just as much as her jewelry and bright hair. On the rare occasion when she is forced to move in a more unrestrained fashion (running somewhere, catching herself before a fall, or just when she forgets to be small) Lindy grows embarrassed and apologetic, almost as if she is afraid she will hurt those in her vicinity by acting up. This behavior stems directly from her mother's influence throughout Lindy's formative years and the woman's insistence that things will always go wrong when one invites them to, especially through one's physical actions. That being said, Miriam is not a bad mother, just a human one with a paralyzing fear of losing her loved ones and rather silly and inconsistent ideas regarding what keeps a person safe.
An outwardly warm and gregarious girl, Lindy honestly believes that she regularly strives toward making everyone as contented and happy as she is. In many ways, she does. She is as big-sisterly as they come, and both younger campers and students are fair game for her affection, coddling, and protection. But she can also be rather overbearing in her unspoken quest to maintain her own comfort, dragging those in her vicinity along for the ride until they take it upon themselves to leave. Harassing clerks for sandals in winter, sending food back to the kitchen because it's cold, and hanging around nearby staring at people she wants to speak to while they are on personal phone calls are things she regularly does, but she's not entirely malicious and will cease being passive aggressive for a time when asked to stop.
If you happen to like winter sandals, harassing wait staff, or otherwise benefit from her occasional forays into persistent selfishness, life can be pretty sweet as Lindy's friend. And you are her friend, right? Everyone is.
Any evidence that Lindy has inherited at least some of her parents' reckless spontaneity is initially difficult to come by. It is only after she has unleashed her poorly crafted stories on the masses while in your presence that it becomes more obvious that the adventurous spark is there, it has just been gated since birth by her mother's persistent fear of her family's mortality. Lindy has the desire to explore and break new ground, she is simply wary of doing so because she believes that being too curious will cause her pain.
Lindy is rather sheltered for the daughter of a pair of explorers, and though she has encountered bullies in the past, they haven't bothered with her in quite a while. The first and only time someone called her fat (Perry Alton, grade two), Lindy's hypnosis abilities were triggered, a power she has unconsciously used since to encourage people to see her as the fun, popular person she believes she is, or at the very least, to get them to leave her alone.
For someone her age she is also notably oblivious with regard to matters of the heart, and a lot of the time she won't even notice flirting or advances made toward her, let alone any accidental innuendo that comes out of her own mouth. She has little use for such things at the moment. Only time will tell if she ever finds one.
Family:
ROONEY LEWIS || 11 years old; half-brother DAVIS DANIELS || father; deceased MIRIAM (Kingston Daniels) LEWIS || mother DELIA KINGSTON || aunt; miriam's twin sister EIGEL LEWIS || rooney's father; lindy's adoptive father; miriam's second husband MIA DANIELS || davis's sister; lindy's aunt LINDEMERE KINGSTON || maternal grandfather; deceased OLENA KINGSTON || maternal grandmother; deceased ALFRED DANIELS || paternal grandfather; deceased HARRIET DANIELS || paternal grandmother
History:
Born to Davis and Miriam Daniels on a balmy afternoon in early June, Lindy was the baby her parents didn't know they wanted until she arrived. They were treasure hunters, and if having their first child wasn't reason enough to settle down and stop risking their lives to recover long buried relics and ancient artifacts, the sudden deaths of Miriam's explorer parents certainly made them reconsider their life choices. Lindemere and Olena Kingston disappeared on what came to be known in certain circles as the Kingston Expedition. As close to Davis as they were to their daughter, the couple unanimously agreed to name the newest addition to their family after the grandparents she would never know.
The first several years of Lindy's life were as meaninglessly eventful as any other child's—walking, talking, shiny, happy normalcy. But on yet another balmy June afternoon, three weeks after his daughter's second birthday, Davis got a call from one of his old contacts. The Eye of Menah had been found, or at the very least, the general vicinity where it was likely to be found had been discovered. Maybe. Okay, there were rumors that its location had been narrowed down to a spot somewhere in a wide swath of the Gobi Desert, and that was enough for him. Although he loved his family, Davis had been floundering since the Kingstons had vanished, taking odd jobs to keep busy even though Miriam's inheritance more than took care of their physical needs. He was terribly anxious to get back to his calling, even if it was only for the length of a single job. Twenty days after he received his big news, Davis was kissing his wife and child goodbye and boarding a plane for Ulan Bator. Two weeks after that, he followed in the footsteps of the in-laws he idolized and disappeared completely.
Furious and devastated, Miriam moved in with Delia, her twin sister, who helped to raise Lindy for the better part of the next year. Though psychic abilities ran in the Kingston and Daniels families, they were never honed to any particular sharpness by most of their members. Delia had pieced together enough knowledge over the years to experience the occasional clairvoyant flash and make Teddymuffins and Mr. Turtle dance without needing to touch them, but those small instances were Lindy's only experiences with psychic power until her mother met Eigel at a club meeting for travel enthusiasts.
A bookish nerd, Eigel Lewis was everything that Davis hadn't been, for good or ill. At first, when he began to show Miriam a bit of clumsy romantic interest, she was simply relieved that he was content with his desk job, but it wasn't long before she started to see him as more than a stable influence who she enjoyed having coffee with and looked good in a suit. They were married a little before Lindy's fourth birthday, and her brother Rooney joined the family fifteen months later. Perhaps the most striking difference between Davis and Eigel was that the latter fully embraced his mental powers, using them at work and in their home with equal impunity. He possessed a set of abilities noticeably lacking in obvious flash, but he played the most challenging games of Hide and Seek that a young girl who loved challenges could have hoped for.
Lindy was hardly ignorant of the concept of a Psychonaut after that, though what she knew of them was blown out of proportion and seemed almost magical. She continued on through elementary, junior high, and almost clear through high school before Rooney showed the first signs of his own burgeoning power. He was a great deal more eager to nurture it, and with his parents' help—mostly his father's—he applied to and was accepted at a psychic camp across the country. His absence left Lindy strangely jealous of her brother for the first time in her life. She began to research supposed ways of unlocking psychic powers with the rabid fervor of a flat tween girl slathering on boob cream, and after several determined months and an equal portion of her parents' help, Lindy succeeded in nudging a quarter a hair's breadth across the kitchen counter with her mind. Opting to stick closer to home than Rooney had, she found and latched onto Majesco as the only place she could see herself finishing off her high school career.
As she prepares to enter a new school and face the unknown, Lindy's life continues on largely as it has for years. She maintains a loving relationship with her stepfather, a close connection with her mother—who manages to be supportive while also making Lindy feel guilty about not being more cautious—and is on good terms with Rooney, who she texts every couple of days.
Stuff I found it clunky to include up there but is still important:
Eigel legally adopted Lindy when she was eight, changing her surname to Lewis. Lindy regularly sees her aunt Delia. She is close with Harriet and Mia as well, but doesn't see them nearly as often. She did not attend camp! (implied in all the words above, but yes)
hypnosis Confound a person's mind. Have you ever been approached by someone and given all of these samples, their whole rehearsed sales pitch, told them you weren't interested, and then came away with $40 worth of junk anyway? You were just swindled, you may think. You may have been hypnotized! With hypnotism, a psychic may persuade, convince, or otherwise encourage a person of thoughts or decisions they would not normally agree with. Free will is easily bent, and at times broken, with this ability.
telekinesis Manipulate physical objects. Ever wanted to move things merely by thinking about it? With Telekinesis, you can become the closest thing to a Jedi and simply will things to get out of your way. Pick up objects with your thoughts, drop them onto buttons or enemies, throw things, break stuff. If you're a little more direct, you can pick up your enemies, too, and hurl them against walls for some nice damage.
psychometry Sense the aura trails someone leaves on an object. Ever find a lost item and wish you could return it directly to its owner? With psychometry, you can do exactly that! By concentrating on an object, a psychic with this ability may sense the aura of whoever most recently touched it. The aura clinging to the item is much weaker than that of the individual, which means only the color can be noticed. Gosh, this would probably be a lot more helpful if you could read auras, too, wouldn't it?
campers JUNIPER BEE || not yet met FORREST BLAIR || not yet met MAGDALENA BUCHANAN || not yet met AUGUST CADENZIA III || not yet met RUBY CHAT || not yet met MALAKAI GEISEL || not yet met MILLIFRED GREEN || not yet met ADELAIDE KLUGE || not yet met ZAJAC KRÓLIK || not yet met MARCELLE MERIDIAN || not yet met ISRA NEJEM || not yet met TSETSILIYA PAVLOVA || not yet met VERA SHARPE-GILLEY || not yet met WU-XIA ST. CLAIR || not yet met ZELDA THOMPSON || not yet met DALYELL VILTINY || not yet met TOFFEE WOOF || not yet met
students GABRIEL GOLIGHTLY || not yet met THOMAS GOODIER || not yet met RAMMUS GORDON || not yet met SEBASTIAN HORN || not yet met DANIEL KALINSKA || not yet met CHARLOTTE LAMB || not yet met CODY MACLAIN || not yet met LOLITA NAUTICA || not yet met CELINE RAYMONDE || not yet met LUCY TUCKER || not yet met KRISTEL VANGUTNECKT || not yet met REESE VAUGHAN || not yet met
Enemies: Personal Demons, Nightmares, unique enemies (consider this more of a check list but if there are unique enemies please describe them briefly)
Figments: types/appearances, colors
Memory Vaults: at least two, at most four; please explain the contents/story of the vaults and their rough locations, if they're hidden behind any obstacles like mental cobwebs, etc (remember that memory vaults are naturally intended to hide "dirty little secrets", so most often these are memories the person considers cruel or embarrassing, things they don't want others to know about or try to block out themselves, however, one or two may contain deeply cherished memories with the intention of keeping them safe)
Obstacles: with the theme of their mental world in mind, what sort of locations, obstacles, puzzles, or etc will they venture through and overcome? what skills are necessary?
student >> recruit (17/200 PSI points) standard points 04.06.2015 | majesco open house (6) 04.26.2016 | majesco tour (5) 10.29.2016 | trick or treat fortress game (4)
recruit >> agent (0/300 PSI points) standard points n/a
extra credit points n/a
agent >> psychonaut (0/300 PSI points) standard points n/a
extra credit points n/a
PSI Points
▪ Each completed page of a roleplay = 3pts ▪ A journal entry of 500 min words = 1pt ▪ Class participation = 2pts ▪ Class completion = 3pts* ▪ Event participation = 1-2pts** ▪ Fan Art = 2pts** ▪ Minigames = 1-3pts**
* Points distributed for class completion may differ depending on the class and difficulty of the course. It will never be below 3pts but may be as high as 6! ** These types of points count as Extra Credit. Extra Credit cannot account for more than 50% of the ranks necessary for growth.
Thanks to all of these people and things! Lindy's official art was drawn by Snoof! All of the plushes in her gallery were drawn by other people in the shop! Everything else in here is mine!