that would be pretty cool, i personally want it to have a less-goofy world, make it more serious.
I dunno, as a zOMG creeper I have to question you~ Goofy how?
Posted: Tue Dec 16, 2014 6:04 pm
if back dms I think it was called the 10+ CL area easier to enter on own to explore. I only got in entrance and kod that fast even when tried in a group a couple of times. I never got new orbs but would like to have explored it.
At HOPE that it returns but if it does~ How awesome would it be if you have races and jobs?
actually there is something like job thing in zOMG! having a ringset gives bonuses which is like specializing in a certain role ei. Medic Set - Bandage, Diagnose, Adrenaline, Defibrilate [worn in one side of hands gives movement speed and having mostly healing rings] kinda looks like our job/role is a healer.
race i'm not so sure how you incorporate it in zomg!. the simplicity of the game mechanics is somewhat good as it is. Some took the mechanics seriously and created strategies to do stuffs like doing boss or clearing a map/quest at the fastest rate as possible.
most are playing casually which is okay...
Posted: Fri Feb 06, 2015 7:42 pm
I think if zOMG were to return, I think there are two things I'd want to see:
1. Give players and crews more reason to actually USE the ringsets. I remember that the times where I was in a crew, usually when ring assignments had to be done, there never really was a chance to actually use a ringset. I think that if perhaps the bonuses given from using a ringset seemed more worthwhile, then players, even those in crews, might consider using them more often. I mention crews and players separately because I feel like while a player going solo might be able to at their whim choose to use a ringset or not, a crew on the other hand is less likely to have players using ringsets because when someone assigns the rings, they never take ringsets into account. I feel like the reason why crews never go by ringsets is because the ringset bonuses might not be seen as worthwhile for the rings involved in the sets combined with what the crew needs. Perhaps one way to encourage experimenting with ringsets might be having some optional quests that require the player to have the ringsets equipped when accepting and during the quest. (eg Pirate Set for a Pirate Quest, or a Ninja Set for a Ninja Quest)
2. Perhaps explore the Animated a bit more. By which I mean show how Animated may have evolved over time. Perhaps there could be a main Antagonist that is an Animated, or even a Five Bad Band (see TV Tropes for definitions of the terms used) of Animated leading these new forces. An example might be like this: Big Bad -
Perhaps an elemental-sort of Animated like the Water/Sea spouts, only themed around the Null Gems/Crystals. Unlike Labtech X, this Null Elemental as I shall call her for now witnessed what damages Gaia had done to the Biosphere and to her fellow Animated. Her intention was to restore nature to what she saw as its rightful nature. Unfortunately for Gaians, her plans to do so involve imprisoning Gaians INSIDE Null Crystal prisons to the point where they can't even move (assuming that their life energies can hold out while trapped in there!) until she decides that enough was fixed to allow Gaians to return and even then she intended to have the Animated be at the top of this new society she plans to set up once getting the Gaians out of the way. She would be by FAR the most powerful enemy for the chapter of zOMG that she's the main antagonist of.
The Dragon - Maybe something mysterious, perhaps inspired by Otami Ruins or something similar? The Brute - Maybe something bulky like the Sand Castle Golems? The Evil Genius - something robotic The Dark Chick - Just for kicks and giggles, FLUFF! Seriously, if fluffs weren't designed to be one of the mascots for zOMG!, then I don't know what is! (except for the OMG, but even then I'm not so sure) That's why I think a fluff SHOULD have a role in this theoretical Five Bad Band