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Posted: Sat Nov 29, 2014 11:35 pm
I'm not giving away my inventory, if that's what you're here for. Sorry. A while back I was in several guilds that used power-balancing to rank and compare characters, as well as to showcase their strengths and weaknesses. If you read the manga you may also recognize this concept from that, since Kubo has released hexagonal tables with each character's battle stats in various volumes throughout the years. Since I am kind of madly in love with detail, and mildly single-minded, I took a few hours a long time ago to go and clean up a screen cap of one graphic, and from it traced out an outline to make one for each of my OCs. I recently went back and corrected some minor mistakes on the old model, and now I have a ready-to-use outline sitting around on my laptop, and nothing to do with it. Since no one else should have to go through that, I've decided to offer my services to whomever wants one. It looks like this: (Please note that each ring of the hexagon represents a consistent amount all around, growing by intervals of 20 with each ring, from the center. Each line represents a category.)If you want one―because who doesn't want pretty infographics for their profile?―go ahead and post in this thread using the format below. If you aren't sure what amounts to give per category, I typically hold to the following scale: 120 (total, when adding the values of each category together) points―low-level unseated shinigami, and their power equivalents in the other races. (Usually these characters have some unique identifying traits and abilities, but have not quite achieved shikai, or are only beginning to learn it. The hollows from the beginning of the series, like Shrieker, Acidwire, and even the pre-arrancar version of Grand Fisher are pretty good examples.) 240 (total) points―lower-seated shinigami, and their power equivalents in the other races. (These characters have shikai, they're fairly familiar and skilled with it, and can use some other abilities that might require some extra skill, like kidō. Characters like Hanatarō Yamada, or even Makizō Aramaki are pretty good examples.) 360 (total) points―Lieutenant-class combatants of any race. (These characters have shikai or equivalent abilities and are very proficient and capable combatants. Yumichika Ayasegawa, or even most of the fracción seen in the series are good examples.) 480 (total) points―Captain-class combatants of any race. (These characters have bankais and equivalent abilities and release states, and are very powerful and very skilled. Most Captains, Espada, etc. are good examples. Some are more powerful, however.) 600 (total) points―monstrously-powerful/OP characters. Usually the closest examples are species leaders, who hover around 550 (total) points. If you think your character qualifies for this class, you're probably doing it wrong or it's for guild-sanctioned plot reasons. These are just guidelines, of course. You can over or undershoot some depending on your character. Please:only use numbers that are multiples of ten (you can use multiples of five if you really must, but I am going to hate you so hard for it) give realistic amounts (seriously, if you give over 100 in any category, or 100s in all of them without damn good reason, I'm going to refuse your request outright) Warning:the graphic bears no weight or battle significance in this guild, and it's only purpose is to be a visual example of your character's strengths and weaknesses, what their strongest suit is, so to speak. It just goes on your profile to help explain how your character fights. It does not affect any in-character outcomes. I use gyazo, an image-hosting service which uses screen-capturing as it's usual medium. You can either use the link I give you, or save it to your computer and host it elsewhere, but Gaia recognizes Gyazo as an unaffiliated site (unlike photobucket), so the image will be placed under a security spoiler that has to be clicked on to see it. Some people, depending on their account's security settings, may not see it at all, regardless. All of the grids are the same size as the one above, with maybe a pixel or two's difference, since I crop them manually and only get one chance to get everything right. Fill out the following and I'll quote you with your grid once it's finished. (Delete the stuff in brackets ( [ ] ) before you post.) [Character name.] Strength: [Category amount; 0-100.] Offense: [Category amount; 0-100.] Defense: [Category amount; 0-100.] Mobility: [Category amount; 0-100.] Kidō/Reiatsu: [Category amount; 0-100.] Intelligence: [Category amount; 0-100.] If you decide you want it changed, you can post here. Or if, months down the road, you join another guild and need it adjusted to fit, you can PM me.
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Posted: Mon Dec 01, 2014 10:36 pm
[ Mifune Kenjiro] Strength: [100] Offense: [70] Defense: [90] Mobility: [70] Kidō/Reiatsu: [90] Intelligence: [90] Total: [510] I know this borders my character between captain and OP characters, however I believe this was the best way to measure his capabilities and I've prepared to make this argument. Mifune, who was once a teacher, is a captain with a more mature soul with hundreds of years of fighting experience and training. While he was only recently made a captain, he was considerably strong while he was a teacher, and taught more advanced students when he worked in the academy. Mifune's strength in his kidou, for reasons being that he very strictly relies on it to prevent having to use his zanpakuto at its fullest strength, also compliments his intelligence and reiatsu control, hence why both numbers are considerably high. In addition, Mifune is also head of the tactics division, and is a brilliant strategist. While he may not be a "super genius" like many other profiles I've seen claim to be, his calmed and grounded attitude allows him the means for fighting using wits more so than charging in during a battle. As for his strength, defense, and offense, I based these numbers on his overall ability to fight on a wide range of skills, his defensive personality, and the capabilities of his zanpakuto at its strongest. Amatsumagatsuchi is considered one of the strongest zanpakuto in the history of soul society, being that it is one of the very few zanpakutos capable of controlling the weather, and one of the only (if not the only) zanpakuto with a total of 3 different elements. While his zanpakuto is more than capable of heavy offensive attacks, Mifune fights conservatively, explaining the spike in defense and the lower offense. The opposite would have also been true if he were a more aggressive fighter. Depending on the situation however, these numbers would differentiate between fights. I lowered his mobility as low as I could while still allowing him basic captain class flash step and the capability to perform more advanced flash steps on rare occasions. Mifune is also capable of flight while in bankai, with the same mobility and speed as if he were on the ground (with help from air walk), which is why I didn't want to make the numbers too low here. Overall, Mifune was built to be an incredibly powerful, very balanced shinigami with centuries of experience on the field . In previous guilds, he was second in charge of Soul Society, and 2nd in command of the Royal Guard, a rank I soon hope for Mifune to reach while in this guild when the opportunity arises. His current profile has already been approved by the necessary number of captains/vice captains required, however I will be making changes soon and will need to have the profile reviewed again once I get back from St. Louis. If I still have to make the numbers lower after this argument, I understand, but please be sure to message me or quote me for the fastest reply. I appreciate the help with making one of these, and I'm hoping sometime soon I learn how to use Gimp in order to create graphs like this myself in the future.
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Posted: Tue Dec 02, 2014 5:21 pm
Mifune Kenjiro [ Mifune Kenjiro] Strength: [100] Offense: [70] Defense: [90] Mobility: [70] Kidō/Reiatsu: [90] Intelligence: [90] Total: [510] I know this borders my character between captain and OP characters, however I believe this was the best way to measure his capabilities and I've prepared to make this argument. Mifune, who was once a teacher, is a captain with a more mature soul with hundreds of years of fighting experience and training. While he was only recently made a captain, he was considerably strong while he was a teacher, and taught more advanced students when he worked in the academy. Mifune's strength in his kidou, for reasons being that he very strictly relies on it to prevent having to use his zanpakuto at its fullest strength, also compliments his intelligence and reiatsu control, hence why both numbers are considerably high. In addition, Mifune is also head of the tactics division, and is a brilliant strategist. While he may not be a "super genius" like many other profiles I've seen claim to be, his calmed and grounded attitude allows him the means for fighting using wits more so than charging in during a battle. As for his strength, defense, and offense, I based these numbers on his overall ability to fight on a wide range of skills, his defensive personality, and the capabilities of his zanpakuto at its strongest. Amatsumagatsuchi is considered one of the strongest zanpakuto in the history of soul society, being that it is one of the very few zanpakutos capable of controlling the weather, and one of the only (if not the only) zanpakuto with a total of 3 different elements. While his zanpakuto is more than capable of heavy offensive attacks, Mifune fights conservatively, explaining the spike in defense and the lower offense. The opposite would have also been true if he were a more aggressive fighter. Depending on the situation however, these numbers would differentiate between fights. I lowered his mobility as low as I could while still allowing him basic captain class flash step and the capability to perform more advanced flash steps on rare occasions. Mifune is also capable of flight while in bankai, with the same mobility and speed as if he were on the ground (with help from air walk), which is why I didn't want to make the numbers too low here. Overall, Mifune was built to be an incredibly powerful, very balanced shinigami with centuries of experience on the field . In previous guilds, he was second in charge of Soul Society, and 2nd in command of the Royal Guard, a rank I soon hope for Mifune to reach while in this guild when the opportunity arises. His current profile has already been approved by the necessary number of captains/vice captains required, however I will be making changes soon and will need to have the profile reviewed again once I get back from St. Louis. If I still have to make the numbers lower after this argument, I understand, but please be sure to message me or quote me for the fastest reply. I appreciate the help with making one of these, and I'm hoping sometime soon I learn how to use Gimp in order to create graphs like this myself in the future. You're fine, dude, they're more like guidelines.
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