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███████ a Christmas in July gift for you!
Down in the basement of the cottage where Myria and Laille live and work, there is an odd vending machine. It sits way back in the darkest corner and sometimes has a strange aura about it. When this happens, it has been known to dispense Gladiers for the lucky souls who can coax a reaction from it.
The rules of the game are below. Remember, you can only play once a day! The day resets at midnight EST; validity of a roll will be determined by time stamps. The game will run until the machine is emptied OR 11:59p EST, July 31.
- How to play ::
๑ To start, roll 1d100.
๑ If you get a number between 50-80, you have successfully kicked the machine and hear something moving around in there!
๑ If you did not get a number between 50-80, your turn is over and you'll have to try again tomorrow~
๑ If your first roll was successful, use the RNG to generate a number between 1 and 20.
๑ If the number you generate matches one of the numbers of the Gladiers linked below, congrats! You have a new friend to take home with you!
As always, you may only win once. If you want to try for a different gladier, you may forfeit your winning roll and play as normal the next day. The machine will not be refilled and there are no miss tickets this time around; sorry guys! However, if not all the pets are won by the end of the week, a miss ticket raffle will be made with the remainder~
1 - miss!
2 - reindeer games - won by manga_artist303 (Jul.27)
3 - miss!
4 - miss!
5 - questionably dressed
6 - miss!
7 - sunburned
8 - miss!
9 - miss!
10 - santa`s travel agent
11 - miss!
12 - candycane swimmer
13 - miss!
14 - iced sunbeam
15 - miss!
16 - miss!
17 - the holly and the ivory - won by Ryuukishin (Jul.29)
18 - coconut drink - won by Astraea Pandora (Jul.28 )
19 - miss!
20 - snow daydreams - won by Midnightglow18 (Jul.27)