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•Dark Ally's 'Legal' Magykal Wares and Supplies

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Weary Druid

Feral Shapeshifter

11,575 Points
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PostPosted: Tue Jul 08, 2014 8:27 pm


Welcome, welcome!
Said a middle aged woman standing there cloaked in black ,her hood covering all but a single ringlet of startling white hair. Her eyes shimmered like rubies as her cherry lips smiled seductively. Her dainty pale fingers gestured to her wares, the sparkly black nail polish on her nails grabbing your eye toward the gleam. Whatever you need I have, For spells, potions, various other magic as well. Protection, perhaps something to rid of a foe or scry? How about some trinkets, we have pendants that do all sorts of things! Her voice rose higher with excitement and the strange smell of spices thickened the air. If you do not like that, it is okay, any of these spells and enchantments and countless others I can add to something you bring to me.

'Regular' Items:
Gun powder
Animal blood
Shells(bombs and gun)
fuse
various metals
sticky pouches
sulfur
skunk oil
Wood
Handles
crafting tools

Common:
Typical spell books
Candles, boards
Basic supplies for summons and spirits
Bottomless bags, trunks, and boxes

Trinkets
Pendants:
Necklaces and Chokers/Collars
((Choose between Storage, Protection, Healing, and Resurrection))
Earrings, rings bracelets and anklets
((Choose between Protection, Camo, Healing and enhanced skill))

Clothing:
Cloaks, leather Jackets, boots, belts
((Choose between armor, Enhanced Skill, camo, and light-weight))

Specialty

Ink:
Tattoos, hair dyes and eye color
((Dye and Tattoo Choose between Protection effects and armor. Eye color choose between Enhanced Skill and Realm vision))

'Girlie':
Nail Polish, makeup
((choose between poison, sight, and camouflage))

Weapons:
Sword, Dagger, and other SHARP weapon add-ons
((Choose between poison, armor and protection))

Potions supplies:
Plants, animals, and essences




Benefits:

Storage: Use to store magic from yourself, or others to draw upon in an emergency. Has no effect unless the user draws for the magic him/herself. Will begin to glow when filled completely. The larger and purer the gem this is added to, the more magic it can hold. It only uses energy of others.

Protection: prevents poisoning and reduces the severity of a wound received while wearing. It will glow when the wearer is in danger and may emit a loud high pitched whine right before a weapon makes contact with the wearer. Filling it will magic can allow it one use of a shield that will activate when the whine occurs. It uses it's own energy.

Healing: When put on someone ill or with minor injuries it heals completely. It can shrink the amount of blood loss in more severe wounds and can lengthen the life of someone with a terminal illness.It uses it's own energy. You can store healing magic inside to increase the potency of the magic.Note: If you remove the pendant while severely wounded, the wound will reopen as it would have been without the pendant.

Resurrection: When worn, all injuries will heal in a matter of seconds or minutes. If your die while wearing the pendant and the pendant is not removed your body will completely heal and you will come back to life. Resurrection takes 30-min to several hours depending on how you die. If someone puts a pendant on someone dead within 30 minutes of death, they will resurrect. It uses it's own energy.Pouring magic into the pendant can help restore it's magic after use. Limit to 3 max resurrections a week before needing a complete recharge (about 3 days-a week).Note: Some things you can not come back from, such as being blown to bits,or various other things that completely destroy the body or put it into hundreds of pieces.

Realm Vision: The ability to switch from normal vision to see into the real of magic or ghosts. It will drain a bit of energy with each use. Mastery of this needs lots of training and the use of storage but is paid off by being able to see things that turn invisible.

Enhanced Skill::Based on where it is worn, eye, ear, foot, arm/ hand. It takes energy to use Vision-The ability to see details clearer, or that you would not normally see. It also allows the user to see at great distances. Strength- Stronger punches and makes lifting heavy things easier.Speed- Allows user to run quickly and easily over any terrain.

Armor:Armor starts as weak. It protects against small weaker blows for a short time. With added magic/energy or potions the effect will become stronger and last longer. Some cloaks have the armor woven in permanently. It uses it's own energy and that of the wearer to recharge. If applied to a weapon it prevents breakage.

Light-weight: Make you and your clothing weigh less. When maxed out it can be toggled on and off to allow you to levitate. GREAT when used with an item that has speed or when you need to sneak.

Camouflage: The ability to blend into the environment. Consumes energy. If using stored energy can become invisible and move while hidden. Being hit, tripping, or making noise will immediately cancel the effects. Uses own energy.

Poison:Used on nails and weapons. If the item this is on touches the blood stream it will weaken the person affected. If the item uses stored energy it will kill the person over a period of time. If the flesh does not bleed it will cause sever burning and the eventual scarring and painful death of the skin touched. Uses own energy  
PostPosted: Tue Jun 02, 2015 9:27 pm


{Enter Ze Porath}

Porath tucked his tall frame into the dimly lit room, scowling at the woman as he peered through the smoke at her wares. After a minute of looking through the building, tension building as he stalked through the building with barely a word, he made his way to the woman. He towered over the register and a deep, mildly cultured baritone resonated out a command. "Give a me whip, pure steel or stronger, bladed ringlets." The woman seemed to shrink a few sizes, mumbled something about getting it from the back and shuffled away. Porath impatiently waited, taking the time to peruse the enchantment listings on items. Finally the woman returned with a coiled metal whip she had carry with a pair of sturdy leather gloves. The whip length was easily eight feet in length, managed by hundreds of thick ringlets, each sharp as razors. At one end was a three inch long dagger, the other was a sturdy metal grip wrapped in leather.

Porath gave a smile as he snatched up the handle and began to rip off the leather, ignoring the woman's squawking against it, until the handle was bare and he could observe the true thickness and length. The handle was a dull metal, a foot long and three inches thick, topped with a rounded cap. He presented the handle to the woman. "Take this unsightly cap off it, shear it good and clean. Present me with blade fixed on it for close up work, four inches long, nice and sharp. Don't attach the end yet, I'll do that myself. However, I want you to bore into the handle, hollow it out as much as you can while maintaining durability. I expect this within a few hours at the most. Go. Porath added when the woman seemed to not notice his dismissal.

An hour later the handle was delivered as asked for, with the detached end to the handle separate as ordered. Porath gave a small nod off approval, before barking out new orders. "Give me one of those resurrection pendants of yours, they heal don't they." He paused briefly to check if she was nodding or not. "Also, I require a method of seeing wind spirits that doesn't hamper my movement."
"I can give you an eye color for that, turns your eyes white when used. Costs a lot energy, but it'll allow you to see all manners of spirits." Porath nodded his approval, and the old lady hopped to getting everything he asked for, while giving him a precautionary on the magical drawbacks of the resurrection pendant. He took the gloves and whip in one hand and tossed three vials of dragon blood and two scales, nearly priceless items, with the other as way of payment. "Keep silence on what you've done today, or you'll feel the end of this whip." Porath he threatened with a final spine-shivering glare, before turning and tucking his way out of the door, eyes flaring white as he searched for his next target: a storm wind

{Exit Porath}

Ikurmo
Vice Captain

Striking Daredevil

10,750 Points
  • Gender Swap 100
  • Frozen Sleuth 100
  • Battle: Rogue 100

Weary Druid

Feral Shapeshifter

11,575 Points
  • WilyTrickster 50
  • Married 100
  • Cat Fancier 100
PostPosted: Tue Jun 30, 2015 9:19 pm


Kuro the Dark Twin Heiress, Aura the Forest Elf, Sol the Golden Twin,
Luna the Silver Twin, Malum the Dark Elf, Topaz/Crim the gender shifting Dragoness, Okami the Town Guardian.

______________________________________



Kuro walked in with her head held high. A soft wave of her hand dismissed the shop-keeper, that was all it took for the woman to know that it was Kuro, not Shiro, there at the moment. She went straight to the back. She had some things she wanted to pick up since she and Shiro used so much magic the other day. Not to mention the woman kept tabs on everything for her.

As she browsed she listened to the woman speak.


"The old jail seems to be haunted, a few decades back a few boys all died there, the only one who survived ended up killing himself. So you may enjoy snooping that place out. I figure the place is cursed.

"There is no form of law anymore save the knowledge people get revenge and Okami doesn't like the peace broken for no reason."
The woman relayed to her. "The rest of the town is functioning well. Nothing is thriving but nothing else has really been shut down either. The town has grown rather sleepy actually."

"Thank you, that is exactly what I needed to know. I have noticed a large number of troublemakers coming into Kuro Shiro. Do not sell to anyone who you suspect to completely upturn the town. If anyone seems suspicious send them to the jail. If they can survive a few hours there give them a discount. It is the best way to weed out anyone who is going to be a nuisance, assuming it is really haunted." She had a large number of varied items that she paid for.

She gathered them up and put them into a bag before bedding the woman farewell. A cursed jail, that would do nicely for what she had in mind. Kuro wasn't fazed by dark things of any sort really. It was nearly impossible to make a dark heart turn any darker.

In all honesty, Kuro really only had one weakness, and that was her twin. She'd never fallen in love, so she had no one besides her sister to betray her or to lose. Maybe in a past life, or another dimension, she had a heart. But here, she did not.


[exit]
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