Welcome, welcome!
Said a middle aged woman standing there cloaked in black ,her hood covering all but a single ringlet of startling white hair. Her eyes shimmered like rubies as her cherry lips smiled seductively. Her dainty pale fingers gestured to her wares, the sparkly black nail polish on her nails grabbing your eye toward the gleam. Whatever you need I have, For spells, potions, various other magic as well. Protection, perhaps something to rid of a foe or scry? How about some trinkets, we have pendants that do all sorts of things! Her voice rose higher with excitement and the strange smell of spices thickened the air. If you do not like that, it is okay, any of these spells and enchantments and countless others I can add to something you bring to me.
'Regular' Items:
Gun powder
Animal blood
Shells(bombs and gun)
fuse
various metals
sticky pouches
sulfur
skunk oil
Wood
Handles
crafting tools
Common:
Typical spell books
Candles, boards
Basic supplies for summons and spirits
Bottomless bags, trunks, and boxes
Trinkets
Pendants:
Necklaces and Chokers/Collars
((Choose between Storage, Protection, Healing, and Resurrection))
Earrings, rings bracelets and anklets
((Choose between Protection, Camo, Healing and enhanced skill))
Clothing:
Cloaks, leather Jackets, boots, belts
((Choose between armor, Enhanced Skill, camo, and light-weight))
Specialty
Ink:
Tattoos, hair dyes and eye color
((Dye and Tattoo Choose between Protection effects and armor. Eye color choose between Enhanced Skill and Realm vision))
'Girlie':
Nail Polish, makeup
((choose between poison, sight, and camouflage))
Weapons:
Sword, Dagger, and other SHARP weapon add-ons
((Choose between poison, armor and protection))
Potions supplies:
Plants, animals, and essences
Said a middle aged woman standing there cloaked in black ,her hood covering all but a single ringlet of startling white hair. Her eyes shimmered like rubies as her cherry lips smiled seductively. Her dainty pale fingers gestured to her wares, the sparkly black nail polish on her nails grabbing your eye toward the gleam. Whatever you need I have, For spells, potions, various other magic as well. Protection, perhaps something to rid of a foe or scry? How about some trinkets, we have pendants that do all sorts of things! Her voice rose higher with excitement and the strange smell of spices thickened the air. If you do not like that, it is okay, any of these spells and enchantments and countless others I can add to something you bring to me.
'Regular' Items:
Gun powder
Animal blood
Shells(bombs and gun)
fuse
various metals
sticky pouches
sulfur
skunk oil
Wood
Handles
crafting tools
Common:
Typical spell books
Candles, boards
Basic supplies for summons and spirits
Bottomless bags, trunks, and boxes
Trinkets
Pendants:
Necklaces and Chokers/Collars
((Choose between Storage, Protection, Healing, and Resurrection))
Earrings, rings bracelets and anklets
((Choose between Protection, Camo, Healing and enhanced skill))
Clothing:
Cloaks, leather Jackets, boots, belts
((Choose between armor, Enhanced Skill, camo, and light-weight))
Specialty
Ink:
Tattoos, hair dyes and eye color
((Dye and Tattoo Choose between Protection effects and armor. Eye color choose between Enhanced Skill and Realm vision))
'Girlie':
Nail Polish, makeup
((choose between poison, sight, and camouflage))
Weapons:
Sword, Dagger, and other SHARP weapon add-ons
((Choose between poison, armor and protection))
Potions supplies:
Plants, animals, and essences
Benefits:
Storage: Use to store magic from yourself, or others to draw upon in an emergency. Has no effect unless the user draws for the magic him/herself. Will begin to glow when filled completely. The larger and purer the gem this is added to, the more magic it can hold. It only uses energy of others.
Protection: prevents poisoning and reduces the severity of a wound received while wearing. It will glow when the wearer is in danger and may emit a loud high pitched whine right before a weapon makes contact with the wearer. Filling it will magic can allow it one use of a shield that will activate when the whine occurs. It uses it's own energy.
Healing: When put on someone ill or with minor injuries it heals completely. It can shrink the amount of blood loss in more severe wounds and can lengthen the life of someone with a terminal illness.It uses it's own energy. You can store healing magic inside to increase the potency of the magic.Note: If you remove the pendant while severely wounded, the wound will reopen as it would have been without the pendant.
Resurrection: When worn, all injuries will heal in a matter of seconds or minutes. If your die while wearing the pendant and the pendant is not removed your body will completely heal and you will come back to life. Resurrection takes 30-min to several hours depending on how you die. If someone puts a pendant on someone dead within 30 minutes of death, they will resurrect. It uses it's own energy.Pouring magic into the pendant can help restore it's magic after use. Limit to 3 max resurrections a week before needing a complete recharge (about 3 days-a week).Note: Some things you can not come back from, such as being blown to bits,or various other things that completely destroy the body or put it into hundreds of pieces.
Realm Vision: The ability to switch from normal vision to see into the real of magic or ghosts. It will drain a bit of energy with each use. Mastery of this needs lots of training and the use of storage but is paid off by being able to see things that turn invisible.
Enhanced Skill::Based on where it is worn, eye, ear, foot, arm/ hand. It takes energy to use Vision-The ability to see details clearer, or that you would not normally see. It also allows the user to see at great distances. Strength- Stronger punches and makes lifting heavy things easier.Speed- Allows user to run quickly and easily over any terrain.
Armor:Armor starts as weak. It protects against small weaker blows for a short time. With added magic/energy or potions the effect will become stronger and last longer. Some cloaks have the armor woven in permanently. It uses it's own energy and that of the wearer to recharge. If applied to a weapon it prevents breakage.
Light-weight: Make you and your clothing weigh less. When maxed out it can be toggled on and off to allow you to levitate. GREAT when used with an item that has speed or when you need to sneak.
Camouflage: The ability to blend into the environment. Consumes energy. If using stored energy can become invisible and move while hidden. Being hit, tripping, or making noise will immediately cancel the effects. Uses own energy.
Poison:Used on nails and weapons. If the item this is on touches the blood stream it will weaken the person affected. If the item uses stored energy it will kill the person over a period of time. If the flesh does not bleed it will cause sever burning and the eventual scarring and painful death of the skin touched. Uses own energy