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Posted: Tue Jun 24, 2014 11:30 am

Full Name: Nicknames: Age: Birthdate: Gender: RPC Gender
Culture: Read the culture/religion/language thread (http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24156007#361202639) Religion: For a specific God: http://www.gaiaonline.com/guilds/viewtopic.php?t=24194021 Languages:
De Facto - Fluent - Basic -
Nation: Rank: Title:
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Bloodline: Class:
Sub-Class: unlocked at expert rank Strength: Speed: Sin: Gene Mods: (if you have any)
Energy Color: Energy Meter: Element: (Only one unless otherwise stated. The choices are water, wind, earth, or fire.) Battle Strength: Battle Weakness:
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent:
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Weapons: Armor:
Machine: delete if not mechanist
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Elemental
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Bloodline
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Class
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Sub-Class
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Hand-to-Hand/Weapon
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Personality: Sexuality: Quote: Height: Weight: Eye Color:
Favorites:
• color • food • animal • city [in Axiom] • feel free to add your own
Theme Song: Battle Theme:
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Posted: Tue Jun 24, 2014 4:21 pm
RPC Name: - RPC Rank: - RPC Class: -
 Weapon Name: Light Hunter Weapon Rank: C Weapon Type: Semi-Auto Weapon Description: Requires Energy Bullet
The Light Hunter is a pair of semi-automatic pistols that were made with one thing in mind: to rid this earth of all non-human creatures that pose a threat to man. Unlike most handheld firing weapons they don't work with bullets, but by drawing on the user's life force [mana] Light Hunter comes in a pair of two and holds five energy shots each before going on a three post cooldown. Additionally, when one of the active abilities are used it goes on a one post cooldown as well. [Each Gun is treated as an individual weapon] Weapon Passive Abilities: • Double Shot: Light Hunter allows the user to fire two Energy Bullets per post each. • Infused Shot: Any one of the abilities that are innate to Light Hunter [Piercing Light, Ardent Blaze and The Culling] can be infused with different bullet types. [See Active Abilities for Shot Types] [Changing the "type" of bullet takes one full post]
Weapon Activated Abilities: • Piercing Light [ C Rank ]: By sending a distinct pattern of energy into the gun, the user is able to make the bullet expand upon impacting a person or structure 5 feet forward and 5 feet back. The slab of light is an inch thick and 3 inches wide. Upon expanding, the target feels a flash of heat and vibration in the targeted area. Warning: Loss of limbs likely upon being hit by this technique. Piercing Light is only payed if the technique hits but the intent to use the technique must be clearly stated. The gun that used this ability goes on cooldown for 2 posts after this ability has been used.
• Ardent Blaze [ C Rank]: By sending a distinct pattern of energy into the gun, the user it able to shape their next shot. Upon firing, the user sends a slim, rectangular shot forward up to a cap [ 10 meters ]; upon hitting a target, or reaching that distance, the projectile erupts, turning into a four tip star that expands from the point of contact for four feet in those four directions. [If the point of contact is the chest, one of the tips of the star will stab into the target, and the other three will go in their direction ] The gun that used this ability goes on cooldown for 2 posts after this ability has been used
• The Culling [ A Rank ]: By sending a distinct pattern of energy into the gun, the user is able to break the limit of shots that the user can do in one post. Upon activating The Culling, the user sends out twenty shots in rapid succession at a target(s). This ability requires both guns be used at the same time and this ability can be divided anyway the user sees fit in a span of two posts, the one its activated and one more. The Culling can be used with any type of shot the user has, but only for the first five shots. The user can continue to add the different shots; after The Culling has been used, the guns go on cool down for the following posts:
Base Cooldown: 4 posts Cooldown with an effect bullet: 5 Cooldown with 5 extra effect bullets or regular bullets: 6 Cooldown with 10 extra effect bullets or regular bullets: 7 Cooldown with 15 extra effect bullets or regular bullets: 8 Cooldown with 20 extra effect bullets or regular bullets: 9 Max Cooldown: 25 extra effect bullets or regular bullets: 10
Max Number of Shots: 45
• Silver Shot Focusing his energy, the user is able to make the energy shot feel and mimic the effect of silver when it comes in contact with the body. • Diamond Shot Focusing his energy, the user is able to make the energy shot feel and mimic the effect of diamond when it comes in contact with the body. • Dark Shot Focusing his energy, the user is able to make the energy shot feel and mimic the effect of Dark Magic when it comes in contact with the body. • Light Shot Focusing his energy, the user is able to make the energy shot feel and mimic the effect of Light Magic when it comes in contact with the body.
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