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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Reply Iwagakure ((Hidden Village of Stone)) [Earth Country]
[BETA] Suiran Forest Goto Page: 1 2 3 ... 4 5 [>] [»|]

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Hoshigaki Hiru
Crew

PostPosted: Mon May 05, 2014 8:10 pm


Suiran Forest



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Next stop on our tour is Suiran Forest. As you can see, it iis very close to Iwagakure, basically being the first region you step into when you go over the mountains surrounding our village. This forest area is very dense, only having a few narrow roads closely bordered by thick vegetation. In this area, wild animal attacks are fairly common, both on and off the road, because of the proximity to the forest. In the entire area is only one village, which is Kokoyashi. It is far from being a fortress but all in all it is a relatively secure place. They have the best rice crackers there, you should deifnitely try them if you're ever in the area!


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Resources



[List of resources that can be gathered for crafting]


Distances



To Kokoyashi village

1. From Iwagakure

Road: 300 paces
Forest: 160 paces

2. From Rankusha's laboratory

Road: 360 paces
Forest: 160 paces

3. From the Land of Waterfall's main gate

Road: 600 paces
Forest: 300 paces


To Rankusha's laboratory

1. From Iwagakure

Forest: 240 paces

2. From Kokoyashi village

Road: 360 paces
Forest: 160 paces

3. From the Land of Waterfall's main gate

Forest: 340 paces


To The Land of Waterfall's main gate

1. From Iwagakure

Forest: 660 paces

2. From Kokoyashi village

Road: 400 paces
Forest: 200 paces

3. From Rankusha's laboratory

Forest: 340 paces


Encounters



Risk of encounters

1. Road: Every five posts
2. Forest: Every three posts


Type of encounters


1. Road

01 - 50 : Nothing
51 - 75 : Bandits
76 - 82 : Bear
83 - 90 : Boar
91 - 95 : Wolves
96 - 99 : Puma
100 : Sasquatch

If you or a character in your group has a bounty:

101 - 1XX : Freelance Bounty Hunters (XX = 1 per 250g of bounty on your head)
1XX - 1YY: Professional Bounty Hunter (YY = 1 per 1000g of bounty on your head)


2. Forest

01 - 25 : Nothing
26 - 40 : Bandits
41 - 55 : Bear
56 - 70 : Boar
71 - 90 : Wolves
91 - 97 : Puma
98 - 100 : Sasquatch

If you or a character in your group has a bounty:

101 - 1XX : Freelance Bounty Hunters (XX = 1 per 500g of bounty on your head)
1XX - 1YY: Professional Bounty Hunter (YY = 1 per 750g of bounty on your head)


Description of encounters


Bandits
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Number of attackers: Generate a random number between 1 and 100
01 - 10 : Alone
11 - 45 : Group of 2
46 - 85 : Group of 3
86 - 95 : Group of 4
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 5 - 10 (roll each individually)
Equipment: Crude weapons, 0g - 20g on the leader.
Fighting style: Roll 1d4 per bandit
1 - 2: Melee Weapon User
3: Ranged Weapon User
4: Melee and Ranged Weapon User
Reward:
For every bandit physically defeated: (level x 10) / 2 + loot whatever is on them.
For every bandit that fleed or escaped: (level x 10) / 4
Notes: Bandits are sadly a common sight in our land, even moreso during times of war when guards are more occupied with what's happening outside of the borders than within them. They will usually attack along roads to rob people of their belongings. They are usually fairly weak and attack in small groups. They will get scared fairly easily if an opponent is too tough and just wait for the next weaker prey to come along.


Bear
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Number of attackers: Generate a random number between 1 and 100
01 - 80 : Alone
81 - 95 : Mother with 1 or 2 cubs
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 8 - 15 (cubs are level 1)
Equipment: Claws. (6 - 15) + Str Mod / 2 per hit. Critical hits cause bleeding wounds. Considered as dual wielded. Fangs, (10 - 20) + Str Mod per hit. Cause bleeding wounds on critical hits.
Fighting style: Savage and feral (will not defend or use tactics).
Handle Animal DC:
Male: 15 to deter from attacking you (three successive succesful checks), 50 to tame (5 successive succesfuls checks).
Female: 25 to deter from attacking you (three successive succesful checks), untameable.
Cub: 3 to deter (1 succesful check), 40 to tame (5 succesful checks).
Special: Massive Strength (50% bonus). Thick fur (armor bonus of level / 4). Bear Hug (+20% to all offensive grapple checks).
Reward:
For every bear physically defeated: (level x 10) / 2.
For every bear that was tamed, fleed or escaped: (level x 10) / 4
Notes: Bears are one of the worst fears of any hunter. They are big, tough, strong, and unforgiving, They are, luckily, relatively passive by nature and will rarely attack unless provoked.


Boar
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Number of attackers: Generate a random number between 1 and 100
01 - 60 : Alone
61 - 95 : Mother with 3 or 4 farrows
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 3 - 7 (farrows are level 1)
Equipment: Tusks. (4 - 12) + Str Mod per hit. Critical hits cause bleeding.
Fighting style: Feral (will not defend or use tactics).
Handle Animal DC:
Male: 10 to deter from attacking you (three successive succesful checks), 25 to tame (5 successive succesfuls checks).
Female: 20 to deter from attacking you (three successive succesful checks), untameable. Will become undeterrable if farrows are engaged.
Farrow: 3 to deter (1 succesful check), 10 to tame (5 succesful checks).
Special: Sensitive snout (+10 to awareness and survival checks involving smell).
Reward:
For every boar physically defeated: (level x 10) / 2.
For every boar that was tamed, fleed or escaped: (level x 10) / 4
Notes: Boars are not usually the toughest of opponents but can be quite ferocious when cornered. Get ready for a tussle if you want bacon for your next breakfast!


Wolves
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Number of attackers: Generate a random number between 1 and 100
01 - 10 : Lone Wolf
11 - 30 : 2 wolves
31 - 50 : Pack of 3
51 - 70 : Pack of 4
71 - 90 : Pack of 5
91 - 95 : Pack of 6
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 4 - 7
Equipment: Fangs, (2 - 7) + Str Mod per hit. Critical hits cause bleeding.
Fighting style: Feral (will not defend or use tactics).
Special Attack: Hamstring Bite (+5 to trip opponent checks).
Handle Animal DC:
Individual: 15 to deter from attacking you (three successive succesful checks), 30 to tame (5 successive succesfuls checks).
Pack: 30 to deter them from an encounter.
Special: Natural Hunter (+10% survival, +10% stealth, +10% awareness). Killing Blows (rolls of 19 and 20 cause critical hits)
Reward:
For every wolf physically defeated: (level x 10) / 2.
For every wolf that was tamed, fleed or escaped: (level x 10) / 4
Notes: The forest's natural predators. Their strength lies usually more in their numbers than in their individual strength. They are extremely opportunistic and will usually go after the weakest members of a group first. Their usual tactics are to get you to the ground and go for your jugular... gulp...


Puma
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Number of attackers: Generate a random number between 1 and 100
01 - 50 : 1 that you stumble upon
51 - 95 : 1 that was stalking you (pass awareness check against stealth or puma has the initiative and its first attack will be a sneak attack.)
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 10 - 15
Equipment: Fangs, (4 - 9) + Str Mod per hit, any fang attack can be used to initiate a grapple after contact. Claws, (4 - 7) + Str Mod /2, considered as dual wielded.
Fighting style: Feral (will not defend or use tactics)
Special Attack: Rake ("dual wield" claw attacks can be used during a grapple, +7 to attack roll.)
Handle Animal DC:
30 to deter from attacking you (three successive succesful checks), 50 to tame (5 successive succesfuls checks).
Special: Natural Hunter (+10% survival, +10% stealth, +10% awareness).
Reward:
For every puma physically defeated: (level x 10) / 2.
For every puma that was tamed, fleed or escaped: (level x 10) / 4
Notes: Definitely a creature you'd want to avoid, combine the stealth of a feline with the power of a large predator... They look like overgrown kitties though!


Sasquatch
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Number of attackers: Generate a random number between 1 and 100
01 - 75 : 1 Passive Sasquatch (will not engage if left alone)
76 - 95 : 1 Aggressive Sasquatch
96 - 100: Unique encounter (talk to crew)
Attackers' levels: 25 - 35
Equipment: None
Fighting style: Melee (15 - 20) + Str Mod. crude (will not use complex combat maneuvers such as trips or disarm).
Special Attack: Pummeling Slam (uses 2 attack turns, damage increased by 50% and knocks the opponent down to a prone position.)
Handle Animal DC:
30 to deter from attacking you (three successive succesful checks), 50 to tame (5 successive succesfuls checks, creature must have been beaten by the tame to 25% of it's health or chakra).
Special: Large (apply bonuses of large summons to this creature). Critical hits daze opponents for their following combat turn.
Reward:
If physically defeated: (level x 10)
If tamed, fleed or escaped: (level x 10) / 2
Notes: Measuring between 9 to 15 feet, it was actually unclear if these behemoths actually inhabited the forest since very few people actually saw them (or lived to tell the tale if they had attacked). Usually an encounter you'd like to avoid since they can usually beat opponents to a pulp if riled.


Local Freelance Bounty Hunters
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Number of attackers: Generate a random number between 1 and 100
01 - 30 : Alone
31 - 70 : Group of 2
71 - 90 : Group of 3
91 - 95 : Group of 4
96 - 100: Unique encounter (talk to crew)
Attackers' levels: [Target's level - 5] to [Target's level]
Equipment: Crude to basic weapons, 0g - 50g.
Fighting style: Roll 1d4 per bounty hunter
1: Taijutsu User
2: Melee Weapon User
3: Ranged Weapon User
4: Hybrid
Reward:
For every bounty hunter defeated: (level x 10)
For every bounty hunter that fleed or escaped: (level x 10) / 2
Notes: These are bounty hunters that are usually self taught and stick to a specific location gathering intel on potential targets. They're usually not as dangerous as professional bounty hunters but are not to be underestimated since their extensive experience can make them dangerous in combat. They usually work in small groups, strength is in numbers but so is the division of the loot!


Professional Bounty Hunters
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Number of attackers: Generate a random number between 1 and 100
01 - 70 : Alone
71 - 90 : Group of 2
91 - 95 : Group of 3
96 - 100: Unique encounter (talk to crew)
Attackers' levels: [Target's level] to [Target's level + 10]
Equipment: Basic to superior weapons, 25 ryo - 100 ryo.
Fighting style: Roll 1d4 per bounty hunter
1: Taijutsu Specialist
2: Melee Weapon Specialist
3: Ranged Weapon Specialist
4: Ninjutsu Specialist
5: Genjutsu Specialist
6: Hybrid (generate 2 numbers to see a hybrid of which specialties)
Reward:
For every bounty hunter defeated: (level x 10)
For every bounty hunter that fleed or escaped: (level x 10) / 2
Notes: The guys that make you wet your pants. Trained professionals, often missing nins from certain villages, these are the guys that people who are serious about taking you down will hire. They are sent from country to country to track down specific targets and bring them in. They usually work alone, although some will operate in small groups. These are seen less often though since they can get pretty pricey. Ironically, these people often have prices on their own heads as well.
PostPosted: Tue May 06, 2014 8:34 pm


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The client lowers his glasses to look at the sun for a second.

Man these shinobis are late... Better be some cute girls in that escort, otherwise this was really wasted money!

Hoshigaki Hiru
Crew


kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue May 06, 2014 11:12 pm


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Fudou jogged up towards the man he presumed to be his client.

"Apologies for the delay. I'm one of the team that's to escort you today."

It wasn't like him to speak so formally, but this was a client so the rules applied.

Well isn't this guy fancy-looking. Wonder if this one's gonna be a cakewalk... I've heard lots of things about this forest.
PostPosted: Wed May 07, 2014 5:40 am


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(Great... A bald headed kid. That will teach me to be too vague when posting a job offer...)

The client forces a smile, looking at Fudou.

Good to meet you, kid. Is it going to be just us? Not that I'd mind of course...!

Hoshigaki Hiru
Crew


PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Wed May 07, 2014 9:25 am


User Image Kiwa jogged up the trail towards the meeting location, eyes beaming brighter than the sun with her new tangerine eye shadow and lemon-burst liner. Her cheeks were accented with some brown freckles and her lips a delicious candy apple red with a fresh coat of gloss. An autumn look seemed best for this mission.

She stopped and stared at the mohawk kid for a moment, not a look she would ever sport, then to the fancy gentleman ... he looked like a fantasy novel character.

*Pant pant*

She wiped the imagionary sweat from her forehead, it had only been a short jog, and said, "I'm Kiwa Koda sugar, I'll be accompanying the escort today." She waved at the gentleman and turned to the mohawk kid, "Should be another day in paradise right?" The thought of all of the animals in the woods scratched at the back of her mind, but she knew how to deal with most of them as long as it wasn't an entire wolf pack or a sasquatch, and those were only legends. It was humans that they really needed to be worried about.

-------
OOC:
Kouri: are you still going with being from Konoha?
Hiru: Lol you made that guy for me to use in the Chunin exams. I remember him well. New identity, same pic.
PostPosted: Wed May 07, 2014 11:21 am


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Yeah right, you're probably annoyed that there aren't any cute girls on the team. How old are you? Shouldn't you be going after someone much closer to your age?

Fudou's thoughts are abruptly halted when the new arrival appears. The mohawk thing again, huh...

He nods at her. "Looking forward to working with you, Koda. I'm Fudou."

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A taijutsu specialist from the looks of it? Dunno why they'd pair me up with someone like that... Is there going to be another one coming?

He turns to look deeper into the forest. He had heard stories about Suiran Forest... well, that was why they were even on this mission on the first place, probably.

"Should be quite straightforward, yes."

--

[Dang, I needa get used to this manga style thing lol]

kouri-chan_xx
Vice Captain

Noob

Hoshigaki Hiru generated a random number between 1 and 125 ... 98!

Hoshigaki Hiru
Crew

PostPosted: Wed May 07, 2014 4:54 pm


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Wow that girl is cute ! A bit short but... she could be eighteen. I bet she's eighteen.

The client starts walking, getting closer very quickly to Kiwa all but subtlely. As he begins to talk he tries to take his "sexiest" look and tone.

So Kiwa Koda was it? That name's from the Land of Honey right?

[Walking speed, 50 paces crossed before first possible encounter. Encounter roll: 98 - Puma Type of puma encounter: 57 - Pouncing Puma!]

((This is starting rough sweatdrop ))
Hoshigaki Hiru rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Wed May 07, 2014 7:40 pm


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Two eyes appear in the bushes just off the road...

Stealth Check: d20 [09] + Stealth [22] + Dex Mod [3] = 34

Hoshigaki Hiru
Crew

kouri-chan_xx rolled 1 20-sided dice: 18 Total: 18 (1-20)

kouri-chan_xx
Vice Captain

Noob

PostPosted: Wed May 07, 2014 7:58 pm


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Fudou drops back as they start walking, rolling his eyes as he catches what the client is saying.

Real subtle there... Well, she looks strong anyway, so she'll be able to deal with him on her own.

Awareness check: d20 18 + Awareness 10 + Wis mod 1 = 29
PupSage rolled 2 20-sided dice: 11, 9 Total: 20 (2-40)
PostPosted: Thu May 08, 2014 5:21 am


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[Awareness= 11+6+0=17]
[Intimidate=9+18+1=28 vs sense motive]

Kiwa responded to the man's question, "Sug, while I may be sweet as honey, I've lived in Iwagakure for all ten years of my life, and my parents have lived there for a long time as well. I'm the front line defense, I'm here because I work well with animals and can beat them into submission with my bare hands."

Her eyes patrolled the woods. "Fudou, short of a Puma, Wolf Pack, or Sasquatch just protect the civilian and I'll take care of it, otherwise its fair game." Right now it seemed empty though.

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150

Cleric Saphire
Crew

Blessed Cleric

18,925 Points
  • Invisibility 100
  • Tycoon 200
  • Battle: Cleric 100
PostPosted: Thu May 08, 2014 8:15 am


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Haruka Nanami


TAB▬▬▬▬▬▬▬
TABHp MHp Cp
TB90/90 | 100/100 | 100/100
TAB▬▬▬▬▬▬▬


♪Location: Suiran ForestTAB♪Currently: Sprinting towards her crewTAB♪Feeling: PeevedTABTAB


A shadow flits through the tree tops, and a flash of whitish blue hair can be barely seen if watched closely enough.

Ta ta ta, the sound of the wood against the heels of her sandals sound intermittently as she pushes against gravity yet again, dashing through the dense canopy.

The figure seemingly flies through the forest leaves, chasing something... or someone. Looking closer, the figure is revealed to be a kunoichi of Iwa, typical blue headband in place. She looks to be dashing towards something with a dangerously blank face, as if she'd cut you apart with her katana with one wrongly uttered word. This shinobi in question? Haruka Nanami. Silent with pursed lips, Nanami rushes forward with a determined air, only headed strictly ahead the singular path, wind flying in her hair. Her eyes slightly wander as she thinks about this morning's abrupt and unconventional briefing about this very mission before they settle back to focus, and Nanami grits her teeth before speeding up again. A rare, slight sign of emotion appear as her her lips tilt down to a frown with narrowed eyes.



'....They.... they left me behind..' she murmurs to herself, half in disbelief and half in self denial.

It was only to be expected; she was an extra member tossed in at the last moment. Nanami isn't even sure if her own team members know she is chasing after them. But this... this was too much, too abrupt! She really needed a word with the Tsuchikage after this.

Either way, Nanami hurries to catch up to her team and the client. It hasn't been too late, so she should be able to catch up to the team soon if she hurries...
Hoshigaki Hiru rolled 4 20-sided dice: 3, 14, 9, 11 Total: 37 (4-80)
PostPosted: Thu May 08, 2014 12:08 pm


((I'll let the others play the puma afterwards but just to get things moving I'll get going with the sneak attack.

And guys, might not be popular with everyone but let's try the manga style RP a bit. Present tense, just a description of the action, thoughts of your character (like in thought bubbles), expressions, sound captions in asterisks and dialogues. Just want to see if it really does make the exchanges lighter and quicker paced.))
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In a flash, a large puma emerges from a bush behind the group, pouncing at Fudo who was lagging behind. Its maw is wide open, clearly aiming at the boy's neck.

*RRAAAAWRR*

Pounce: d20 [03] + MAB [09] + Sneak Attack [07] = 19

Grapple DC for this turn: d20 [14] + Str Mod [-1] = 13

[If grapple succesful] Holding on to Fudou's neck and while trying to drag him back into the bush, the beast digs its claws into the boy's chest, furiously shredding away his shirt.

Rake Attack 1: d20 [11] + MAB [04] = 15
Rake Attack 2: d20 [09] + MAB [04] = 13

[If grapple unsuccesful] Seeing the boy break free from its hold, the puma leaps at Fudou, quickly swiping its clawed paws as it tries to slice into his ribs.

Swipe Attack 1: d20 [11] + MAB [04] = 15
Swipe Attack 2: d20 [09] + MAB [04] = 13

[You guys roll initiative to see what's the order for the rest. I'll wait to see if anything's blocked before rolling damage.]

Hoshigaki Hiru
Crew

Hoshigaki Hiru rolled 1 20-sided dice: 4 Total: 4 (1-20)

Hoshigaki Hiru
Crew

PostPosted: Thu May 08, 2014 5:16 pm


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As soon as the "n" from "ten" is finished being pronounced by Kiwa, the Merchant is now leagues away, looking in every direction and sweating profusely. He takes the most uncomfortable forced smile ever and his lips tremble as he speaks.

T... Ten? No no you got my intentions wrong! My intent was purely geographical! Purely geographical!

As soon as he is done talking he is surprised by the leaping animal.

IIIIIIIIIIIiiiiiiiiiiiiiiiiiiii !

He falls on his butt and holds back tears.

Initiative:

d20 [04] + Dex Mod [-1] = 03
Qyp rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Fri May 09, 2014 3:40 am


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Initiative check if it is actually needed... Hiru can negate it if not.

Initiative: d20 [10] + Dex Mod [03] = 13

Qyp
Crew

Manly Lunatic

PupSage rolled 2 20-sided dice: 6, 8 Total: 14 (2-40)

PupSage

Dapper Dog

20,850 Points
  • Beta Critic 0
  • Object of Affection 150
  • 50 Wins 150
PostPosted: Fri May 09, 2014 5:00 am


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[Handle Animal] [29/30] [FAIL]
[Handle Animal] [31/30] 1/3 Sucesses]

Kiwa's eyes grew wide as the Puma jumped out and grabbed Fudou. (You had to open your big mouth Kiwa ...) She approached the feral cat cautiously, "Here kitty kitty, good kitty, nice kitty, kitty want a treat? Chick chick chick chick."

Suddenly her father's voice rang out in her head, "Stay in groups. Stay calm. Don't run. Look imposing. Don't lose sight of it. Be assertive." Instinct began to take over.

"Fudou, protect your neck and try to stay on your feet." She stretched out her arms above her head and stared down the Puma, "HEY! LET HIM GO! THATS MY FOOD! RAWWWWWRRRR!"
Reply
Iwagakure ((Hidden Village of Stone)) [Earth Country]

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