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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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[Proposition] Skill and Attribute changes Goto Page: 1 2 [>] [»|]

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YourLittleNarrator

PostPosted: Tue Mar 25, 2014 6:52 pm


So I think everyone in this guild can agree, while the port of DnD skills was a great idea, it has been kind of lackluster, with some obviously useful skills sticking out, and some that never get used. As well as some imbalances with out current system. I am proposing the following changes.

Major:
wahmbulance Removal, or major update of the Charisma attribute. wahmbulance

Reasoning: As it stands, Charisma is the weakest attribute in the game. There is little to no reason to ever distribute points into it, or to train it. It doesn't effect anything except a few skills; those being

Diplomacy
Handle Animal
Innuendo
Intimidate
Perform
Seduction


Of those skills, I have seen 3 used in this guild in the 2+ years I have been here. Diplomacy, Intimidate, and innuendo.

I honestly don't see why we have Handle Animal, it seems suuuuuuper niche. As the majority of people that have animals simply acquired them by asking whoever was in charge of the village.

To follow that up, the only time I have seen Perform used was by the music clan and dance clan I created. But even then, it didn't add anything to them, because performing never came up. Ever.

That leaves Charisma impacting only 4 meaningful skills.

Meanwhile every skill that Charisma is useful for can be combated by a skill Sense Motive which scales off of Wisdom. Meaning for every 2 points you train or distribute into Charisma, the opponent needs to train or distribute 2 points into Wisdom.

Lets take a look at what Wisdom does.

+Dodge
+Will
+MHp
Awareness
Read Lips
Sense Motive
Survival


Notice Wisdom not only affects the PC in combat, it also provides bonuses to the one skill that stops all of the Charisma based skills, but also provides bonuses to another skills that is one of the most used in the guild, Awareness

Proposal: Remove the Charisma attribute from the guild. I feel we can replace the modifier for the skills Charisma effects with Intelligence.

So it sounds like everyone is more on board for just fixing the attribute as opposed to removing it, I'm A-OK with this, I just wanted to finally open discussion on it.

Current proposal, addition of Bluff, Gather Info, and Disguise to skill list.

wahmbulance Intelligence attribute adjustment. wahmbulance

It seems clear to me that Intelligence is the attribute you want if you want to develop Skills. Lets look at what it effects currently.

+Bonus to seeing through Clones
Alchemy
Chakra Control
Craft
Treat Injury
Being Able to Identify Genjutsu


So, it doesn't effect combat, and much like Charisma The skills seem pretty niche. Though I would say, much much less so.

I see some very easy ways to balance out the Int so that it has a more meaningful impact to the guild.

Proposal: When leveling up instead of getting +10 skill points flat you get 10 + Int mod skill points . This makes training it up more meaningful, as it affects combat indirectly increasing the amount of points you can put into passive skills and such.

I feel like these changes would balance out the guild a bit

Minor changes

Changing all Charisma based skills to Intelligence based skills.

See above for reasoning


Changing Chakra Control to be modified by Chakra

I feel like this is pretty self explanatory.



I would like to hear what you guys think.
PostPosted: Tue Mar 25, 2014 7:23 pm


YourLittleNarrator


You forget, I got a pando companion in game when ghost was still here.
He was not even asked for, yet i got him threw the Animal handling skill.
I agree it may be the least used skill, but i like it and i am going to need it for my medical shinobi.

Sorry gid, but i'm not going to ask for a pet... I plan on earning one simply in-game.

Lord_Titus2012

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PostPosted: Tue Mar 25, 2014 7:43 pm


I'm +1'ing this. While useful in (very) few aspects. It seems like a waste of time learning it since CHA is rarely used in missions and next-to-no one is taking the time to train CHA or any of the skills. Why? Because most people don't give two flying f*cks and because training more useful, versatile skills supersedes.

I'm for converting CHA to INT. In my mind, you don't always have to be charismatic to impress someone, sometimes you just have to know how to wow them and use that to your advantage.

YourLittleNarrator
Lets take a look at what Wisdom does.

+Dodge
+Will
+MHp
Awareness
Read Lips
Sense Motive
Survival
Identifying Genjutsu



It seems clear to me that Intelligence is the attribute you want if you want to develop Skills. Lets look at what it effects currently.

+Bonus to seeing through Clones
Alchemy
Chakra Control
Craft
Treat Injury
Genjutsu
-1 check per 20 in Intelligence while learning a jutsu


PostPosted: Tue Mar 25, 2014 8:31 pm


Kosmic Khaos



Intelligence: (Int)
Intelligence determines how well your character thinks and reasons. This ability is especially important for genjutsu users, since the higher your intelligence score is the hardest the genjutsu will be to resist. Also, this ability helps you learn faster, so a ninja with high intelligence score will learn techniques faster than one with a low score.

When to Roll an intelligence check
-When you are doing any kind of task that requires thinking.
-Identify a Genjutsu. ((You cannot automatically use the Genjutsu Kai))

That is straight from the essentials sub-forum to.

I think this really proves we have some major holes in this guild when it comes to skills and abilities.

YourLittleNarrator


Hoshigaki Hiru
Crew

PostPosted: Tue Mar 25, 2014 8:35 pm


I have to say I'm actually against this. I understand the reasoning and have noticed that this skill is drastically neglected by people; but there is a reason why it exists in pretty much all d20.

Having made a few missions myself, pretty much any encounter involves some form of discussion and makes things a lot more interesting. I know many people don't give a crap about it because they actually RP their character's charisma and, because of often spotty activity by, well everyone, don't have the chance to partake in missions that would require that they use it. If you'd like to see an interesting character that's charisma oriented, look at Dimi Deiod's Masanori. Just having him on missions opens to so much more diversified encounters and possibilities because of the variety it brings to a squad's skill set.

As for substituting it with intelligence, I have to say that I have known very intelligent people that have no charisma or social skills whatsoever. To me, these are two things that do not go hand in hand.

I believe that the solution would be to find ways to incoporate charisma in the system more significantly. I actually found it some use with the "feint" skill which will most likely come in the next update.

To me, this just seems far too much of a drastic change, and, as a mission creator, find it would take away an important and fun aspect of the game. I also believe it makes us stray a bit too far from classic d20 which is a significant area of advertising to get new members...
PostPosted: Tue Mar 25, 2014 8:58 pm


YourLittleNarrator
I think this really proves we have some major holes in this guild when it comes to skills and abilities.
+1


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Qyp
Crew

Manly Lunatic

PostPosted: Tue Mar 25, 2014 10:09 pm


Nah, I think it should be like this...

Charisma vs Wisdom stuff.

Diplomacy vs Sense Motive

Seduction vs Awareness (for now)

Intimidate vs something to do with enduring through something as intense as killing intent (Which should be a passive technique that boosts intimidation checks and causes weaknesses in the opponent when used)

Innuendo vs Read Lips I suppose, we should add that this skill includes body moments, and understanding code, which is telling a truth with a lie. So you would see some kind of twitching... seeing through a failed pokerface I suppose.

Perform vs Read Lips for now...

Handle Animal... well. You need it for pets... So it could be in int, wis or cha really...
PostPosted: Wed Mar 26, 2014 8:50 am


Hoshigaki Hiru


Yeah and I'm fine with not removing it all together, that was just my personal proposal.

Hell in DnD I run super high CHA characters because the NPC interactions are GREAT! But we don't have a lot of that in this guild. I believe that is because, as you pointed out, activity kind of fluxes, so it's really really hard to get big missions going where CHA has any real impact.

I was mostly posting this to open up discussion, and point out the flaws that really need to be addressed to fully balance the guild.

Now obviously we will never find true balance in the guild because we can train/don't have a level cap. So there will always be skews one way or another, but I think its a topic that definitely needs to get looked at.

I think CHA should either be the attribute you train in to go skill heavy (I.E, instead of my proposed idea of 10+int on level doing 10+cha.) Or we need to find a way for CHA to have a bigger impact.

YourLittleNarrator


YourLittleNarrator

PostPosted: Wed Mar 26, 2014 9:00 am


Qyp


I agree there shouldn't be one skill that blanket covers a bunch of others.

I think there is some tweeking that can be done here and there,

Hell a few of CHA based skills from DnD we are leaving out that could make buying into CHA more important

Bluff
Disguise
Gather Information

That would make someone who went high DEX/CHA a really good scout, being able to bluff their way out of anything should they get caught.
PostPosted: Wed Mar 26, 2014 10:11 am


I think the bigger problem is people not familiar with d20 trying to do stuff.

Sense motive does negate most charisma based checks, the exception is intimidate, which is opposed by itself and diplomacy which is opposed by itself. ( Who is scarier and who better phrases their point.)

I dont think innnuendo needs to exist. I would rather see bluff in the guild. Gather info too. Hell, even knowledge skills would be nifty.
I also think that we need Use Rope.

But I had a charisma based character for a bit, and BoomBoom was a force to be reconned with. With any luck she would be raining negative modifiers on people like april showers. Seduction. Intimidate. Frieghtened. Shock. And then a Diplomacy (bluff) check to make them surrender.

Point is, charisma is badass, just underutilized.

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YourLittleNarrator

PostPosted: Wed Mar 26, 2014 4:21 pm


PupSage


I agree with those points whole heartedly. ((I forgot intimidate was countered by itself, and I though in 3.5 diplomacy was countered with two roles, 1 to sense motive and 1 to counter argue? That may have been a house rule from my brother since he liked his skill checks being complicated as ******** really just wanted to open up this discussion, because whenever it is mentioned its usually "Well crew talked about it." That's not a sufficient answer answer for me.

Honestly, if we added Bluff, Gather information, and Disguise I think that would be the best way to help balance out CHA.

What really needs to happen is this guild needs to play more like DnD to have CHA work. So many people just RP that something happened when really it should be a skill check based action. I'm guilty of this I can admit it, recently in the mission I did a roll action which would have been a tumble/athletics check, but I passed it off as a reflex DC, and I know other people are guilty of it too.

It sucks because sometimes the rolls are against you and even though you want to do one thing, it doesn't mean it will turn out the way you expect.
PostPosted: Wed Apr 16, 2014 6:42 am


Agree, love the idea of nerfing Sense Motive (somewhat) by doing Intimidate and Diplomacy vs. themselves as well.

I'm against Int determining skill points, because that basically means that to succeed, you'll need to pour points into Int. You'll have taijutsu based characters putting points into Int just because it gives them more points for taijutsu, weapons, etc. (which is what happened before)

Love the idea of adding Bluff and Disguise. I dunno about Gather Information, because it seems like it could just be divvied up into the 3 charisma skills.

Straight out asking politely -> Diplomacy
Eliciting the info with a soft touch -> Seduction
Threatening for info -> Intimidate


Re: Handle Animal
Our pet system is kind of terrible, so sweatdrop

kouri-chan_xx
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PostPosted: Wed Apr 16, 2014 11:37 am


Bluff can be under Wisdom and is opposite Sense Motive
Disguise can be under Charisma and is opposite Awareness

That gives Sense Motive a use, Bluff can be used in taijutsu to hide the true target of an attack like how Omoi did to Deidara and Sasori during the war. He jumped to attack Deidara but the real target was Sasori's puppet strings.
PostPosted: Wed Apr 16, 2014 9:06 pm


kouri-chan_xx
Agree, love the idea of nerfing Sense Motive (somewhat) by doing Intimidate and Diplomacy vs. themselves as well.

I'm against Int determining skill points, because that basically means that to succeed, you'll need to pour points into Int. You'll have taijutsu based characters putting points into Int just because it gives them more points for taijutsu, weapons, etc. (which is what happened before)

Love the idea of adding Bluff and Disguise. I dunno about Gather Information, because it seems like it could just be divvied up into the 3 charisma skills.

Straight out asking politely -> Diplomacy
Eliciting the info with a soft touch -> Seduction
Threatening for info -> Intimidate


Re: Handle Animal
Our pet system is kind of terrible, so sweatdrop

-throws masterball-

Qyp
Crew

Manly Lunatic


kouri-chan_xx
Vice Captain

Noob

PostPosted: Thu Apr 17, 2014 6:32 am


I'm no Goldeen or enemy Rocket's zubat sweatdrop

And Bluff for feinting is a great idea, but I still think it should be a Cha skill. Disguise vs Awareness sounds good, though.
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