~ Clan Jutsus ~
D-Rank
Yanagi no Mai (Dance of the Willow)

Description: To perform this dance, the user grows several long bone blades from his body for use as weapons. Though he primarily uses two blades grown from the palms of his hands, he also uses several secondary bones grown from his elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement.
Rank:
DCp Cost:
20 cp to activate. 5 cp per attack to extend reach. Dice Rolls: 4 to activate
or deactivate. Damage: (3 - 11) + dex mod + (1 - 2) per 4 levels in taijutsu.
Reflex DC: n/a
Fortitude DC: 20 - [Chakra Control / 5]
If failed take damage equal to the difference between your roll result and the DC. If you roll a 1 take double damage.Requirements: Shikotsumyaku,
Chakra Control 15, Constitution 15, Dexterity 15, Acrobatics 15. Taijutsu 15. Training: 2 stages
Stage I: Chakra Control DC 28 Increasing bone size and density until your skin bursts with a few, long sharp bones.
Stage II: Acrobatics DC 30 Learn to use your new weapons alongside taijutsu in order to use your whole body as a weapon.Special:
*Formula for attack roll is d20 + base attack bonus + dex mod + 2 per 10 in Acrobatics.
*Add half chakra modifier to attacks.*Add [Acrobatics / 6] to dodge rating while this mode is active
*While this mode is active, user cannot use
non-bloodline jutsus. *While this mode is active, user cannot manipulate objects
(I.E. Weapons) C-Rank
Tsubaki no Mai (Dance of the Camellia)

Description: The user performs this technique by modifying the humerus (upper arm bone) of either his right or left arm to create a short, hilt-less bone sword. Since the Kaguya can increase and compress the density of his bones, he can make the sword harder than steel.
The Kaguya then stabs chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected.Rank:
CCp Cost:
None - Kenjutsu (Must create bone sword first)Dice Rolls:
3Damage: Do
3x bone sword damage + dex mod if hit. Reflex DC: n/a
Fortitude DC: 20 - [Chakra Control / 5]
If failed take damage equal to the difference between your roll result and the DC. If you roll a 1 take double damage.Requirements: Shikotsumyaku,
Chakra Control 20, Constitution 15, Bone Sword 10
Training: [color3 stages
Stage I: Chakra Control DC 30 Increasing density of the humerus to be as strong as possible.
Stage II: Constitution DC 25 Replacing the humerus as it is being pulled out to eliminate down time between pulling out of the weapon and reformation of the bone.
Stage III: Ninja Weapon (Melee): Bone Sword DC 20 Striking many times at multiple angles .
Special: Must have Bone Sword ready before use. Teshi Sendan (Ten-Finger Drilling Bullets)

Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limited only by his chakra reserves.
Rank: C
Cp Cost: 1 cp per bullet fired.
Dice Rolls: 3
Damage:
(2 - 3) per bullet + chakra mod.
Reflex DC: 12 + dex mod + 2 per 10 in Chakra Control
Requirements: Shikotsumyaku, Chakra Control 20, Constitution 15, Dexterity 20
Training: 3 stages
Stage I: Chakra Control DC 30 Increasing bone density and firing them from the fingers.
Stage II: Constitution DC 15 Quickly replacing the fired bones so a new one can be expelled.
Stage III: Dexterity DC 15 Practicing aim while using the technique.
Special:
*User can fire one bullet for each point in Chakra Control
(maximum of 2 cool .
*Ignores armor, but does 0.70x damage to armored foes.Karamatsu no Mai (Dance of the Larch)

Description: The user creates a mass of razor-sharp bone spikes all over his body. These spines appear to be branches off his pre-existing skeletal structure rather than completely new bones. In addition to being an unwelcome surprise for opponents, it makes the target practically untouchable at close range without taking damage.
Rank: C
Cp Cost: 25 cp
Dice Rolls: 3
Damage: (5 - 10) + chk mod per hit on the user.
Reflex DC: n/a
Fortitude DC (user): 30 - [Chakra Control / 5]
If failed take damage equal to the difference between your roll result and the DC. If you roll a 1 take double damage.Requirements: Shikotsumyaku, Chakra Control 15, Constitution 20, Dexterity 16
Training: 3 stages
Stage I: Chakra Control DC 25 Increasing bone size and density until your skin bursts with sharp bones.
Stage II: Constitution DC 15 Closing wounds around the bones as they grow to prevent damage.
Stage III: Dexterity DC 13 Fighting with protruding bones while reducing hindrance
Special:
*Can be used when grappled. If so, grappler takes jutsu damage and must pass fortitude check equal to 10+2 for every 10 damage the victim takes from this jutsu during THAT instance of grapple or instantly drop the user.*For every successful weaponless melee hit on the user, attacker takes jutsu damage.
*Can be used as a blocking weapon for the block technique.
*If weapon based attack launched at user is higher than Dodge Bonus, but lower than Dodge Bonus + Chakra mod, take half damage.*Reduce [Dexterity] by 6.
(Does not affect Dodge bonus or Reflex save.B-Rank
None
A-Rank
Tessenka no Mai: Tsuru (Dance of the Clematis: Vine)

Description: This technique lets the user remove their spinal column to use as a whip. It can grapple opponents from a distance.
Rank: A
Cp Cost: 100
Dice Rolls: 5 to create the whip 1 to attack after that.
Damage: (7 - 11) + 1.5x Dex mod + [chakra control/3]
Reflex DC: n/a
Fort DC: 45 - [Chakra Control / 5] If failed take damage equal to the difference between your roll result and the DC. If you roll a 1 take double damage.
Requirements: Shikotsumyaku, Chakra Control 45, Ninjutsu 45, Constitution 25, Dexterity 35
Training: 5 stages
Stage I: Chakra Control DC 55 Bind chakra to your spinal column and cartilage to create a new weapon
Stage II: Constitution DC 35 Remove your spinal cord and replace it, twice.
Stage III: Ninjutsu DC 55 Manipulate the whip with your chakra. Stretch it out, levitate it ect.
Stage IV: Dexterity DC 45 Attack a dummy with the whip. Sneak attack, grapple, disarm, and trip it in order to learn the weapon well.
Special:
*User may take ranks in Ninja Weapons (melee) Bone whip to add 1-2 damage per 4 ranks and +2 to attack rolls as per the guild rules. The user does not add ninjutsu bonuses though.
*Ninjutsu bonus to damage does not apply.
*Add [chakra control/3] to attempts to trip, grapple, disarm, and sneak attacks.
*Cannot Duel wield.
Tessenka no Mai: Hana (Dance of the Clematis: Flower)

Description: This technique creates a massive lance on bone on one of the user's arms. The Kaguya can use the lance like a drill by using chakra to make it spin
Rank: A
Cp Cost: 120
Dice Rolls: 5
Damage: (8 - 16) + 1.5xStr + chk mod + 1-2 per 4 ranks in Taijutsu. Also adds +2 to attack rolls per 10 in Taijutsu
Reflex DC: n/a
Fort DC: 40 - [Chakra Control / 5] If failed take damage equal to the difference between your roll result and the DC. If you roll a 1 take double damage.
Requirements: Shikotsumyaku, Chakra Control 40, Ninjutsu 40, Constitution 36, Strength 40, Dexterity 30
Training: 5 stages
Stage I: Chakra Control DC 50 Send a massive amount of chakra into on arm to encourage bone growth. Strengthen the bone.
Stage II: Ninjutsu DC 50 Send the bone out to cover your arm in a giant lance of bone.
Stage III: Constitution DC 46 Heal your body by generating new bones.
Stage IV: Strength DC 50 Lift your massive new weapon and throw a punch or two to get the hang of it.
Stage V: Dexterity DC 40 Do some acrobatics with your new weapon and find your new center of gravity.
Special:
*Minus 6 to Dexterity for all purposes.
*Add 6+Chk points of armor to you dodge bonus. If the opponents attack is greater than your new dodge bonus, but less than the +12 armor on top of it you only take half damage.
*Can be used to block and adds +6 to such attempts.
*On a critical it causes massive damage, dealing 2.5x damage instead of 2x damage.
*For another 20 cp per attack the user can change the attacks damage to (12 - 24) + 2xStr + 1.5chk mod + 1-2 per 4 ranks in Taijutsu. (If this is done the user cannot be holding any other weapons.
*Can wield a one handed weapon in off hand for a -8 to attack rolls.S-RankSawarabi no Mai (Dance of the Seedling Fern)

Description: This technique causes a giant forest of bone spikes to burst from the ground. The user is then able to emerge from any bone at will, giving him a deadly element of surprise against his opponent.
Rank: S
Cp Cost: 360 cp to generate forest + 25 cp any time you hide within the bones.
Dice Rolls: 6 to create forest, 1 for every forest related action.
Damage: 100-200+Chakra mod when the forest is created.
Reflex DC: 20 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Shikotsumyaku, Earth Affinity, Chakra Control 55, Ninjutsu 60, Dexterity 32, Stealth 40, Sneak Attack 40.
Training: 7 stages
Stage I: Ninjutsu DC 60 Creating and rising bone spikes from the ground.
Stage II: Chakra Control DC 65 Melding efficiently in and out of the bone spikes.
Stage III: Dexterity DC 42 Maneuvering efficiently inside the bone spikes.
Stage IV: Ninjutsu DC 70 Maintain awareness through the bone forest.
Stage V: Chakra Control DC 65 Hide your chakra signature from the others in the forest.
Stage VI: Stealth DC 50 Moving from spike to spike unnoticed.
Stage VII: Sneak Attack DC 50 Catching your opponent off guard by attacking from the most unexpected locations.
Forest Hp: chk mod x (Level) + 20 per 10 in ninjutsu. Can only be damaged by massive area of effect techniques.
Special:
*Increase [Stealth] for every character inside the forest by 15 against everyone except people who know this technique.
*User may use the technique to go into hiding, adding 1/2 their chakra control to their stealth check.
*If user is detected while hiding in the bones, forest blocks up to half of the damage that would be done to the user and loses that amount OR 10% of total HP, whichever is lower. (Note, if it does AOE damage, forest takes full damage.)