
A large arch known as the Arch of Life can be seen from afar, even from deep within the recesses and dunes of Bolg. It is what separates Bolg from the Vale of Pax and watches over the entrance of the river that crosses the whole valley. This waterway is the easiest route across the mountainous area and is connected to a lake at the edge of the desert of Bolg.
Along the river and carved directly into the steep cliffs are giant statues or past heroes. They are known as the Guardians, forever protecting the sanctity of the prosperous valley and surrounding mountains. They also mark the presence of small piers leading to steep, almost completely vertical, mountain roads that branch out all over the mountain range that is known for its high concentration of peaks .


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Songbird
Once revered by the natives of the land for their mysterious healing properties. Almost extinct due the lost of their natural habitat, it wasn't until recently that their existence was confirmed to be not only a subject of legend.
HP:1
SP:1
Damage:1
Ability:
Heal 1 HP,MP or SP per turn.

Every Non-Job related post must have a number generated between 1 to 10.
Please refer to this [THREAD]
[1]
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Vanguard Beetle [E-Sturdy]
They are colossal armored insectoids that are usually peaceful unless they are caught by surprise. They are slow, but armed with a thick shell that can be shed in emergencies and allow them to escape through flight.
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. The creature has fled! Coward, get back! No exp gained.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5 damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
[2]
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Formicidean Scout [F-Balanced]
Level Cap 5
Roll a 6D
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5x damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
[3]
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Dire Wolf [F-Balanced]
Description: Common inhabitant of Forest and Mountains, these large canine have a terrible bite and a powerful howl.
Level Cap 5
Roll a 6D
1. Your spell/move has been successful and uninterrupted.
2. The Dire Wolf has interrupted your actions and landed a blow on you. Receive 1x Damage
3. The Dire Wolf has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. The Dire Wolf has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5x damage
6. The Dire Wolf has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Once it is below 50% HP, roll a 2nd 6D die. 1 to 3 inclusively will summon a 2nd Dire Wolf. Only need to do this once per fight, summon of second Dire Wolf can only happen once in a fight
[4]
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Crimson Dire Wolf [C-Balanced]
Boss monster. Twice the size of a normal Dire Wolf, it is thought to be the Alpha of all Dire Wolves in the region, but most believe it to be the Dire Wolves deity.
Roll a 6D.
1. Your move has been successful and uninterrupted.
2. The Crimson Dire Wolf has interrupted your actions and landed a blow on you. Receive 1 Damage
3. Your opponent has interrupted your actions and has landed a critical blow on you. Receive 2x Damage
4. Critical Hit! Deal 2x of damage/buff/heal. Does not apply to summonings or Illusions.
5. Your opponent has managed to interrupt your actions while landing a hit, but it has been blocked. Receive 0.5x damage
6. Your opponent has managed to disrupt your actions. Damage/Buff/Heal cut in half.
Ability: Spirit and Mind spells heals it. Once it is below 50% HP, roll a 2nd 6D die. If the 2nd die give 1 and 2, it will summon a Dire Wolf while 3 and 4 will summon 2 Dire Wolves. Only 1 roll per fight. Summon of Dire Wolf can only happen once per fight.
Roll 2 or 3 dice depending on how many mobs are being fought. Except for AoE attacks, you may only attack one mob per post, but they still may attack you should you roll the wrong numbers.
[5] You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[6] You've caught sight of a rare indigenous species! Should you be a Breeder by profession, this is your chance to attempt to capture and tame it!
[7]
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[H]Near-sighted Poacher [F-Offensive]
Where did I put my glasses? What's this? A biped that actually speaks? I must have myself one of these!
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a critical blow on you. Receive 2x damage
3. Your opponent has interrupted your actions and landed a deadly blow. Receive 4x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has interrupted your actions and landed a critical blow on you. Receive 2x damage
6. Your move has been successful and uninterrupted
7. Your move has been successful and uninterrupted
8. Your opponent has interrupted your actions and landed a critical blow. Receive [2x] damage.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
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[8] Safe passage through the area. Nothing particular happened.
[9] Safe passage through the area. Nothing particular happened
[10] Safe passage through the area. Nothing particular happened.
