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▌MAIN INFORMATION ▌ THIS IS MY FACE ☐ Name: Elizabeth VI Brittania ☐ Nickname/Famous Name: VI
☐ Age: 24 ☐ Birthdate: 5/11
☐ Gender: Female ☐ Sexuality: Bi ☐ Ethnicity: Scottish
☐ Height: 5'4 ☐ Weight: 120
☐ Personality: SHES A MADWOMAN. Okay not really, she is actually quite sane and stale. Her past made her almost stoic and she is consistently ready and able to annihilate any in her way in battle. Outside she is quite curious and loves to learn be it a bout her friends and allies or about herself. ☐ Family: Gordon is her brother.
☐ Theme Song:Radioactive-Imagine Dragons ☐ Nindo: "Soon you will know what it is like to touch the mind of a being beyond your understanding." ☐ Background: In the start of it all, there was only Gordon and his sister Elizabeth. Unfortunately, the two wouldn't be together for long, as Elizabeth was kidnapped and presumed dead by the rest of her family and smuggled away to a much colder, darker world. Though she was raised to fight, and treated with at least dignity for her abilities, she hated her upbringing. For that reason she created her own world in her mind, the mind that was coveted among her captors. She fought in bloody arena after bloody arena until she was the top gladiatorial female... and then she was forced to fight men who were on a new level of strength. It was her intelligence and ability to hide and kill that got her through it. Eventually she locked away all of her true emotions and the Lizzybee we know now was born. It was her who escaped, killing anyone in her way but not any more than she had before. She made her way to the island city as a master assassin already. The kicker... she was only 16 years old. It took a little while, but eventually she got up through the ranks and eventually took control of the village...
After a fight with Kaisen basically left her dead, she lost her ability to manipulate light and darkness and gained theKaguya abilities that a fellow dying ninja bestowed upon her to protect her master. Now with a new purpose, Elizabeth is ready to go back into battle.
☐ Gender: Male ☐ Sexuality: All the sex ☐ Ethnicity: Yukikara
☐ Height: 6'7 ☐ Weight: 213 lbs
☐ Personality: Luka is a brute. He does not care for pleasantries and kindness. He is quick to point out a flaw and will pick fights even if he knows he'll lose. Luka often praises Jashin and usually openly calls other beliefs stupid or false. He is fiercely loyal to whatever cause he dedicates himself to. When he makes a friend, he makes them for life regardless of what 'bad' or 'good' they do. Luka's sense of right and wrong is practically nonexistent. ☐ Family: - Father: Gregor Jaeger - Mother: Anka Jaeger - Sister: Jana Jaeger
☐ Theme Song:I want your blood ☐ Nindo: "The killing is for Lord Jashin. The suffering- well, that's for me." ☐ Background: The Jaeger family hailed from the cold and distant reaches of the North. They were a nomadic group due to the family's peculiar habit. Luka's father and mother partook in sacrifices to the great Lord Jashin. At a young age Luka and his sister Jana were taught how to perform a proper sacrifice to enter Lord Jashin's graces. Luka was eight years old when he made his first killing of a full grown man. The only weapon he was given was the sharpness of his mind and the strength of his fists. The Yukikage had heard of their constantly successful raids and began to employ the Jaeger family with different jobs of destruction and assassination. Luka shined brightly in this aspect. He was a bear of a boy and had the taste for blood. He never smiled more than when he is drenched in someone else's blood, sacrificing for his god. Once Yukigakure shut down Luka and his family moved to Tsukigakure, and now Luka is learning how to become a ninja. This decision was made because the Tsukikage gave them an ultimatum; either fight for his village and have as many prey as they wished or be forced to stop the sacrifices. It was an easy decision
- Melee Master: 1 - Using clay results in a 20% chakra decrease for techniques.
- Immortal during the ritual. - Resistant to own explosives they create.
-Attacks cannot be blocked by normal means. These blows hit with such force and from such large weapons that a smaller sword/limb will easily break under such force. The only way to get away from the techniques is to dodge. - Tonfa Master - Arrakh Master - Enhanced senses: Can fight without using sight.
- Hits can cause sprains and dislocated bones at this point.
- 10 Fame: + Your home villagers have heard your name. • 20 + You gain a 50 Ryo bonus to all missions done for your village, scaling with rank. This means for S-rank missions you gain an extra 250 Ryo. - Shinobi from other villages know your name.
• Extreme Flexibility increase. It is hard to dislocate bones, sprain ankles, or even knock the shinobi off their feet.
• Hits can cause fracture bones. ☐ Personal Attributes: - [Jaegerbomb] Luka can generate explosions from anywhere on his body.
☐ Strengths: - Close Range Combat - Not much need for Chakra - Hits explode ☐ Weakness: - Long Range Battle - Weaknesses - Genjutsu ☐ Fears: - Falling out of Lord Jashin's Favor - Tentacles - Being unable to sacrifice to Lord Jashin
- Enhanced Senses: Can fight without sight - Using clay results in a 20% chakra decrease for techniques.
-Attacks cannot be blocked by normal means. These blows hit with such force and from such large weapons that a smaller sword/limb will easily break under such force. The only way to get away from the techniques is to dodge.
- Hits can cause sprains and dislocated bones at this point.
- Enhanced Senses: Can fight without sight - Using clay results in a 20% chakra decrease for techniques.
-Attacks cannot be blocked by normal means. These blows hit with such force and from such large weapons that a smaller sword/limb will easily break under such force. The only way to get away from the techniques is to dodge.
- Hits can cause sprains and dislocated bones at this point.
☐ Theme Song:Mere Dust In The Wind ☐ Nindo: "When one door gets slammed in your face, kick another one in." ☐ Background: Petra was an average child during his ninja academy years, not the top of the class but also not the bottom of the barrel like some class clowns that he had in his class, because of his average existence, he was constantly bullied and bothered by the other students. Some even made attempts at his life by pushing him in front of carriages, beating him to near death with rocks, and even making threats towards his family. Though as their hate rise high to choke the young boy using a loop and knot around the very inches of his neck, he kept persevering and became the first of his class to become a genin and even showed signs of holding the Plasma element at such a young age. The older he became, the more skills he obtained and soon, he joined the ranks of the military force amongst Yukigakure's forces. Though, his father would continuously strike his mother during that of drunken rage after going to the local bar and drowning his misery in huge amounts of sake, then wakes up minutes later confused with a raging headache and strikes her some more. On Petra's 17th birthday, he had enough of his father's actions and challenged him to a one-on-one duel, his father was revered for his use of iron sand and the use of Jinton, two things that Petra didn't have. Upon the breaking point of the duel, Petra was beaten to near death yet continued to fight with both arms broken and multiple ribs damaged, although his body was battered with bruises and cuts, he didn't stop fighting. As his father was about to reveal the finishing blow and end the battle, possibly Petra's life as well, Petra used golden dust for the first time and defended himself against his father's attacks along with beating him down into submission with said golden dust, though it was heavy, it got the job done. Even though the battle was won and the child had surpassed the parent, he was kicked out by his own father on that same day.
☐ Class: Ninjutsu - Path: Hand Seal Master ☐ Bloodline: Hakko ☐ Clan: Jiton ☐ Demon: N/A ☐ Summoning(s): N/A
☐ Element(s): Fire/Lightning/Wind/Magnetism/Plasma ☐ Chakra Points: 60
☐ Passives: • [Ninjutsu Chain] The ninjutsuist is able to chain two ninjutsu techniques together. Genin cannot do this. Techniques B rank and lower can be chained in the same post, each for their own cost. • [Hand Seal Master] The ninjutsuist is able to perform techniques B rank and lower without any hand seals. Gestures must be made that fit the technique and all costs must be payed. If a technique would require a charge post than that is still required. • Ability to manipulate chakra and tap into the Magnetic Element • Access to Iron Sand/Gold Dust. Gold Dust is heavier than iron sand and costs more chakra to manipulate. It is stronger and able to overpower other iron sand, sand, and even earth techniques of its rank or lower. • Plasma Release techniques, a technical fourth element. • Weapon and Chain Master [1/2 Rank passive]
☐ Personal Attributes: • Jiton And You The weight of Golden Dust is lightened a great amount in Petra's use, due to years of training and practice hence the first use.
☐ Strengths: - Golden Dust/Magnetism - Plasma Element - Ninjutsu Mastery
☐ Weakness: - Genjutsu Weakness - Not The Best At Hand-to-Hand - Weak Bodied
☐ Fears: - The loss of those close to him - Death itself - Losing her arms or legs
☐ Missions: - D: 44 - C: 10 - B: 9 - A: 8 - S: 5
☐ Special Items: - -
☐ Weapons: - 2 Medium Sized Gourds Wrapped Around The Hips - Kunai/Shuriken - Long Chain With Small Blade At The End - Blank Scrolls
▌JU TSU INFORMATION ▌
☐ Hakkō Techniques: • Superheated Coating - Rank: C The user spews out a coating of plasma onto a weapon/item of their choosing. The plasma gives the item the added power of burning and melting through whatever it makes contact with.
• Energy Grenade - Rank: B The user forms a ball of lightning in their palm. Unlike the Chidori technique which visibly sparks out constantly, the Energy Grenade rests in a stable-appearing orb state. The technique is also ranged rather than melee. Once thrown the orb will explode into a large blast of plasma once it makes contact with something or hits a range of 100 meters. The explosive leaves behind a large cloud of sulfuric ash which can be ignited by another Plasma Release or Fire Release technique.
• Plasma Hellstorm - Rank: A A powerful Jutsu capable of attacking at all ranges, the user fires a single blast of Plasma into the air which sits in a stationary position. The user raises their left index finger firing a beam of Plasma Chakra through the centre of the blast. The blast quickly separates into hundreds of Senbon-sized needles. Directed by the user's hands the needles can be fired in any direction and can travel a range up to fifty metres. Alone, each needle is capable of burning through most materials, in a storm the needles are practically unstoppable. Though the Chakra requirements are extremely demanding.
• Seventy Three Years: Celestial Body Construction - Rank: A This technique is done by the user backing enough plasma into a ball that is held in their hands. It resembles a very small white dwarf star, surrounded by shoots of flames, streams of wind, and bolts of lightning. This ball is to be thrust at enemies much like a Chidori or a Rasengan. Rather than the other two effects the ball, when made to physically touch something, violently explodes. This will leave the enemy scorched badly where it touched as well as blow them backward with extreme blunt force.
• Seventy Three Years: Celestial Body Destruction - Rank: A A technique that can only be used in conjunction with its brother jutsu Celestial Body Construction. If the user chooses to instead wait and hold onto the ball they can toss it out and have it explode after it charges for a single post. When it explodes it is very similar to a supernova, and has more than one wave. The first wave is the initial blast of heat and wind, strong enough to destroy nearby structures and push back large beings. The second wave is the blunt force and dense plasma, capable of badly scorching a target and sending them flying backward. • • •
☐ Jiton Techniques: • Magnetize - Rank: D The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.
• Iron Sand Gathering - Rank: D The user will place their hands on the ground for one post and create a large amount of iron sand to use for their techniques. Without first doing this they will be unable to use the techniques.
• Gold Dust Gathering - Rank: C The user will place their hands on the ground for one post and create a large amount of gold dust to use for their techniques. Without first doing this they will be unable to use the techniques.
• Iron Sand Gathering Assault - Rank: B This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Two shapes have been shown: -The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top. -The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.
• Iron Sand Drizzle - Rank: B It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
• Iron Sand Wall - Rank: A The user will gather a lot of the iron sand they have created and pack it into a dense barrier around them or targets of their choosing. The barrier is very strong and can repel most attacks of its rank.
• Iron Sand World - Rank: A This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. • • •
• Weapon Coating Using chakra, the user will coat the outer layer of a weapon, such as a kunai or shuriken with fire. This is performed by coating the item with chakra, then throwing the projectile, and quickly setting it ablaze via a small fire from the user's mouth. This flame is not terribly hot but can cause first degree burns as well as ignite other objects.
• Flash Flare This technique can be described as a distraction technique. After performing the necessary seals, the user will clap their hands in front of them. Then, a flash of white flames erupts from their hands, which can blind people who are close. This technique can blind an opponent for 1 post, and then they gain their vision once more. Used correctly, this can lead up to a killing attack, or used to make a hasty getaway.
• Cinder This technique is the first technique that actually allows the user to set most things on fire. All they need to do is focus their chakra and snap their fingers, creating the friction necessary, This will send a spark wherever they wish. Once the snapping is done, a flame nothing bigger than a cinder is created.
• Flame-Resistance - Passive Flame Resistance isn't something that can actually be learned. This is a passive technique, that the user gains over time. It is one of two techniques that help the user from causing themselves damage with their own fire techniques. Upon gaining this technique, the user has dealt with enough Katon jutsu to be comfortable with the growing heat, and is able to withstand certain techniques. Having this ability does not make one invulnerable to fire, just able to handle it better.
• Ember Clone At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
• Mythical Fire Flower The user will focus their chakra towards their mouth in the form of heat to begin the technique. After taking in a deep breath, they will expel it at once, shooting multiple blasts of fire outward. Shurikens are then thrown towards the flame balls, to be hidden inside of them, which creates the element of surprise.
• Powerful Fireball This is possibly the face of Katon Techniques. After performing the necessary handseals, the user must inhale deeply. Upon exhaling, they will release a large, and extremely powerful fireball. This jutsu is denser in mass than other fire releasesa, which explains its explosive nature and damage capabilities.
• Dragon Fire This technique sends a stream of fire towards whatever direction the user is facing, spewing from the mouth. It resembles a snake-like dragon, hence the name. This technique can be considered a flamethrower, and prolonged exposure to it can alter the shape of boulders, turning them to piles of magma. This technique can be held for more posts for 2 chakra points per post.
• Fire Bed This technique can be used offensively or defensively, and has many uses. The user must take in a deep breath after activating the necessary handseals, and will spit out an oily liquid in a direction of their choosing. It can be around them, or in front of them, behind them, as long as it is on the ground. It will rush forth, and then ignite at the users commands. This will result in a carpet of flames, obviously able to scald and burn people.
• Pulse Blast This jutsu has the effect of attacking or separating multiple opponents. The user creates a fireball about the size of a basketball, and hurls it at their opponent. It is actually meant to be dodged, which allows the fireball to reach its maximum. The center of the fireball is an extremely gaseous core, and when the attack makes contact with something, it will explode and the gas will expand rapidly loud bang. The bang is like a warning shot, with little reaction time to the actual effect of the technique. Instantly after the bang, a sharp concussive force will issue from every point around the center of the blast The explosion itself is not very strong, though the force that is issued is enough to send anyone who is within a 6ft radius of it to go flying.
• Flame Sphere Unlike most Katon techniques, this acts as a defensive jutsu. The user draws upon their own body heat, amplifying it with chakra. They continue to do so, and make their body heat mixed with chakra visible, and eventually creating a red sphere around them. This is a shield which guards against both ninjutsu and taijutsu, though it can only block about 1 attack its rank before dissipating. A few drawbacks to this technique is that the user must remain still, and if they perform this when they are fatigued, they risk fainting due to drastic changes in body temperature.
• Fireproof - Passive At this time, the user has developed a natural resistance to flames and knows how to properly use their Katon techniques with as little damage to themselves as possible. This passive technique helps them guard against fire and high temperatures. Simply with a constant expelling of chakra, it acts as a buffer against all forms of heat, preventing harm from touching the user. Not only are they able to protect themselves, they can place this chakra buffer onto another person, though they must be touching. [1/2 Rank in resistances against Fire techniques]
• Incendiary The user coughs out globs of a silvery oil-like substance. These globs are highly flammable, and can be scattered around an area or even other people for maximum effect. Even the tiniest spark can light these aflame and set of explosions, based on the level of the shinobi. Chuunin can create explosions to a 5m radius. Jounin are capable of a 10m radius explosion.
☐ Wind:
• Wind Clone Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. It has 1/10 the ability of the user.
• Wind Levitation Utilizing and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependent upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while the average person's control would be slow to raise a rock the size of a persons head, someone with the chakra control specialty could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated. Can be used to hurl objects at enemies.
• Projectile Skill A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon.
• Gale Surge A defensive jutsu at best. The user distills the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
• Wind Explosion Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the feels like a rock has hit you. A charge period is required before this jutsu can be used.
• Gust Building up a great amount of air in their chest, the user distills chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
• Propelling Winds Releasing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favor avoidance of attacks rather than powerful defenses, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
• Slashing Wind Skill The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
• Air Pocket Burst Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.
• Spinning Shield of Winds Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at, so long as it was some sort of ranged attack. This applies to small projectiles, or D-rank ninjutsu of small enough scale (producing effects no larger then 1 foot in diameter). - - -
☐ Lightning: • Lightning Clone This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
• Static Strings This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or wherever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
• Electricity Resistance - Passive While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.
• Burst An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.
• Current Transfer An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
• Lightning Bolt A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
• Lightning Transformation This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
• Lightning Magnet This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds.
• Static Force This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearby things float to the users hands or repel things away with their hands.
• Electron After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.
• Blade - Nin/Tai This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held.
• Electric Overdose The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.
• Cloud Shield After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield. If someone tries to run through it or makes physical contact their muscles will be overstimulated with electrical shocks it will make them lose feeling and then control over that limb for 1 post.
• Lightning Blast An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
• Control Loss - Nin/Tai A rather sophomoric skill in itself forming electricity into the primary hand of the Cloud-Nin the shinobi delivers a full on palm strike to the body, the voltage of this particular technique is considered high enough that the target generally loses control of the bowels and bladder causing a rather distracting mess in their undergarments. Obviously the catch is however that one has to be hit by the palm strike to fall victim to this immature tactic.
• Lightning Instantaneous When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.
• Wind Instantaneous Body An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
• Grand Slashing Wind A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, this technique has the ability to blow chakra waves away.
• Wind Dragon Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Wind Explosions from its mouth.
• Air Riding As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
- - -
☐ Kyoketsu Shoge: • Fulcrum Slash/Smash - Rank: D The user is able to easily use either end of the kyoketsu shoge to swing around if it is blocked to either smash or slash at the opponent from a different angle.
• Weight smash - Rank: D The user spins the weight portion of their kyoketsu shoge and launches it out with great accuracy. They are aiming to use the weight to smash against the opponent's head, or other exposed and sensitive spots such as their fingers, wrists, even feet.
• Chain Wrap - Rank: D The user launches the weight out at the opponent and at the proper moment tugs on the chain. This causes the weight to angle and begin to wrap the chain around whatever the target was.
• Chain Block - Rank: C The user waits until the opponent is close enough and has struck out with an attack. They will hold the chain closely in their hands with about two feet of slack between their hands. They will wrap the chain around the weapon/limb and either disarm the enemy or continue to tighten the chain and cause potential fractures/ breaks.
• Whirlwind Strikes - Rank: C Whirlwind Strikes happen when the user allows their blade portion of the kyoketsu shoge to hang down and swing. Manipulating the chain they will swing the blade out at high speeds, and rapidly. They must keep in mind the opening that is left when the blade is circling around them.
• Hooking Pull - Rank: C The user will swing the bladed portion of the chain out with enough slack to cover a greater distance than where the opponent is. It comes down in an arc. When the opponent goes to block and they hit the chain the blade will swing down and stab into them, effectively hooking them. From there the user can pull the blade and yank the enemy towards them, creating an even greater gash.
• Hanging Wrap - Rank: B This technique is generally done when the user is above the enemy or quickly rising. The user allows for a large amount of slack between their hands and wraps it around the opponent's neck, yanking them skyward. With enough force this could easily snap a neck.
• Spinning Bone Crusher - Rank: B The user holds their blade close to themselves and manipulates the chain to constantly send the weight flying through the air. It is used to create a torrent of attacks that continue until the user is interrupted.
• Torrential Weight Slasher - Rank: A The user will hold the chain from roughly a mid point, with enough slack between their hands to be used for blocking. Through a series of spins, twists, leaps, and other acrobatic maneuvers that would force the chain to spin they unleash a constant torrent of attacks with both the bladed end and the weight.
▌MAIN INFORMATION ▌ ☐ Name: Kokutan ☐ Nickname/Famous Name: A ninja named Kokutan
☐ Age: 16 ☐ Birthdate: June 9th
☐ Gender: Male ☐ Sexuality: Heterosexual ☐ Ethnicity: Atlantiean
☐ Height: 6'3" ☐ Weight: 190 lb
☐ Personality: Kokutan is a volatile shinobi with a track record to match. He is overly curious and doubts almost anything he hears. Always in a pursuit of improvement, he carries a very 'against the struggle' mentality. He is often berated, usually by his brother, for his plans going wrong. Not without reason, as most of his plans end up botched due to his lack of finesse. This has, however, led to him being surprisingly good at improvisation. Some would consider it his forte. He is widely recognized for his violent outburst, which are followed by a calm and off-setting change of pace. In battle, he is a wild and unpredictable man. His blood lust has been known to be so potent that some say they smell raspberries when he gets going, although it has never been really proven. With a deadly combination of ruthlessness and selfishness, if you need a job done Kokutan is your ninja.
☐ Nindo: "The absence of evidence is not the evidence of absence. "
☐ Background:Zoge and his twin brother have lived a very interesting life. They were born like everyone else and had a relatively normal couple of years before the madness started. His mother murdered his father, pushing him down a flight of stairs then finishing the job by stabbing him to death with scissors. His mother went on to leave Zoge, Kokutan and the rest of his siblings at a "foster camp", which was actually a front for a child smuggling ring. At this point Zoge and Kokutan were brutally tortured. Zoge was left without water for weeks and Kokutan was placed in genjutsu where he was harassed by demon dolphins. To pass the time, the camp leaders would force the children to fight. The twins mercilessly killed all their enemies including their own siblings. The fatalities in the camp continued even after the fighting stopped for the day. When it became clear that the culprits were the two boys, they were quickly sold. On the way to their new camp the boys were "rescued" by a disheveled man. He went on to teach the boys all they would need to know about life on the four day trip back to his village. Once at the village, the man escorted the boys to well off families offering them as personal servants. All of the prospective customers declined due to the boys appearance and general behavior. The man, let down that his new merchandise bore no fruit, cut his losses. After being in the child smuggling system for years, the boys were dropped off in front of the village academy. To start a new life, not too different from their previous one with no one but themselves. ▌NINJA INFORMATION ▌ ☐ Village: Tsukigakure ☐ Rank: Gennin
☐ Passives: - Can naturally breathe water - 20% Chakra increase - 20% Water technique chakra reduction - Melee Master [1 Rank] [Taijutsu + Wing Chun] - Speed Passive [1 Rank] [Taijutsu + Wing Chun] - Strength Passive [1.5 Rank] [Crushing Helm + Monster Physique + Wing Chun] - Perception Passive [1/2 Rank] [Shark Week] - Tough Passive [1/2 Rank] [Shark Week] - Strength Cap [2 Rank] [Stone Body + Wing Chun] - Speed Cap [1 Rank] [Wing Chun] - Perception Cap [1 Rank] [Wing Chun] - Weakness to Raiton [1/2 Rank]
☐ Personal Attributes: Shark Morphology: Kokutan's body has two very developed extrasensory organs.
- The Lateral Line system allows the detection of movement and vibrations through the water surrounding an animal, providing spatial awareness and the ability to navigate in space. The user must be touching a hydrated medium to receive this input. If no vibrations (sound or movement) reaches the water medium, the user will not detect the object.
Distance via water: 50
-The Ampullae of Lorenzini Kokutan are used to sense electric fields. They provide a sixth sense capable of detecting electromagnetic fields and temperature.
Distance via land: 10 meter radius Distance via water: 25 meter radius
-Monster Physique: + 1/2 rank to Strength
☐ Strengths: - Durable - Versatile - Predator mind-set ☐ Weakness: - His brother - Raiton jutsu - His recklessness ☐ Fears: - Dolphins - Being watched - The death of his brother - People laughing at his skin color ☐ Missions: - D: 0 - C: 3 - B: 0 - A: 1 - S: 0
☐ Special Items: - None
☐ Weapons: - Ago - Kunai x 25 - Wire x 200 m - Explosive tag x 10 - Ink bomb x 10 - Sake bottle
▌JUTSU INFORMATION ▌ ☐ Bloodline Techniques: - Lake Creation - Five Feeding Sharks - Water Shark Bullet - Rain Water Shark Wave
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Simon Semta Nicknames: Simone Notable Title: Simon of the Dust Gender: Male Age: 18 Birth date: 4/1 Sexuality: Homosexual XXXXXXXX{ appearance } Personality: Very cunning, duty-bound, calm, collected. Self-serving, ambitious, and generally wily. Nindo: "Self deification." Theme song: https://www.youtube.com/watch?v=ESQG018IunA Height: 5'11" Weight: 167lbs Build: Athletic Hair Color: Light Brown/Dirty Blonde Eye Color: Green Complexion: Clear Outfits: Imagine that you're a profile approver. Then, imagine that you have to read a tedious segment about someone's outfits. Then, understand why I ain't puttin' shiiiyut hurr. XXXXXXXX{ personalXinfo } Relationships: Luka - Keira - Caelum - XXXXL I K E S Food: Donut Holes Drink: Chai Tea Color: Crimson Miscellaneous: Male Appendages XXXXD I S L I K E S Food: Spinach Drink: The Blood of Unicorns Color: Light Brown Miscellaneous: Boobies XXXXXXXX{ backgroundXstory } There was darkness. Before the darkness was the dawn, but for all time afterwards, the dawn slept and the darkness reigned. Simon could remember only briefly the time he'd spent before... before all of this. He remembered his father, his bright blonde hair and his green emerald eyes. His big smile, the way he looked so happy he could cry whenever Simon so much as looked him in the eye. He remembered his mother, who scared him at first but as she began to recover, and change, he started to love her deeply. For the short time they were a family, they were so happy. They loved one another, all three of them, the musketeers. But then things changed. He remembered -- the day his life flipped around. He was out shopping with his mother, while his father was on duty in the Sungakure military force. He had come from a long line of particle element users, and his father in particular was exceptionally skilled and highly valued by the village. This also meant that he was deployed often, so it was really just Little Semta and Misses Semta for most of his early childhood. However, something quite awful happened to him on this day where all they expected was to gather a pair of shoes and some groceries for the evening.
He wandered off to go look for something that he might like; candy, something sweet that his mom wouldn't approve of, though she'd surely buy it anyway. When no one was looking however, as he made his way to the back corner of a candy shop, he was grabbed and made to see darkness for the next several hours.
When things were bright and he could look again, he saw a man sitting in front of him. He wasn't too old, too strange looking, too demented. He just seemed like . . . a guy, maybe in his early twenties with a lot he could live for. Simon however, being a precocious child, knew just what this was. He'd been stolen, taken from where he belonged and thrown into a place that could be his death chamber. He felt fear, real fear. He tried to speak to see why he was wanted, what he would do here. What he could do to get out of here. The man though, only played with everything he said. He joked around as if he hadn't robbed a young boy from his parents. As if this wasn't the precipice of evil and retribution. He played with Simon as if he was just a child who knew nothing, and he offered him the same smile that his father once did.
When years flew by, and Simon had become more mature, the nature of their relationship started to change. Instead of treating the blonde-haired boy like a sweet child, he treated him like his progeny. He started to train him in some abilities, and taught him about the world around him. Simon, who had grown accustomed to this man by now, simply listened to his words without complaint.
Then, he was eventually introduced to Kevin, his 'brother'. He had apparently been kept by the same man for even more years than Simon, they were just never allowed to meet. Now that they were old enough, loyal enough, they could see each other and learn from each other. Simon had to admit, he didn't loathe the idea. He wanted a friend. It'd been so long since he'd had one, and frankly he could never really come to find his kidnapper to have a spot of fondness in his heart. So, he and Kevin hit it off as well as they could and started to speak all the time. They showed each other their rooms, all of the interesting things that their 'father' had gathered for them. They started to investigate the house when he was gone, searching for a way to escape together. But this was more for entertainment than actual seriousness.
Neither of them ever expected they'd get out. Their father made sure to never teach them quite enough. Not enough to kill him, or rival him in even one way. He dueled them often to test their mettle, to ensure they were not adequate enough. That, he told them, was for when they were older and more appreciative of their positions. The former was coming up already, the latter never would.
Eventually, Kevin started to see Simon in a different way.
He figured, since he was never going to be free, Simon was the only person he'd ever have. He was his only friend, a brother by heart though not in blood. He, like any teenage boy, started to wonder about sexuality and started to feel the change in him. He began to explore himself, he began to discover what he really wanted in life, though it was only torture because he had access to so little.
He recalled the times he'd enjoyed with Simon, the look in his eyes as he smiled happily. The look in his eyes as he watched the sunset through the glass window that could not be broken. Kevin began to feel for him, and eventually, he expressed those feelings. The two boys became much closer, and this was the beginning of what shaped Simon into who he was today. Before then, he was nothing but a lost boy who wept for the days when he could stroll about, holding his mother's hand. Now, he regarded the future with some thought. A future with Kevin. Maybe a future free of the one who'd abducted them.
When Kevin came of age, sixteen in this household, their mutual abductor began to speak to him quite seriously. He spoke of the time they'd spent together, how he watched him grow and develop in many ways. He told him he was sorry for taking Kevin from his daddy, and that he wanted to atone for it. But Kevin, in a moment of emotional upheaval, told him that he would never be able to. That he had ruined him, and ruined Simon too. That he was the cause for all their misery and that they hated him.
In response, the man began to choke the young boy and beat him against the chest. Simon stared, paralyzed, as Kevin screamed for his help. The younger boy did not know what to do at that point. He wondered, was it worth the risk? Could he kill him, and end it all? Could they really be free?
Or would he just die too, for trying? He didn't know. He didn't know. He didn't know. When he decided, it was when he saw Kevin's eyes roll to the back of his head. He could not stand to watch his life fade any longer. He crafted dust in his hand, and released it like a spear of light to crash against the kidnapper's skull. But Kevin never woke up. He died, because Simon was indecisive. Or maybe he was always doomed. Maybe he just never had a chance, from the moment he was grabbed by that man's clutches. From the moment when he decided that he wanted to be free.
Simon was shaken, his only friend removed from this world. And somehow, even though he hated him, he felt the pain of his 'father's' death. He knew somewhere that the man truly loved Simon, and not Kevin. He felt that he was his prize, the one who would act in his name after he was gone.
He never looked for his mother and father. He couldn't do it, because he knew what must've happened after he had gone. His father probably died in the battlefield when the shinobi world dissolved. His mother either left to return to her life of drugs and sex, or she just hung herself by a rope. He didn't want to confirm all of this. It was better to leave a corner of his mind thinking that perhaps they were happy somewhere, with other sons and daughters to fill the void Simon left behind. Him, though? His mind was gone. All that was left was a well, one that desired to be filled with the desires of the body until the day he died. When he found a way to leave through one of the panels in the basement, and when he finally saw the blue sky again, he could only wonder if he was really free.
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Simongakure Profession: Shipguard Rank: Genin Chakra: 37
Class: Enhanced Fighter - Base Passive: Users are able to perform the seals for B rank techniques and below and seal it into their body. Afterward they are able to release this jutsu with a gesture that logically fits when they wish while fighting. • Access to Nin/Tai techniques • 25% chakra boost [Jinton] • 20% chakra cost reduction [class]
Strengths: - Ninjutsu - All attacks are one shots - Diversity
Weaknesses: - Both hands required in order to use Jinton - Genjutsu
Personal Attribute: #1- 20% additional chakra #2- 20% additional chakra Passives: - 20% Chakra Increase that levels with rank (Mirror Mode) - 25% Chakra Increase (from BL) - 20% Chakra Cost Reduction [class]
- Immortality (From Clan) - Speed: 1 - Strength: 1 1/2 - Perception: 1 (+2 with envy, and 1/2 for every 5 chakra the opponent has above him) - Melee Master 1/2
XXXXE Q U I P M E N T Special Items: - Items - Gained - In RP
Weapons: -
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: - C: - B: - A: - S:
Ryo: 0 Fame/Infamy: 0
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques }
WATER TECHNIQUES
EARTH TECHNIQUES Earth Tremor Sense Mud River FIRE TECHNIQUES Flame Resistance Dragon Fire Fireproof Burning Rush AIR TECHNIQUES Propelling Winds Low Air Pressure Assassin's Rush Wind Cutter LIGHTNING TECHNIQUES
UNIVERSAL TECHNIQUES - Transformation Technique - Magic Cloak of Invisibility - Rope Untying - Unlocking - Tree/Wall/Water Walking - Release BLOODLINE TECHNIQUES ALL B RANK AND BELOW CLAN TECHNIQUES ALL B RANK AND BELOW MEDICAL TECHNIQUES
SEALING TECHNIQUES
•WING CHUN Stage 3 And Below •GOD HAND Stage 4 And Below •FIGHTING STYLE HERE
☐ Gender: Male ☐ Sexuality: Heterosexual ☐ Ethnicity: Atlantiean
☐ Height: 6'3" ☐ Weight: 189 lb
☐ Personality Zoge is a free spirit. Like most sharks he goes with the with the flow of water never stopping. Also, he won't fight for a meal. Zoge takes mood from his brother often times going into bloodrage at the smell of rasberries. One of his many quirks, which stems from his fear of dehydration is carrying a spray bottle and constantly spraying himself and others Www. ☐ Family -Kurisofori [Father] -Horia [Mother] -Kokutan [Brother] ☐ Theme Song: Bromance ☐ Nindo:"I'm never gill-ty" ☐ Background: Zoge and his twin brother have lived a very interesting life. They were born like everyone else and had a relatively normal couple of years before the madness started. His mother murdered his father, pushing him down a flight of stairs then finishing the job by stabbing him to death with scissors. His mother went on to leave Zoge, Kokutan and the rest of his siblings at a "foster camp", which was actually a front for a child smuggling ring. At this point Zoge and Kokutan were brutally tortured. Zoge was left without water for weeks and Kokutan was placed in genjutsu where he was harassed by demon dolphins. To pass the time, the camp leaders would force the children to fight. The twins mercilessly killed all their enemies including their own siblings. The fatalities in the camp continued even after the fighting stopped for the day. When it became clear that the culprits were the two boys, they were quickly sold. On the way to their new camp the boys were "rescued" by a disheveled man. He went on to teach the boys all they would need to know about life on the four day trip back to his village. Once at the village, the man escorted the boys to well off families offering them as personal servants. All of the prospective customers declined due to the boys appearance and general behavior. The man, let down that his new merchandise bore no fruit, cut his losses. After being in the child smuggling system for years, the boys were dropped off in front of the village academy. To start a new life, not too different from their previous one with no one but themselves.
☐ Passives: - Can naturally breathe water - 20% Chakra increase - 20% Water technique chakra reduction - Weakness to Raiton [1/2 Rank] - - - - - -
☐ Personal Attributes: - Shark Morphology: Zoge's body has two very developed extrasensory organs. (1)The Lateral Line system allows the detection of movement and vibrations through the water surrounding an animal, providing spatial awareness and the ability to navigate in space. The user must be touching a hydrated medium to receive this input. If no vibrations (sound or movement) reaches the water medium, the user will not detect the object.
Distance via water : 50 meter radius
(2)The Ampullae of Lorenzini Zōge are used to sense electric fields. They provide a sixth sense capable of detecting electromagnetic fields and temperature.
Distance via land: 10 meter radius Distance via water: 25 meter radius
-Titan grip: Can wield two-handed weapons as if they were one-handed weapons.
☐ Strengths: -Easy going nature - Predator mind-set - Endurance ☐ Weakness: - His brother - Laziness - Raiton jutsu ☐ Fears: - The death of his brother - dehydration -
☐ Missions: - D: - C: - B: - A: - S:
☐ Special Items: - Items - Gained - In RP [link to all]
☐ Weapons: - Kunai x 25 - Wire x 200 m - Explosive tag x 10 - Ink bomb x 10 - ninjato
▌JUTSU INFORMATION ▌ ☐ Bloodline Techniques: - Lake Creation - Five Feeding Sharks - Water Shark Bullet - Rain Water Shark Wave ☐ Clan Techniques: - - -
☐ Name: Michael of the Moon ☐ Nickname/Famous Name: The Black and White Shinobi
☐ Age: 18 ☐ Birthdate: 1/25
☐ Gender: male ☐ Sexuality: straight ☐ Ethnicity: Irish ☐ Eyes: One Black and One White due to his bloodline ☐ Height: 5'8" ☐ Weight: 185
☐ Personality: short fused quick to anger ☐ Family: deseased
☐ Theme Song: Young Hollywood Undead ☐ Nindo: To protect everyone that I care about ☐ Background: Michael was born to two parents each an outcast of their clan and fellow bloodline users. Due to them both having different bloodlines, they mixed inside of Michael giving him access to both of them. He grew up a normal life until one day while he was playing in a neighbors yard, his house was attacked and ransacked by his parent's clans. They knew they had a son but the two refused to tell them where he was. They were killed for not telling the two families and left. Years went by and the two forgot about the boy who had not forgotten about them. He is now fresh out of the academy and ready to go hunt down his families murderers.
☐ Fame/Infamy: none just out of the academy ☐ Ryo: 0
☐ Class: Dual Bloodline - Path: ☐ Bloodline: The Sculpters of the Mind and Hikari-Kuroyami - Stage: stage 1 both
☐ Element(s): Light Raiton ☐ Chakra Points: 20
☐ Passives: • Speed Passive 1/2 rank • Flash bangs and attempts to blind the user will fail • Light techniques cost 15% less than they normally would for their rank Powerful Minds Make them 1/2 rank more resiliant to genjutsu. • Once they have learned the techniques, they are able to passively read minds/communicate through them within a 30m radius. • 10% Chakra reduction to nin and genjutsu • 30 mind points that can be spent on bloodline techniques, and after that you use normal chakra costs. Perception Passive Bonus (1/2 rank)
☐ Personal Attributes: Speed 1/2
☐ Strengths: strategy speed ninjutsu ☐ Weakness: - strength - genjutsu - hand eye coordination ☐ Fears: - village hating him - dead friends - being a failure
☐ Missions: - D: - C: - B: - A: - S:
☐ Special Items: - Items - Gained - In RP [link to all]
☐ Weapons: - katana - shuriken - kunai
▌JUTSU INFORMATION ▌ ☐ Bloodline Techniques: Light Projectile - Rank: D The user will use the light to create shining shuriken/kunai/projectiles. Since they are bright and shining, they have the ability to blind targets who look directly at them for 1 post.
• Light Burst - Rank: D The user will condense the light within their palms, and release it swiftly, causing a flash to erupt, can cause blindness for 1 post.
• Understand - No Rank (Passive) The sculptor must spend five posts in their own mind, traversing the great beyond of their own mind. They must get to know themselves, meaning that their personality will dictate the world of their own mind. Once this is done, they will gain the ability to sense personality traits of people when they meet them. This gives no real knowledge of the person's history, but gives the Sculptor a view into what kind of person they are, and allows them to actually adjust to properly deal with them.
• Invasion - D (Passive) This technique is both a positive and a negative. It cannot be turned off once it is learned at this level, and it is pivotal to future abilities. The brain of the sculptor must be again explored and examined as the user searches through the maze of the mind for the source of it's power. Once they find the personal source of their mental energies, then they will discover that they can actually invade another persons mind. However, just like when you turn on the faucet in your kitchen, as the water flows you can't stop it without turning it off. The user doesn't learn how to turn it off when it is discovered, and as such, they begin hearing vague, unconcentrated noise coming from every mind they are near. The more people, the more buzzing, and it becomes distracting, possibly disorienting. Fewer minds (rpcs) around affords more clear, distinct sound. Still, at this rank even that one person's thoughts sound like a t.v. on like 10% volume. You know they are thinking, but you can only very barely pick up on even the loudest of thoughts. This can give you key words, but as with hearing 10 things at once it's hard to catalog.
☐ Gender: Male ☐ Sexuality: Straight ☐ Ethnicity: Caucasian
☐ Height: 4.8ft ☐ Weight: 89lbs
☐ Personality: Both in battle and with friends Hazukiro Yoshikawa is a happy go lucky kind of person. He tends to focus on the more positive aspects. Often dressing up in his frog suite it tends to naive and too out there sometimes which can put people off. ☐ Family:
☐ Theme Song: Froggy Went A Coutrin' ☐ Nindo: "Laughter is the best medicine." ☐ Background: Born to Sakura and Horihama Yoshkawa months after they married. His grandmother Yo was so proud and often reminds Hazukiro of that day. At the age of eight Hazukiro was with his his grandmother while in service both his mother Sakura and Horihama were killed in action. Custody was thrown upon his grandmother who recently had retired from the summoning core. After their funeral Hazukiro shared with their dream of Hazukiro becoming a sage. After that day Hazukiro determined to become a sage with his grandmother's guidance.
- Toad Oil Bullet - Rank: C The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. When this oil touches the target, their entire body is covered, and it prevents them from moving. Simply washing the oil away with regular water wouldn't be easy. Furthermore, if a Fire Release technique is thrown at the target after this technique is used, they will be enveloped in flames in an instant.
- Whip of Love - Rank: D The user (normally a toad) stretches its tongue out with an incredible speed and force, delivering a powerful blow to the opponent. The toad may also use its tongue to wrap around the enemy and smash them into the ground. - Release
☐ Gender: He is a male. ☐ Sexuality: Shinji is heterosexual. ☐ Ethnicity: Shinji appears to be Caucasian.
☐ Height: Shinji stands at a slightly taller than average height, at 6' 0". ☐ Weight: Shinji is a rather lean man, of compact muscle, but he's no toothpick either, weighing in at 160 pounds.
☐ Personality: Shinji is a very quiet individual, who doesn't speak much. He is a rather serious man. He rarely speaks, preferring to let others speak their minds, but when there is something that needs be said, he will say it, and he will make sure that people hear. In essence, Shiinji wants peace, but he is pragmatic and realizes that someone needs to get the job done, and take some blame for the consequences that will obviously occur soon afterwards. ☐ Family: Both of Shinji's parents are alive. His father is a 53 year old retired jounin, who left active service after a severe back injury that paralyzed him for a few years. His mother was a chunin, who left the service after childbirth. Both were Senju, though their relation was so distant that Shinji's great grandparents didn't even meet each other.
☐ Theme Song: Book of Soul - Ab Soul ☐ Nindo: I am the foundation upon which the village will build its structures of trust and fraternity. ☐ Background: I'm assuming this means biography? Shinji was born to a small family who lived in a village located the area directly north of Tsukigakure. Both of his parents were ninja and Shinji's father, Ryouto Senju, once known as The Forest Giant of Tsukigakure, was an old retired ninja, who had become a Jounin but left active service due to a crippling spine injury that paralyzed him from the waist down. Confined to a wheelchair for many of Shinji's early years, Ryouto would often tell a very young Shinji about the village of Tsukigakure, mentoring him on the history of the Shinobi World, his kekkei genkai, as well as often taking him into the village. When in Tsukigakure, the two would go to the various libraries the city had, and Shinji fell in love with literature, visiting the capital more and more frequently with his paralyzed but still very healthy father. When he was about 10, Shinji's family moved to the capital, his parents setting up an apothecary that became very successful. Shinji enrolled in the Ninja Academy there, using his prior knowledge to catch up to the students who had a few years of experience on him. Eventually, Shinji became a genin, where he truly began to experiment with his kekkei genkai. At first, he was confined to simply small wooden constructs, using them defensively due to their hardness and rigid structure. When Shinji was 15, he received a field promotion to Chuunin, due to his stellar performance in an intelligence-gathering mission where he was to spy on a large group of bandits, and acquire key information so higher-ranked ninja could storm the camp. Once he was promoted, he requested a year-long sabbatical, which was granted after a month or so of paperwork and bureaucracy. He left, venturing deeply into the badlands, almost to the edge of the land, more east than what most maps depicted. It was there he found his ability to truly grow and utilize his kekkei genkai. He spent 11 months of the year there, drifting along, gaining useful survival skills as he went. He could treat scorpion bites, extract snake venom, bring down vultures with simple Suiton jutsu, or capture lizards with his Doton, frying them with Raiton later on. He learned how to make simple poultices and salves from the sparse herbs that grew in the desert, or how to protect himself from sandstorms. It was a very lonely year, but he used it to grow exponentially stronger, far surpassing his peers once he returned. After four years as a Chuunin, at age 20, Shinji made it to Jounin, opting to take dangerous solo missions with ANBU members instead of teaching a team. He has been a Jounin for the last six years, and has defended the village faithfully since, serving a two year stint as an ANBU black ops agent before coming back to a normal Jounin rank.
☐ Class: Ninjutsu - Path: [Hand Seal Master] ☐ Bloodline: Mokuton - Stage: There seems to be only one Stage, so Stage One ☐ Clan: N/A ☐ Demon: N/A ☐ Summoning(s): N/A
☐ Passives: - Speed: 2 + 1/2 (Arakh) - Strength: 2 - Perception: 2 + 1/2 (Arakh) + 1/2 (Raiton Ninjutsu Class) - Flexibility 2 + 1/2 (Suiton Ninjutsu Class) -Arakh Master 1/2 - Toughness 1/2 (Doton Ninjutsu Class) ☐ Personal Attributes: - Senju Sage: As a Senju, Shinji can access Sage Mode without a contract. Sage Mode lasts 6 posts, as it is not as powerful as a Summoner Class's Sage Mode.
☐ Strengths: - Incredible intelligence: Shinji's most powerful trait is his intelligence. He is a tactical and strategic genius, capable of adapting battle plans and troop formations on the fly, as well as using all factors to defeat his opponents. Whether in taijutsu, ninjutsu, or even weaponry combat, Shinji always stays steps ahead of his opponent, fighting with finesse and speed. - Powerful Defensive Kekkei Genkai: The Mokuton is a very strong defensive tool, that Shinji can use to construct walls or change the terrain as needed. - Large Reserves: As a Senju, Shinji has some pretty big reserves. ☐ Weakness: - Genjutsu: For whatever reason, Shinji is awful at realizing he's in genjutsu, and has a tough time against Genjutsu specialists. - Compassionate: Because Shinji cares for his fellow man so much, he's very willing to put himself in dangerous positions more often than not, to protect a comrade. - Defensive Fighter: Because he is a defensive fighter, Shinji will not go on the offensive often, and if one can bypass his defense, they can generally beat him. In addition, it's not too difficult to escape from him, as he isn't very aggressive unless he absolutely has to be. ☐ Fears: - Fire - Deprivation of any of his senses - Rusty metal objects
☐ Universal Techniques: E Rank: - Transformation Technique - Magic Cloak of Invisibility - Rope Untying - Unlocking D Rank: - Tree/Wall/Water Walking - Chakra Light C Rank: - Release
☐ Suiton
- All up to A Rank ☐ Doton
- All up to B Rank
☐ Raiton
E Rank:
• Electricity Resistance - Passive While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.
D Rank:
• Current Transfer An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
• Lightning Bolt A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
• Lightning Transformation This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
• Electron After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.
C Rank:
• Lightning Blast An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
• Lightning Instantaneous When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking. ☐ Genjutsu/Medical/Sealing:
Eseijutsu:
E Rank:
• Diagnosis The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is performed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.
• Cleanse It is not always possible for a medical nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. In the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used in the same manner as if the shinobi were using it on somebody else.
• Massage For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because some type of injury occurred or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right pressure points, and using small amounts of chakra, a medical nin is able to relieve pain and help a patient's body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
• Extraction When a patient's body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
D Rank:
• Poison Removal This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. The only exception to this is if the person this is being used on was just poisoned relatively recently. This technique is less effective against highly advanced poisons.
• Blood Coagulation A simple healing technique. The user forces their chakra into a wound to make the blood there coagulate and cause the wound to stop bleeding. This is primarily used as a preliminary treatment option since it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop. Using this technique on deeper wounds will result in scar tissue forming if further treatment is not received.
• Bandage Skill Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical nin.
C Rank:
• Blood Transfusion Skill Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the medical nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.
☐ Buki Style: • Curved Catch - Rank: D The Curved Catch happens when an opponent attempts to thrust their weapon out to the user, no matter if it is the initiation of a combo, within one, or the end. The user will allow the blade to pass through the curve of their arakh and dodge it themselves. With a quick twist of their arm and wrist the arakh will catch on two sides of the blade, wrenching it out of the opponent's hand.
• Pointed Crescent Grab - Rank: D The user will either jump right by an opponent or slide/run low towards their target. They will use the wicked curve of the arakh to either hook the leg of an opponent and yank it up or use the tip to dig into the opponent and yank them to the ground. There is usually an immediate follow up to this attack.
• Spinning Dodge - Rank: C One of the highlights of the Arakh style is how easily the users seem to slip by attacks. This is done by a moving pivot past the attack of an enemy. The user will always move to the outside of the attack, and grab the arm/leg by the joint. This way the opponent can't attack again nor get away. An attack can be followed up with this immediately.
• Rising Crescent Slash - Rank: C If the user dips under an attack or finds themselves beneath the opponent's guard they will push off the floor with all their might and aim the tip of the blade up to the chin of the opponent in a rising slash. Even if the tip does not catch the opponent the curve of the blade is large enough to cause a deep cut on the chest all the way up.
• Falling Crescent - Rank: C If they are above the opponent via a jump or level difference they will bring down the arakh with a fearsome amount of momentum. The Arrakh can very easily split the head of anyone it catches. The best thing about the blade is that the arrakh is a difficult weapon to block because of the immense curve. A block may still let the blade slip past.
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Satsuki Fuu Nicknames: Sukisukisusu, Satsusatsusasa, T-rex Notable Title: Gender: Female Age: 16 Birth date: July 4 Sexuality: Heterosexual Village: Tsuki Profession: Rank: Genin Chakra: 20 Nindo: “Dogs don’t eat each other. Dinosaurs do.” XXXXXXXX{ appearance } Personality: Satsuki is like an alligator or a stupid dog in the sense that when she grabs onto something, she doesn’t let go. She has to have things go according to plan and is not very good at improvising. She’s also rather naïve and does not believe that killing is the answer to anything. Being a genin, she has not had to prove her ideals (or lose them) yet. When dealing with people, she is friendly, but does not reveal much about herself. She sometimes has complete conversations with strangers without giving away so much as her name. If you are very close to her, or have earned her trust, she will be eternally loyal and trusting. Of course, if you let her down, she will be that much more disappointed. She is spazzy and zones out often when not training. She's also prone to making weird observations no one notices/wants to notice. Theme song: Height: 5’0” Weight: 110 lbs. Build: Short, thin, and supple, like a cat. Hair Color: Lavender Eye Color: Dark brown Complexion: Light; rosy lips and cheeks Outfits: Spandex! (so long as it’s not green or orange, heaven forbid) XXXXXXXX{ personalXinfo } Relationships: XXXXL I K E S Food: Anything edible (and sometimes inedible) Drink: Anything fattening, creamy, delicious and/or guilt-inspiring. Color: Purple, but she likes most colors Miscellaneous: Her grandparents, big noises XXXXD I S L I K E S Food: Rocks Drink: Anything bitter Color: Puke Miscellaneous: Bugs XXXXXXXX{ backgroundXstory } Satsuki doesn’t have a dramatic history that most (orphaned, infamous, people-mauling) shinobi kids seem to have. She was born to a shinobi couple of average proportions and average powers and grew up at an average rate. When she still had fat folds in her knees, her parents died on a mission gone wrong and Satsuki moved in with her grandparents. But there was no trauma on Satsuki’s part; she was far too young to understand death, and she didn’t know her parents well enough to miss them. She grew up under her mild, wrinkly grandparents in a loving if not slightly overprotective atmosphere. When she turned seven she showed signs of hosting chakra control, and she convinced her grandparents of sending her to the Academy. They agreed, but on two conditions: she was only going to learn self-defense, not become a shinobi, and she would take over the little flower shop her grandparents had when she came of age. Satsuki went to the academy and became an average little ninja wannabe. However, when she turned 13, the year most children become shinobi, she decided she did not want to be average the rest of her life. There were full blown fights with her Granddad on promises broken, until her sympathetic Gramma convinced her Granddad to let her give it a try, on the condition that she would excel (and hopefully not die). She had to become a Chunin before she turned 18.
Satsuki’s failed two Chunin exams up to date, and is starting to feel the pressure. But she’s not worrying, not yet. She is determined to live an extraordinary life before she has to stand behind that flower shop counter.
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Clan: nope Bloodline: nope Demon: nope
Class: Weapons Master - Path: Single Weapon Master
Strengths: - Close-mid range battle - Ambidextrous - Tai, Bukijutsu
Weaknesses: - Slow at seals - Can't improvise well - Ninjutsu must be something you eat or something
Fears: - Being mauled by wild animals - Starving to death/ Being remotely hungry - Bug-o-phobia
Personal Attribute: Perfect Biceps +0.5 strength Look At Them Legs +0.5 speed Stop Breathing My Air +0.5 hand to hand Watch Out For That Flyin-Arghhhh +0.5 weapon Master
Passives:
- Speed: 1 - Strength: 1 - Perception: 1/2 - Hand to Hand: 1/2 - Weapon Master: 1/2
XXXXE Q U I P M E N T Special Items: - whoot - so - excited
☐ Gender: Female ☐ Sexuality: Bi sexual ☐ Ethnicity: Caucasian
☐ Height: 5'8 ☐ Weight: 100lb
☐ Personality: Isphet is somewhat of a loner, however this doesnt mean she is anti social. She just prefers to be alone, mostly. Occaisionally she gets the urge to let loose. let her hair down, party with her inner child. However she is innocent to the more sexual aspects of life. With her almost childlike innocence intact, Isphet enjoys laughing, and is easy to anger, however, instead of revealing her anger she tends to affect a cold silence, along with a chilling glare to accompany it. With no sense of loyalty, and honesty bordering on non existence, Isphet is pedantic, confident, and calculating. ☐ Family: Isphet's family includes, an estranged father, Michael, an indifferent mother, Esmerelda, a deceased brother, Andy, aged 5 and her pet ferret, Annabella.
☐ Theme Song ☐ Nindo: The ultimate silence, to slaughter my prey. That is my nindo, my ninja way. ☐ Background: It was a bright morning, as Isphet slid easily from her mothers womb, a small miracle. A process that would normally take many hours, took just one, and she slid silently and without struggle from the womb. She spent her first few years without making a noise, watching quietly and calmly, with bright intelligent eyes. She spent many a day with medical ninja, trying to work out why she refused to speak or make a noise, but no one could work it out. At the age of three they just gave up and hoped one day she would speak.
At the age of five, Andy was born. Her sweet little brother fought with tooth and nail before he was free, screaming, like babies are want to do, and all the while Isphet sat perched on a stool beside her mothers bedside, silently watching. The normally cool look in her young eyes softened markedly as she set eyes on the bloody screaming mes that was her favorite thing in the world. A first ever smile graced her lips as she gazed upon him.
When they got him home from the hospital, Isphet began to speak, only to Andy. She had learned, over her five years, the basics of language, even if she hadnt practiced, and her first fumbled words to the new born where coarsely spoken, stumbled over, though quickly mastered. Her parents were surprised, though any close bond that could have formed between parents and child were severed by her indifference to them. She only spoke to Andy.
The pair grew up inseparable, Isphet would drag Andy off onto adventures, wandering through town. Which isn't really an adventure, but when you are 10 and five years old, it seemed pretty exciting to the pair. One such adventure, the day after Andy's fifth birthday, Andy begged Isphet to take them up onto the roof of a nearby building. He convinced her it could be the ultimate adventure. Isphet could never say no to the bright eyed, mischievous little package that was her little brother. The pair clambered up a trellis up the side of the building, giggling and playing about, Calling to each other as they raced up the building. Andy made it first, Isphet let him win, and as she pulled herself over the lip of the roof top, she saw Andy running along the barrier. She called to him to be careful but her voice startled him, and he turned, the heel of his foot slipping and he started to fall, Isphet ran over, reached for him, but his hand slipped from hers and he tumbled to his death on the pavement below.
The girl lay across the balustrade, staring down at the bloody puddle that had been her precious brother. Tears streamed down the girls face as people gathered around the tiny corpse. She would forever blame herself for the loss of that one person dear to her. She returned down the trellis she had but moments ago climbed with her shining brother, and walked slowly home, heart in her stomach. A steady stream of tears still coursed from her eyes. She walked through the front door and her mother ran out with open arms for her little boy, her face fell when she noticed Isphet's mood, and the lack of Andy. She hesitated to ask, but did none the less and collapsed on the ground at Isphet's response, screaming and and rocking back and forth, heart ripping asunder. The first wordss her daughter spoke to her, delivering life shattering news..
It was at that moment her father returned and taking in the scene, asked with dread. Her mother answered and Isphet went flying as the back of her fathers hand collided with her face. He turned and left yelling that she was a horrible little girl and he wished it had been her. She walked to her room, thinking much the same. The funeral service was small. The coffin Tiny. It was at this point that Isphet began wearing dark colors and elaborate dresses, veils, and hats. Her mourning attire.
Five years on, her fifteenth birthday and just two weeks from the anniversary of Andy's death. She woke early. Hadnt seen her father since the day he walked out five years ago and her mother didnt acknowledge her presence. she would have to make her birthday good all on her own. She planned to walk down to the cemetery and spend the day with Andy, like she had every year. After stealing into his unchanged bedroom, and making off with one of his favorite childhood toys, Isphet left, Her favorite purple dress and hat on, veil covering her face, umbrella hooked over her arm, and the toy in her hand, she walked slowly to the cemetery.
She took the same cobbled path she always took, smiled sadly at the graves she passed, until she reached Andy's grave. Heart breaking all over again. She looked up and a tiny ferret sat atop his headstone. The same shade of brown as her brothers hair, the same bright blue of his eyes. She stepped up and reached out her hand, instead of fleeing, the creature climbed onto her hand, shimmied up her sleeve and curled up on her shoulder. Joy ripped through her, leaving her breathless. Isphet instantly believed it was Andy reincarnated to be with her. She sat beside the grave, one hand absently petting the small rodent, the other playing with the toy, as she spoke to her brother, telling him everything about what had happened since her last visit, a week ago. What she had been doing at school, the people who had tried to speak to her. Her weekly visits with her brother were the only times she spoke, which frustrated her teachers to no end,
Three years and 156 visits later, we come to the present day where our story continues.
☐ Passives: - [Stealth Passive] Users are stealthier than others their rank and if they are hiding can only be seen via a dojutsu/technique that spots chakra/life force or by someone with 1 rank in perception higher than their rank. - Can manipulate shadows - 20% Chakra reduction to Clan Techniques - 25% Chakra reduction to chakra based techniques - Ability to sense chakra, no matter how away in the thread they are. - Can suppress own chakra to become 'invisible' to other sensors.
☐ Personal Attributes: -
☐ Strengths: - Can use shadows on the battle field to capture her prey. - Close combat - Can move silently ☐ Weakness: - Fighting in open spaces - Prolonged battles ☐ Fears: - Natural disasters - Snakes - Ladders
☐ Missions: - D: - C: - B: - A: - S:
☐ Special Items: - - -
☐ Weapons: - Six Kunai - Ten Shuriken - Two Explosive tags - Ten Senbon - Four Smoke Bombs
▌JU TSU INFORMATION ▌ ☐ Bloodline Techniques: - Chakra Suppression - Rank: Passive [No Cost] This ability allows the user to suppress their chakra to the point that it is completely undetectable. This makes it impossible for sensor-type shinobi to track them via chakra. The downside of this ability is that since the user suppresses their chakra they are unable to use sense other targets.
-Mind's Eye of the Kagura - Rank: D This ability allows the user to find, sense, and track individuals through their chakra over vast range. This is done by closing their eyes and opening the mind's eye. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or if someone is under a genjutsu. Also by focusing on a particular chakra they can perceive its location and movement with great detail. When active this technique takes 2 Chakra Points of upkeep per post.
- Heal Bite - Rank: D-S The user can heal other's wounds by having them bite into their skin and suck out their chakra. In addition to rapidly depleting their chakra reserves, the user is left with a permanent bite mark every time they uses it. Due to this depletion of chakra, it is dangerous for them to use this ability more than once a day. The amount of chakra put in does a certain amount of healing. Limbs may not be regenerated. As a side effect of sucking chakra the target gains half the chakra spent on healing.
☐ Clan Techniques: - Shadow Imitation Technique - Rank: D-S The Shadow Imitation Technique allows the user to extend their shadow on any surface, even water, and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. The cost of using and maintaining this technique depends the rank difference of the shinobi. If the caster of the technique is of equal rank, it costs D-ranked chakra and an additional D-ranked cost every post to keep their target subdued. If the shinobi is one rank higher, it costs C-ranked chakra, with D-ranked every post. Two ranks higher costs B-ranked chakra with a B-ranked upkeep.
- Shadow–Neck Binding Technique - Rank: C A technique developed from the Shadow Imitation Technique with combat in mind. It is possible to inflict direct damage to the enemy by transforming and moving shadows endowed with physical power. It is possible to attack body parts like fingers and such by turning the shadow slender and to bind the opponent's body in order to restrain them. It was given its name because, above all else, strangulation is the most efficient method
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Atsuma Shihōin Nicknames: None Notable Title: Gender: Male Age: 16 Birth date: Unknown Sexuality: Hetero-sexual XXXXXXXX{ appearance } Personality: Atsuma is a pacifist. Fighting to him is only necessary if the enemy is too consumed by their own troubles and conviction to stand down. He finds sparring and training necessary, but if things o to far he will stand down without shame. While he is a taijutsu specialist he is very in touch with the nature around him. Calm, intelligent and very polite to others even enemies. Nindo: "I can feel life flow through everything. From the grass which I stand on to the wind that blows through your hair. Soon, I will see the life which flows in you vanish..." Theme song: After You've Gone Height: 6'2'' Weight: 177 lbs Build: Uh...Use picture as reference Hair Color: brunette Eye Color: Turquoise Complexion: Arabic complexion Outfits: Scarf at waist, pants and I have no idea what to call what he's wearing at the moment. XXXXXXXX{ personalXinfo } Relationships: Adoptive Mother: Maka Shihōin Adoptive Father: Elias Shihōin
XXXXL I K E S Food: Raw fish, vegetables and occasional candy Drink: water Color: Green Miscellaneous: Meditation XXXXD I S L I K E S Food: Food that can't be completely eaten Drink: Anything other than water Color: Red Miscellaneous: Confrontation XXXXXXXX{ backgroundXstory } The Kaguya Clan made sure that once after they had wiped themselves off the planet by initiating pointless wars that their sole survivors would face even greater turmoil. Atsuma wasn't a survivor obviously, but he did end up inheriting the cursed blood line. He doesn't remember much about his original family , but only that they put up no fight to sell him. The look of fear in their eyes is like a picture hanging from a frame in his mind even though he was just 3. He doesn't resent whoever they were. Hopefully they will make a better decision the next time. Atsuma was part of a project involving different types of bloodlines. Several kids were taken from around the world, each with their own special blood line. In the beginning it wasn't too bad. The kids didn't know much else about life and the people that experimented on them treated them fairly well. If they ever conducted a painful experiment they rewarded the children with something and it was all ok. This obviously could not last forever. By the time Atsuma arrived their had been older children living at the hidden internment camps. These children rarely ever spoke and were covered in scars. Their innocence and naïveté long gone. After 3 years, Atsuma received more abuse than most of the other children. His blood line was so rare that he was subject to constant testing and rigorous training to see how far his limit would reach. During one of those tests a massive explosion occurred from another part of the camp which in turn triggered a series of subsequent explosions. Normally the people conducting the tests would tell him when he was allowed to stop or else if stopped on his own they would punish him severely. As his captives tried to escape the boy kept on with the test. Until finally he blacked out.
The 6 year old boy awoke by the touch of a woman's hand. Her eyes were so beautiful and reassuring. She had a smile that blurred out what was around Atsuma. Blood. The boy born in blood. The woman and future mother of Atsuma thought as she lifted him up to carry him away from all the chaos. XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Tsukigakure Profession: Farmer Rank: Genin Chakra: 24
Clan: Shihoin Bloodline: Kaguya Demon: None
Class: Taijutsu - Path: [Strength Passive] The user gains 1/2 a rank in strength
Strengths: - Calm at all times, remaining with a steady heart beat and focused - Fighting close ranged - Strength
Weaknesses: - Long to semi ranged battles - Taijutsu dependent - Ninjutsu
Fears: - Dead Comrad - over exertion - Fighting another Kaguya
Personal Attribute: -Born In Blood: 1/2 Strength -Taijutsu Genius: 1/2 in melee master for ever style Atsuma knows excluding styles that already grant that buff. Passives:
- Speed: 2 1/2[Kunoichi combat + Pi Gua Quan + Wing Chun + buki] - Strength: 2[Taijutsu + Personal Attribute + Wing Chun] - Perception: 2[kunoichi combat + Pi Gua Quan + Insight Rain] - Toughness: 1/2 [Kaguya Passive] - Melee Master: 3 [Kaguya + Six Harmonies + taijutsu + Wing Chun + passive] - Sword Master: 1/2 - Weapon Speed: 1 1/2 [Kiss of flesh and steel + instant of steelx2] - Clan: 20% chakra reduction to clan techniques. - Hits can cause sprains and dislocated bones - Strikes easily cause bruises - Flexibility increased - Steel Bones - Thread Walking: Can walk on threads and wires - Solid Footing: Incredibly difficult to throw off footing when on the ground - Insight Rain: Ability to sense the mood of air. Catch on to things much quicker and sense the hostile or killing intent of someone.
XXXXE Q U I P M E N T Special Items: - Executioner's Blade - -
Weapons: -
XXXXM I S S I O N S / S T A T I S T I C S Missions: - D: 10 - C: 5 - B: 2 - A: - S:
Ryo: 3281 Fame/Infamy: 11
XXXXP E T S / S U M M O N S Name: Species: Abilities:
XXXXXXXX{ techniques }
EARTH TECHNIQUES
UNIVERSAL TECHNIQUES • Transformation Technique Using this skill, a ninja can transform their outer appearance to that of another form, whether it be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely small or larger than what they already are. (Example, you could not transform into a shuriken or a small animal, nor could you transform into an enlarged or distended form of anything... so therefore no such thing as a small human-sized adult elephant, or a human-sized ant). The user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge (i.e. transforming into a cheetah will not give you a cheetah's speed). Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
• Rope Untying Technique A basic skill that allows the user to channel chakra into a rope or chain in order to push the knot the right way, so it loosens.
• Chakra Hair Rope By laying down large amounts of hair, the user can create a chakra infused rope that can bind an opponent's legs to the ground. This leaves the enemy open to various kinds of attack since they are unable to move. In order to be effective, the opponent must be standing on the hair.
• Tree/Wall/Water Walking By focusing chakra into the soles of their feet, a shinobi can attach themselves to a hard surface, such as trees or solid walls and walk or run up them with ease. A careful balance must be struck between applying too much chakra, which would crush the surface on contact and thus make you lose your footing, and applying too little chakra causing you to fall off the surface. Water walking takes a bit more practice and constant chakra fluxing, but is the same general idea. (This technique costs 2 chakra points to initiate, but has no retention cost) BLOODLINE TECHNIQUES • Ten Finger Drilling Bullets - Rank: D Teshi Sendan is a Taijutsu technique utilized by the Kaguya clan. Using their bloodline abilities unique Shikotsu Myaku (Corpse Bone Pathways) ability, user will use his fingers to fire his distal finger bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact.
• Dance of the Willows - Rank: C Yanagi no Mai is a form of Taijutsu developed by the clan to take advantage of their bloodline ability. It is the first of five dance forms. Using their ability to manipulate his bone structure, clan members will grow and extend a forearm bone through the palm of their hands to form a stabbing instrument. Using fluid and precise movements, they will then impale their opponents.
• Dance of the Camellia - Rank: C Tsubaki no Mai is a form of Taijutsu developed by the Kaguya clan to take advantage of their bloodline ability. It is the second of five dance forms. The clan member will remove a long bone in the form of a sword from his/her shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is even as hard as steel depending on the level of the user. Using fluid and precise movements, the user will then cut through any opponent within striking distance.
CLAN TECHNIQUES • Minor Shunkō - Rank: E The user is able to focus chakra to the finger tips, as well as the tips of their feet, adding damage to their punches and kicks.
• Minor Shunkō - Rank: E The user is able to focus chakra to the finger tips, as well as the tips of their feet, adding damage to their punches and kicks.
• Fall Break - Rank: E The user can emit chakra from the body, and soften a landing by the use of chakra.
• Wall Climb - Rank: E Now more comfortable with Shunkō, the user can effectively use the chakra in the foot to propel themselves up a vertical object.
• Hand Shunkō - Rank: D The user can now engulf a single hand in full chakra, making their punches extra strong.
• Foot Shunkō - Rank: D The user can now engulf a single foot in chakra, making their kicks much harder.
• Shunkō Slide - Rank: D The user can alternate chakra in the feet, allowing them to slide on the ground for a much easier transgression from offense to defense, allowing them to slip away from attacks.
• Double Hand Shunkō - Rank: C The user can now engulf both hands in chakra, obviously packing a much harder punch
• Double Foot Shunkō - Rank: C The user can now engulf both feet in chakra, obviously packing a much harder kick
• Double Jump - Rank: D The user can now use chakra to propel themselves a bit higher, once they are already in the air. The user must jump once, and at the apex of their arc, they can jump once more, allowing for a much easier escape of an attack, or preparation of another one.
• Flash Step - Rank: C The user can now use flash steps, which allow them to transport themselves a short distance in a very quick maneuver, known as Flash Steps. 1 Post cooldown. The user can only move 25 feet away from their current position.
•Kunoichi Combat Style - Split x - Twist Dodge x - Roundhouse x - Legblock x - Light Feet x - ECT x - Karate Chop x - Ear Clap x - Ankle Snap x - Chest Pressure Points x - Ankle Pressure Points x
Stage Two -Light Feet Mastery x •Pi Gua Quan - Stance x - Eagle Peck x - Spinning Palm Strike x Stage Two - Countering Pin Kick [ unmastered] x - Rising Backhand x - Snake Jab x Stage Three - Rising Fang x - Countering Leg Sweep [auto] Stage Four - Capturing Twist [auto]
•Stone Body - Pickaxe Elbow [links in due time] - Rising Knee - Cave-in Palm x - Crushing Hug x - Collapsing Volley x - Axe Kick x •Mind, Intention, and Six Harmonies • Lion Paw [x] An extremely basic striking technique. The user holds one hand in front of them with their palm opened and sideways. From here, they will simply execute a diagonal palm attack. Repeated contact with this blunt strike can cause trauma quicker than typical punches, however
• Tiger Fist [x] cheese_whineA simple volley of fast fists aimed at no particular sect of the enemy. - Dragon Fang [[link is the same as Tiger Fist and Lion Paw] My boy crouches, aims precisely and boom right in the kisser. - Roaring Iron Finger [[link in due time]] •Wing Chun Stage One - Snap Punch [to be linked] - Nail - Snap Kick - Reverse Elbow Stage Two - Nail and Hammer [auto] - Roll - Forward Flurry Push[auto] Stage Three - Rising Elbow [ auto] - Throat Shot [auto] - Sweeping Leg Drop [auto] - Rising Knee [auto] - Solar Plexus Crush [ auto] Stage Four - Fury Flurry [auto] •Kiss of Flesh and Steel - Stage One [purchased] - Stage Two [auto]
•Descending Greatness - Stage one [purchased] - Stage Two [purchased]
Stage Three - Iki-Jisan Seppun [auto]
Stage Three - Summer Rain [auto] - Splashing Rain [auto]
Stage Four - Insight Rain [auto] •Instant of Steel - Stage One [purchased] - Stage Two [purchased] - Stage Three [purchased/auto]
XXXXX▇▇㊑▇▇┈┈┈┆BASICS▇▇X X XXXXXXXX{ generalXinfo} Full Name: Kokoro Hoshigaki Nicknames: Koko Notable Title: None Obtained Gender: Female Age: Sixteen Birth date: November Eleventh Sexuality: Heterosexual XXXXXXXX{ appearance } Personality: Kokoro, after being tormented for most of her life, has become declined to working with others. She likes to become recluse and spend time training herself. She hesitates to let others into her life, but she isn't completely unwelcoming. In the past, she had been known to force herself to work with other shinobi. Alone, Kokoro has always been one to observe nature and meditate by herself if she wasn't training. She enjoys the company of her animal companions and seems to be very in touch with the nature. She can usually be found wandering around water. In the company of others, she tends to stay distant at first. She is always wary of those she is meeting for the first time, unless they are of a some sort of authority that she is aware of. She always shows respect to authority because of how she had been raised in her clan. Kokoro has always been swift to act in whatever way that she saw that she needed. Nindo: "Find courage within the self. Find peace in nature. Find strength in companions." Theme song: Height: 5' 10" Weight: 115 lbs. Build: Very strong and fit, lean, nimble Hair Color: Deep Sea Blue Eye Color: Icy Blue Complexion: Unlike some would imagine a Hoshigaki, Kokoro looks as if she has smooth skin and a flawless complexion. Her skin is completely pure of all imperfections, but is still quite rough because of the Hoshigaki's shark skin. However, like all sharks, running a hand along her skin with the grain of her scales will give a very smooth feeling. Outfits: Refer to picture [Description to come] XXXXXXXX{ personalXinfo } Relationships: None thus far XXXXL I K E S Food: Sushi Drink: Water Color: Blue Miscellaneous: Swimming XXXXD I S L I K E S Food: Shark and those who eat it Drink: Coffee Color: None Miscellaneous: Hunters XXXXXXXX{ backgroundXstory } U/C - Here's a quick blurb before the full bio is written out - Kokoro was a secret love child between a male Hoshigaki and an Inuzuka woman. The father disappeared before Kokoro was born and she was raised as a member of the Inuzuka Clan. Because this was hidden from the clan, Kokoro and her mother were treated horribly by her family and by peers.
XXXXX▇▇ ㊝ ▇▇ ┈┈┈┆COMBAT▇▇X X XXXXXXXX{ weaponXinfo}
XXXXE S S E N T I A L S Village: Tsukigakure Profession: Fisherman Rank: Genin Chakra: 24 [20% Increase - Hoshigaki Bonus]
Personal Attribute: - Scaled Wolves: Kokoro's wolf partners that she has with her have been genetically modified with the Hoshigaki DNA at their birth. Their fur fell off and was replaced with a shark-like skin just like a Hoshigaki's. These wolves are quick and agile like wolves and have a resilient, thick skin like a shark's. The scales give a resistance of 1/2 rank to any taijutsu. Raiton techniques deal an extra rank in damage to the wolves. These wolves can use all of the Inuzuka Clan's techniques just like the regular companions, but are also are capable of moving through the water just like a shark, and rather than having a wolves fangs, the wolves are equipped with a shark's teeth.
Passives: - Speed: 1/2 - Strength: 1/2 - Perception: 1/2 -------------- - Can naturally breathe water - 20% Chakra increase - 20% Water technique chakra reduction - Heightened Senses - Each Inuzuka has a animal companion at Genin rank, who fights with them as well. At Jounin they are able to get another companion as well - [Elemental Fighter] Users are able to perform the seals for B rank techniques and below and seal it into their body. Afterward they are able to release this jutsu with a gesture that logically fits when they wish while fighting - [Melee Master] Users receive a 1/2 rank increase in Melee Combat
XXXXE Q U I P M E N T Special Items: - Animal Partner - Tochisame: Scaled Wolf - N/A - N/A
Weapons: - Kunai [x10] - Shuriken [x10] - Smoke Bombs [x3] - Bomb Tags [x5] - Blade Arm Cuff [Right Arm] - Daggers [x2] XXXXM I S S I O N S / S T A T I S T I C S Missions:
XXXXP E T S / S U M M O N S Name: N/A Species: N/A Abilities: N/A
XXXXXXXX{ techniques }
WATER TECHNIQUES
UNIVERSAL TECHNIQUES
CLAN TECHNIQUES
Dynamic Marking - Rank: E [Passive] This technique involves Akamaru urinating on a target, marking it with a strong odour that allows both him and Kiba to easily track it by scent. Akamaru is very skilled in this, being able to hit targets very accurately, and even multiple targets at once. This is a prerequisite for using the Fang Wolf Fang, as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes. Beast Human Clone - Rank: D A modified version/mix of the Transformation Technique and clone technique, which is unique to the Inuzuka clan, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with the Four Legs Technique, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the technique can be broken by identifying and attacking the animal, thus dispelling the transformation. Four Legs Technique - Rank: C This technique grants animal-like accelerated fighting instinct and reflexes to the user. By enveloping their entire body in chakra and moving on all fours, they can obtain high speed movement and reflexes like that of a wild animal. This breaks speed limits and grants the user a 1/2 rank increase to speed for 4 posts.
BLOODLINE TECHNIQUES
Lake Creation - Rank: D-S One of the Most Adaptable and versatile Suiton Techniques of the Hoshigaki. This technique was a favorite of Kisame who would use it to fill the landscape with water. The user will do a handsign and hold it while he builds up the water in his gut. After successfully building up the Water. he will let it out in one massive burst from his mouth. He can let it out horizontally being able to repel many things at once or down able to form a column of water which he can rise upon. The amount of water formed depends upon rank and amount of Chakra. Each amount of water created is enough to fuel a technique equal to the chakra paid. Five Feeding Sharks - Rank: C The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with each consecutive attack. In the anime, these sharks can regenerate from surrounding water, making them difficult to destroy. Rain Water Shark Wave - Rank: C A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get. Water Shark Bullet - Rank: C The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at high-speeds, resulting in a powerful impact. The user can also ride inside the water shark to dramatically increase their swimming speed.
Split - Rank: E The user is able to do a split without much preparation. This is great for dodging attacks that are aimed at the user's legs while in midair, or at the upper body while on the ground. This also gives the user the ability to hit the opponent from a lower angle. Can also be used as a kick. Leg Blocks - Rank: D The user can bring her legs up at good speed to block attacks, such as blocking a kick. this works great against low ranking taijutsu. Twist Dodge - Rank: E While in the air, the user will twist and contort her body to avoid projectiles while in mid-air. These twists are at a higher reflex speed than regular dodging because of how nimble the user is. Roundhouse - Rank: E Because of the flexibility of the hips a woman has, she is able to pivot on one foot and deliver a quick snap of her foot at the opponent's head, stunning or disorienting the target if it lands. Light Feet - Rank: E [Passive] The user is able to lengthen her stride and step lightly when running, which is good for crossing large distances without attracting the attention of guards or scouts. They make little noise when running like this. Chest Pressure Points - Rank: C This technique focuses on applying pressure in two places. The first is just beneath the collar bone near the shoulder. This will keep the target from being able to push. The other is the solar plexus, which is found just below the sternum. Striking this area with a solid blow will stun the opponent so that they cannot breathe for one post as well as not be able to react at more that 1/2 normal speed for two posts. Leg Pressure Points - Rank: C This technique's targets are the Achilles heel and the kneecap. For the heel, the user tries to slice the big tendon on the back of your foot or at least bash it. If cut, the target's leg will be useless until it is completely healed. If bashed with decent force, ninja up to a rank above the user will not be able to run at run for 1 post. If the target deals a solid blow to the side of the knee or the back, then the tendons in the knee will tear and that leg will be useless until it is completely healed.
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Personal Attribute: Scaled Wolves: Kokoro's wolf partners that she has with her have been genetically modified with the Hoshigaki DNA at their birth. Their fur fell off and was replaced with a shark-like skin just like a Hoshigaki's. These wolves are quick and agile like wolves and have a resilient, thick skin like a shark's. The scales give a resistance of 1/2 rank to any taijutsu. Raiton techniques deal an extra rank in damage to the wolves. These wolves can use all of the Inuzuka Clan's techniques just like the regular companions, but are also are capable of moving through the water just like a shark, and rather than having a wolves fangs, the wolves are equipped with a shark's teeth.
Passives: Speed: 1/2 Strength: 1/2 Perception: 1/2 -------------- Can naturally breathe water 20% Chakra increase 20% Water technique chakra reduction Heightened Senses Each Inuzuka has a animal companion at Genin rank, who fights with them as well. At Jounin they are able to get another companion as well [Elemental Fighter] Users are able to perform the seals for B rank techniques and below and seal it into their body. Afterward they are able to release this jutsu with a gesture that logically fits when they wish while fighting [Melee Master] Users receive a 1/2 rank increase in Melee Combat
XXXXE Q U I P M E N T Special Items: Animal Partner - Tochisame: Scaled Wolf
[/size][/list][/list][/list] [spoiler][list][list][color=white]XXXX[/color][size=12]E S S E N T I A L S[/size] [size=10][b]Chakra Pool:[/b] 24/24[/size]
[b]Personal Attribute:[/b] [*] [url=http://fc00.deviantart.net/fs25/f/2008/186/1/f/Kisame_by_RussianKunoichi.jpg]Scaled Wolves[/url]: Kokoro's wolf partners that she has with her have been genetically modified with the Hoshigaki DNA at their birth. Their fur fell off and was replaced with a shark-like skin just like a Hoshigaki's. These wolves are quick and agile like wolves and have a resilient, thick skin like a shark's. The scales give a resistance of 1/2 rank to any taijutsu. Raiton techniques deal an extra rank in damage to the wolves. These wolves can use all of the Inuzuka Clan's techniques just like the regular companions, but are also are capable of moving through the water just like a shark, and rather than having a wolves fangs, the wolves are equipped with a shark's teeth.
[b]Passives[/b]: [*] Speed: 1/2 [*] Strength: 1/2 [*] Perception: 1/2 -------------- [*] Can naturally breathe water [*] 20% Chakra increase [*] 20% Water technique chakra reduction [*] Heightened Senses [*] Each Inuzuka has a animal companion at Genin rank, who fights with them as well. At Jounin they are able to get another companion as well [*] [Elemental Fighter] Users are able to perform the seals for B rank techniques and below and seal it into their body. Afterward they are able to release this jutsu with a gesture that logically fits when they wish while fighting [*] [Melee Master] Users receive a 1/2 rank increase in Melee Combat [/size] [color=white]XXXX[/color][size=12]E Q U I P M E N T[/size] [size=10][b]Special Items[/b]: [*] Animal Partner - [url=http://fc00.deviantart.net/fs25/f/2008/186/1/f/Kisame_by_RussianKunoichi.jpg]Tochisame[/url]: Scaled Wolf