Gonna just take these in a bunch and go through em.
Myst ages are conceptual, correct? While a Myst character would be a dimensional manifest?Depends on what you want out of them. I think what you're getting at is if it were someone or something FROM that age, yes it would be dimensional. If it is BASED ON that age, it would be conceptual. Because the concept of the age is what we are using as an inspiration. If it is literally cobbled together from things in that age and actually that age, that's more dimensional. You might have to clarify more on that if I'm not answering what you mean.
How much freedom do we have when soloing/rping/etc in the Dreamery complex? This should actually be in the FAQ thread but I'll move it when we're finished discussing it. Could you elaborate what you mean by freedom for soloing and rping? Because one person might think of it as 'can I just rp here whenever I want' and some might go "Oh I can make up whatever I want for the world."
Can powers be refined/decided upon later on in the growth/manifestation process?Yes. That's part of what manifesting is. They aren't just physically growing, the dream is becoming more 'real' or 'concrete' in some ways.
Can a pokemon or creature from another universe be kept as a pet canonically?They'd have to acquire it canonically. Which, since certain guardians and such CAN visit Gaia, they can acquire things that might show up there. However they wouldn't initially manifest with it.
Can a manifest come with a familiar?Depends on the familiar. Like, if it is meant to have to do with their character, we'd have to work out how close the familiar tie is, yada yada. Right now we aren't allowing Pern characters with dragons but that isn't because of familiars not being allowed but because of specifically Pern stuff being an issue right now.
For example, since you want Sage inspired by the whole jungle type Myst age and such, those colors, those plants, asking for a bird familiar is perfectly good. It suits the world, the concept, yada yada. So yeah, her familiar is fine.
Is [Sage's] description too cluttered/colorful?I actually like Sage's description. For conceptual characters, I want to be left the freedom to be inspired by the setting, but also to know what about the setting it is you like so I can be inspired by the right things. For example, you like the PLANTS and the jungley stuff (if I'm reading right) about the Age, not necessarily the really drab looking colors from those screenshots. So if I were to play with her design I'd probably be very much focusing on what looked good with the plants and jungely look. Colorful is not a problem for later stages though it may not be as visible initially.
I might have to question the specific plants you want just because I don't know to begin with what will look good where so I while I like you included ones you're more attached to, I might ask you which were more ok to leave off for one stage than another. Its not like she couldn't develop more or change later. :3 The few in the clothes department or eh in sureness there is ok at this point.
You've given me a feel for Sage and that's all I honestly want. And you gave me a feel for what she is based on and what pulls you to that.
Is [Massa's] description too unclear?His description is fine honestly. I might want to know if you want him more rocky looking or less. :3 That's about it. Or what things you're more ok with me going with than others. Otherwise he's fine.
Do I have enough references?Yeah totally. I might ask for a few more if you wanted me to maaaaaybe be more open with the stone textures since those are pretty muddy screenshots. Maybe some rocks that actually interest you or that you like?
Do his NANO responses help you at all?Not so much because they're really long and when I'm trying to do an art stint I can't really go through and read through everyone's journals and figure out what they were doing. The writing is to develop your character and so people playing with him can get an idea of what to do. For me I need more a feel from you in a more succinct fashion or a link to a few things I can quickly skim that'll really give me the feel fast. While I would adore being able to read up on every entry for every character, I just honestly don't have the time or energy to be keeping up with school, life, running the shop, art and trying to play with it at present. Maybe in future I will but for now I need to rely more on players and communication.
Are the floating rocks a turn off?No? From what I understood they were just floaty bits that go along around him. Sorta like how Jelly has dribbly bits of slimey.
Does Lorn seem like a toddler to you?I um...don't know how to answer this? In what way? Since they're dream creatures it honestly doesn't matter if they seem personality-wise their age. Its how they physically look and are capable. Mentally's another story since they don't have to be born or whatever they're sorta just cobbled together. So how their understanding functions is another matter.
Is their description clear?Looks mostly fine to me. A bit complex especially for a toddler, but there's a reason I nudged it onto Sheep to draw. Sheep's skills tend to be more strongly aligned to the creepy and the dark and scary. But I am more comfortable with younger characters so never know.
From a writing standpoint, however, I found Massa and Sage's descriptions WAY clearer. Important bits were highlighted and I didn't feel like I might miss something important. I do good with lists.
Are their powers too OP?At hatchling stage yes. As they manifest, no. But starting out you're a bit on the high end scale. HOWEVER, since this is a nightmare, their powers being a little too strong for a hatchling makes sense because they're naturally unstable. However, these wouldn't be WILLINGLY more powerful, it'd just sorta happen. That may be something you want to play with as they age - more growing stability or instability.