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A fantasy world with no equal on gaia ! Indepth and epic ! 

Tags: Magic, Elements, Gold, Love,, Demon, Angel, vampire, werewolf, goblin, stat, RP, Role Play, Anima, Fantasy, World, Advanture, indepth, rank, level, Tek Tek, Contest 

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Southden - Slums of the Spires

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Feiyimei

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Wed Nov 06, 2013 11:59 am


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Climate: Suffocating humidity during the warm seasons. Bone-chilling drafts during the cold season. Prone to extended period of rainfall and floods

Started as a trading post due to its location at the center of the Spires and the height of its spire, the settlement has grown to become the richest and poorest spire of Kralg. The disparity between classes have reached a whole new level in this densely populated area with no structural organization or any form of government. The lower level's streets are long and windy and resemble more a maze spreading on multiple levels and filled with unexpected dead ends and collapsed footbridges while the upper levels of the spire are furnished with the most luxurious items of the Multiverse.

This is a area of turmoil where the strongest have power over the weak. The only law is to keep bloodshed out of public scrutiny. Inhabitants of all race live there and it is often seen more as a refugee camp than anything especially for condemned criminals and the like. Guilds and Houses mean nothing here if only to define their members as wealthy and targets to be mugged.

Though no one is there to reinforce it, there is a silent understanding that the more influential an individual is, the higher the level they have access to, the peak of the spire being where the ruling parties live. However, competition and political warfare is so strong even amongst the more 'lawful' citizens that few can remain there for long. It is so common to see people being thrown off of the spire's higher levels that no one really bats an eye anymore except to start betting polls on the identity of the next ruler.
















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Quote:

[H]Street Bully [F-Balanced]
Claiming ownership of the streets and taxing all who come by, this rowdy individual is used to brawls and will not hesitate to use extortion.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 25HP
6. Your move has been successful and uninterrupted
7. Your opponent has trapped you and blocked your attack. Deal 1/2* damage and made auto-run impossible until its HP is reduce to below 50%
8. Your opponent has interrupted your actions and landed a critical blow. Receive 2xdamage.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
User ImageMinor Health Potion:Restores ❖ Each RP post for 5 posts


Quote:

[H]Pickpocket [F-Offensive]
Stealthy and lightning quick, they barely leave any trace of their presence and will nab your paycheck without letting you feel a thing.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
3. Your opponent has interrupted your actions and landed a deadly blow. Receive 4x damage
4. Your opponent has fled! Coward, get back here! Obtain half of normal loot if its HP has been reduced to below 50%
5. Your opponent has used a healing potion and healed itself of 5HP
6. Your move has been successful and uninterrupted
7. Your opponent has used a healing potion and healed itself of 5HP
8. Your opponent has interrupted your actions and landed a critical blow. Receive [2x] damage.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
User ImageMinor Mana Potion:Restores ۞ Each RP post for 5 posts


Quote:

[H]Violent Drunk [E-Offensive]

Description Someone's had a little too much to drink and is planning to knock someone out before succumbing to the amount of alcohol in their system.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
3. Your opponent has interrupted your actions and landed a deadly blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 3HP
6. Your move has been successful and uninterrupted
7. Your opponent has knocked itself out. Wut...Automatic win.
8. Your move has been successful and uninterrupted
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
User ImageMinor Mana Potion:Restores ۞ Each RP post for 5 posts


Quote:
[H]Crime Lord[C-Sturdy]
The head of the underground crime syndicate in the current city.
Roll a D8

1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 60HP
6. Your move has been successful and uninterrupted
7. Your opponent has blocked your attack and countered with its own. It loses 1/2* of the damage dealt by you. Does not apply to non destructive spells. Receive 0.5x damage.
8. Your move has been successful and uninterrupted.
Abilities: When HP is below 25%, call in 1 Street Bully. The fight will then turn into a 2 vs 1 fight, and future number roll will apply for both NPC's though you may only attack 1 at a time.
Rewards:
User ImageAdvanced Mana Potion:Restores ۞۞۞ Each RP post for 5 posts
User ImageAdvanced Health Potion:Restores ❖❖❖ Each RP post for 5 posts
Upon defeating a Crime Lord, Outlaw status removed. City is once more a Safe Zone



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Quote:
[H]City Guard [E-Sturdy]
Fitted for the job with basic armors and weapons, they are the first line of defense, protecting the city gates and ensuring peace and order.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1x damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 5 HP while interrupting your actions.
6. Your move has been successful and uninterrupted
7. Your opponent has blocked your attack and countered with its own. It loses 1/2* of the damage dealt by you. Does not apply to non destructive spells. Receive 1x damage.
8. Your spell/move has been successful and uninterrupted.
Abilities:
Rewards:
Obtained if an even number is obtained after rolling a 4D
User ImageMinor Mana Potion:Restores ۞ Each RP post for 5 posts


Quote:
[H]City Soldier [E-Offensive]
Trained for the art of war, soldiers are more experienced than your average City Guard. Their duty is to fight for their ruler and protect them at all cost.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive 1xdamage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 40HP
6. Your move has been successful and uninterrupted
7. Your opponent has cast a shield on itself and countered with a blow that you've blocked. Receive 0.5x damage and all damage dealt to opponent cut in half for 4 posts.
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
User ImageMinor Mana Potion:Restores ۞ Each RP post for 5 posts
User ImageMinor Health Potion:Restores ❖ Each RP post for 5 posts
Obtained if an even number is obtained after rolling a 4D
1 armor piece. Contact the crew


Quote:
[H]Mayor[C-Sturdy]
The one in charge of the city. Usually heavily guarded which makes him rather dangerous. Best to try and catch him by surprise though beware of the consequences should he be harmed.
Roll a D8
1. Your move has been successful and uninterrupted.
2. Your opponent has interrupted your actions and landed a blow on you. Receive1x damage
3. Your opponent has interrupted your actions and landed a critical blow. Receive 2x damage
4. Your move has been successful and uninterrupted.
5. Your opponent has used a healing potion and healed itself of 60HP
6. Your move has been successful and uninterrupted
7. Your opponent has blocked your attack and countered with its one. It loses 1/2* of the damage dealt by you. Does not apply to non destructive spells. Receive 0.5x damage.
8. Your move has been successful and uninterrupted.
Abilities:
Rewards:
█1 Magical Weapon to be approved by Crew. Contact them.
User ImageAdvanced Mana Potion:Restores ۞ Each RP post for 15 posts
User ImageAdvanced Health Potion:Restores ❖ Each RP post for 15 posts
Outlaw status acquired unless faction owns the city.



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Located within [Kralg]

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