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All Along the Watchtower: A DC Comics RP [O/A]

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A Semi-Literate/ Literate Justice League Guild 

Tags: DC Comics, Roleplay, Literate, Superheroes, Justice League 

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Atlantis Optional Incursion Zone: Zeta-Beam Teleporter Bay

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Uchiha Roxas

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PostPosted: Wed Oct 09, 2013 1:37 pm


Atlantis Incursion Zone: Zeta-Beam Teleporter Bay

This Incursion Zone is Optional meaning it could never happen.
This Incursion Zone can only be attempted by the Heroes who completed the What If? Event: Hall of Justice.


After defeating the security of the Hall of Justice, our Heroes find themselves in the Zeta-Beam Teleporter Bay of Atlantis. Atlantis is only water on the outside so inside, humans can breathe normally and aren't at risk of drowning unless the protective glass is broken. However, due to being in Atlantis there is a high Atlantean presence meaning it maybe hard to escape a fight.

Cassandra is being manipulated, maybe talking to her could help?

Objectives

Heroes: Capture Cassandra
Leander: Defeat and Capture the Intruders

Extras

- Cassandra can call for help from any of the Incursion Zones and bring Villains into Atlantis using the sorcerers at his disposal. She can only bring in one villain per post and there is a one post cast time on the summoning spell, as well as the need for the Villain being summoned to acknowledge and accept the spell. So, in other words it would go somewhat like this:
1. Cassandra casts summoning spell, Cassandra Controller must then post in the Incursion Zone of desired Villain and wait for them to respond and acknowledge the summon and accept it.
2. Once the Villain has accepted and posted a response in their incursion zone, if the summon is allowed to proceed uninterrupted the Villain will appear in Cassandra's next post.

- There are four summoners you must defeat to stop Cassandra calling for aid. Once defeated, these summoners can no longer bring reinforcements.

- Cassandra has the army at her disposal, although a lot of his men are fighting on the surface; Leander can summon up to 150 lesser minions [equivilant to the 10 Villain Minions in strength] and control and fight with them to a certain degree. Once all these Minions are defeated, Leander is on his own.

- Heroes can defeat up to 15 minions in a single post if uninterrupted.

- Cassandra cannot be killed and if he is killed, the mission will end in failure, cancelling out everything that has happened within the event and freezing it out for the rest of the Reign of Fear.


 
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