Alphonse Kristofferson
Pirate, Bounty Hunter, Rev. Army or Marine: Freelance Bounty Hunter.Name: Alphonse Kristofferson.
Famous Name and Why: Mr. Good Day, a dark joke, or the Head Hunter.
Zodiac Sign: Scorpio.
Theme Song:
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Ship Name: None.
Profession: Mercenary.
Race: Human.
Gender: Male.
Sexual Orientation: Heterosexual.
Age: Twenty-two.
Money: 20,000
Bio:
Alphonse Kristofferson is the son of two great doctors well known in Goa. He grew up with normal surroundings and loved to help his parents help others in need. At a young age he accidently ate the Mato-Mato fruit, which was a form of payment to his parents, and seemed to go through an altered state of mind. While confided by his parents due to his mental problems, he learned all he could about his devil fruit power in solitude. At the age of 15 he escaped his family, along with all of their money, and went out to do what he loved and became a mercenary who specialized in hunting devil fruit users. Over the years he went from small, little known islands to do his work, rarely entering well known places due to the navy interfering and earned a gruesome reputation among his many clients.
Personality: Alphonse Kristofferson seems to be very childish and enjoys to cause others pain, whether it is physical, mental, or emotional, though to a few people he is told to be nice to or children he treats a little better. He also seems to be very sensitive about his feelings, but this is not conformed due to the fact that he is also a pathological liar, though to him everything he says is true even if it contradicts what he just said making him difficult to trust. Alphonse has shown signs of creating what he calls his "internal selves" and enjoys talking to them and making them talk back, this act leading to the belief he has schizophrenia. He often refers to himself as we and enjoys talking to himself, but in reality he has tendencies to openly speak his opinion about other and play it off by saying, as quoted, "It would be bad if I said that out loud." or "But that is just my inside voice.". He has a strong perverted side that he often shows towards older women or younger if they are around his age and comes off as by rude when he talks to other due to the fact he does not know, or care, for socially acceptable conduct unless it retains to him. Alphonse always has a smile on his face no matter how innocent, sad, or horrid the act his is committing. All of these statements are just observations of course, the true nature of his personality is only known to him, though he claims to not know himself.
Likes:
- Throwing things.
- Shiny things.
- CINNAMON BUNS!!!!!!
- Talking to himself.
- Arguing with others.
- Cuddling.
Dislikes:
- Random little things that do not really matter.
HT/WT: 6'0/175.
Birthday: October 31st.
Birthplace: Goa, Dawn Island.
Rank or Title: None.
Bounty: (THIS WILL BE ADDED BY VICE-CAPTAIN/CAPTAIN
Marks and Tattoos: None.
Weapons Kairoseki dual bladed throwing axe along with three normal ones. He also uses a deck of bladed playing cards, various throwing knives and daggers, metal marbles, bombs, and hooked chains for non devil fruit users. His favorite is his custom suit, a very flexible and durable straightjacket to absorb body blows.
Quantities:
- One Kairoseki axe.
- Three normal axes.
- 16 knives.
- 30 marbles.
- Six bombs.
- Two hooked chains.
Appearance:
Scheat: All of his knives and bombs are hidden on his person to use at his whim while the marbles are kept in a bag on his waist. The axes are wrapped up on his hip with two being on each side. He normally doesn't carry them around with him except for the small weapons due to suspicion. The chains are wrapped around his arms and hidden in his long sleeves.
Fighting style:
Stats
Strength: 4.
Defense: 5.
Speed: 5.
Perception: 2.
Stamina: 3.
Intelligence: 1.
Devil Fruit: 5.
Spirit: 0
Fights Won: 0
Fights Lost: 0
Haki: None.
Devil Fruit/Rokushiki/Fighting Style:
DEVIL FRUIT/ROKUSHIKI
Name: Mato Mato no Mi (Mark Mark Fruit)
Type: Paramecia.
Details:
This fruit makes the user capable of aiming at whoever they touch with their hands. After the user's hand is imprinted with the memory of the target, the user is able to target the person from any location and at any time with anything at ease, regardless whether or not they are aware of the target's actual location. Even if the targets move away from their current locations, the thrown objects will keep aiming at them, immediately changing their trajectory in order to chase targets around.
Description/moves:
1. Mato-Mato Ace: Using his natural devil fruit powers, Alphonse attacks his enemies with any near by objects.
2. Mato-Mato Mad World Decapitation: Using up to four throwing axes, Alphonse launches a brutal attack on his targets.
3. Mato-Mato Skewer: Using his knives, Alphonse launches many projectiles at his enemy with the intent to impale them.
4. Mato-Mato 52 Pick-up: Using his cards, Alphonse throws his weapon at his opponent with the intent to dismember.
5. Mato-Mato Roulette: Alphonse throws several marbles that act as blunt bullets to hit his opponents.
6. Mato-Mato Blossom: Using explosives, Alphonse causes a wide range of destruction.
7. Mato-Mato Fisher: Using his hooked chains, Alphonse launches them in order to trap or find his targets.
