Full Name: Srin Dominic Azio Nicknames: He does not care Age: 29 Birthdate: 5/23 Gender: Male Nation: Nocturne Rank: Master Title: King Bloodline: Dreadnought Class: Gunslinger/Mechanist Strength: 5 Speed: 8 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant:
Energy Color: Crimson Energy Meter: 2550 Element: Fire Battle Strength: Bloodline Strengths - Your body is a living weapon, charging in when they are harden is almost a death wish. - You can harden your skin anytime, giving a wide advantage to you in the battlefield - Has an extra +150 energy per rank - The carapace is tough enough to stop C ranked and bellow attacks. - The only known bloodline that cannot be taken by the chimera bloodline - Your element can combine with your carapace, making it affective during battle. - They can punch through a metal wall with ease in armor form.
. Strengths - Normal energy reserve but low use of energy for their skills. (you divide the energy by 2 and round up the decimal This is for your energy usage) -They are skilled at dodging and will easily dodge anyone of lower rank even another gunslinger. -Aiming Master: Tied to the Ranger in their skill with eying their target they dont easily miss just like rangers. -Trigger Happy: You ARE the fastest attacking class. -A Tool for the Trade: Your fighting ability depends on the current gun but you can basically fight at any range. -can master one melee weapon style but only a light weapon
Battle Weakness: Bloodline - They give off a unique smell allowing Vampires and werewolves to smell them easily. They can sense Dreadnoughts from a nearby nation from there current nation. -You can only have one element, and with that element would be the color of your carapace. - Vampires are one of their natural enemies since a Dreadnought's blood is tastier than a human. - You will have a hard time moving your body around in your armor form, which could leave you in a wide opening. - You are still part human and you are as flexible and vulnerable as one without the carapace. - Not available to Weapons Master class or Berserker class. - Novice to down must shed there carapace every 2nd post. Adept to expert must shed for every 5th post. Master to sage must shed for every 8th post. If you don't shed your carapace, your armor would be less affective and chip/break off, only blocking D rank attacks and lower. - Speed decreases when going into your carapace mode. You also create louder sounds, giving away your location very easily
Gunslinger -Reload: You have to xd -No more ammo: Yes you have a limit to how much ammo you bring to battle thus you will run out. -Can only learn ONE repeat one melee weapon style. -Some skills will leave you vulnerable. - the cockiest class, this will leave you vulnerable at times. - cannot learn shield skills but can use a shield. - only 1 hand to hand style Fights Won: 10 Fights Lost: 2 Talent: Snapped:Gives a 2+ Speed and Strength Boost but makes him go insane
-Completed Quests- S Rank: A Rank: 1 B Rank: C Rank: D Rank: 2 E Rank: 2
RPC Name: Srin "The Demon" Azio Rank: Expert Class: Gunslinger Element: Fire Weapon/Armor namesadsnazzy names ARE required) Coat of the Demon Hound Typesadwhat kind of weapon is it) It's a coat made of Snow Hound Demon Fur. Descriptionsadwhat are its capabilities, what's it made from) This large coat is made out of rare snow demon fur, after the sreach on the tundra, he had found the building the held the poachers furs. The coat has a large large trim of the fur on the outer edges, the coat comes down to about a few inchs above his knees, it also has hood trimmed with the fur. The speical thing about the coat is it allows the user two of skills from the snow hounds. The coat cannot be used in carapace form or corrupt armor mode. Skills: Snow Jump C Rank White Out C Rank
Weapons:
RPC Name: Srin Azio Rank: Expert Class: Gunslinger Element: Fire Weapon/Armor namesadsnazzy names ARE required) Terror Typesadwhat kind of weapon is it) (Heavy rifle) Descriptionsadwhat are its capabilities, what's it made from) Its the thing to the left, Its a massive heavy rifle, that is as long as Srin him self and as wide. So this thing isnt meant to be hidden. It has a massive cross on it but at the top where the barrel is a circle can slid out of the way revealing a horror. A black skull with wires coming out of its eyes and circling an eye at the right side. The whole case hides a skeleton of a demon....Sin.. The casing is made of Titanium and lower part which shows the skeleton below the skull is a harden glass that can block bullets(Steel hard.) It fires 40 mm shells and holds up to 5 before it reloads. It hangs by chains all over it's body, which wraps around Srin's body. It's the easiest way to carry it The Corna D Rank The case is open reveling the eye and skull, and eire glow appears. It lasts for 5 posts. During this phase Eye of Terror can be used and Scare can be used. Eye of Terror D Rank The eye opens and glows dark. The skull let's out a threading scream the freezes an enemy in their place for two posts SCARE!!! B Rank The Demon comes out of Srin, Terror fuses into his body and his carapace making a skeleton like carapace. Without Corrupt Armor it blocks B ranked attacks. With Curropt It blocks A rank and gives his body slight spikes. Making him a walking terror.
RPC Name: Srin Dominic Azio Rank: Master Class: Gunslinger b***h! Element: FIYAH or Fire for those unable to know that Weapon/Armor name: Dread and Wrath Type & Material: These are made from black steel Description: These are both two ten millimeter custom magnums that Srin has had with him since day one of his life being a true gunslinger. Over the years the guns themselves had not seemed to all that amazing nor all that special but through his growing of strength some of that demonic aura had finally leaked through enough to make them into something amazing. The coating is a inky black with trimming of thin red carapace from his own. A small signature of his own these guns are the crimson crosses that are displayed on each flat side of the magnums themselves. The grips of the magnums themselves have a crimson chains designs that tend to wrap around the handles themselves. The thing that shows the two magnums apart is the back of the guns themselves with nice sliver lettering, Dread having Srin and Wrath having Azio. The Clips for each gun hold up to fourteen rounds each. Both Magnums are Semi-Auto Abilities: Dread Abilites Bang Bang D rank By fusing the demonic energy from both the gun and Srin into the current bullet(s) in the chamber it will start to have a faint red tone to it. This ton to the bullet itself may seem all that special but once escaping the chamber it will fly through the air and once within a one foot distance of the target with blast into a fiery blast that would knock the target off their feet. The blast itself will give the target minor 3rd degree burns. Surpise Inside! C rank Much like the ability bang bang, this infuses demonic energy straight into the bullet it self but this time corrupting the metal. The metal around the bullet will have dark runic markings on it as it sits in the barrel but once released it will launch out with tiny little spike indents around it. Once the bullet comes in contact with the target it will expand three four inch carapace spikes straight in the direction it was facing and stab into the target itself. You've been Dreading this... A rank Unlike the last two abilities that have mainly focused on both magnums rather than Dread it self. By building up energy in both magnums for a whole post the magnums themselves will transform into two much larger,corrupt, demonic forms with three barrels on each one. The clip size is increased to twenty eight rounds and with the three barrels each gun now fires three shots every time he pulls the trigger. This skill can only be used when either the skill combo Corrupt Armor/Beyond the Darkness/Scare or simply Corrupt or Scare and Beyond the Darkness is used. Wrath Abilites: Night Shaker D rank Wrath is unlike its brother Dread when it comes to fighting, by infusing the bullet(s) with demonic energies of both srin and the gun itself the bullet will get a black mist covering around it. Escaping the chamber the mist seemingly disappears in the sunlight but that's trick behind the bullet. Once its comes into contact with a surface it employes a black mist in a ten feet by ten feet radius. This inky black mist will make all sense other than taste and hearing go away, it hinders both scent and sight greatly. This is more of demonic smoke screen. Spiker! C rank This much like every other skill the two twin magnums due but unlike hiding the ability of it like Night Shaker, this one is very straight foreword to a point!. By infusing demonic energy into the bullet(s) in the chamber it will grow long and straight into a carapace spike they can rip through steel. The bullet itself will stick out the barrel faintly not really hiding what the hell it is doing there. Once shot they will fly through the air a bit quicker than most bullets due to the airdyamic frame work. This bullet will gut and priece through enemies that get in its way. Hellscape A rank with out You've been Dreading this D rank when paired with YBDT Hellscape is another rather rare ability of the magnums themselves that is trigger by Wrath. By launching all the current bullets left in the clips from the magnums into the air they will all fly into the sky and disappear for the next three posts. After three posts all the bullets that had been launched up will finally come back down from the sky as balls of fire. These fireballs are three feet by feet and will give 2nd degrees when they hit the ground exploding and if hit directly giving 1st degree burns. This will will most likely light the area on fire depending on where the battle will take place turning into an inferno of fire
╫Skill List╫ Element Skills Fireball Rank: E Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. Required for all abilities.
Flame Deflection Rank: E Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.
Flame Dagger Rank: D Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.
Flame Whip Rank: D Requires: Fire stream Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.
Fire Stream Rank: D Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Blaze Arcs Rank: C Requirements: Fire Stream Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.
Fire Bomb Rank: C Requires: Fire Stream Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.
Shield of Flames Rank: C Requires: Flame deflection Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind
Flame Blade Rank: B Requirements: Flame Dagger Blaze Arcs Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock.
Fire Lashes Rank: B Requires: Fire whip Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones. Dreadnought Skills: Revert Rank: E This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
Shed Rank: E Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
Terror Ammo Rank: D Though its not visible you need to create ammunition for your terror shot. This makes either 2 shots for your shotgun one magazine for a pistol 6 bullets for a revolver 5 for a rifle. eight if its a bow or crossbow. Note: This is the one of two techniques that defy the normal carapace hardening requirements. This technique creates ammunition that only fades after the current fight is over, or used in a Terror Shot.
Dagger Claws Rank: D The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.
Carapace Shield Rank: C By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.
Terror Shot Rank: C Requires to use: Terror Ammo This is a unique ability of the Dreadnoughts. The second of two abilities that defy the normal Carapace hardening rules. When this is used, the weapon always remains for ten posts, unless struck by a C rank or above technique. The Dreadnought creates a replica of a normal weapon, be it revolver, rifle, or even crossbow. One hand serves as the basis of the weapon. (Revolvers, the used hand is the grip, rifle the hand is the stock and the second hand must be used to steady the barrel, crossbow is similar to pistol but requires a second hand to steady the barrel as well, and bow the hand used for this technique is the center of the bowspan. Second hand pulls back from this, mimicking the normal usage of a bow to shoot Terror Ammo..
Spears of the Damned Rank: C Your arms transformed into long spears that can pierce your opponent with a long reach. They can stab through metal plating with ease, but would only dent any that are harden than steel or do nothing. They can infuse their element with their attacks as well.
Harden Spikes Rank: B The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.
Strike Spike Rank: B - A This is a strange technique, and one that forms the idea behind a later one. The Dreadnought plants one foot firmly on the ground and cannot move from that spot for the duration of the technique. They then cause a spike of carapace to shoot through the surface of the ground which then explodes from the soil to strike at the target. Only works in straight lines, and the user has to Shed the Strike Spike before moving, or else severely injure themselves.
Mephisto's Rage Rank: A The user would punch the ground into the earth as a carapace like claw that is about as huge as a boulder would come right under there opponent and would either grabbing them or smash them into the ground with great force, causing bones to break and weapons to shattered that are steel or lower. The carapace is thick and hard to break as C rank attacks and higher would have to break the carapace. The claw can also follow there target if they miss the first attack, but would leave the user wide open to an attack.
All Is Dust Rank: SS This is like an suicide move, harding to a ball of carapace which can block A rank attacks and lower, then at the end would blow their body, acting as a huge bomb. The blast radius would be at lest a 100 feet in diameter, anyone or anything that is caught in the blast would turn into dust or ruins, even the user. This is the ultimate sacrifice and must only be used if things come to worse. The hardening for the carapace ball will take a process of 3 post. After that, it's all over. If your element is fire or earth, the blast radius would add an extra 50 feet.
Decimation Detonation Rank: A-SSS This is the last resort technique that any Dreadnought will ever use. The Dreadnought curls into a ball that somehow hangs in midair, and slowly the liquid carapace flows around them, creating an orb. After building up for a period of time, the outer layer of carapace finally hardens. However, more liquid keeps flowing from the Dreadnought, overfilling the space within the carapace orb. This results in a deadly explosion when the pressure gets to be too much. The liquid carapace causes the outer layer to burst, turning into tiny, high-paced, deadly fragments of shrapnel that can punch through nearly every defense. Then the second part occurs. All that liquid carapace is flung outwards, hardening into flying segments of carapace that slice and crush anything that is left standing within the explosion radius. That is only the liquid that is flung close to horizontal - the liquid that flies up into the air turns into mortarlike rounds. The outer part hardens while retaining a liquid center, that acts similar to the original orb. The heavy chunks fall back into the ground, and after a short time, explode into shrapnel that adds to the devastation. Gunslinger Skills: Nonspecific Skills
Glancing Rank: E Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.
Glancing Shot Rank: E Requires: Glancing Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.
Soften Rank: E Limits: Must be Novice or above to use. Skill description: By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.
Gun toss Rank: D Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.
Energy Bullet Rank: D, E-S Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.
Blade Bullet Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be adept or above. Requires Soften. Skill description: By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.
Spear Bullet Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be adept or above to use. Requires Soften. Skill description: By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.
Perfect Timing Rank: D If it uses ammo how much: 1 Limits: Gunslinger only. Must be novice or above to learn. Must be adept or above to use in battle. Skill description: Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
Disarm Rank: C Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.
Coin Toss Rank: C Requires: Glancing, Adept Rank Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.
Ricochet Shot (bullet-bullet) Rank: C If it uses ammo how much: 1 or 2 Must be adept or above to learn. Skill description: An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.
Adjustment Rank: B Requires: Glancing Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.
Semi-Auto Mastered
Katana: Hiten Mitsurugi-Ryū's
Battoujutsu (Instant Sword Draw) C rank To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.
Ryu-Kan-Sen (Dragon Wind Up Flash): C Rank A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.
Do-Ryu-Sen (Ground Dragon Flash): C Rank A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.
Ryu-Tsui-Sen (Dragon Mallot Flash): B Rank This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.
Ryu-Sho-Sen (Dragon Rising Flash): B Rank This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.
Hi-Ryu-Sen (Flying Dragon Flash): A Rank This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.
Mechanist Skills: Magnetize Rank: D Description: The basic skill for the Mechanist. They would first need to come into contact with the metal object they desire to magnetize. They release some energy into it and then they can move it around as desired. They can only move the object, or stop it from moving they cannot manipulate it in any other way.
Magnetic Field Rank: C Requires: Magnetize Description: It's quite simple. You emit a magnetic field around you to sense metal objects that are moving around nearby. Every creature has a small magnetic field because of the iron in their blood. At Master rank you are able to detect that tiny field. Lasts two posts.
Add-on Creation Rank C Description: The basic skill of the mechanist class this is where their true power lies. They can easily make tiny things to add onto their usual equipment making them more powerful. This skill allows the Mechanist to actually craft their Add-Ons. The next post contains the add-ons that can be created.
Tool Tinkering: Scope Rank: D Description: The slightly unusual skill of the Mechanist but quite needed. This skill allows you to make a mechanism that functions similarly to binoculars or a scope. At trainee only one add-on is possible; at novice still 1; at adept 2; 3 at expert; and at master 4 can be attached. This can be attached to your hat helmet, or even replace your eye(s) but does not replace your head. There is a skill for that further down the list. May require surgery.
Tool Tinkering: Arm Rank: C Description: This more time to create but there are two ways of using it. You either create a gauntlet that forms over your arm; or you create a mechanical arm. This arm/gauntlet may be from shoulder till your fingertips or just from the elbow. Get a custom weapon or custom machine for it (Although it won't count as one of your machines). At Trainee only one add-on is possible; at Novice 2; at Adept 4; 5 at Expert; and at Master 7 can be attached. This skill is required to make full sets of armor or whole mechanical bodies. May require surgery.
Tool Tinkering: leg Rank: C Description: This uses a bit more energy to create but there are two ways of using it. You either create a form of greaves that forms over your leg or you create a mechanical leg. This leg/legging may be from your waist or just from the knee. Get a custom weapon or custom machine for it (Although it won't count as one of your machines). At Trainee only one add-on is possible; at Novice 2; at Adept 4; 5 at Expert; and at Master 7 can be attached. This skill is required to make full sets of armor or whole mechanical bodies. May require surgery.
Infrared Scanner Rank: C Description: May be attached anywhere except for the legs but if it is not as a scope it would require a HUD display add-on so that you can see what you actually scanned. This will allow you to spot the heat signatures of your opponents, not all that useful if the entire area is on fire.
Custom skills: Skill name: Corrupt Armor Rank: B Rank Skill description: The Dreadnought forms their carapace before a fight and slowly begins to focus their energies to making their carapace harder and more armor like. It's a 3 post charge rate, once done your Carapace will be able to block B rank skills. Carapace rules still apply, once your post are up they will drop to blocking C ranked skills. Skill name: Shield Of The Damned Rank: C Ranked Skill description: The user forms a much stronger form of the Carapace Shield that can block One B ranked skills. Your element also takes affect during the shield making one rank higher or lower. Skill name: Torment Rank: C Skill description: Eye contact must be made for this skill to work. When eye contact is made The victim so hears everything and sees thing from their past that they regret or scared of. Making them unable to attack by fear or Torment.... It last up to three posts. It has a three post cool down. Skill name: Beyond the Dark Rank: C-A Skill description: The Energy in the carapace slowly starts to expand outward. Wings start to form of pure carapace out the users back giving them ability to fly, the wings can take D Ranked skills or lower at Expert and Adept Rank. Master Rank can block S Ranked. More wings can form as well making them able to fly much faster. Can have up to 3 pairs of wings or 6(each pair increases speed by one. Adept can have up to 1 Expert 2 Master all 3. Carapace cannot be formed nor shed while this is on. Every pair of wings made cost C rank each Skill name: Hell's Fury Rank: S The user forms a massive cannon around their whole arm, Their shoulder part of the carapace opens up and slowly begins to charge the cannon. It requires two posts to fire it a S Rank and 4 posts to make it SS Ranked. During the process the user must take aim and focus on their enemy.Once fully charged it unleashes a massive blast. It extremely fast at 4 posts and 2 posts it's normal speed(bullet shell speed) once the blasts makes contact part two is engaged. A shell a the tip of the blast made of pure carapace explodes sending out a fury of carapace spikes that can go though Steel. This attack drains the user leaving him useless for two posts. Best used in groups.
Personality: Srin gives an outward appearance of being a happy, fun loving guy that does not take most things that seriously. Around new people he will try to make a good impression on them if they don't rub him the right way. Inside Srin himself is does not trust very easily even thou he may act like it he most likely doesn't. He is rather emotional about most things being the guy to follow what his heart says rather what his head says, not saying he doesn't listen to his old brain. Friends and his "Family" are the people he would gladly give his life for or wage a whole out war for in a sense just to make sure they will be okay. His Daughter, Emelia(Arch-Mage of the Spire), he is really protective, caring, and is always scared that men will be after her or GASP she would like boys! OH THE HORROR. When angry Srin gets foggy headed and is rather straight foreword thanks to his temper, yes he has a bit of a temper. When the man is upset or depressed he turns to drinking or smoking to solve his problems and really tries to keep it all to himself not wishing to whine about his problems.
After the events at the estate from Srin had finally snapped from all the emotional strain and changed as a whole. He is known cold and unfeeling to all those he once knew. Be will most likely be very blunt and quick to put people on their knees. All the emotional bullshit gone s**t has finally gotten real in his mind. Quote: "Hell hath no Fury like MINE" Height: Six feet Four inches Weight: Two hundred and Ten pounds Eye Color: Crimson Favorite Band: I LOVE METAL Theme Song: CHANGES Battle Theme: CHANGEs Favorite Anime: HMMMM no idea Favorite Color: Purple -----------------------------------------------------------------------------------------
Full Name:Velox Verbera Sokuryoku Velox Exitium Atrox Nicknames: Lone Wolf Age:17212631 36 Birthdate: 5/11 Gender: Male Nation: Nocturne Rank:Trainee, Novice, Adept, Expert, Master Title: Royal Guard (Previously Captain) Bloodline: Hybrid (Lycanthropy&Vampirism) Class: Shinobi; Subclass: Assassin Strength: 7 (8 Wolf Form) Speed: 8 (9 Wolf Form) -----------------------------------------------------------------------------------------
╫Major Information╫ Gene Modifications: - - - Energy Color: White Purple Energy Meter: 1900 Element: Fire Battle Strength: Lycan • Extremely potent warriors. They have superior stats (6/6) (8/8 when fully transformed; variable when partially), as well as exceptionally tough skin; they can easily take a few slashes before they fall under any serious threat. • Nigh-infinite regeneration, even more potent than a vampire's. • Strong passive abilities to keep you constantly on the aggressive. • Exceptionally attuned reflexes and senses; they can smell and hear just as wolves can, and perceive and react to things extremely quickly. They can even sense threats. Vampire • Reaction: You reaction is faster than a normal humans. You can easily anticipate attacks. • Energy Gain: When you drink blood you gain energy. Depending on amount if its less than a tea spoon its a D less than a cup C around two cups B half a liter A a liter S. • The Elder State: At expert rank, you unlock a whole new realm of powers. • Shadow Magic: Whether you're a magic-user or not, this type of magic is very useful in a variety of situations. Despite the fact that it's shadows, it can be used without a light source and without the sun more specifically. Battle Weakness: -Holy Magic is a rank stronger -Water attacks are a rank more potent -Cannot use any elemental magic outside the realm of Fire&Earth -Can only be of a physical classes -Silver Harms
Fights Won: 3 Fights Lost: 0
Talent: He can fine tune his nails into claws to the point which they are razor sharp and as strong as titanium. This was not the only thing that Velox realized that he was capable of. He noticed he was not like other Lycans for his elemental capabilities were "switched about", to say the least; allowing him the capability to utilize the fire element rather than ice. Though just as his "strength" switch about so did his weakness. Talent Weakness: He cannot grow out his nails longer than three inches. The time which it takes for the claws to grow is slow(1 post), and requires energy(Counts as a C-Rank ability). The Hybrid cannot utilize the ice, water, or wind element. How did the character get this talent?:He developed it over time.
-Completed Quests- S Rank: A Rank: 1 B Rank: C Rank: D Rank: E Rank: 1
Weapons:Normal Ninja Tools and Moonlit Fangs Armor:Wears an inch thick titanium chest plate that also protects his back. A tight black tank top underneath that. Tight, black, leather pants. Titanium knee pads. Titanium knuckled gloves. Titanium toed boots. Inch thick titanium shin guards and gauntlets.
Personality:Velox is person who really just doesn't care. His aims to protect Nocturne and its royal bloodline but even then he doesn't really care if he were to fail in doing so. He simply wants to become as strong as possible to do so. He's a rather open-minded intellectual and will hold a conversation when he feels like it. He does what he wants, when he wants. Then there's his wolf-side, Atrox, or a split personality. This split personality just doesn't give a flying ******** about anything. Period. It cares for himself and does what he wants as well. But he's more sadistic and twisted. Loves to twist the minds of others, get into their heads, and anger them. He tends to bring out the worst in others, and being the worst in Velox, loves to kill and harass. He speaks his mind and won't hold back any words. Upon becoming a Hybrid Velox gained a third personality, or identity, known as Exitium. This personality is very recluse. Whenever he is out he tends to almost be socially inept. Awkward. He can't help but to listen to the throbbing of other's hearts rather than the words flowing from their mouths. Though he was not the first personality around in Velox, in fact he was the last to develop, he is the one most like a Shinobi; silent, swift, and shrouded in darkness. Quote:"Smart people may act ignorant but ignorant people cannot act smart." Nindo: "Anything is achievable." Height:6'11" Weight: 225lbs Eye Color:Golden-Brown Exitium - Electric Blue Eyes Atrox - Blood Red Eyes Velox - Purple Eyes Favorite Band: B-Complex Theme Song:B-Complex - Frozen Love Battle Theme:B-Complex - Beautiful Lies Favorite Anime: Ookami no Monshou Favorite Color: Anything Dark. Preferably Purple or Black. -----------------------------------------------------------------------------------------
╫Background Information╫
Velox spent most of his early life fending for himself. His mother and father died when he was extremely young. He was raised by a pack of wolves and learned to hunt and kill like an animal. This is where he had first encountered his mount, Shadow. Living with the wolves Velox learned how to stalk his prey, by hiding amongst the shadows, and become super quiet. This was the most likely reason he had shown interest in becoming a shinobi for the shinobi way of life suits him well. Velox was soon found by a hunter. Velox refused to go with the hunter without Shadow. Reluctantly the man took both Velox and Shadow. The hunter managed to teach Velox how to speak and some manners but he could not rid the boys wild nature. Soon the boy turned and attack the very man who had raised him like his own son. Since then Velox and Shadow have been wandering aimlessly. Velox's only goal, to be left alone. In order to do that, he would have to become the strongest warrior ever. With that same goal in mind Velox went through many trials and tribulations as a young man. When he was finally old enough he joined the military of Nocturne which, at the time, had been beneath the rule of King Gilgamesh. Captain Fenrir had taken him personally under his wing when he was but a Trainee. After learning what Fenrir had to show he moved onto become a Novice after fighting an Arachnoid being as a test. Once at Novice he continued to train beneath Fenrir. The young werewolf had much he wanted to learn and Fenrir was the most powerful Lycan he'd ever known. After his training he was once more thrown into another advancement test. It was during the Adept exams the man nearly lost his mind as he fought against a mechanist in dark, demonic woulds. The woods toyed with the two with ever passing second, deliberately driving them insane by ways unknown to Velox. It was in this Adept exam battle that he punched a whole through the center of the man's torso and removed his limbs as well. After the promotion he had dropped from the radar for some time. When he came back he was dead set upon achieving his Full Transformation. The only man he knew to go to was one who had become so strong he was feared worldwide: Fenrir. Back beneath Fenrir's tutelage he was instructed to climb a mountain with the country of Nocturne. It was throughout this journey that Velox had found himself facing many foul beasts and being before he reached the top. That was when he had acquired his Full Transformation ability, and sometime afterward his Expert rank. After that, the man once more, took several years off military duty fulfilling his own training as he aimed to become stronger. When he returned to serve his country he noticed many things had changed. Well, they always had. By the time he had reached his Master ranked his nation had gone through several kings and he'd return beneath the reign of Srin. It was beneath the reign of King Srin that the Lycan had become the Captain of Nocturne himself. Ironic, in his eyes, when considering who was the first to train him. It was now himself who had quite the reputation that struck fear into others. Eventually, the day had came he took on his own student, Alistair. The young male was one of a "rivaling" bloodline of vampiric beings. This, however, did not offend Velox at all, just Alistair alone. The young vampire had to put up with Velox's training and lectures and co-op missions for some time. It finally came to a point Velox was tired of the vampire's bashing of the Lycan race. So, he turned the male into his own species. This, in turn, created one of the first Vampire-Lycan hybrids. Then, Karma had struck as a vampire from Nocturne had done the same to Velox. In order to get used to being a new type of being, Velox fled the country for some time; even denying the offer from Srin to lead the country himself. When he returned many years later he realized much had changed. He returned with the intentions of finding the student, Alistair, he had abandoned. Upon returning he was more than shocked to see it was none another than Alistair who was King. And, yet, another reign began...
[size=29][b][u][color=black]一匹[/color][color=slategray]狼[/color][/u][/b][/size] [imgleft]http://i773.photobucket.com/albums/yy15/alexgreat96/Character/2e246221-5559-4251-a480-76c780214051_zps6cef40ff.jpg[/imgleft][imgright]http://i773.photobucket.com/albums/yy15/alexgreat96/Character/cf6ea16c-3ef4-4247-9b01-8fa9e012b326_zpse8f7a591.jpg[/imgright][align=center][size=9][color=white]_________[/color] [color=#8B8386]☾[/color] ☽[u][color=grey]Energy[/color][/u][color=white]_________[/color] [color=#8B8386]☾[/color] ☽[u][color=#333333]Pool[/color][/u][color=white]________[/color][/size][size=20][color=#8B8386]☾[/color] ☽[u][color=black]1800[/color][/u][/size][color=white]__[/color][size=11][color=#8B8386]☾[/color] ☽[u][color=black]Strength & Speed:[/size][size=10]7&8[/size][/color][/u][color=white]_________[/color] [/align] [color=burlywood][align=center][size=10]Seemed as if, after everything, the lycan was stuck sitting there by himself. He did not truly feel like doing much. Too much had already happened as it was. There were others seemingly strewn about the estate randomly but he did not care much at all. His mind was set upon two things; training, completing his quest as a Shinobi...and then some more training. He felt he was at a decent caliber to have achieved the title of Captain from Srin but now he must prove to Srin he could withhold such a position. It was then, after the two Sins left, that a Novice arrived. The near seven foot tall, suited man took it upon himself to approach the younger man. [b]"You are here because..?"[/b] he asked the Novice, clearly in awaiting an answer. [/size][/align][/color] [url=http://www.youtube.com/watch?v=CwcvRJkuY0M][size=9][color=slategray][u]"Smart people may act...[/u][/color][/size] [align=center][size=10][color=black][u]Ignorant...[/u][/color][/size][/align] [align=right][size=9][color=slategray][u]But ignorant people cannot act Smart..."[/u][/color][/size][/align][/url] [align=center][img]http://i773.photobucket.com/albums/yy15/alexgreat96/Character/fa27be69-c80a-4493-a580-6d1b179c0d8b_zps7d80d299.jpg[/img][/align]
Personality: A very laid-back person, Ureaus puts honor above most other things, and as such, has a high level of respect for those above him. He is typically a very friendly person, unless he has a reason not to be, and can get along with almost anyone or anything. There are times, though, when he is very cold, for reasons even he does not understand. Quote: “If you strive for nothing at all, do so better than everyone else striving for nothing.” Height: 5’9 Weight: 153lbs Eye Color: Light Blue Favorite Band: Rise Against Theme Song: Hero of War – Rise Against Battle Theme: Savior – Rise Against Favorite Anime: Is this even necessary? Lol. Naruto. Favorite Color: Silver. -----------------------------------------------------------------------------------------
╫Background Information╫ Ureaus Sayko was born to a family who was well-versed in the art of combat, whether in simple one-on-one or in fighting in wars. His father had been a veteran in a war that he never really went into detail about, and both of his older brothers were guards to some royals somewhere and or other. As a result, he was always alone with his mother, who showed him what it meant to be a child, and not just a future soldier. They lived in a small, nameless village where nothing bad ever happened and he got to live out a normal childhood. At about the time that he turned 15, he realized that he needed to begin the path of the warrior, like his father and brothers before him. And with a goodbye to his mother, he went off to find the nearest Nation in need of a soldier; he just happened to come upon Nocturne before any others, and so he stayed there.
Full Name: Raphael Mer Giletti Nicknames: Raph Age: 26 Birthdate: 7/31 Gender: Male Nation: Nocturne Rank: Sage Title: Captain of Nocturne Bloodline: Incubus! ******** YES Class: Berserker Sub-class: Paladin Strength: 7 Speed: 8 (10 when flying) -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Pride
Energy Color: Lavender Energy Meter: 4800 Element: Lightning Battle Strength: Close-range and mind games. He's very agile, very skilled with his fists and with melee-magic. Battle Weakness: Long-range and enemies of similar strength to him; since he generally focuses on manipulating the minds of the weaker people, people with powerful mental constitution remove that dynamic from him, although not entirely (his BL will have an effect no matter what, even if relatively small)
Fights Won: Unknown Fights Lost: Unknown
Talent: Talent Name: Pride Beyond Pride Talent Description (in the perspective of pride): I'm God. No, really, I'm God. You see, being God, I get access to special God powers. After all, it takes a lot of evidence to back up this claim. I told you the first time, right? I'm seriously God. No, really. I'm God. I'M GOD! Oh -- moving on. I have this special power -- it's called Power Over Power. Like the name? I chose it myself, so of course it's great. The name perfectly synchronizes with the effects, too. Being my divine self, I'm more powerful than everyone else, simply. My vessel, Raphael, is also more powerful than his peers, although he's not quite as majestic as me, to put it lightly. I've been going on a bit, haven't I? I've been trying to prepare your panties for the unveiling of this super magnificent Pride-approved ability. Ladies and gents, please, release your orgasms. It's time to unveil the Pride Resonance of Godly God.
Raphael is a fitting handmaiden to my divinity, so I have granted him this Resonance with my inner and outer self. It allows him to explore the more glorious half of his soul, the one that I inhabit. Similarly, it allows me to explore his half of the soul, and this prodding has provided us with a fantastic new ability. No -- it's not a single power, it's not two or three, but it provides us with unlimited potential. The pride resonance is the true form of both of us, provided by the desires of our soul, and brushed up on by my excellence. Oh -- I haven't gotten to the point yet. Shut up! I'm making it epic.
When our true form unlocks, Raphael's body, covered in golden lining and oak leaves (head adorned with the Civic Crown), will radiate my divinity. Everything around him will feel inferior, being demoralized heavily to the point of total fear. Of course, this is just a side effect of our magnetized awesome. My omnipotence, in the form of this chain I bear, will be supplied with energy. My magnificence will be so present that the chain can destroy defenses for one rank less in energy. This further proves my godliness. PRAI-DO! Furthermore, Raphael will gain a red cape in the place of wings. It can still enable flight like his wings can, but also more. It can wrap around him and defend against attacks of A-rank and lower, only taking minimal damage from A-rank moves. Isn't that AWESOME?! Okay, so I'm not done, there's even more. PRAI-DO! I can intervene with my divine majesty in these affairs. For B-rank energy, the chain can create a mystical replica of itself, composed entirely of very powerful energy! It can be manipulated with my mind, levitation! I can whip at enemies and throw the chain at them, all with intense speeds. Perfection! Magnificence! PRAI-DO!
If you thought I was done, well you're wrong, son! Raphael can use my Shoop Da Whoop in this form, as my entity and his are merged! I know your genitalia might need a break from this pure genius, but I'm still not done! To finally exemplify my divinity, I have provided Raphael with a very potent ability. It allows for him to move while charging my magnificent abilities! Ta-ta, you filthy insects! Talent Weakness: Raphael and Pride may only resonate for six posts in a battle, prompting a four post cooldown before it can be used again. It costs 50 energy per post to maintain this resonance. During this time, Raphael may not use his ascent to madness, as it would force Pride to cut off the resonance, due to its blatantly murderous intent and of course, break of concentration. Raphael has the weaknesses of pride in this form -- which, well, means that he's extremely prideful, extremely complacent. Furthermore, Raphael cannot use mage abilities while in this form, and honestly, this form only has slightly more utility than Pride's true form.
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Seduction The way the succubus/incubus seduces the opposite sex with their charms. Regardless of rank, the opposite sex will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be as well, but it'll be more difficult. The succubus/Incubus must use this to have its true effect. Once captured the target focuses only on the succubus/incubus, sort of like tunnel vision blocking out the surroundings rank: -
Tail Lash An offensive move, the user channels energy into the arrow head part of their tail making it sharp as a sword and whips it at the target to slash or impale. This lasts for two posts Rank: D
Nails The user grows up to ten-inch long sharp nails that can slice and dice opponents. Lasts up to ten posts, and sharpness increases with rank similar to the arachnoid razor wire.
E= sharp enough to cut through flesh, but not much else. D= Can cut through bone easily C= As sharp as iron. B= Can cut through iron. A= Can cut through steel S= unknown, unattainable, to be announced via quest
Flight (requires adept rank) The user can now use their wings to fly temporarily. They can take to the sky and fight in midair, making themselves faster thanks to aerodynamics. However, this only lasts 5 posts. Rank: C
Seductive Bite A move copying off the vampires, the succubus/incubus bites the neck of their target, slowly draining their energy and replenishing their own. The catch is that the victim will be overwhelmed with the feeling of pleasure and find it harder and harder to stop them. Each post that goes by the target is drained of D rank energy and user replenished by such. rank: C
Energy Blitz Another offensive skill for the succubus/incubus. Charging their hands with their energy, the user can fire off a ball of energy at the target. The element depends on the element of the user. For example, fire is clear, water is a blast of freezing water, lightning is a ball of lightning, earth is a chunk of stone, air is a sphere of wind. rank: B
Gorgon's Stare A unique skill exclusive for the incubus/succubus which when eye contact is made, the user has a chance of "petrifying" the target. If the user is two ranks lower, it works automatically. If the target is higher rank it cannot work. Rank: B
Energy Whip (requires having a master, adept rank) The user can now manipulate their energy into the form of a whip. The whip is about 5ft long, and is consisted of the user's elemental energy. same as before, fire is whip of fire, air is a whip of air, lightning is whip of lightning, water is a whip of water, earth is a whip of earth etc. This lasts only two posts rank: A
Kiss of Death (requires having a master, master rank) A unique technique that can possibly kill a human being, and another energy stealing skill. The user kisses the target, their tongue slithering into their mouth which enraptures the target, making it extremely hard to fight back. If the target is only human, they'll last only two posts before they die and energy absorbed due to the lack of stamina/physical energy. A normal human can be killed in two posts or less, the lower the rank the quicker. Others that are not pure human will only drain but not kill. Each post drains C rank energy. rank: A
Sinful Art: Dance of the Succubus/Incubus (requires having a master, master rank) The Succubus/Incubus' best and yet most powerful seduction technique in their arousal. Once the user has used seductive bite or seduction, they can follow up with this technique (you should know how to lead into this). The succubus/incubus will under go intercourse with the victim, making them completely at their mercy....to a point. This technique is very draining for the victim, making it very dangerous for them should they be the target of this skill. For every post during intercourse, the target will lose S rank energy, SS rank if your a human. After four posts a human being will die due to the inability to keeping up with satisfying the user, not having enough stamina or energy. However, the victim may have a chance to resist, though its very slim, almost impossible. If the user is higher rank than their victim, there's no hope and the user can still keep an eye and be aware of their surroundings. If the user is same rank as the victim, the victim has extremely small chance of breaking free, and the user will have to focus more on the act than their surroundings, leaving them vulnerable to outside attack possibly. If the user is lower rank than the victim, then they will have a better chance to escape, and the user will have to almost completely focus on what they are doing, exposing them to outside danger. However, seductive bite and the kiss of death can be stacked on top of this act making it extremely dangerous should you be the enemy/target. This technique cannot work on the user's master Rank: S
Inner Storm
Stage 1 The first part of training is to generate a center of ki in your body. The ki center is generally located in the lower abdomen. From there, the user will concentrate their energy and repeatedly purify it. This is done by meditating while staring at a common-day purifier such as a water cleaner. The point is that this becomes visual imagery for the user to 'cleanse' their ki. By purifying their energy, the user loses his ability to use elemental energy, but in its place the energy is instead given pure energy, which is interpreted as electricity.
Electric Eel Rank: D Description: User's body pulses with electricity to give anybody touching them a nasty shock. This will paralyze anybody with a strength rating less than 9 for one post, giving the user an opening for attack. Anybody else will just have difficulty moving around for the next couple posts.
Lightning Fist Rank: D Description: User builds up lightning into their fist and punches an opponent with a quick but powerful blow that can send them flying if the user so desires. This also has the ability to stun and paralyze an opponents body for one post if hit and slow them down for three. Berzerkers can use this technique with their feet as well.
Lightning Tackle Rank: D Description: This is the first instance where the user uses their electrical energy to enhance their own speed. By charging their body full of electricity for a split second the user flies off their feet and extends their arms to tackle an opponent with their palms facing towards them. The enhanced speed and the minor shocks from palms keep the opponent from breaking free or counterattacking as the user is free to push them into the nearest wall, or through it if they so desire.
Thunder Break Rank: B-S (depending on the rank of the defense; it can destroy defenses of a rank higher) Description: A technique that looks just like the Lightning Fist, but isn't. This is a trap used against opponents who try to block the Lightning Fist or the Lightning Rider using their energy. However, the Thunder Break draws its power using the opponent's energy instead, turning their defense against them while bypassing it at the same time. For this reason the Thunder Break can get through all energy-related defenses and deal direct damage to their opponent equal to a third of the energy being used to hurt them for S-rank, and half for lower. Furthermore, unlike the Lightning Fist this technique does not stun or slow down the opponent when hit. However, by offensively sending the opponent's energy back through their body their ki channels become blocked, disabling them from using elemental skills for 2 posts. If this attack is used against somebody who doesn't use an energy defense against it, then this skill does nothing and becomes just a normal punch. Cannot be done with the feet.
Stage 2 This stage teaches the user on extending the lightning energy of user beyond their body. Thus, this stage focuses more on the ranged attacks of the style. This is usually done by splitting the user's own energy and using it to hone in on the energy of foreign objects. The user's pure energy clashes with the energy around it to create an explosion. By following this theory, things like streams of lightning can be created between a user and another object. Training is done through extensive purifying and meditation.
Lightning bolt Rank: E Description: User fires a single ball of condensed lightning from the palm of their hand. A hit can push even strong enemies back a few feet while leaving extensive burns and momentary loss of motor functions.
Electro-barrage Rank: D Description: User fires several Lightning bolts from their palm at rapid fire. This is usually less accurate from firing the single Electro-bolt, but still poses the threat of hitting an opponent multiple times from close to medium range.
Lightning Blast Rank: C Description: An upgraded version of Lightning Bolt, this spell works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
Lightning Beam Rank: B Description: Here the power from Lightning Blast has been upgraded, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this skill will experience a fantastic amount of pain and be stunned after the skill ends. Also, nearly missing with this skill also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within a few feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This skill can be ended prematurely by the user.
Stage 3 In this stage the user learns control over the electrical powers in his body. This leads to easier manipulation and a new level of power as they learn to manipulate their electrical energy both through their body and outside of it. Training is particularly dangerous for this stage. The user must climb to a high place and wait for a real lightning bolt to strike them. Then the user struggles to redirect the lightning through their body and then back at the sky. Training for this stage must be done all at once. If there is any disruption during the lightning strike, or any distraction, then the user will lose focus and be electrocuted by the lightning, killing them instantly.
Redirect Rank: E-A (depending on the rank of the lightning being redirected; can redirect a rank higher, but only if the lightning you're redirecting is your own) Description: User extends one arm to absorb a lightning attack, courses it through his body, and then shoots it back out the other arm. This can be used to redirect real lightning, as well as ranged lightning attacks up to C-rank. Note: this does not work against electro-grenade, electro-barrage, or any berzerker only skills.
Static Cloud Rank E Description: User shocks the air around them to create a small electromagnetic field. It only lasts for a few seconds, but it can be used for many purposes such as breaking a fall as well as being used as a stepping stone of sorts.
Lightning Rider Rank: C Description: User creates a lightning bolt under their feet to fly around at an extremely fast rate. Because it is created from the user it is not as fast as a real lightning bolt, but is still fast enough to easily dodge around just about any single long ranged attack or projectile. The user can also slam into their opponent with this bolt, which will have the same effect as being hit with a Thunder Fist.
Energy Surge Rank: C Description: User courses their electric energy through their muscles while standing still for one full post, loosening and strengthening them at the same time. This will increase their strength and speed ratings by 1 for five posts, and has a five post cooldown after those posts are over.
Thunder Quake Rank: B Description: User forms lightning into one of their fists like their going to use Lightning Fist, but then punches the ground instead, sending out a shockwave that shoots lightning up into anything within thirty feet of the user.
Chaos Shocker Rank: B Description: User grabs the opponent with both hands, and then by using negative charge in one arm and positive in the other they create a very powerful flowing current of electricity that can shatter bones, deal massive internal damage, and even electrocute people to death if the user holds them long enough. Berzerkers can use this skill with only one hand.
Lightning Cage Rank: B Description: The user unleashes the Electro Barrage, and similar to the Hellzone-collision technique, misses on purpose. Instead though, the balls of lightning become a circular cage around the target, limiting their movement greatly. At A-S rank, the cage also extends into the air above the target, becoming a dome entrapment. This technique is used to limit a target’s movements so that subsequent attacks are more likely to strike.
Charged Bindings Rank: A Description: User grabs their opponents’ hands and forces them together as they apply the equivalent of skin-tight handcuffs to tie them together, made entirely out of a constantly flowing solid current of electricity. These cuffs constantly jolt the victim’s body, and though it of a very small voltage it applies the same effect to the victim’s body as both the Lightning Fist and the Thunder Break, paralyzing their body while scattering their Ki at the same time to prevent them from using any skills. This skill is usually performed on opponents that’ve already been beaten, where user wants to capture or take them alive for possible interrogation rather than kill them.
Berserker
Iron Form Rank: D Description: once it is activated its limit is ten posts. You meditate pre-battle or while you are not being attacked it takes two undisturbed posts of meditation to activate. In iron form your body is as tough as iron meaning your punches hurt and getting hit by swords wont usually hurt you. Only C rank and above attacks can hurt you in this form
Ki Barrage Rank: D Skill description: A weaker version of the Ki Assault skill. However, what it lacks for the same power makes up for the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and is ranged. At Expert rank, they can send double the amount. Each blow feels like a punch
Ki Assault Rank: C Description: You throw a punch that is purely energy. This punch can easily break C rank things out of the way and is ranged.
Mind over Matter Rank: C Description: A non combat skill, this is useful after battle. You slowly heal your wounds during this meditation period. Though it cannot heal a removed limb, it can heal anything that did not kill you will be healed over time. The C rank energy usage is constant till the wounds heal. The amount of time for a wound to heal varies due to the wound's seriousness.
Light cuts and even deep ones as long as no muscle tissue is torn is one post. Torn muscles and fractured bones take two posts. Major Burns take three posts due to their nature. Light burns would take two posts. Punctured organs would take ten posts. If you are disturbed you must start over since it is a form of meditation. Note if the wound is that serious you may die as you try to heal it this way. Poisons wont be cured.
Catch Blade Rank: C Requires: Activated Iron form Description: This skill takes quite a bit of skill to pull off. You wait for someone who uses a sword or some sort of bladed weapon to attack and with the proper timing you catch it with one hand unharmed. This only works if the attack is not a C ranked attack. Masters can catch without the iron form and remain unharmed.
Force Breaker Rank: C Requires: Novice Rank Description: A skill that can devestate those struck by it. By focusing energy into one of the user's arms, it'll grow slightly and begin streaming with energy. The strength in that arm grows by +2 ranks. Upon punching an object or another with the charged up arm, all the energy will be let loose in one point at once, resulting in a explosive, destructive punch. This can easily shatter concreate and even steel walls should your strength already be 9 or higher. After usage, this skill cannot be used for another three posts and the strength returns to normal in the arm. The only negative side to this skill is upon striking the target, when the energy explodes the bone in your arm becomes fractured from the sudden release of concentrated energy. Using this skill again without medical attention will result in the bone shattering, requiring master rank cleric to heal the injury. Until then, that arm will be useless.
Sword Arm Rank: C Description: A technique to catch others off guard easily. While in steel form or iron form, the user straightens out their hand to where its completely open and the fingers are together, like you do when you high five someone or of your crazy solute hitler. The energy flowing into the arm, the hand becomes as sharp as a sword. Capable of cutting through iron if iron form is active, capable of cutting through steel if steel form is active. This brings a whole new meaning into close combat, for the beserker now makes his body even more deadly a weapon. This lasts for five posts, though can be deactivated before then if needed. This skill literally lives up to its name. The drawback is during activity, the arm that is under the sword arm effect is incapable of using any skills.
Fighting Spirit Rank: C Description: A skill that gets the user pumped up, requiring at least two posts of undisturbed meditation. After the meditation, the user will be coated in a firey red energy of their fighting spirit, their will power. The user's strength and speed temperarily increases by one rank. At master rank it'll raise by two ranks. This lasts for 10 posts, and can only be used once in battle, or prior to battle.
Dark Ascent to Madness Rank: C Requires: Must be Adept, Berserker and must do the mission required for this skill. Skill description: This skill allows the berserker to transform into their true state (All berserker states will be different). This skill ups the speed and the strength of the user by 1 extra point. All skills for the beserker form must be approved in the custom forum. However, while in this state your friend and foe become the same. You cannot tell which is which and are likely to attack anything that comes near you. All you will know in this state is blood and death. However, due to the nature of this beast, it is strongly recommended that you find yourself a TAMER. The Tamer will be the one person able to calm down the berserker form. It is the one person they trust more than anyone else and the one person they confide in. Tamers are the only people who can calm down the person in this berserker state.
RULES for the skill: 1)When a berserker goes into this state, since they loose their rational thinking they'd get this stat boost. I take this from the Anime Record of Lodoss war: Chronicles of the Heroic Knight, since one of the side chars becomes berserker and looses all reasoning. He also seems to have some added power.
2) Berserkers using this skill MUST have a Tamer. A Tamer is someone who knows the berserker personally and can "soothe the savage beast". If a person has this skill and uses it without their tamer, they will fight until their opponent dies, they die, or they get knocked out. Even after the battle is over, if there is no tamer they can't transform back.
3) All skills for the berserker must be custom made and approved. Each berserker is going to be unique afterall. :3
This skill will last until your energy is depleted, you are knocked out, or your Tamer calms you down.
Note on the mission: The mission will consist of the berserker adept heading up the coldest mountain where a mirror lies within one of the caves. The trainee will need to step through this mirror. Once through they will witness all the horrible events in their lives over and over. Once the person finally snaps, their berserker form will manifest itself and assimilate with them, giving the promise of strength and speed while taking away knowledge of right and wrong.
Gentle Strike Rank: B Requires: Master rank Description: The gentle strike is a single attack meant to cripple the target. This is a series of weak punches, one behind the elbow one behind the knee below the ribs and one at the back of the neck. These strikes have a certain amount of energy from the Berzerker and upon impact will be released. This energy is made to disrupt the flow of the target's energy thus making the target unable to use his skills for ten posts even out of battle.
Havoc Palm Rank: B Description: A quick and powerful strike of the palm this can cause massive damage. You first take whatever stance feels comfortable and then energy is focused into your palm. You take one step at the target turn 360 then hit the target with your palm the force you will exert is equivalent to an explosion that can blow up a boulder. You can be dodged when doing this and it can be prematurely detonated if it hits something other than the target. You may choose to use this on buildings to knock them down, use your imagination.
Steel Form Rank: B Requires: Iron Form, adept rank Description: It is the same as iron form except you are now as tough as steel. Only B rank and above attacks can hurt you.
Awakening Rank: A Description: Every berserker can attain Inner Peace, but you can go further by using that inner peace to your advantage. The berserker will gain two strength and two speed for the duration of 10 post, however, when the fifteen post are done, all of the skills the berserker uses will cost one more rank in energy cost. Hand to Hand/Weapon skills will now cost energy for 10 post. Cool down of 10 post.
Paladin
Sense Evil Rank: E This allows the Paladin to sense those of ill intent, as well as demons and their kin, such as succubi, incubi, and several others of demon blood. It by emanating the good aura of the paladin, although the waves do not echo back, but make a "disturbance" that corrupts the waves of good, acting as a beacon. This also backfires, as it attracts all the things it detects, and makes the paladin very obvious to them.
Clarity Rank: E Limits: Must have eyes uncovered: Must know 'Sense Evil' The Paladin's eyes glow with holy light turning them completely bright white. Their eyes act temporarily as a way of tracking evil beings and taint across the land. When using this ability Paladins see evil beings give off an aura of shadow or dark based energy which is usually invisible to the human eye.
Aura of Hope Rank: E Limits: The Paladin must have experience in battle. Killing one monster ,NPC or RCP in RP is required for this skill. Skill description: The Paladin's anti-thesis to the Aura of Despair. An uplifting feeling comes from the very core of those around the Paladin and gives them courage. Paladins usually activate this skill before going into battle with allies or when consoling allies for their losses. It does not affect the Paladin or affect the Shadowknight's Aura of Despair in any way the two ususally just exist separately. It costs E ranked energy to activate and E ranked energy to deactivate but remains passive once activated.
March of the Crusader Rank: E Limits: Cannot be used twice in a row. 5 minute (post) cooldown. The Paladin must not show cowardice during a fight where they plan to use this skill. They may not attempt a retreat or use underhanded tactics. Skill description: As a Paladin marches forward his every step becomes imbued with holy energy. Their footsteps literally glow where they walk. Walking over the ground where a Paladin has used this skill causes extreme nausea to evil beings and while it doesn't damage them it does debilitate them. It means that most evil creatures will find it incredibly difficult to gain ground on a Paladin.
Those of a higher rank than the Paladin will find it easier however
Hand of Illumination Rankbiggrin An incredibly simple, staple, skill of the Paladins. It allows them to create holy light from one, or both hands, to light up dark places and call for help. The light from their hands cannot be used offensively. It can be shot off their hands and used to write messages in the sky and such. It is mainly used in large scale battles or in darkness and is fairly useless outside of those two avenues.
Shield of Light Rank: D Its a basic shield made of holy energy, its annoying to stare into so its great to use to gain an advantage. Last for 5 post and is as strong as Iron.
Armor of Light Rank: D This armor is useless against normal attacks, but great against unholy ones. The armor will defend against any C rank or lower skills, but a B rank would break the armor. Its great for it low energy cost, but it can only be used twice per battle and will only deflect one skill, has a cooldown of 2 post.
Holy Light Rank: D The basic skill of the paladin class this is where it all begins for them. They slash at you and the slash will fuse with a beam of holy light, this is where the vampire would usually scream "MY EYES!" This does the exact same damage a normal slash would onto a vampire but they will have trouble healing it. Same applies for those with demons, the undead, necromancers, lycans and it will burn normal people's eyes if they stare directly into it. The slash has to hit. Can also be done with the spear or the shield, yes you may throw the shield, spear or sword....
Blessing : Righteous Blade Rankbiggrin Limits: Requires the weapon to have a sheath or holster. When unsheathing the blade or removing it from its holster light courses through it seeing the last time it was used for battle. Most Paladins (should) promote peace over violence and only draw their weapons when it is truly necessary. Weapons that are rarely drawn for battle gain an automatic bonus to their offensive power and makes it do holy damage to enemies. This blessing is ususally applied to all Paladin weapons and so Paladins try and avoid drawing their swords if at all possible. The blessing is permanant and cannot be corrupted away or gotten rid of making stolen Paladin weapons often awkward to use.
Steadfastness Rankbiggrin The Paladin fills their feet with holy energy. They do this to hold ground against even the toughest hits and most powerful attacks as the holy energy in their feet keeps them stuck firmly to the ground so that they cannot move. Using this against faster opponents can be. Suicidal
Vow of Truth Rank: D Limits:The Paladin in question must have taken a vow to speak only the truth. Breaking this vow stops the Paladin from using this skill. The person in question must have taken the vow to tell the truth by choice rather than torture or forcefullness. Description The Paladin and the person the Paladin is talking to take a vow that they will only speak the truth to one another. This activates a holy bond between the person and the Paladin for a half hour where they find it literally impossible to lie to one another. Sometimes when this is being used the worst truths come out. Some Paladins may use this irresponsibly yet still not have the ability taken away from them.
Holy Weapon Rank: C Creates an object, usually a weapon, entirely from light (no physical substance is needed). The weapon is as strong as the average weapon of its kind in most cases. When used against unholy creatures, it does twice as much damage and is twice as durable. This weapon of light must be held and cannot be thrown. Losing contact with it will cause it to disappear. A D-rank amount of energy must be channeled into the object every three posts to keep the skill active.
Resolve Rank: C Limits: Once per battle The paladin is able to up their ante by increasing their energy output, thus making their other paladin skills stronger by one rank. Not stackable with other skills.
Cleanse Area Rank: C Limits: Twice per battle The user will gain the ability to purge all passive abilities such as auras, sustained skills, and will disrupt people who are charging up for a skill. Can be done outside of battle as well.
Chains That Bind Rank: C The Paladin doesn't always have to kill, some times he needs to extract information, and for him/her to do that the Paladin would need to bind the person. Chains made of holy energy will shoot out of the ground and attempt to bind the opponent by his arms. Once done, the chains will force the person on to their knees. However this skill can be dodged. Last for three post.
Falter Rank: C The caster will use their own good aura, to afflict the target's mind, making them think about all the bad things they've done, from taking a cookie without permission, to killing a man in cold blood. This causes their attacks to cost a rank more, thus draining them faster.
Hand of Blinding Light Rank: C If it uses ammo how much: Limits: Must know skill 'Hand of Illumination' Skill description: The Paladin extends their hand and gives off from it a beam of illuminating light that both blinds enemies and lights their way. It is impractical to try and look through the beam of light as its intensity is only slightly weaker than that of the Sun seen from a terrestrial viewpoint. ie: Really annoying. Due to its relatively high energy useage it should ususally only be applied in combat situations or lighting up especially dark caverns.
Obviously it only blinds people if the light hits them in the eyes and by closing your eyes it will not burn them. Is is bright enough though that it still can't be ignored.
Divine Pulse Rank: C Limits: Know 'Sense Evil' Skill description: By taking the idea by sense evil and adapting it for more combat oriented purposes a Holy Pulse can be achieved. Instead of mustering a holy aura the Paladin should muster holy energy more suited for attacking and form it in the same way as the aura.
The holy energy is then pushed away from the body in a wave in the same way as in Sense Evil except due to its added power it stings unholy beings instead. The string is so minor that it won't ever outright kill unless the being is incredibly evil or incredibly malicious. Like an evil mosquito.
Unlike Sense Evil its purpose is usually to call unholy beings to the Paladin as a form of challenge or just to slow their movements for a small moment through jolts of sudden pain.
It expands outwards as a force field initially in the shape of the Paladin's body until distorting into a 3d shape alike to the Paladin's body although much bigger.
The pulse ends about 30 meters from the Paladin's body and mixes with the atmosphere.
This ability takes three minutes (three posts) to cool down.
Temple Body Rank: C Limits: The Paladin must be a virgin. Uncorrupted by any evil force. Must not have body modifications or robotic parts. Must not currently be poisoned or intoxicated. Intentions must be strictly for good in Paladin's mind when using skill. Description: The Paladin's body is considered to be the same as a temple or Church of their Order or Sect. The Paladin with this skill embodies their crusade against injustice and evil within the world. This skill when activated empowers other Paladins and Clerics around them with their holy energy giving them a boost to the effectiveness of their skills by one rank. Theoretically a group of Paladins together could stack this as they each count as a separate 'Temple' but due to the decreasing number of Paladins in the world this is unlikely to happen at best.
Minor Heal Rank: C You cant heal anything major like broken bones or a cut major artery but you can stop the bleeding for a while as someone who can help them better arrives. If its just a cut as long as no major organs are affected then sure you may heal that perfectly. Can be done in battle but you have to touch your target with your palm.
Aura of Truth Rank: C The Paladin forces a cleansing aura to those around them. This causes a euphoria within creatures and beings nearby, causing them to greatly trust the Paladin. This makes them want to tell the paladin whatever answers to whatever questions he asks.
Sanctification Rank: C Sanctifies a piece of weaponry or armour giving it protection from holy energy as it is blessed with holy energy itself. This is done through a week of meditation while in close proximity to the item in question. If at any point the meditative state is broken then the item will burst into flame and disappear. Its purpose is to protect Paladin items from their own holy energies as well as purify corrupted items. It does not protect the Paladin from another Paladin's energy. Armour protected with this reflects healing spells too. It is a sacrifice that must be made to protect armour from burning away when using some Paladin abilities. This spell requires the patience of a saint. Becoming of a young Paladin. It is nullified if the weapon is corrupted by another individual.
(*yes, I'm aware that her appearance is a total rip-off of Alicia the Black, but she has one of my favorite designs of all time so shaddap)
Username: Shane Loves Absolutely Nothing Because He's a Soulless b*****d Rpc Name: Raphael Giletti Rpc Rank: Sage... jk Master crying Class: Berserker
Summon's Name: Isis Summon's Rank: S Rank Description of Summon: Isis is a gift. A souvenir. You may ask who would have the capability to deliver such a... "gift", to Raphael. Well, it's a simple story. This 'girl' isn't really a person, but a member of a race that is only rarely ever seen. In fact, this race of monsters is possibly one of the rarest species out there. They're known as Droklothon; men and women who, upon the return of the Sins, were possessed with a wretched energy that consumes their psyche. Now, to be more specific, the Droklothon had to have been within a kilometer of the Tower when the sins were beckoned back. It turns out that there was a port of traders and courtesans, a very tight-knit community of sailors and dancers. Isis was one of these dancers, a young woman very talented in her... profession. It was a very quiet day, really. She didn't even notice the change until a few weeks later, when her first transformation began. A transformation into a deformed monster. An angry one.
The ones quickest to transform were the luckier ones. The sins influenced these people in unimaginable ways; the ones infected with Wrath murdered or attacked people for the simplest provocations. The ones infected with Lust fell back into debauchery and all manner of sexual acts. The ones infected with Envy were equally as vicious as the Wrathful ones, and the list goes on. Essentially, they became primitive creatures resorting to their natural, unkempt persons. They had no civility or established sense of morals left, and lived entirely off of their base desires. This of course means that many Drokloths were killed over silly and simple things. And, considering they can't breed, this means that there are very few of them left. Isis is one of these monsters, corrupted by Envy. However, despite her connection to this sin, another sin took interest in her: Lust.
Lust broke her. It didn't take long, either, considering her capability at messing with people. She killed off the Envy inside of her with discipline. Whether this discipline came from brainwashing or from physical abuse, varies. Eventually, though, Isis became a weapon for Lust to utilize. Until she realized that she was sick of her presence, and how many would eye Isis while in her august presence. She wasn't necessarily jealous of her, but she was a hindrance to her success with people. Especially since having a brainwashed slave didn't make you look very humble. And, after it seemed that Cherry was taking more and more control of her, she gave Isis to the person she saw to be the most fit for her: Raphael. That man was essentially like her progeny; he was perfectly capable of keeping her in line, using the same tactics as Lust. And since he was a man, Isis had little to be jealous over. It was a fairly flawless plan to equip the man she'd practically raised into her own image with the weapon she'd raised into the image of a soldier. After all, someone had to protect her children.
Isis has the ability to switch from a humanoid with a large broadsword and a kite shield to a monster-like creature with two strange looking arms. These arms are essentially like swords, but they have been fashioned to cut through even the most tough materials. The saws along her arms plunge into thick steels/other materials and then rapidly slash through them like mad, shredding them in a matter of a second. The way this is done is simple; her arms are like chainsaws, and the saws make their rounds, slicing through whatever is in their way. On her back are very large, bug-like wings, although rather than flying you could consider what she does with them to be "gliding". She'll jump very high via traction with the surface, then descend onto her opponent, her saws ready. Of course, she has some abilities to assist her with mobility, considering she's almost entirely physically based.
Before explaining her mobility skills, I'll talk about her passive ability to never lose track of her target. Essentially, Isis can lock onto enemies and as long as they don't leave a kilometer of range, she always focuses on them. She can precisely follow their movements, and if she has knowledge of their type of weapon, she will react appropriately. This makes her very effective at countering melee attacks, as well as responding promptly. In fact, her ability to counter can be so overwhelming that she's been known to brutalize people; breaking their bones purely off of impacting correctly with their strikes. This applies to both her humanoid and Drokloth form. And, this ability also applies to her mobility skills, meaning she is very effective at closing in on targets.
First of them is Attract. It's a C-ranked skill; every time she uses it, she quickly readies her legs and then pounces long distances with outrageous speed. It's her most useful method of closing the distance via land, but there's a similar ver. via air. This is known as Connect (also C). When she's in the air, her wings blast energy behind them and she's propelled forward very quickly. The level of speed gained from this also increases the impact of her initial strike on them, assisting in breaking their defenses quickly with her saws. The third ability is Cross-Slash (B). When a physical or magic attack is about to strike, she'll hold her (very sturdy) blade-arms in front of her body, which harden up before the moment of impact. Once impact has been made, they very rapidly slash outwards. The slash is increased in power and range (via magic), and is capable of cutting through flesh like butter. This can also be done without countering, but the point usually to slash during the moment of recoil, almost assuring their demise. The fourth ability is the Blade-Saw Grave (S). Isis will grow these saws all over her body, and spin wildly around like a spinning top. The saws, as well as her arms, will increase in range. The powerful aspect is that rather than a decrease of mobility, Isis will move more quickly around and be able to descend faster from the air. Considering her saws can easily slice strong materials apart, it's simple enough to say: stay the ******** away. She'll absolutely dominate anyone who tries to fight her like this. After three posts, or whenever she feels like, the spinning will end and all of the saws she grew (hundreds) will launch at the enemy very quickly. The longer she has spun, the faster and more forcefully they'll launch after gaining momentum. After three whole posts, the launch will be rapid and very hard to predict, or deal with. In fact, some might consider the launching of the saws to be Isis' most deadly attack.
It should be noted that the skin of Isis in this form is naturally very thick, similar to the hardness of steel. Her legs are also very mobile, despite carrying her seemingly heavy blade-like arms and her 'helmet'.
Now, to describe her humanoid form. Despite her imposing stature, and her very large sword and shield, she's more of an agile fighter. Her shield has the special ability to leap off of almost any surface, including air. She's extremely flexible, and along with being quick on her feet, she's very quick with a blade. So quick, in fact, that her strikes are almost as a blur. Her blade is an enchanted part of her heritage, as light as you could imagine a sword being. Her hand-eye precision is very, very good, and she's skilled at chaining attacks with her sword and shield. For example, she'll often lure someone's sword into protecting one area of their body and then bash them with her shield. Her shield is not as quick as her sword, but the blunt impact is almost bone-shattering. And with abilities, it can be more than bone-shattering.
Envying your Bones (B) is a shield bash that is increased in speed and power by a surge of bright energy. In fact, this energy is so bright that it can blind nearby enemies for a moment of it being channeled. When the bash connects, it's been known to smash through skin and flesh like a wrecking ball. People rarely survive a direct impact with this skill, although it's somewhat difficult to directly land. Still, it has other useful purposes, like disarming.
Another ability involving her shield is Save Me (C), where her shield will rapidly grow and completely cover her front like a wall. It can even grow to cover her all 360 degrees, like a ball of steel-hard defense. The expansion of the shield is rapid, although not impossible to outspeed. This ability, like all of them, can also fulfill other purposes. For example, she's been known to expand it while pressing it against the enemy's body/weapon, which essentially forces them to lose their balance and she can smash them against the ground.
Now, onto sword abilities: the first of these is Zenithblade (A). The sword can become extremely difficult for the enemy to focus on, or even see. In fact, it becomes so blurry that you can barely tell where it is or where it's slashing at. This only lasts for one post, where at the end of the post a golden sun-colored extension of energy emerges from the tip and pierces through almost any weapon. The second, and final of her abilities, is Defend Raphael (S). This "sword strike" is actually a punch. Her arm strangely grows along her blade, extending to about six feet. She'll infuse a massive amount of energy into her fist, which will in turn harden significantly. In her next strike, she'll unleash one of the most brutal smashes known to man; whatever she makes impact with will quiver and crumble apart, bones shattering and flesh breaking. It's far more brutal than the Envying your Bones ability, which makes sense. After the strike is over, her arm and blade return to normal. It's not recommended to defend this, but to avoid it. Notably, though, until the strike is over, it will not cease. So, the best plan of action is to somehow get it to hit something else, preferably not even close to you. An example of how brutal this strike is... if it were to hit your sword, the strike would completely shatter the blade, then the impact would run down your arm and break your bones as it travels through your body. It'd probably at least fracture most of your ribs from just that one strike on your sword. Being hit with this is almost an assured death.
The switching of her human/non-human appearance is seamless, almost instant. This provides a good mix of mobility, strong attacks, quick attacks, defense, offense, et cetera et cetera. Some extra notes:
1. Her shield is harder to pierce than her non-human carcass, and is more resistant to elemental attacks. 2. Although the humanoid Isis is faster in stats than non-human Isis, non-human Isis is considered as faster because of her abilities. 3. The stats are (spd/str): 10/7 Humanoid; 8/9 Droklothon
Personality: The man is far cast from his old self; the innocent and peace-loving Raphael. Now, he is practically every Incubi stereotype in one. He's lustful beyond all reason, dangerous, often only looking out for his own interests. He has immersed his life in sex. It's all about who's going to be with him beneath the sheets, and, frankly -- that can be anyone he desires.
Upon obtaining Pride, he has become extremely vain and self-absorbed, and is eager to flaunt his power, as one of the strongest people in the world. He often exerts this power to negotiate with people, and is honestly starting to resemble a certain black-haired tyrant... Quote: "******** me." Height: 6'5" Weight: 213 lbs Eye Color: Brown Favorite Band: None Theme Song:https://www.youtube.com/watch?v=TjpKGcnEa80 Battle Theme:http://www.youtube.com/watch?v=6VlC2Q7zo-Y Favorite Anime: None Favorite Color: Red -----------------------------------------------------------------------------------------
╫Background Information╫
Dear Raphael, It's come to my attention that my dearest prodigy has obtained the rank of Master. This step, like all steps, has brought you closer to eclipsing your enemies, and realizing who you are. I remember back when I first met you... you were already so grand. The King of Fraxen, and all of its lands. And yet back then, you were but a fraction of who you are now. I've read up on your journey; the things you've done to assist the needs of hundreds of people. Already, in my situate within Cherry's body, I hear so much about you. I'd like to congratulate you for getting so far, and push the idea that you continue further still. You are a child with boundless potential, and I long for the day when you can spread your wings; their shadows looming over cities and nations.
You might be curious as to my status. Things have been going well enough. Cherry has also been growing very strong, although her love-hate relationship with the Wolf blinds her from her own potential. Rather than striving to maximize her assets, she strives to destroy this singular enemy. The dynamic between them is very entertaining, but I fail to put it into writing. I've become positive that this 'love' she has for him has been replaced solely with lust, due to my infiltration into her body. Now, he only exists as an object of satisfaction. She enjoys many men, these days -- from their toned chests, strong arms... and every other asset of them. Sometimes, I wonder if she's become more like a Succubus than you an Incubus. The last time we spoke, you smelled so... sterile. You should relax yourself more often. You could always come over to Nocturne and let me alleviate you, if you'd like.
To end this letter, I'd just like to say that I've come across a very fascinating creature in my travels. Write back to me if you're interested in learning of it.
Lustfully, Me
- - - - - - - - - - - -
My Dearest Mistress, I'm very happy that you wrote to me! I haven't had much word from a friendly face in a long time. Sorry to admit, but I'm still pretty sterile. I found another Incubi during my time in Sutami, but I'm rather convinced that he's dead, and I haven't brought myself to do much of anything with these "assets" you speak of since then. I was his master, as you are my mistress. I often thought of introducing him to you, but even now I'm still fearful to peak my head into the city. Fenrir is still alive, and always on the prowl. He hunts for the Sins, now -- hunts for you. I worry for you, mother. I understand your boundless strength, but I know that cherry isn't as blessed as you. Keep her safe from that man. And don't let him get you. I couldn't think of the consequences we'll all face if he were to obtain the seven sins.
I don't want to fill this letter with pessimism, but I feel like I have a lot of sad things to write about. I'm sorry to intrude on your eyes with a bunch of sob stories, but you're the only one that I can tell these things. Not a single person in the world has ever seemed to listen to little old me. I often feel like I'm just a shadow, and that the people around me step all over and don't even notice. Perhaps they avoid my sight because they fear what it could do to them. They fear how I could control their bodies -- maybe in ways they would never want. I don't know. But, even as I continue to love who I am, it's become my greatest mark of shame -- these wings, this tail.
Lately I've been thinking about the past. I wonder how it all devolved so quickly. When I was a trainee, a young man of only sixteen, I met a Kiranu girl and we quickly became friends. We went on a few missions together -- we even talked about things that seemed silly at the time, like our pasts. And our future, or what we wanted for it. I miss those days with her so much. I remember that after our brief few days, we only rarely saw each other again. She defended me when I was being persecuted, and recognized me as a good friend to her. She greeted me. That Kiranu -- whose name I can't even remember... it turns out that she became a Queen, too, of Luray. And now she's dead. Isn't it strange how everyone and everything seems to be crashing around me? All of my old friends are vanishing, one by one. My lovers have all died. And yet I remain, cursed to watch as every single person burns before me.
I weep for the past, mistress. For the days when I... I'd wake up with a smile and look forward to the new people I could meet and the new things I could do. When I was the King of Fraxen, the Holy City, I was more content than anything. If I was just a fraction of my current self, then, I really want to be a fraction again. It seems like my whole self can't handle the past that's scarred him so deeply.
Of course, I greatly look forward to receiving the answer as to what this strange creature is. I hope greater still that it's something that can make me happy again. I'm never smiling anymore.
Sincerely, Raph
- - - - - - - - - - - -
I'm going to skip the intro with this one -- I can't waste time with that when I should be soothing you the best I can. Raph, I understand your pain better than most. I've never told you this, but I was the princess of Fraxen in my more... humble life. I felt all the time like the people around me were fading, like colors being washed away from the palette, or erased from the sheet. I was always restricted, too; barred in my palace, to keep me safe. I suppose that hasn't changed much from now, the difference being that I'm barred into a much smaller palace than I used to be. But I'm relieved to be who I am today. I no longer look back on that life with that lackluster regret. I embrace my position as the mother to our kind, and as the stem growing the tree of passion and pleasure. You see, when you just can't get what you originally wanted, it's time to change your goals. Perhaps it is true that the people around you will die, often and quickly. That's why you have to harden your heart.
Every person you meet, you should take from them all the pleasure that you can. Make them lust for you, as I've taught you to do -- then split them open like your prey and take what you need. When they pass, move on. I know it may seem cold to you. You've always had a very gentle heart. I know that you covet life, and that you weep for the lives lost. But weeping for them won't bring them back. Pleasure them in any way you can before their passing. Make their passing a masterpiece. That's what we, as our lusting selves, are meant for. We bring about their supernova.
As for the creature, it's a human-like girl with some fascinating power. I've brought her into obedience with my reins, and now she could serve as your humble guard. I won't ask you for anything. The pleasure of your company will be worth the gift that I give. I'm in Nocturne. The date that I write to you is a happy one; the city has been cleaned, and made into Osiris. There's a bar named the Bloodbank, here, and it's far safer than any bar you would've found back in the day. Fenrir has no place here. Come to me, and I'll grant you this servant of mine. -----------------------------------------------------------------------------------------
Personality: Shino generally keeps to himself though it doesn't mean he doesn't enjoy talking, at times he'll just say everything that's on his mind Quote: Height: 5"11 Weight: 187 Eye Color: dark blue Favorite Band: Theme Song: Battle Theme: Favorite Anime: Favorite Color: -----------------------------------------------------------------------------------------
╫Background Information╫ Shino was born in nocturne with his mother and father and little brother but at the age of 10 there parents split separating the family, Shino has not seen his mother brother since. at the age of 16 his father began training him for combat as he wanted him to be able to defend himself as he joined the army. soon after Shino showed practice in his combat capability and as a good strategist that he raised the ranks rather quickly. though Shino shares no patritism for his country he still respects the chain of command.
Full Name: Blake Fore Werner Nicknames: Age: 14 Birthdate: July 17th Gender: Male Nation: Nocturne Rank: Novice Title: Citizen Bloodline: Chimera Class: Biochemist Strength: 6 Speed: 5 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant:
Energy Color: Leaf Green Energy Meter: 750 Element: Water Battle Strength: Planning, Strength in Number Battle Weakness: Fighting alone
Fights Won: 0 Fights Lost: 0
Talent:RPC Name: Blake Fore Wernr Rank: Trainee Bloodline & Class: Biochemist Chimera Talent Description: The New Breed of Chimera
Blake's odd combo of being a Biochemist and a Chimera has made him an odd breed of warrior.
Removes Blake's natural ability of obtaining bloodlines and instead allows him to obtain traits from monsters he makes or kills. Some traits he obtains will be more noticeable than others.( However to obtain these traits I must apply for them and submit them to the captain to see if it's okay ) Due to these enhancements being less dominant compared to common bloodline enhancements, Blake can suppress the visible appearances of his enhancements and make them into tattoo seals on his body. However it takes a major amount concentration which makes his enhancements appear in battle as he concentration is broken. (Meaning if attacked he will be defenseless if he decides to hide his enhancements ).
Same rules as regular Chimera, basically only three at a time or my genetics break down. However I can have multiple on me but can only use three at once But stuff can be used onthese parts only Eye, left: Eye, right: Fang: Wings: Adolescent Fire Dragon Wings (allow flight for three posts before having to land) Tail: Ears: (need to take both ears) Arms Left: Guardian Golem- Strength plus 1 and able to attach metal to arm to repair it or remake it for B rank Energy Arms Right: Legs Left: Legfs Right: (need to take both legs) Blood: (only if you have Vampire BL)
Talent Weakness: No longer can obtain bloodlines If hiding his enhancements he cannot fight or he will lose his cover. Must apply for said enhancements.
How did the character get this talent?: Blake's goal has been to make new creatures to make a break through in biological chemistry. However, after one of his failed attempts of making a new breed he himself was biologically altered. Due to the unknown affects to his body Blake soon figured out he could no longer obtain bloodlines but rather obtain traits from the monsters he killed and dissected.
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
╫Skill List╫ Water Streaming Water (E Rank) Water Spout (D Rank) Water Whips (D Rank) Water Shield (C Rank) Water Jet (C Rank) Wave (C Rank) Kirigakure (C Rank)
Biochemist Advanced Brewing Rank: E Summoning Mastery Rank: E Spawn Root trap Rank: D Golem Creation: Minions Rank: D
Personality: Quiet, Intelligent, Efficient, Heavy Thinker. Quote: "In life there is no good or bad, just different opinions and morals. To pick a side is fate given for you to decide. " Height: 5'7 Weight: 102 Eye Color: green Favorite Band: N/A Theme Song: N/a (at the moment) Battle Theme: N/a Favorite Anime: Stein's ; Gate Favorite Color: Blue -----------------------------------------------------------------------------------------
╫Background Information╫ Blake comes from a long line of nomads that traveled all over the world on foot and by boat. Selling their wears and other commodities to keep themselves feed and well. This being said, due to Blake's constant traveling as a younger boy he has an wide knowledge on wildlife and brewing. However due to recent events Blake was "separated" from his group. Left behind at his camp site, Blake travels hoping to find some trace of where his group had gone. Blake has extensive knowledge on plants and other wildlife to keep him alive. Knowing how to rig traps to obtain animals to eat and knowing where to go to find fresh water helps keep him alive and well. Blake's goal is to be able to make new species that can breed and grow across the lands. Creating hybrids of beasts that wouldn't normally live due to opposite DNA is what he wishes to perfect.
Energy Color: Whitish blue Energy Meter: 350 Element: Wind Battle Strength: ~Bloodline~ -Very agile and fast. -All skills take half the time to learn. -Hearing and smell. They are not as good as werewolves, but still quite powerful. Screaming in their ears won’t hurt them, just daze them a little. -Can see in the dark. -Cat-like grace. They can balance on just about anything, and with their claws they can climb up just about anything fairly quickly. They can hop from building to building as if it were Childs play and when falling from great heights will not be hurt, due to how their leg bones are placed. ~Class: Gunslinger~ - Normal energy reserve but low use of energy for their skills. (you divide the energy by 2 and round up the decimal This is for your energy usage) -They are skilled at dodging and will easily dodge anyone of lower rank even another gunslinger. -Aiming Master: Tied to the Ranger in their skill with eying their target they dont easily miss just like rangers. -Trigger Happy: You ARE the fastest attacking class. -A Tool for the Trade: Your fighting ability depends on the current gun but you can basically fight at any range. -can master one melee weapon style but only a light weapon Battle Weakness: ~Bloodline~ -Prone to quick mood swings making them unpredictable at times. - They can be distracted by something as simple as a string. Their natural instinct to hunt can cause them to get into trouble. It takes a lot of training to withstand such easy distractions. -Normally a pretty loud creature, although when trying to hide they can completely muffle their footsteps and be quiet and quick. -You stand out because of your ears and tail. -No shields can be used, nor any other universal weapons. Only the natural claws. However, they are still allowed to learn ONE ranged weapon. -When near water you will do your best to avoid it. And despite your ability to swim, if you get dragged down you'll have a hard time making it back to the surface. - Since they are entranced by music, you're useless against any character that sings such as bards/minstrels and the Siren bloodline. ~Class: Gunslinger~ -Reload: You have to -No more ammo: Yes you have a limit to how much ammo you bring to battle thus you will run out. -Can only learn ONE repeat one melee weapon style. -Some skills will leave you vulnerable. - the cockiest class, this will leave you vulnerable at times. - cannot learn shield skills but can use a shield. - only 1 hand to hand style
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
~Wind Skills~ Air Suction Rank: E Description: A technique used to bring people or things towards the User. Though pulling people is going to cost as a C rank and if higher rank they can choose to resist your pull.
Air Punch/Kick Rank: E Description: air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of the user. It’s commonly used in rapid succession
Air Spout Rank: D (lasts two posts Costs 10 energy per post beyond the first two.) Description: Similar to the Water Spout, adept users are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. It lifts you at most two stories off the ground.
Great Breath Rank: D-A Description: In a regular basic life, all people breath in and out the air with our lunges in our lives, also can make our own little breeze by blowing. For Air users, they can breath out much larger air than any other element user's. By taking a dig deep breath, holding it in from your grate lunges. The person can blow out large gust of wind as if trying to blow out the candles, but really blowing anything away in it's way that aren't rooted or firmly planted on the ground. The amount increases with each rank.
~Kiranu Bloodline Skills~ Claws (Thanks to Hinote for the Updated skill) Rank: E Note: Passive skill. Does not need to be trained. Does not need energy. Description: All Kiranu are born with claws, just like regular cats. These claws are slightly stronger than normal claws, and can hold up against impacts from things such as wood. The claws are about six inches long, but can be released only partially if the user desires them to be shorter. They originate from the fingertips, directly beneath the fingernail.
Feline Disguise Rank: E Description: The user transforms themselves into a small housecat. In this form the user doesn't have the ability to attack as this skill is mostly to be used for escaping tight situations and missions where silence is key. Users strength rating will automatically go to 2 when in this form.
Licking Wounds Rank: D Skill description: Cats normally lick their fur to clean themselves, kiranu can lick wounds to cleanse them. This skill can heal small wounds like cuts and bruises if the kiranu's tounge makes contact with it. This can be done in one post, making it good for healing during sparring or an easy battle. It does not work on broken bones or huge slashes that would kill the normal man. The most this skill can heal is a deep gash, nothing that can kill somebody. Note: There is no chance of infection so don't ask. (That's to Ultima)
Claw Extension (Thanks to Hinote for this skill) Rank: D Description: By adding energy to the claws, the user is able to force them to extend much longer than normal, to a maximum of two feet. Using this skill without the claw enhancement active is possible, but not recommended as they could be easily broken without it. Lasts until the end of the battle, or the user wishes to end it.
Double Slash Rank: D Requires: Claws Description: The user runs towards their opponent and unleashes a double slashing strike to their body.
Static Roller (Skill thanks to Hinote) Rank: D Requires: Feline Disguise Description: An odd skill of the Kiranu, in their cat form, they are able to build up a large amount of static in their fur. Rolling into a ball, they are able to use this static to practically glide across any smooth surface at a surprisingly high speed. While rolling around, they are able to evade almost any attack simply by changing direction, and seem to bounce right off of solid obstacles. As the Kiranu rolls, they build up even more static, and after three posts they are able to ram into a target, transferring all of that energy into the target in one burst.
Gunslinger Class Skills~ Glancing Rank: E Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.
Glancing Shot Rank: E Requires: Glancing Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.
Gun toss Rank: D Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.
Energy Bullet Rank: D, E-S Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.
Personality: Very easily distracted with a short attention span to go along with it. Melody is a fairly happy person in most situations but her mood can change pretty quick if you mess with her too much. Her curiosity has gotten her into more trouble then she would like to admit, more time than not she will usually do the things that she is told not to. Those things finding her attention more then things she is allowed to do. Quote: “I’ll show everyone that Im more than just a stray!” Height: 5 ft. 4 in. Weight: 115 Eye Color: Grey Favorite Band: Gorillaz Theme Song: Battle Theme: Favorite Anime: Fullmetal Alchemist Favorite Color: Blue -----------------------------------------------------------------------------------------
╫Background Information╫ At a very young age Melody was left to fend for herself. She lived in a village on the outskirts of Lumira utill she was around the age of 10. The town seemed safe until they were found by one of the creatures that inhabited the desert around them. Only a few of the people in her village survived and either made their new home in the city or tried finding a new one in a different land. Melody, without any money or any way of getting anywhere, was forced to stay in the city. Finding refuge in a small café she was taken in by the elderly owner that took care of her. She worked and lived in the café for 5 years until the man died of old age and she was forced to live back on the streets again. Ever since she has been moving from place to place in the city making a little money here and there doing odd jobs for people who are willing to let her help.
Full Name: Alistair Julius Maric Nicknames: Al, Alric Age: Appears to be 17, is actually 65. Birthdate: 3/24 Gender: Male Nation: Nocturne Rank: Expert Title: King Bloodline: Hybrid (Vampire/Lycan) Class: Ninja Strength: 7 Speed: 8 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant:
Energy Color: Crimson Energy Meter: 1500 Element: Fire Battle Strength: • Energy Gain: When you drink blood you gain energy. Depending on amount if its less than a tea spoon its a D less than a cup C around two cups B half a liter A a liter S. • Shadow Magic: Whether you're a magic-user or not, this type of magic is very useful in a variety of situations. Despite the fact that it's shadows, it can be used without a light source and without the sun more specifically. • Durable bodies/Regeneration; Magic-based attacks are stronger against them. • You are essentially part demon. A creature of the night. Dark magic is weak against you (-1Str.) • Even as a human their unique trait allows them sense on par with an animal; including the enhanced reflexes and ability to sense a threat. Battle Weakness: • You can't regenerate a missing head. • Light: Paladins or clerics who hit you with light/holy attacks will burn you. • Magic (+1Str.) • Silver. Anything silver harms. (+1 Str. To Silver Weapons) • Has trouble controlling their Wolf until higher-ranks.
Fights Won: 1 Fights Lost: 2
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: 1 D Rank: E Rank:
Personality: Alistair, like most creatures of the night, is not one to jump around and play around. The majority of the time, he is serious, only ever having fun while in battle. Quote: "Tch." Height: 5'6 Weight: 152 Lbs. Eye Color: Cyan Favorite Band: Paramore Theme Song: -- Battle Theme: -- Favorite Anime: KHR Favorite Color: Red -----------------------------------------------------------------------------------------
╫Background Information╫
Before his resurrection, Alistair had lived a solemn life. Never really participating in Nocturne's affairs until the new king arose. At which point, he joined the militia of Luimira in the hopes of ascending through the ranks quickly enough to try and kill him. Though he was stopped at the very beginning. Alistair was pitted together in a death match against another one of his kind. After he had died, the Necromancer Marishka brought him back, only as her thrall. He was still able to enjoy his time with the woman, often keeping her company in her troubled times with the Sins, Envy and Lust. Eventually, she released him from her hold, ending their time together as she ended her life. -----------------------------------------------------------------------------------------
╫Main Information╫ Full Name: Zaila Evolette Mar Nicknames: Eve, Fangs(Given by Srin) Age: 19 Birthdate: December 25th Gender: Female Nation: Nocturne Rank: Novice Title: Citizen Bloodline: Vampire Class: Berzerker Strength: 9 Speed: 8 -----------------------------------------------------------------------------------------
╫Major Information╫ Demon: Lust Energy Color: Red Energy Meter: 550 Element: Fire Battle Strength: CQC Battle Weakness: Won't Be Too Great At Dealing With Long Range Opponents
Fights Won: 0 Fights Lost: 0
Talent:Talent Description: This talent is a very unique one which actually sets Mar apart from the others of her kind. Within battle she will create "fangs". These "fangs", however, protrude from her fist. There are two per each hand and this fangs extend to a length of six inches. These Fangs being as hard as steel and razor sharp. This gives her a fighting edge in two ways. She is a Berserker and fights using CQC. Now these fangs add a bladed edge to each strike. The "blades" work as her really ones would. This allows the female vampire to literally feed as she fights. There are, however, many downsides to this unique ability. Talent Weakness: To begin with this talent does cost energy. In order to simply draw out the fangs within battle the cost of such a maneuver is equivalent to a B-Ranked technique. These Fangs can last quite some time before it takes energy to uphold their appearance(10 Posts. -10EP every post after word). The Fangs, as well, are not a permanent replacement for her true canines. Therefore, not matter how much blood is touched by them, they cap out after refilling a third of her feed energy. Being slightly unnatural they also negate her healing abilities. Meaning, after they are withdrawn, the wounds created from their appearance damages her hands and takes time to heal. For five posts -3Str. Then for five more -1Str. After a total of ten posts the wounds will finally heal. And there is still a cost for healing. How did the character get this talent?: This ability was first discovered as the female experimented upon herself and her combat techniques. As she work upon her, both her training in Berserker skills and Vampirism, she realized she acquired the ability to produce Fangs upon her hands to satisfy urges from both sides within combat. Ex. Picture: http://xxblack-flashxx.deviantart.com/art/X23-124590400
-Completed Quests- S Rank: 0 A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
╫Character Description╫ Personality: Zaila is truly an oddball of sorts with no one true personality. Her personality depends on the person and how that person effects her emotionally. If they're friends then she will be kind but will always keep up a formal barrier. Enemies, they won't want to stick around to find out. If it's a love interest she will act upon it. Beyond that she is a very formal young lady. Quote: "Straight from the vein is always the best." Height: 5'5" Weight: 115lbs Eye Color: Sanguine Favorite Band: Rise Against Theme Song: Rise Against - Savior Battle Theme: Rise Against - Re-Education (Through Labor) Favorite Anime: Noblesse Favorite Color: Blood Red ;D -----------------------------------------------------------------------------------------
╫Background Information╫
For the longest time she grew up within the streets of Luimira as an orphan on the streets. At a young age she realized her thirst for blood was necessary for her survival. She was caught by a soldier of Nocturne feeding upon a squirrel and realized just what she was. For the longest time the man had taken her beneath his wing up until the day he died. It was on that day that the young woman, now nineteen, set out to become a soldier of Nocturne like the man who had raised her and helped her live the life of the vampire as well as way of life for a fight disciplined in using their own body as a weapon.
Full Name: Darion Nystrom Nicknames: N/A Age: 18 Birthdate: February 22 Gender: Male Nation: Rogue Rank: Expert Title: Bloodline: Lycan Class: Trickster Strength:6+1 due to bloodline=7 Speed:10 originally +2 = 12 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: Gene Modifications: - - - Energy Color:black Energy Meter: 1300 Element:Fire (Only one unless otherwise stated) Battle Strength:Melee,and weapons Battle Weakness:Magic
Fights Won: 0 Fights Lost: 0
Talent:RPC Name: Darion Nystrom Rank: Trainee Talent Description: Name: (what does it do)Black Salamander Flame: Flames are hotter then and stronger then normal.(1 rank) Flames consume less energy to make by 7 Learning fire spells are learn faster by one post Fire damage is reduced by one rank can light fire on any part of his body and not get harmed by his flames( example fire punches and kicks) Able to eat flame spells of others and absorb half of their energy. Talent Weakness: Water actions stronger by one rank Can not emit flame on wet areas on the body can not use fire in the rain. Engulfing his body parts in flames cost D rank energy (25) for each time he does so
How did the character get this talent?: Darion got this talent from being bitten and poisoned from the cursed Black Salamander,When he was bitten the Salamander broke a tooth into Darion's body and spilled some blood inside of the open wound and thankfully because of the Salamander's blood Darion obtained some of the Salamander's curse but in his own way.The Salamanders blood was poisonous it's self and infected Darion's blood stream and put him in a coma for six months,where his body took a heavy toll from the poison and its affects on Darion's future.This is why Darion's eyes pupils are snake like.
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
╫Skill List╫ Regeneration Rank: E Description: This is passive meaning it does it on its own. At different ranks you may regenerate your wounds. Trainees can only deal with cuts, by novice deep cuts, Adept rank you wont bother with a broken bone, masters can deal with an entire sword going through a non vital organ and by Sage you can deal with a removed arm or leg. linky poo
Partial Transformation Rank: C Description: A strange ability, you transform only a limb of yours into your werewolf form. This limb for five posts as powerful as your full form." Click Hur!
Bristling Fur Rank: D Description: The werewolf makes the hair on their body stand up and become tougher and sharper with energy, making their fur like a poripine. This makes touching them unfriendly for the fur can pierce skin easily. The hair remains this way for three posts before coming soft again. Cool down post is 3 as well. Click Here
Werewolf Transformation Rank: A Requires: either full moon or quest "moonlight" accomplished Description: This is done only during night time. Usually requiring the full moon some however have manifested the power to do it as long as it is night. This form lasts as long as the night lasts and is uncontrollable as soon as it is full moon you change, if you have done the quest moonlight then you will change as soon as it is night. the cost of regenerating is halved during this time and you have access to the strength and speed you possess.
Fire spells
Fireball Rank: E Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. Required for all abilities.
Flame Deflection Rank: E Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the deflected attack. Click here (fire stream is also learnt here.)
Flame Dagger Rank: D Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.
Flame Whip Rank: D Requires: Fire stream Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.
Fire Stream Rank: D Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Blaze Arcs Rank: C Requirements: Fire Stream Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets. Click here
Fire Bomb Rank: C Requires: Fire Stream Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank. CLICK HERE!
Shield of Flames Rank: C Requires: Flame deflection Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind.
Fire Lashes Rank: B Requires: Fire whip Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones. Click here for Fire Lashes
b]Type of skill: Fire element Skill name: Black Spiral.
Rank: C
If it uses ammo how much:NONE!
Limits:Must know Fire Stream and Fireball in order to use it.
Skill description: The caster sends two fireballs to both sides of the target(at least 4 meters away from the target).Once the fireballs touch the ground they will erupt into Fire Streams and spiral up into the the air.they will spiral around the target in a drill like fashion and meet in mid air right above the target.The two flames then explode and send down a rain of fire balls. The streams of fire stay until the fire streams met in midair.they quickly extinguish once the two flames touch.
Skill description: As the Name implies.The user will dodge but doing cartwheels somersaults and other flips.And every time he touches the ground he will transfer his own energy into the ground.a total of 12 mines can be placed for this spell.He can detonate the mines at anytime leave creators in the earth.Once used it cant be used for another 12 posts. Click here for custom skill dodge mine
Flame Blade Rank: B Requirements: Flame Dagger Blaze Arcs Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock. Click here for Flame Blades
Type of skill: Fire Skill
Skill name: Swords of Unraveling Discord
Rank:B Rank
If it uses ammo how much:
Limits: Must Darion
Skill description: The Caster conjures up two medium sized fireballs in his hands which then take the form of two weightless long swords made of flames. A single slice can cut rock open.
lasts 7 post or until use lest go of swords. 10 post cool down
Speed Training Rank: E Description: This maybe an energy free and passive ability but remember that it is needed for all the other skills. This training is what will make you incredibly fast.
Trainee= Just faster than normal humans. Novice= You are capable of running up walls Adept= Run on water!!!!! Master= Leaves trails of their color but you can still see the human form at one of the ends of the color trail. Sage= same as master but is no longer recognizable as a human form
Dash Rank: C Description: Though the normal running of the Trickster style is fast enough to leave a trail of whatever color of clothing they have this is an improvement. This actually causes them to move so fast for a moment that they vanish and appear again. This can be combined with attacks, though there is some strange thing you only disappear for a split second the will however see you again once you are about one meter from the target. Sadly attacking using this is not recommended for you get something like tunnel vision and only see the target you are vulnerable to other people besides the target if you try attacking with this, you are also vulnerable to an attack that comes from below you, above you etc. Not even your bloodline can help. At Adept rank you may preform this in the air. Click here for dash.
Air Trick Rank: C Requires: Adept rank Description: You actually preform a powerful move. This will make you disappear and appear above the target suddenly. You may use this to your advantage. Click here...
Gunslinger Skills
Trick Shot Rank: D Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard. Trick Shot
Personality:Serious most the time.The rest is just normal. Quote:"Without darkness there can be no light, So how id darkness truly evil?? Height: 6.2 feet Weight:154 Eye Color: Blue Favorite Band: Escape the fate Theme Song: The flood Battle Theme: We wont back down Favorite Anime: Souleater Favorite Color: Green -----------------------------------------------------------------------------------------
Full Name: Darith Nokren Nailo Nicknames: None at the moment Age: 19 Birthdate: February 1st Gender: Male Nation: Nocturne Rank: Trainee Title: Citizen Bloodline:Arachnoid Class: Archanist Strength:2 Speed: 7 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: N/A
Energy Color: White Energy Meter: 1100 Element: Fire Battle Strength: Casting spells, slowing/immobilizing, and cooperative fighting (was tempted to put DPS,CC, and Kiting XP) Battle Weakness:Close quarters combat(CQC), stuns or concentration breaking abilities
Fights Won: 0 Fights Lost: 0
Talent: N/A
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank: 1
This is the basic attacking weapon for the users. It creates a thin sharp webbing that can easily cut through flesh to slice and dice your opponents. Despite how sharp it is though, because of its thin design it can always be easily cut through by other weapons and sharp objects. Its thin structure makes it nearly invisible to the normal eye, but it shines in the sunlight. Sharpness increases with rank.
E= sharp enough to cut through flesh, but not much else. usually used in large quantities to better hit an opponent and defeat them by bloodloss. D= Can cut through bone easily now. Often used as a form of assassination to decapitate an unexpecting victim. C= At this level the string is as strong as iron. B= Can cut through iron. A= Can cut through steel S= unknown, unattainable, to be announced via quest
Web Coating Rank: E
User applies a thin coating of web to their hands and/or feet. This allows them to climb or stick to nearly any hard surface.
Trapping Web Rank: D
This type of web is usually used for slowing down or trapping your opponent. It is very difficult to see, and will instantly stick to whatever touches it, making it difficult to fully get rid of. Players below your rank cannot break free from it on their own.
Web Ball - Cocoon D
With this attack the Arachnoid will fire a ball of webbing roughly the size of a soccer ball at their opponent. This "ball" doesn't not travel very far though, and can only be used at close-mid ranges. If the ball hits the target the target will soon find itself ensnared in a cocoon of web. Even dodging such a technique may be risky for the "splatter-effect" caused by the impact of the ball can glue an opponent down.
Web Ball - Cannonball C
Another web ball that can be conjured up by the Arachnoid people but one different in effect. This web ball, when created, is the mere size of a baseball. It is launched at an opponent at the same ranges as beforehand. The effect this can cause if it is hit is much more crucial. For the small ball is not more than a condensed ball of Razor Wire. Upon impact the damage may be severe, even fatal. And just as before, one would want to watch for the splatter.
Arachnoid Transformation - Surrounding Eyes D
This is a transformation technique of the Arachnoids which allow them to become more like a spider than a seemingly simple being. Upon activation of the technique the Arachnoid grows a total of six more eyes about their head allowing them to see just about everything about them. This, however, takes energy to maintain. (-D-ranked Skill Each Post Active)
• Arachnoid Transformation - Surrounding Eyes Rank: D
User creates six additional eyes that go all around their head to be able to see things from every angle. Can be sustained but costs user the same energy each turn.
• Arachnoid Transformation - Multiplying Arms
Rank: D It takes some time to gather up the energy to utilize such a transformation(1 Post Of Concentration[Cannot Move]) before they are capable of growing a second pair of arms about their sides. These extra limbs are only capable of performing Arachnoid skills. It can be used to the extent of which two pairs of extra limbs are created, but that is all.
|Arcane Arts| Detect Magic Rank: Passive
Description: The user can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At higher ranks, you can determine the source in an area.
Light Rank: E
Description: The user pushes energy into an object, and causes it to glow brightly. This easily illuminates and area.
Energy Ball Rank:E
Description: The basic and starter skill that the arcanist should learn before he or she can learn any other skill. Its quite simple to preform. You move your hand in a circular motion gathering up energy and as soon as it forms into the white ball of energy you can toss it at people, it has no weigh thus it travels in a straight line and it is quite fast. Being hit by one of this is like getting punched. If it hits leaves they tend to turn into ash and human flesh suffers minor burns the strange thing is there is no heat present. Upon reaching adept rank this skill can be used by just aiming your open hand at the enemy and the ball will fly out. At master rank five at a time can come out yet it still just costs E rank energy. Well its not incredibly powerful anyway.
Comprehend Languages Rank: D
Desription: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it. Magical writing cannot be read. It does not decipher codes or reveal messages concealed in otherwise normal text.
Mage Hand Rank: D
Description: You aim your finger at something, and can lift it and move it from a distance. You can propel it, hold it in a certain fashion, and possibly manipulate it if it can be. This only forks for 10 Meters and 10 pound objects, and once it passes that mark, the objects falls victim to gravity again.
Ghost Sounds Rank: D
Description: The user causes the sounds of anything they wish, from foot steps to a roar.
Projection Rank: D
Description: The user will make the image of anything they wish appear before, or near them. Be it a man, monster, or object. Although it makes now sound whatsoever.
Acsio Rankbiggrin
Description: An incredibly basic spell its force is equal to the force of the user. The user creates a magical circle over the target object and pulls it towards him, there is no distance limit but it has to be visible to the user.
Energy Coat Rank: D
Description: Since Arcanists need lighter equipment because they would be focused on dodging their enemies rather than taking the hit they created this spell. They will create a magical circle around them and from that they will be covered with a coat of energy. 4 E rank or two D ranks will break the defensive coat anything stronger than D rank will go clean through it like it was not there. It lasts till it breaks or 5 posts, which ever comes sooner. Has a 4 post cooldown period after it breaks or fades away.
Mystic Impalement Rank: D
Description: The arcanist forms energy in their hand and he or she swings it down towards the ground. This energy impacts the ground and then it forms into a wave of energy spikes headed towards where the arcanist is facing. This has a range limited to five meters. A total of four spikes are headed towards the target each one as sharp as a regular spear.
Ice Shards Rank: D
Description The arcanist moves his hands in front of him creating a large magic circle and out of this circle up to a hundred dagger sharp shards of ice will form and launch at the target.
Blink Rank: C
Limits: Requires Master Rank Description: You “blink” back and forth between the Material Plane and the Ethereal Plane. You look as though you’re winking in and out of reality very quickly and at random. While blinking, you can step through (but not see through) solid objects. In other words, short range teleportation.
Illusory Wall Rank: C
Description: This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pass through it without difficulty. Touch or a probing search reveals the true nature of the surface, though such measures do not cause the illusion to disappear.
Haste Rank: C
Description: The altered creatures move and act more quickly than normal. This extra speed has several effects. For 5 posts, they will have +1 speed. As a Master, this is raised to +2
Slow Rank: C
Description: An affected creature moves and attacks at a drastically slowed rate of -1. As a Master, this is raised to -2.
Water Breathing Rank: C
Description: The transmuted creatures can breathe water freely. The spell does not make creatures unable to breathe air. Lasts for 15 posts. Divide by amount of people casted on evenly if casted on a group. Can be renewed when underwater.
Grease Rank: C
Description: A grease spell covers a solid surface with a layer of slippery grease.
Mending Rank: C
Description: Mending repairs small breaks or tears in objects. It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists. Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending.
Message Rank: C
Description: You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path’s entire length lies within the spell’s range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning. It doesn’t transcend language barriers.
Ascendare Rank: C
Description: Its basically a version of Acsio but a push this time. It has more power enough to push a human being a meter back. This is usually used to keep a target far from the user thus avoiding getting attacked. It can be used on enemies weapons but not the bullets or arrows because they are too small and fast.
Exuo Rank: C
Description: The aranist creates what seems to be a blade of energy from his hand, wand or staff and shoots it at the target. It can easily cut clean through organic objects like it was a blade but strangely shatters on inorganic materials.
Blasting Energy Rank: C
Description: It is a quick stream of energy and upon contact it creates a similar explosion to a detonating grenade. This blast cannot be directed thus once again it only flies in a straight line towards the target. It has a maximum range of 1km, i made it like that for your imagination.
Animalia Rank: C
Description: For a moment of 10 posts you create a giant version of an animal of your choosing. This is made out of your energy and controlled by your will. Use your imagination for this one. It can be destroyed by an impact that would measure up to a B rank attack.
Stupor Rank: C
Description: A simple spell really. It will send out a blast of energy the size of your average basketball. Upon contact it will explode, should it contact your body it will send you flying backwards two meters if there is a wall or tree behind you then ouch. If you attack it with another attack as long as it is not your fist it will just explode and knock the weapon out of your hand, arrows and bullets dont work unless fired in numbers over 5 or charged attacks.
Aether Barrage Rank: C
Description: A short ranged attack limited to three meters in range. It will cause five spikes of the energy of the arcanist to burst out of them from any point of their body and these spikes are equivalent to the force of a D rank attack. They may all hit one object thus equating to a C rank attack or attack individual targets. Only the tip of these energy spikes are sharp the rest is blunt.
Alarm Rank: C
Description: Alarm sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible. Mental Alarm: A mental alarm alerts you (and only you). You note a single mental “ping” that awakens you from normal sleep but does not otherwise disturb concentration Audible Alarm: An audible alarm produces the sound of a hand bell, and anyone within the region of the warded area can hear it clearly.
Chilling Touch Rank: C
Description: A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energies into the creature, causing it to feel cold. Several posts (3) in contact will cause frostbite.
Burning Hand Rank: C
Description: A touch from your hand, which glows red, funnels a heat energy into the target. This can cvause burns depending on how long the attack is kept up ( 1 degree of burns worse each post, up to 3 times)
Shocking Grasp Rank: C
Description: By touching someone, you can emit a powerful shock through their body. This shock is painful, amounting to being tazed.
Blaze Rank: C
Description: This is more advanced version of Fire ball but it is not that powerful either. With a large circular movement a magical circle once again is created. The Arcanist will push into this circle and suddenly a stream of fire will burst forth towards the target. An arcanist cannot aim this thus this flies in a straight line though the Elementist can easily move it away should they already know the skill necessary to do so.
Lightning Bolt Rank: C
Description: Channeling their energies they create a circle of magic right in front of them. As it forms electricity starts to spark in it and with a simple hand moment the Arcanist cant easily send it flying towards the desired target. This has the force to knock a tree down.
Ice Pillar Rank: C
Description: The arcanist moves his arm towards the target and for a spit second a magic circle forms on the ground. Out of that circle will launch a pillar of Ice up to two meters long, its purpose is to trap an object though should the Arcanist be working with an Elementist of master rank the elementist can sharpen it to form pillar for impaling the enemy.
Elemental Tech. Fire.
Fireball Rank: E
Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. Required for all abilities.
Flame Deflection Rank: E
Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.
Flame Dagger Rank: D
Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.
Flame Whip Rank: D
Requires: Fire stream Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.
Fire Stream Rank: D
Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Blaze Arcs Rank: C
Requirements: Fire Stream Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.
Fire Bomb Rank: C
Requires: Fire Stream Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.
Shield of Flames Rank: C
Requires: Flame deflection Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind.
Personality: Soft spoken, careful with his words, and very level headed Quote: "There are no great limits to growth because there are no limits of human intelligence, imagination, and wonder." Height: 5'11 Weight: 175 Eye Color: Brown Favorite Band: Red Hot Chili Peppers Theme Song:ONE OK ROCK! kanzen kankaku dreamer Battle Theme:Leap through time Favorite Anime:Rurouni Kenshin or Clannad Favorite Color: Silver -----------------------------------------------------------------------------------------
╫Background Information╫
Born into a family of Archanist Darith was set on the path to follow in the footsteps of his ancestors and become a master of the arcane arts and make the Nocturne nation proud. Most of his childhood was spent indoors studying for the day he would begin his training learning the theory and basic practice of magic. His lack of exposure to the outside world makes him awkward in most social situations generally ostracized by groups and left to his own solitude generally with his nose stuck in a book. Now that he is old enough to begin his true training he goes forward not looking back hoping to make his family and his nation proud to have a Archanist of his caliber among its ranks -----------------------------------------------------------------------------------------
Full Name: Erik Xion Valentine Nicknames: Blood Drain Age: 23 Birthdate: October 31st Gender: Male Nation: None Rank: Novice Title: Citizen Bloodline: Incubus Class: Assassin Strength: 4 Speed: 9 -----------------------------------------------------------------------------------------
╫Major Information╫
Demon/Implant: None
Energy Color: Crimson Energy Meter: 1100 Element: Fire Battle Strength: Despite being an assassin and an incubus both, Erik has become adept at the art of fighting enemies face to face. Instead of hiding in the shadows or trying to seduce his target, Erik can just as easily fight them using his speed to evade and strike. Although his body is a bit more fragile due to his nature, Erik has never been one to turn tail and run when victory is close at hand, so he feels no fear when fighting one stronger than himself. He fights using the power of guile and trickery to cause enemies to fail in their attempts to strike him, while also being advanced at the art of heart-seeking. That meaning...he knows exactly how to destroy a vital point, or how to avoid it, but destroying it is what he does. Due to Erik being proud of his fighting ability, he never second guesses himself so his strikes become horribly unforgiving when he fights seriously. Battle Weakness: Erik's pride in his abilities means that he has a very straightforward way of dealing with opponents. He may be able to come up with plans on the fly, but...they all seem to defer to his original thought process of destroying the enemy without any real substance beyond just the thought of their deaths. Erik can also find himself very rarely destroyed by people displaying lust...it isn't like he falls for them, rather...their lust disgusts Erik to no end.
Fights Won: 0 Fights Lost: 0
Talent:
-Completed Quests- S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Double Edge Rank: E Description: A basic skill for assassins who prefer using two weapons. Upon swinging/stabbing with the right/left hand weapon you quickly twist it first creating more impact before you suddenly do the same with the other hand. The twisting motion can actually cause a sword or shield to get shoved out of the way if you are of higher rank than the target.
Rotation Slice Rank: D Description: This is a counter move that is used usually after the grim edge attack has been done. You extend your arms and begin to spin with obviously your weapon extended. This will force your enemy to block or move farther from you as you do you pull your arms towards you to spin faster. The effect of this is you will be able to pull of C rank damage with a D rank skill.
Remove Counter Rank: C Requires: Novice rank Description: This is a precise attack on an attacking target. The enemy is going to exert some force when they try to attack you it wont matter what weapon they use they will. Using your training you attack them as they attack precisely to dislodge their weapon. Can only disarm someone up to a rank above you and the skill they used in the attack has to be B or bellow.
Venom Breath Rank: C Description: It takes a certain amount of skill to be able to preform this. The poison is actually in your mouth the slightest wrong move would mean you poison yourself. As the enemy is to attack you spit it at them, this poison is a simple hallucinogen creating doubles of whatever the target sees except for objects within a few feet from him. This would only work if the poison hits the enemy's face and it only lasts for five posts.
Grim Edge Rank: C Requires: Double Edge Description: This is a hidden attack primarily used to start the fight. The preferred location is from above the target or a spot higher than the target but anywhere hidden would work. You first pick which arm you would attack with and twist the weapon you are holding. You jump out at the target twisting the weapon again creating more force, surprisingly this can actually go through defenses up to B rank though it would be as weak as a normal stab. You follow up with the second arm but it would do only as much damage as a Double edge.
Bloodline Skills:
Seduction The way the succubus/incubus seduces the opposite sex with their charms. Regardless of rank, the opposite sex will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be as well, but it'll be more difficult. The succubus/Incubus must use this to have its true effect. Once captured the target focuses only on the succubus/incubus, sort of like tunnel vision blocking out the surroundings rank: -
Tail Lash An offensive move, the user channels energy into the arrow head part of their tail making it sharp as a sword and whips it at the target to slash or impale. This lasts for two posts Rank: D
Nails The user grows up to ten-inch long sharp nails that can slice and dice opponents. Lasts up to ten posts, and sharpness increases with rank similar to the arachnoid razor wire.
Elemental Skills:
Fireball Rank: E Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame. Required for all abilities.
Flame Deflection Rank: E Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.
Flame Dagger Rank: D Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.
Flame Whip Rank: D Requires: Fire stream Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.
Fire Stream Rank: D Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Blaze Arcs Rank: C Requirements: Fire Stream Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.
Fire Bomb Rank: C Requires: Fire Stream Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.
Personality: Erik is probably one of the only Incubi who doesn't care about sexing up anything that moves. He considers himself a proud person born to a filth-covered race, and even refuses to respect those who gave him life because of their race. Erik places himself above all others, and has learned that trusting people leads to heartache he can't afford. His cold shell and cool exterior can be mistaken for just being a jerk-a** loner, but Erik may disguise his feelings more out of fear than out of a belief that he doesn't need to talk to people. Nobody knows it, but Erik just has a tiny bit of a shy side...sometimes he'll act coy or clueless when he's around somebody he harbors feelings for, and often, he'll disappear for hours on end without talking to anybody. Erik's true love is a love for combat and bloodshed...he enjoys having blood splash on his body, which is why he earned the nickname "Blood Drain" somewhere along his life. After death, life beyond, and rebirth Erik has learned to keep a control over his emotions, but his trust in people has been frayed. Quote: "I...will NEVER be a memory!" Height: 6'0 Weight: 120lbs Eye Color: Red Favorite Band: Blue Stahli Theme Song:Stains of Time Battle Theme:Ultra Numb Favorite Anime: Dragon Nest Favorite Color: Ebony -----------------------------------------------------------------------------------------
╫Background Information╫
Erik was born in Nocturne, where the sin of lust was the cause for his birth. At that point, he didn't really mind who or what he was, but he later learned to fear and hate the blood running through his veins. It didn't matter who they were or what age they were, man or woman, all of them lusted after the young Incubus just because of the way he looked. He...learned from that point onward to never trust anybody to even touch him. Erik not only began to hate people, but he began to hate himself...it was his blood that caused this, so he would happily trade his blood to become stronger. That was actually the only thing he needed...strength; the strength to protect himself from everybody who would rather harm him. He took it upon himself to train without his parent's supervision, and quickly learned that his body was actually quite frail compared to some people's. Instead he'd go about this in a different way, he'd use his speed to his advantage...and his ability to go unseen. Erik became an assassin from the age of ten, and the only thing allowing him to move forward was his hate...all he wanted was the death of the people who hurt him.
He became a warrior of Nocturne for the smallest amount of time, but his hatred of his teacher caused him to run away from his homeland. He decided to train alone...his prideful nature caused him to strive for his own best for an eternity...he even joined the Spire at one point in time. Still, one day while he was training he heard a voice calling to him "You have been chosen..." was the only thing he could make out. Erik unconciously made his way to the Tower of Sin, but he met his end on the climb to the top after deciding to give up on even climbing the tower. The release was sweet...and for a time, Erik was at peace as he faded away in to obscurity. The peace wasn't meant to last...not at all. Erik was content to fade away in to nothingness, but the void would not take him.
Some time later he awoke, feeling the slightest touches of pride still staining his mentality. He arose, once again on his own and content to never become a memory. He had to find a place he belonged...this time for good.