The Weapons Masters
• Zenith Passive
It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
• Empower D
A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.
• Spin Throw C
With Practice, the user can throw their weapon with surprising accuracy and power, even if it’s as large as a Greatsword. Spin throw is a dual variety depending on the situation the user is in. The user can easily just throw the blade in a straight line, as it throwing a dagger, except much larger, at a target to impale. They can also throw it at an arc and angle to send the blade spinning at a violent rate, capable of causing damage before it continues the arc and returns back to the user.
• Heavy Dual-Wielding C
Limits: Adept
A skill that becomes passive once learned. It allows the user to dual-wield heavy weapons such as greatswords or two handed axes. Skills used with this passive skill cost 1.5x the energy they normally would. This lowers to 1.25x the cost at expert and once the user is of master rank, there are no additional costs.
• Infuse C
By infusing their element into the energy that coats their weapon, the user can create powerful and unique effects based on their element.
- Fire – Arcs of fire will be released with every strike; thin jets with stabs (max distance of 5 feet), and wide crescents with slashes/swings (3 feet max distance)
- Air – Spiraling blades of wind surround the weapon’s business end (Blades, hammer heads, ends of staffs, etc…)
- Earth – Attracts chunks of earth to the weapon, which temporally fuses and replicates the materials of the weapon. Modified weapons hit with more force and have more weight behind them, but the user does not feel the difference.
- Water – Coats the weapon in water, which can extend out from the weapon to double it's normal length, this only can cause blunt impacts.
• The Weight of a Blade C
Limits: Adept
By undergoing training to fully master a weapon of their choice, the individual's ability to draw out the maximum potential increases drastically. Strikes from the user feel impossibly heavy, and gain a +1 strength modifier. This must be retrained with each new weapon, as they all vary in size, weight and balance, however there is no limit to how many weapons the user can train and master for this effect.
• Phantom Blade C
A mid-tier technique that allows the user to create a energy replica of any weapon of their choosing. This can also create entirely new weapons in nearly any shape or size within reason. Once the weapon is formed, it can not be altered, and lasts for a maximum of 5 posts.
• Wraith Edge B
The user overloads the energy coating their weapon to the point that it effectively gives a powerful increase to the business end of their weapon. The increase in size is by the amount of 12 inches, a complete foot in length. The user doesn't feel any difference in size or balance, but whatever is stroke with the weapon will feel the full force of the over-sized weapon. Wraith Edge is visible due to how much energy is put into it, and it lasts a total of three posts.
• Beast A
Limits: Requires Empower
A complete upgrade from "Empower," Beast allows the user to unleash a devastating 5 foot wave of force with a swing of their weapon. It has enough power to launch the target up to 15 feet away, smash them sky-high or straight into the ground. Beast can also disrupt skills of lower rank, and deflect projectiles.
• Expertize A
Limits: Expert
Through hard work and experience, the user is capable of expanding on their ability to dodge, block or parry blows by recognizing various movements and patterns in their opponent’s attacks. This grants a passive situational modifier to the user’s speed, increasing it by 2 ranks only when blocking, dodging or parrying.
• Keen Eye S
Limits: Expert, Requires Expertize
A highly advanced skill that allows the user to break down the techniques of their opponent to finest detail. This allows them to memorize and copy those techniques. Cannot copy bloodline or talent related techniques.
• Exalted Blades: SS
Limits: Master, Requires Phantom Weapon
A highly advanced technique that generates seemingly endless amounts of phantom weapons which appear as though they've risen up from the very earth itself, with a minimum distance of five feet between each weapon. For the duration of the technique, all weapon related skills have no cost, and the user will also benefit from "The Weight of the Blade" with any of the phantom weapons if they have learned it at least once. Weapons made with this technique can only be handled by the user, and will only interact with the world if the user is holding them. The technique lasts for 15 posts, can not be disrupted, and literally fills the thread that it's used in with the phantom weapons.
• Zenith Passive
It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
• Empower D
A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.
• Spin Throw C
With Practice, the user can throw their weapon with surprising accuracy and power, even if it’s as large as a Greatsword. Spin throw is a dual variety depending on the situation the user is in. The user can easily just throw the blade in a straight line, as it throwing a dagger, except much larger, at a target to impale. They can also throw it at an arc and angle to send the blade spinning at a violent rate, capable of causing damage before it continues the arc and returns back to the user.
• Heavy Dual-Wielding C
Limits: Adept
A skill that becomes passive once learned. It allows the user to dual-wield heavy weapons such as greatswords or two handed axes. Skills used with this passive skill cost 1.5x the energy they normally would. This lowers to 1.25x the cost at expert and once the user is of master rank, there are no additional costs.
• Infuse C
By infusing their element into the energy that coats their weapon, the user can create powerful and unique effects based on their element.
- Fire – Arcs of fire will be released with every strike; thin jets with stabs (max distance of 5 feet), and wide crescents with slashes/swings (3 feet max distance)
- Air – Spiraling blades of wind surround the weapon’s business end (Blades, hammer heads, ends of staffs, etc…)
- Earth – Attracts chunks of earth to the weapon, which temporally fuses and replicates the materials of the weapon. Modified weapons hit with more force and have more weight behind them, but the user does not feel the difference.
- Water – Coats the weapon in water, which can extend out from the weapon to double it's normal length, this only can cause blunt impacts.
• The Weight of a Blade C
Limits: Adept
By undergoing training to fully master a weapon of their choice, the individual's ability to draw out the maximum potential increases drastically. Strikes from the user feel impossibly heavy, and gain a +1 strength modifier. This must be retrained with each new weapon, as they all vary in size, weight and balance, however there is no limit to how many weapons the user can train and master for this effect.
• Phantom Blade C
A mid-tier technique that allows the user to create a energy replica of any weapon of their choosing. This can also create entirely new weapons in nearly any shape or size within reason. Once the weapon is formed, it can not be altered, and lasts for a maximum of 5 posts.
• Wraith Edge B
The user overloads the energy coating their weapon to the point that it effectively gives a powerful increase to the business end of their weapon. The increase in size is by the amount of 12 inches, a complete foot in length. The user doesn't feel any difference in size or balance, but whatever is stroke with the weapon will feel the full force of the over-sized weapon. Wraith Edge is visible due to how much energy is put into it, and it lasts a total of three posts.
• Beast A
Limits: Requires Empower
A complete upgrade from "Empower," Beast allows the user to unleash a devastating 5 foot wave of force with a swing of their weapon. It has enough power to launch the target up to 15 feet away, smash them sky-high or straight into the ground. Beast can also disrupt skills of lower rank, and deflect projectiles.
• Expertize A
Limits: Expert
Through hard work and experience, the user is capable of expanding on their ability to dodge, block or parry blows by recognizing various movements and patterns in their opponent’s attacks. This grants a passive situational modifier to the user’s speed, increasing it by 2 ranks only when blocking, dodging or parrying.
• Keen Eye S
Limits: Expert, Requires Expertize
A highly advanced skill that allows the user to break down the techniques of their opponent to finest detail. This allows them to memorize and copy those techniques. Cannot copy bloodline or talent related techniques.
• Exalted Blades: SS
Limits: Master, Requires Phantom Weapon
A highly advanced technique that generates seemingly endless amounts of phantom weapons which appear as though they've risen up from the very earth itself, with a minimum distance of five feet between each weapon. For the duration of the technique, all weapon related skills have no cost, and the user will also benefit from "The Weight of the Blade" with any of the phantom weapons if they have learned it at least once. Weapons made with this technique can only be handled by the user, and will only interact with the world if the user is holding them. The technique lasts for 15 posts, can not be disrupted, and literally fills the thread that it's used in with the phantom weapons.