Civilian: HERE!Senshi: Sailor Sabine, Senshi of Tactics
Challenge: My plans with defeat you!
Fuku Colour: Main Color: #ff0000 Secondary Color: #7F6B00Fuku: Collar -- Standard Sailor collar in Main color with two thin stripes in Secondary Color
Bow -- Large butt bow, with two side bows.
Bodice --
Military Style Corset with over jacketSleeves -- sleeves of the over-jacket should extend to mid-forearm.
Brooch -- Circular brooch with a smaller secondary circle embossed in the center.
Bottoms -- Knee length pleated skirt.
Tiara -- Silver tiara.
Choker -- Cloth choker.
Shoes --
Knee length Combat BootsGloves -- Wrist length leather gloves
Accessories -- Small circle stud earrings, silver
Attacks:
Sailor Scout Attack: Tactical Insertion Sabine touches an ally and give them a short command (no more than a sentence, i.e. “Run to that lamp post!” or “Sprint to that wall!”) to go somewhere within 5 feet. As long as the ally obeys her order and heads to specified location, they cannot be seen or heard by the enemy until they arrive at their destination. If they run into someone, the magic is broken and they can be seen. The magic is also broken if they deviate from the command given (walk instead of run, go left instead of right, etc.). Sabine must touch an ally within 30 seconds or forfeit the use of her ability.
Pros: Can get people where they are needed in a fight.
Keeps people from being seen or heard – allowing for mid-fight ambushes.
Cons: Short Duration – “Invisibility” and “Silence” only last as long as directions are followed and everything goes according to plan.
Things might not go according to plan.
Use: Three times a fight.
Super Sailor Scout Attack:
Tactical Shift Sabine touches up to two allies and gives them a command (no more than a sentence, i.e. “Run to that lamp post!” or “Sprint to that wall!”) to go somewhere within 8 feet. As long as the ally obeys her order and heads to specified location, they cannot be seen or heard by the enemy until they arrive at their destination. However, they can still be touched (which will break the magic) and are still able to be hit by AOE attacks. Sabine must touch an ally within 45 seconds or forfeit the use of her ability.
Pros: Gets allies out of harm’s way.
Cons: Short Duration – “Invisibility” and “Silence” only last as long as they are retreating
Use: Three times a fight.
Eternal Sailor Attack: Tactical Strike Sabine focuses on up to three allies and gives them a command to attack a single target ("The Officer with the Red Hat!" - there must be some sort of descriptor, the more specific the better, but it can't be longer than one sentence. As before it is a spoken command.) These allies remain unseen and unheard by the target for up to a minute, however, once they are within five feet of the target, the magic dispels and they are visible again. The magic also dispels if they move beyond 10 feet from Sabine. If the allies chose to not attack the marked target, the magic also dispels. The magic will also dispel if they are attacked by another enemy, or if another enemy alerts the target to their location. Sabine must chose an ally within one minute or forfeit the use of her power.
Pros: Generate a quick micro ambush on a single high profile target.
Allow allies to reposition themselves on the battlefield to better take down a single high power enemy
Cons: Short Duration – must move into position and attack quickly.
Can be seen my other enemies and have their target warned.
Use: Once a fight.