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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

Reply { World of Halloween } ------ All world/rp information here!
[ ACTIVITY ] PORTALS AND YOU

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Zoobey
Artist

Magical Incubator

PostPosted: Sun Nov 04, 2012 7:33 pm
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Instability in Halloween:

gaia_crown [ Strange portals have been showing up all over Halloween! ]

You might be at Amityville Academy, maybe you went to head over to the Maul. Maybe you were even trying to have a little romantic moment with your ghoul/boil friend at the Moonlight Hill when you suddenly feel a shift in the air-

- Which is the last thing you see or hear before you are sucked into something entirely, a massive distortion of warped space.

gaia_crown [ Instability Portals and YOU ]

- Hunters have ICly been asked to investigate Instability Portals in the Haunted House, while students are just a little unfortunate. There is always the question as to why they are even showing up in Halloween, most of the discovered ones have been taken care of, but portals, pockets, still show up randomly and out of the blue. One major speculation is perhaps due to the horsemen, and other points fingers at the Insanity itself but perhaps the real reason is more sinister still, as if something is shaking the very foundations of Fear and Halloween.


OOC


WHAT DOES THIS MEAN?

- If you are a student, Hunter, or Horsemen, it means you have discovered a little dimensional pocket. It will lead to one of four prompts (see below). It is up to you + your group which one you want to take. Think of its as a little PRP "mission"/ "quest" / "task" for your characters to engage in using the setting!
- In the aftermath, Hunters are asked to fill out a mission report detailing the portal visit, Students are asked to detect that area as a dangerous hotspot and submit it to the Halloween Town Council website, and Horsemen are asked to bring it to the attention of Medea (no need to do this icly, it is just assumed they told her/ or someone close ot her).

RULES, RP POINTS AND REWARDS:

- You will need a group of at least two to a max of 5 people in this event! You don't need to bring friends, you can even bring in RANDOM NEWBIES/ people you've never interacted before as this literally sucks in everyone within range (again you'll need to work this out with newbies).
- Follow the RP rules given in each prompt, make sure to adhere to the setting. An Instability portal is considered 'completed' once you find an exit. Think of this kind of like entering a sudden game in Tron or Reboot: you need to complete the conditions before you can exit!
- All rpers get +2 points for rping over 800 words and +2 points for just completing it! A huge bonus for doing even one of these. You can do as many as you'd like, but your character can only be in one of them at a time (unless there have been no replies for over 24 hours then you can start another one).
- Cross faction is okay! You could potentially get stuck in the Haunted House with X horsemen X student and X hunter before getting sucked into a portal! Instead of rping it in the Haunted House subforum, just do a regular rp in the main forum.
- All portal rps should be done in the the world of Trance/ Horsemen Trance subforum. Please label them as [ Instability Portal ] name here [chars here ].
- A regular rp would go: characters accidentally/ or incidentally are meeting up/ get sucked in / start the portal activity.

 
PostPosted: Sun Nov 04, 2012 7:34 pm
DISTORTION PORTALS:

Please choose ONE prompt below and follow its guidelines. Everything else such as RP reactions etc etc is up to you, but the mechanics go as according to the guide. Once again this is good for ALL FACTIONS. Make sure you put your rp HERE
- For background information on what distorted world of trance is feel free to read this but this is now applicable to everyone and has specific mechanics (see below)
- Distortion portals ICly lead you to "TRANCE". Your character FEELS like they are going through the experience, but ICly their bodies are safe. Thus if you die, you don't actually die.


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NEW: 10/22/15

DISTORTED WORLD OF TRANCE: Haunted Town


Prompt: You wake up in a town full of nothing and no one. Fog surrounds you on all sides, and snow is gently falling. You have a radio, but all there is on every frequency is static and white noise.

How are you going to get out of this place...? It seems like some sort of Haunted Town...

All players: You will need to navigate through the Haunted Town, but that may be more difficult than it first seems. Please follow the steps below.
- All players may notice something odd: You look perfectly Human (if you are Human, then you just look civilian). You can't summon your weapon, you can't use Fear attacks, and you are wearing drab clothing that looks a bit run down.

- If you DIE IN THE TRANCE you immediately are ejected from the Distorted Portal but suffer side effects of hallucinations for 24 hours where you continuously see everything covered in fog, and hear a buzzing in your ears that sounds a lot like white noise. You also occasionally hear an air raid siren...

- It is recommended that players go through the rooms at the same pace (ie: I am player 1, in room 1, I roll 3 times and wait for the others before ICly proceeding to room 2 together, though they can skip players that become inactive after 24 hours).

gaia_crown Step 1: Building 1

You are in the abandoned hospital, looking for anyone or anything, when an air raid siren begins to play. Paint flies off the walls, blood coats the floor,

The lights go out, and you're forced to rely on a flashlight to get you by-- and rustling can be heard all around you.

Something is coming.

- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1, you hear a loud crack, your flashlight turns onto a frozen figure, with the outline of a nurse, headband and all. But the light sets them into motion, and faster than you can move, they turn and crack a pipe against your skull. YOU ARE DEAD, and wake up from trance.
- For each time you roll even you lose 20% of your total HP. You feel wearier...
- If you pass, proceed to STEP 2.

gaia_crown STEP 2: Building 2

You find yourself in an old elementary school, missing its roof and most of its walls. The snow is falling harder than ever, and you can hear crying somewhere further on. Every classroom is torn asunder, the blackboards all have scribbled out drawings, and deep gouges in them, as if run through by claws.

- Roll 1d6. You must do this three times.
- For each time you roll even you lose 20% of your total HP. You feel wearier...
-If any of your dice rolls to a 1 you find a little girl, curled up in a corner, openly weeping. She is thin, small, and absolutely filthy. But when she turns to you, her eyes are black from lid to lid, and her teeth are razor sharp. air raid siren begins to play. The darkness closes in, suffocating you to a slow, painful death. You are DEAD, and wake up from trance.
- If you manage to make it through, you are on Step 3.

gaia_crown Step 3: Building 3

You're stuck in a labyrinth, with dead ends at every turn.

Roll 1d6. You need to do this four times.
- Whenever you roll even, you hear a strange scraping noise behind you, as if someone is carrying something very heavy, walking right behind you. You see nothing.
- If you roll three evens, a huge, hulking figure with peeled back skin openly bleeding starts to track you. No matter where you go, it follows, and eventually it closes in, tearing its teeth into your flesh, for it is starving. You are DEAD, and wake up from trance.
- If you manage to pass through this phase you are at the end.

gaia_crown Step 4: THE END.
- You finally see it, the end ahead of you. Cautiously, you run towards it one step at a time. As you open it up -

- You're back at the start with the surviving team members. What is going on? Suddenly, you see the fog curling around your feet, growing thicker now. The snow has turned to ash, so hot that it burns your skin. The earth opens up beneath your feet, revealing an eternally burning coal fire. You tumble, down and down, hitting metal structures that shatter your bones, until you hit the bottom, and -

YOU ARE DEAD.


Halloween Raffle Bonus!

You may collect 3 Raffle Tickets for completing this Distortion World!

You may collect 2 Raffle Tickets for attempting. Both require at least 600 words.

Go HERE to claim!


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NEW: 10/22/15

DISTORTED WORLD OF TRANCE: Abandoned Spaceship


Prompt: It used to be a Federation ship, once upon a time. But it went dark years ago, vanished into the black depths of uncharted space. With no contact from the crew, the worst was assumed.

But now, on the edges of the galaxy, it's reappeared, with an SOS signal playing on repeat, in that tinny voice that pleads for help, over and over again.

We all know better than to believe it, of course. But still, it had important information aboard. And your team has been tasked to fetch it from the Abandoned Spaceship, whether you like it or not.

All players: You will need to navigate through the Abandoned Spaceship, but that may be more difficult than it first seems. Please follow the steps below.

- All players may notice something odd: they are in a space suit, with a helmet, a light. But you can't keep it on the whole time... It only has so much battery.

- If you DIE IN THE TRANCE you immediately are ejected from the Distorted Portal but suffer side effects of hallucinations for 24 hours where you continuously see everything in black and white. You also hear a voice calling to you about home...
- It is recommended that players go through the rooms at the same pace (ie: I am player 1, in room 1, I roll 3 times and wait for the others before ICly proceeding to room 2 together, though they can skip players that become inactive after 24 hours).

gaia_crown Step 1: Room 1

You step out of the airlock into the hallway, and it's as dark as you'd feared. Cables hang down from the ceiling like vines, sparking at the ends. A lone light flickers at the end of the path, revealing a sign that says CANTEEN.

It is deathly still.

- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1, you hear rustling behind you that gets louder and louder. You run, but trip over the wrecked floor, careening forward. A crack has formed in your helmet, air slowly filtering out, the chill of space filtering in. even if you manage to untangle yourself, the pressure shifts and your helmet obliterates entirely. The darkness filters in around you, until YOU ARE DEAD, and wake up from trance.
- For each time you roll even you lose 20% of your total HP. You feel wearier...
- If you pass, proceed to STEP 2.

gaia_crown STEP 2: Room 2

The canteen is even more of a wreck than the main room. An electronic buzzing sound is loud in your ears, emanating from what used to be some sort of food replicator, now knocked over and torn asunder. The room is long, but a sign that reads DECK can be seen at the far end of the room.

But you hear noises, now, the clicking of claws against metal grates. It echoes all around you.

- Roll 1d6. You must do this three times.
- For each time you roll even you lose 20% of your total HP. You feel wearier...
-If any of your dice rolls to a 1 an alien drops down on you from above, blind and inky black, its carapace impossible to penetrate. It winds its tail around you, segmented and tipped with something sharp. It slices through your suit and not-so-gently digs into your ribs, puncturing your lung. It opens its slavering jaws, and its tongue slithers out... but it's a second mouth, armed with teeth, prehensile and hungry. It tears through your suit, going for your throat. YOU ARE DEAD, and wake up from trance.
- If you manage to make it through, you are on Step 3.

gaia_crown Step 3: Building 3

You've finally made it to the deck, and it is filled with eggs that come up to your waist. They cover the floor, and the door, somehow, shuts behind you with a pneumatic hiss. The only other exit is across the field of alien-spawns-to-be.

You hope you make it out alive.

Roll 1d6. You need to do this four times.
- Whenever you roll even, one of the nearest eggs begins to shake, its sides slowly unpeeling like a blooming flower. Better hurry.
- If you roll three evens, an egg abruptly hatches, resulting in a strange, wriggling beige form that looks like some sort of spider launching out of it. It skitters towards you on countless legs, its tail lashing behind it. More eggs hatch after it, and soon you are surrounded. You try to beat them off, to run towards the one escape you have, but-- One of them manages to crack your helmet, slithering close, sliding its tail down your throat, filling you with poison and something more. In several hours, a new creature bursts from your chest-- You are DEAD, and wake up from trance.
- If you manage to pass through this phase you are at the end.

gaia_crown Step 4: THE END.
- You finally see it, the computer room, with all the databanks and logs you need to bring back to the federation.

- The files begin to transfer. 1%, 5%, 25%. An alarm begins to sound off, alerting every creature aboard that someone is here, in this room. You begin to sweat. 40%, 55%.

It's not worth it. Turning tail, abandoning the information, you run back towards the airlock, back to your ship-- but it's too late. A swarm of aliens appear, their black, bony bodies blocking your way. Slowly, they encroach, as if you're a deer that might bolt. And you would, if you had anywhere to go.

But they, like wolves, are hungry. And they will feed.

YOU ARE DEAD.


Halloween Raffle Bonus!

You may collect 3 Raffle Tickets for completing this Distortion World!

You may collect 2 Raffle Tickets for attempting. Both require at least 600 words.

Go HERE to claim!


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DISTORTED WORLD OF TRANCE: Insanity World


Prompt: You wake up. You seem to be in some sort of old dilapidated house. Around you is a strange low fog: below you as well. You feel like this place is familiar, reminding you very much of the inside of the Inverted Haunted House.

All players: You will need to navigate through the Haunted House to the end. Please follow the steps below.
- All players start off at full health. When you hit 0 HP the fog swallows and consumes you whole. IF you hit 100% Insanity, you feel strange, the fog becomes too loud, too noisy.... as it consumes you whole, distorting your figure grotesquely, leaving you broken and deformed... you have become an Insanity mob.
- Regardless of the room you are in, ignore what is happening in the room to defeat the Insanity mob first. Those who have been turned into insanity mobs can target 2 players and roll 2d12. They have however, only half their original HP and take double damage. They must have their HP whittled to "0" to be cured at 50% Insanity. Each player can attack them 2 times for each time they are attacked by the boss. Once the boss is cleared, the mob returns back to normal, at 50% HP and 50% Insanity. Continue on the room as normal.
- If you DIE IN THE TRANCE you immediately are ejected from the Distorted Portal but suffer side effects of hallucinations for 24 hours where you continuously see everything in black and white. You also hear a voice calling to you about home...
- It is recommended that players go through the rooms at the same pace (ie: I am player 1, in room 1, I roll 3 times and wait for the others before ICly proceeding to room 2 together, though they can skip players that become inactive after 24 hours).

gaia_crown Step 1: Room 1

The first room is blank, though as you take a step, the fog thins and curls away: below you is an infinite chasm. There is something so oppressive about the area that weighs you down, making you feel ten times heavier than you are: flying is impossible. The ledges, if they can even be called that, are extremely narrow and the door at the other end seems so far away.

- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1, you hear a loud crack, as your ledge begins to crumble - the last thing you see before the white swallows you is the terror of others staring right at you. You are DEAD.
- For each time you roll even you gain +20% Insanity.
- If you pass, proceed to STEP 2.

gaia_crown STEP 2: Room 2

The entire room is full of blank, humanoid figures made entirely out of fog. They look more like pillars of white and grey. They do not move, simply staring ahead, clustered very close together in even rows. You need to make your way across the room to the door on the other side.

- Roll 1d6. You must do this three times.
- For each time you roll even you gain +20% Insanity.
-If any of your dice rolls to a 1 you suddenly accidentally brush against one of the figures. Every single pillar turns their face only to stare right at you. You feel a strange rustling, a malevolence, as suddenly from around you hundreds of foggy hands, grab your figure, crying something as more and more hands appear from the foggy abyss - and you are swallowed whole. You are DEAD.
- If you manage to make it through, you are on Step 3.

gaia_crown Step 3: You enter a room that is entirely white. You can't even see where everyone else is. You need to navigate through the room blind.

Roll 1d6. You need to do this four times. Whenever you roll even, you hear a strange scraping noise behind you, as if someone is carrying something very heavy, walking right behind you. You see nothing.
- For each even you roll, you begin to hear the scraping noise, louder and louder.
- If you roll three evens, the last thin you see is a loud screech and then a blur of deep grey, a flash of a blade that descends upon you - you are DEAD.
- If you manage to pass through this phase you are at the end.

gaia_crown Step 4: THE END.
- You finally see it, the door ahead of you. Cautiously, you run towards it one step at a time. As you open it up -

- You're back at the start with the surviving team members. What is going on? Suddenly, you see the fog curling around your feet, growing thicker now. You watch in horror, slow motion as it begins to crawl up you, consuming you, watch slowly as your figure distorts and contorts, consumed in fog -

- But it is already too late. The last thought you coherently have is one of Home. YOU ARE DEAD.




DISTORTED WORLD OF TRANCE: Human World


Prompt: You wake up. There are bright lights surrounding you, the bustle of people nearby, consumed in holiday shopping. You have somehow made it to the Human World. It is UP TO YOU the location, but it has to be a populated area (ie: city area) at a shopping district (mall) areal.

All players: You will need to navigate through the Shopping District.
- All players may notice something odd: You look perfectly Human (if you are Human, then you just look civilian). You can't summon your weapon, you can't use Fear attacks, and you are wearing odd colourful clothing that kind of hurts your eyes.
- Someone is yelling at you, all of you, a man that seems very angry. He calls himself Your Boss. He says if you do not complete these tasks, you will be ejected from the store immediately. While he does seem intimidating, it is more questionable as to why you are here in the first place: now is a good time to stay to explore the area
- If you GET FIRED you immediately are ejected from the Distorted Portal but suffer side effects of hallucinations for 24 hours where you continuously see everything in red and green. You also feel slightly Joyful...
- It is recommended that players go through the shifts at the same pace (ie: I am player 1, in shift1, I roll 3 times and wait for the others before ICly proceeding to shift 2 together, though they can skip players that become inactive after 24 hours).
- Even if you finish this exercise, you will continue to feel lingering effects of Joy. It will last up to 24 IC hours.

gaia_crown Step 1: Shift 1

The Boss is telling you to do something strange: talk to these Humans and ask them how their day was. Offer them something about a Promotional Sales Item, the discount mascot of Sappy the Sad Reindeer for only twenty dollars. You are given a stuffed sad reindeer to promote.

- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1, the customer becomes very angry and you and complains to Your Boss. You are ejected from the store- YOU ARE FIRED
- For each time you roll even you gain +20% Joy (you get a little happier, feel more in the holiday spirit, feel that everything is awesome and Christmas is the best thing ever...)
- If you pass, proceed to STEP 2.

gaia_crown STEP 2: Shift 2

You now need to Man the Cashier. You don't really know what that means but there is a small machine in front of you with a lot of numbers. Humans carrying items are looking expectantly at you.

- Roll 1d6. You must do this three times.
- For each time you roll even you gain +20% Joy
-If any of your dice rolls to a 1 The Human waiting in line is getting very angry at you. They keep on saying things like how they're going to use their Visa Card, and that you're Pricing the Wrong Item. You have no clue what that means, but your Boss is very upset at you and yells at you. YOU ARE FIRED.
- If you manage to make it through, you are on Step 3.

gaia_crown Step 3: Shift 3. Mass chaos everywhere, there are Humans running around everywhere, all at once, it is crazy. They keep on asking you where things are.

Roll 1d6. You need to do this four times. Whenever you roll even, a Human comes over to ask you the location of *insert item of your choice*. You have no clue where that is.
- If you roll three evens, your boss comes over to you and looks Super Angry. YOU ARE FIRED.
- If you manage to pass through this phase you are at the end.

gaia_crown Step 4: THE END.
- Finally the crowd seems to be over and you manage to survive to the end. The Boss tells you to go home, and you are given... nothing? All you feel is a little bit of sadness. Is this what being a Human is really all about....

- You WAKE UP FROM TRANCE






DISTORTED WORLD OF TRANCE: When We Were Young


Prompt: You wake up. The first thing you hear is the cries of battle: the sound of weapons clashing, the flash of armour, bloodstains everywhere, screams, everything feels sharp, painful. You quickly grab whatever you can find: a discarded shield, a sword. For some reason, you can't use your Fear or summon your weapon, you will have to do with what you get.

All players: You will need to navigate through the battlefield.
- All players may notice something odd: you look like a very specific kind of creature, dressed in archaic robes. Bits and pieces of you are covered in strangely glowing armour. ((OOC: You are a traditional monster from Greek mythology, it is up to you which kind ie: Gorgon, Harpy, Cerberos, Hydra, etcetc, just keep your form humanoid). Even if you are a Hunter you end up as a greek monster.
- A flash of noise, light, as a Human clad in simple armour suddenly runs towards you, weapon flashing to try and slice your throat. You move immediately, disarming them as much as you can. Around you, in front of you, more Humans: they greatly overwhelm what you are realizing to be your kind, the monsters. You need to get out of here immediately before you go down with everyone else.
- If you GET DIE you immediately are ejected from the Distorted Portal but even as you close your eyes, you continue to see and hear the battlefield. Your Fear is also at 50%/ Fear shield at 50% for the next 24 IC hours.
- It is recommended that players go through the shifts at the same pace (ie: I am player 1, in shift1, I roll 3 times and wait for the others before ICly proceeding to shift 2 together, though they can skip players that become inactive after 24 hours).
- If your HP hits 0 you are ejected from battle/ YOU ARE DEAD/ you wake up from the Trance.

gaia_crown Step 1: Shift 1

The humans around you are overwhelming: you need to dispatch them as fast as possible. Several attack your arms, legs, others are at your exposed back. Finding higher ground may also benefit you.

- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1: the last thing you see is the cry of a Human warrior as their blade flashes. YOU ARE DEAD.
- For each time you roll even you gain -20% of your total HP. You feel wearier...
- If you pass, proceed to STEP 2.

gaia_crown STEP 2: Shift 2

Most of the smaller humans have thinned out, but now there are ones riding horses. They try to surround you, their weapons threatening.

- Roll 1d6. You must do this three times.
- For each time you roll even you -20% of your total HP.
-If any of your dice rolls to a 1. You hear a loud whinny, the cry of a Human riding on a horse as they near you, you feel something ramming into your back, as their blade flashes. YOU ARE DEAD.
- If you manage to make it through, you are on Step 3.

gaia_crown Step 3: Shift 3. Just when you thought the path was clear, you notice a Human that looks a little different from everyone else. He is riding a winged stallion, a glowing blade in his hands. For a second, you are confused, he looks similar to one of you - why is he attacking with the Humans?

Roll 1d6. You need to fight this boss. He is extremely formidable, and fends off all your attacks and charges. He is almost impossible to attack.
- If you roll three evens, the strange Human ends you quickly. You dissipate and the last thing you see is their triumphant eyes... YOU ARE DEAD.
- If you manage to pass through this phase you are at the end.

gaia_crown Step 4: THE END.
- Someone is shouting, yelling at you. "The greater gods are coming!" As you look up, you suddenly see a figure in the sky - and then more of them as they take over the battlefield. For a second it feels like you are saved -

- When you hear more shouts from behind you, ones of terror from your kind. Someone screams - you hear the word Titans, and then the ground practically folds up from your feet, swallowing you whole.

- You WAKE UP FROM TRANCE




DISTORTED WORLD OF TRANCE: Another World Another Time


Prompt: You wake up. The first thing to notice is that anything you were holding, even if it was a hunter weapon or even just a rock, is gone and was replaced with a single, thin, stick-like object. Not only that, but your clothing is different and you FEEL a bit different. You also are now in a dark corridor made of stone and lit by torches.

All players: You will need to navigate through the tasks.
- All players may notice something odd: Suddenly all players look like humans. All different shapes and sizes of humans, but humans none the less. Normal for hunters but ODD for students/horsemen being as all their non-human like attributes are suddenly gone. You also notice that you are wearing different clothing. A simple black cloak with nothing on it, really. Under was simple as well. For girls, pleated skirts and simple shirts. Boys... pants and a shirt. Very dull, really. The only thing sticking out color wise was they were all suddenly wearing one of four different colored striped scarfs. Either red and gold, green and silver, blue and bronze, or yellow and black. If you don't get it yet, lets end this section with a famous quote. "Yer' a Wizard, 'Arry."
- Suddenly down one of the corridors you hear the sound of something approaching. Something FAST. You feel a fear within your gut, you do not want to be caught. There is no options, you have a single door in front of you or a dead end. For some reason the wand in your palm feels slightly warm to the touch now, as if it was almost trying to tell you something. Somehow the door opens, and you dart within.
- If you GET CAUGHT you immediately are ejected from the Distorted Portal but even as you close your eyes, you continue to feel the odd clothing and hear the feet approaching ever closer. Your Fear is also at 50%/ Fear shield at 50% for the next 24 IC hours.
- It is recommended that players go through the shifts at the same pace (ie: I am player 1, in shift1, I roll 3 times and wait for the others before ICly proceeding to shift 2 together, though they can skip players that become inactive after 24 hours).
- If your HP hits 0 you are ejected from battle/ YOU ARE DEAD/ you wake up from the Trance.

gaia_crown Step 1: Stage 1

As you enter the room, the door SNAPS behind the last person with a loud bang. At the noise you are immediately greeted with a low growling noise on the other side of the large room in the darkest part. Congrats, you have now pissed off a 20 foot tall three headed cerberus. The only way out seems to be a trap door in the floor behind the giant beast, being as the door that just closed on you will not open. It also seems your wands wont do anything, though you feel oddly attached to the object in your hand for some reason.

- Roll 1d10. You must do this three times.
- If in ANY of your dice rolls you roll 1: the last thing you see is a flash of fangs. YOU ARE DEAD.
- For each time you roll even you gain -20% of your total HP. You feel wearier...
- If you pass, proceed to STEP 2.

gaia_crown STEP 2: Stage 2

You seem to have managed to make it past the giant guard dog, maybe a little more ragged and clawed up... but at least your alive. This time though you are met with something even more strange, a giant chess board. Only the pieces look ALIVE for some reason on the board? As you approach, you find that the pawns look back at you for a moment before walking off the board. One pawn for each player present still. It is assumed you take their place.

The other color on the chess board wont let you pass... unless you win.

- Roll 1d6. You must do this three times.
- For each time you roll even you -20% of your total HP.
-If any of your dice rolls to a 1. You hear a rumbling noise as one of the enemy pieces comes right at you and destroys you somehow. YOU ARE DEAD.
- If you manage to make it through, you are on Step 3.

gaia_crown Step 3: Stage 3. Finally, after the chess game from hell, you have a FEELING that this final room might be the last one. Upon entering flames shoot up from both the door you just entered from, and the exit door on the other side of the small room. In the center of the room you see six vials, none that look the same. Some are tall while others short, some rounded while others square. They are different colors, and yet oddly they all smell the exact same.

The only clue in front is written on a piece of paper, it saying:

" Three will bring victory,
while three bring tragedy.
Which do you choose,
for the odds are equal in all views.
You may select only one,
choose correctly and you are done!
Select the wrong vial though,
and all your sorrows will end and only leave woe. "

Roll 1d6.
- If you roll even, You chose the wrong vial, something tragic and gruesome happens to your character from the poison within the container. YOU ARE DEAD.
- If you manage to pass through this phase you are at the end.

gaia_crown Step 4: THE END.
- You make it in to the final room, expecting it to be something leading outside perhaps?

- Only in your last few moments you hear a deep rasp voice mumbling some words, followed by a sudden green light flashing at everyone in the room. You have died.

- You WAKE UP FROM TRANCE
 

Zoobey
Artist

Magical Incubator

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