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Complicated? |
Uhh... yeah? |
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66% |
[ 4 ] |
EASY! |
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33% |
[ 2 ] |
Cue funny feeling... now! |
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0% |
[ 0 ] |
Who cares, I want my event DAMMIT! |
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0% |
[ 0 ] |
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Total Votes : 6 |
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Posted: Fri Sep 21, 2012 8:25 am
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How to POST 2, 3, & 4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬{ Destino }▬▬▬▬▬ Digimon #1 Digimon Name: Gaomon Nickname: Destino Attribute: Data
Quote: Now I realize that since we have a lot of new members that may or may not have a full line on their starter yet or more than one digimon, I'd like to see where you plan on taking this your starter (IF you don't already have a full line). Simply go to http://dma.wtw-x.net/ and look up your digimon and fill in for the stages that you don't have. The digimon that you use, however, must have at least four stages, so no armor digimon, spirit digimon, and also for the sake of fairness, lets avoid using Titled digimon (check the list if you don't know what a titled digimon) exceptions to the titled rule: See the Q&A thread for the list. ]
Full Line Wanyamon --> Gaomon--> Gaogamon--> MachGaogamon--> Zeedgarurumon--> N/A
Attacks (What type of attack and a short description)
Quote: Now here is the complicated thing. Since this is a tourney AND an RP event, we need some way of making sure you all don't get bored watching two people battle it out. So we're introducing a Dice-like system similar to card battling but without the cards. On DMA, each digimon has attacks, you're going to pick up to three of them as your Special attacks. So like in card battling, you have your normal attacks that deal damage normally... Special attacks, however, do things completely different that... do whatever you decide for them to do... sort of. Types of Special attacks: -Offensive: These are your Pepper sprays, Lighting Paws, and V-Headbutts. But you have to decide whether they are Close Range or Long Range -Power Ups: These are very similar to cards, they buff your attack, reduce damage, or something else. Typically, they will only last for 1d4 turns -Healing: This... will probably be one of the rarest of abilities since not every digimon can actually heal... if you've got it... TAKE IT!!! How they work? Healing attacks will ALWAYS heal half of your Max HP.Just as I filled my attacks out, they have to be filled out as the same way in this formula Attack Type (Off, Def, Heal) ; Basic Description; Range (Long, Close, Self)
1) Wild Howling- Power Up; Turns normal attacks into longer range attacks for 1d6 turns; Self 2) Gao Rush- Offensive; Double Damage special attack; close Range 3) Wild Bark- Offensive; Double Special Attack damage, if used while Wild Howling is active, knocks target back 2 squares; Long Range
Quote: WOAH, WOAH, WOAH!!!What the heck does 1d4 turns mean?! Now I'm completely lost... It's okay... so you know how I said it was going to be dice based? Well this is just short for saying "roll 1 4sided dice" You might see that a lot here, it's just nerdy DnD type lingo. So based on this, you should be able to gather that Power-ups cannot and will not last forever!So notice how I basically typed up what my special attacks do? That's exactly what you're going to do, don't worry. I'll be checking everyone's profile to make sure they haven't come up with some super OP, broken special attack. sweatdrop
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-InsertEgoHere- Liger Crew
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-InsertEgoHere- Liger Crew
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Posted: Fri Sep 21, 2012 8:35 am
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