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Robotic Zamat

Fashionable Elocutionist

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PostPosted: Fri Aug 10, 2012 3:57 am


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▬▬▬▬▬▬▬▬▬┤|ρ є r ѕ σ η α ℓ • ∂ α т α|├▬
Full Name: Kuchiki Iroha
Nickname: Iri-chan

True Age: 444
Age Appeared: 27
Birthdate: Aug 4
Gender: F
Ethnicity: Japanese
Blood Type: A+

Sexuality: Heterosexual

Height: 170 cm
Weight: 60kg
Eye Color: Blue
Hair Color: Black

Life View: "Personal is not the same as important"

Personality: Iroha is a strange mix of extrovert and introvert, depending on what her mood is. In this way she is the perfect mirror of he cats she absolutely adores above all else.
When in her more introspective moods, she is aloof, and snobbish, keeping her distance from any and everyone.

When in her 'fangirl' mood, however, she is completely capable of acting the 'Senbonzakura' and not only making a complete dunce of herself, but also have an inane amount of fun in doing so, usually at the expense of anyone unfortunate enough to be in her vicinty.

Despite her apparent disinterest in anyone and everyone other than herself, she is strongly aware of 'rights', and dislikes anyone taking advantage of their power or position.

Likes:
× cats
× bows
× frills
× kawaii things
× guns

Dislikes
× squirrels
× mud
× rain
× rain and mud
× boring people


Division: 06
Rank: Captain
Side: Shinigami


▬▬▬▬▬▬▬▬▬┤|н ι ѕ т σ r у|├▬

Iroha was taken in to the Kuchiki family at a young age, when her predecessor, took her in. She was accepted into the family at such a young age, she doesn't even remember when this happened. She was adopted as the child of the head of the family of this Noble House, as heir of the clan.
All this in mind, Iroha is, naturally, snobbish, aristocratic, and not above putting her House above everyone/thing else, including her own self.

Iroha was, however, known even as a child to be very dangerous when bored. She often played rather nasty, unfortunately, tricks on the family servants (even if her mother made her appologise afterwards...), and even on her own parents, just to get more attention than she already did.

It would be nice to say that Iroha eventually grew up and out of these childish pranks, but we'd be leaving reality, and at a tangent. Iroha still adores playing pranks, even, or especially, on her fellow captains, and is fully capable of spending days on end to plot and plan one of these extravangant jokes.

As horribly childish as she is sometimes, Iroha has also become quite the stateswoman, and is proficient in acting the high aristocrate when the mood takes her. Her veneer is generally that of a cool, clam, and composed captain of the thirteen squad guards....the inner workings of her brain, however, are something else entirely....




▬▬▬▬▬▬▬▬▬┤|c σ м в α т • ∂ α т α|├▬
Reiatsu Color: Electric Blue
Reiryoku Level: Great

Known Foot Techniques:
• Air Walk: Advanced
• Air Dash: Expert
• Shunpo: Master

Known Hand-to-Hand Styles:
• Hakuda: Expert

Known Swordsmanship Styles:
• Zanjutsu: Master
• Kendo: Expert

Reiryoku Techniques:
• Reiryoku Gathering: Expert
• Kido Spells: Master
Other Techniques:
• Dashing: Advanced
• Jumping: Advanced

Strengths:
• Quick-thinking
• Creativity

Weaknesses:
• Stubborness
• Hot temper

Fears:
• Squirrels (she really freaks out, seriously)
• Mud
• Rain


▬▬▬▬▬▬▬▬▬┤|ω є α ρ σ η • ∂ α т α|├▬
▬▬┤|Sealed Zanpakutpo

Zanpakuto Name: Neko no Tsume
Zanpakuto Location: At the belt on my hips
Zanpakuto Appearance: Cat's Claw
Zanpakuto Spirit Appear.:
User Image
The bodyless head of a beautiful geisha on a silken shawl. She usually floats about in Iroha's spirit world, looking rather bored.
Zanpakuto Sword Type: Katana
Zanpakuto Element: Metal



▬▬┤|Shikai Release

Shikai Name: Neko no Tsume
Shikai Incantation: Unari Tsume! (Growl claw!)
Shikai Description:
In releasing her shikai, Iroha runs a hand along Neko no Tsume's length and 'pulls' a long barrelled gun from it. This guns moulds and froms onto Iroha's arm and becomes almost as tall as she is, with high, armoured plating running up her back and over her shoulders.
This gun feeds on Iroha's own reiatsu.

Shikai Ability:
1. Unari hi:
In this attack Neko no Tsume lets loose a round of one hundred dart-shaped bullets. Cool down of five posts.

2. Hikida
Here the round is limited to three shots, but these take on the look of a plazma shot. These have half of the power of an arrancar's cero. These shots are accompanied by very loud thumps that make Iroha slide back due to the recoil involved. Cool down of 3 posts

3. Youshiki
Here the bullets shot by Iroha become long whiplashes which, if they hit their target, immediately wrap around him or her and strangle the limb it becomes attached to. These lashes are half a metre in length, and only attach to targets that have reiatsu. The moment they attach, they instanly wrap around and contract. However, they may be removed by a kido over 30. Those 4th seat, or lower are caught by this technique for a period of 2 posts, however those over may easily issue a kido to release themselves. They may be numbered three per shot.
Cool down - 5 posts


4. Hanahi
This fifth form of bullets Iroha may call upon are balls made up of cogwork. These may be fired one to a shot. This is probably the strangest of Iroha's bullets. This contraption is fired at the opponent, where, if it should hit, opens out into a metal 'flower' with viciously-barbed petals that dig into the surface it hits. These can only be removed if cut out, or blown off with a kido over 20. Once clamped on, this mechanical 'flower''s center begins to whir and shoots an explosive dart into the surface it finds itself on. These are about the size of a ping-pong ball, and may number a maximum of 1 per post. The strength of the explosion depends on how long the machine has to 'wind up'. If for one post: it can take off an appendage, if for a maximum of 3, then it can take out a concrete wall.







▬▬┤|Bankai Release

Bankai Name: Aoi Neko
Bankai Incantation: Aoi Kuraw!
Bankai Description:
In this release, Iroha's zanpaktou blade now 'dissolves' into a blue-grey mist, still keeping the rilfe-cannon around her left arm.
This metal then begins to moves and swirl around Iroha.

Bankai Ability:
1. Recall
Iroha can now call upon the shards of the bullets she has shot from her rifle-cannon during her shikai release. These pieces of metal now form a whirring mist about her and respond to any flick of her fingers.
this cloud can compress, clutch, or shred at her slightest will.
The metal that is detroyed cannot be call upon again, it disintegrates and disappears into a blue shimmer.

2. Shield
The mass of metal can form blocks that shield Iroha from blasts, such as from kido. It is effective up until a kido strength of 60 or over, and for a cero until the strength of a arrancar with a ressurection. From 30 and upwards, or face with an arrancar posessing a ressurection, Iroha is unable to completely compensate for the force of the blasts, and she skids back more and more as the strength of the blasts grow.

And they prove to be more of a problem than a solution when the attacks are electrical in nature, as the metal of the blocks conducts, and may even intensify these attacks.

Lasts for 5 post, cool down of 3.


3.. Ikoi
With this ability the bullets shot during Iroha's shikai release 'become alive', froming a gleaming, blue-gray 'metal army' of soldiers similar to the clay army. These metal-begotten soldiers number 14, and are armed with lances. These metal-men may be attacked by elemental zanpaktou of water, fire, earth, or air. They are immune to electrical attacks, however, as their very material conducts these and they can channel these attacks back against the opponents. When a soldier is destroyed, Iroha is unable to revive that soldier.




▬▬▬▬▬▬▬▬▬┤|т є c н η ι q υ є ѕ|├▬
▬▬┤|Known Kidou Spells

▬▬┤|Hado Spells

• 4. Byakurai (白雷, Pale Lightning) The user fires a concentrated, powerful lightning bolt from their finger.
• 32. Ōkasen (黄火閃, Yellow Fire Flash) Fires a wide arc of yellow energy at a target
• 63. Raikōhō (雷吼炮, Thunder Roar Sear) Fires a massive wave of yellow energy at a target.
• 88. Hiryūgekizokushintenraihō (飛竜撃賊震天雷炮, Flying Dragon Marring Heaven-Shaking Thunder-Sear) Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion.
• Unknown: Kongōbaku (金剛爆, Adamantine Blast) This technique was used by Kōga Kuchiki. It is a blast of spherical, red energy similar in strength to a Sōkatsui blast.



▬▬┤|Bakudo Spells

• • 4. Hainawa (這縄, Crawling Rope) An energy rope entangles the target's arms.
• 10. Hōrin (崩輪, Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
• 58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows) Tracks and locates any spiritual force the user focuses on.
• 75. Gochūtekkan (五柱鉄貫, Five-Post Iron Weights) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.
• 77. Tenteikūra (天挺空羅, Heavenly Void Net) Transmits messages mentally to anyone within an area of the caster's choosing.
• 81. Dankū (断空, Severing Void) Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.


▬▬┤|Other Spells

Sentan Hakuja A spell that teleports a group of people from one place to another.
Goyōgai (五養蓋, "Five Support Cover") This technique creates a pentagonal barrier that is used for stabilization of whatever is inside it.
Shisō Kekkai (四葬結界, Quad Burial Barrier) This technique was used by Genryūsai Shigekuni Yamamoto, and is the seal used to lock away Kōga Kuchiki.
Kongōbaku (金剛爆, Adamantine Blast) This technique was used by Kōga Kuchiki. It is a blast of spherical, red energy similar in strength to a Sōkatsui blast.
Tanma Otoshi (タンマ落とし, "Time-Out Drop") A spell that makes someone fall unconscious for a period of time.
Noren Mekuri (暖簾捲り, "Curtain Stripping") A spell that is capable of stripping away illusionary effects.



 
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