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Posted: Mon May 26, 2014 10:39 am
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Posted: Mon May 26, 2014 10:53 am
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Posted: Tue May 27, 2014 9:55 pm
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Can corrupted knights teleport to their wonder, provided it's within teleportation range?
NEVERMIND, found the answer
romeo wilco Can Negaversers teleport to the wonders of Earth Knights, since those places actually exist on Earth? I mean obviously the Earth Knight whose wonder it is would have to show them. But assuming the knight in question showed the negaverser in question... Could it be done? Theoretically yes but it would be incredibly exhausting for anything but a fourth stage unless the wonder was located within a state or two of Destiny City. Even then, that's mostly only something a general could do, and they would nearly kill themselves trying.
Teleportation is mostly for getting around town quickly, not traveling the globe. I would also think that this is something that needs to be passed through the mule with a specific instance.
/CACKLES
Any plot involving a knight that corrupted into the Negaverse trying to revisit their wonder definitely needs to be approved by the mule before any attempts are made. We have had some changes to chaos space travel since the answer you cited, so the rules for chaos traveling to homeworlds or wonders is a little stricter, but with the right plot we might be able to approve something like this! It would not be the sort of plot that could be repeated often, if ever, by the same character, and likely will have very strong consequences as a result of pushing the character's limits, but if this is something you would like to discuss then please PM the mule!
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Posted: Tue Jun 03, 2014 8:02 am
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Posted: Thu Jun 12, 2014 7:03 pm
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So, some questions about cats and energy suppression!
- How many senshi/knights can a cat suppress at any one time? In how big of an area? Individually, cats can suppress around six energy signatures at once, though this number might vary depending on the cat, their experience, and their power! Because the magic cats possesses can work collectively, if a cat is working with another cat to dampen energy signatures, each cat can comfortably dampen up to ten energy signatures at a time! There isn't really a specific area that cats can cover; as long as the energy signatures stay relatively near to the cat, the cat is able to dampen the signatures. Typically the area is always assumed to be as big as necessary to conceal all characters, however if you would like for a situation to arise that would result in something going awry or someone straying too far, you are free to explore this! (And if you have further questions on the topic, please feel free to share!)
- Does it take all of their focus to do this task, or can they do other things at the same time, like move around, talk, run from monsters, etc? It takes a significant amount of focus to do this task, so nothing strenuous! The less senshi or knights there are, the easier it is to suppress their energy signature and the less focus required of the cat. They would still be able to hold up conversation and move within the area, however running from monsters or particularly heated discussion might cause stress on the cat's ability to focus!
- How long could a cat potentially keep the suppression up? As long as they can concentrate on it, or does it wear them out after a while? After a while it would start to wear on the cat; this depends both on the cat, the number of senshi or knights in the area, and the amount of distractions going on! A cat should be able to suppress up to six energy signatures comfortably for two hours, however afterwards it would gradually become more and more difficult. If trying to conceal more energy signatures, it would be more taxing!
And another question!
If your character visits another wonder/planet where they've been in their past life, can it trigger past life memories of the place? Unfortunately, at this time the answer is no! A character may have a past life memory of themselves and their guest while at their homeworld/wonder, however a character may only have a past life memory while they are on their own planet (as that is when their starseed has the strongest connection to past lives!) Sorry!
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Posted: Sun Jun 29, 2014 6:39 pm
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Posted: Mon Jun 30, 2014 10:24 pm
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Posted: Sun Jul 06, 2014 4:05 pm
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I think I remember In the Past Lives forums, former players are allowed to play characters that are not longer current-time allowed to play (ex: Saiph and Alshain).
How about disposables that have been in current timeline? While many disposables have joke or vague names and vague powers, some have very extensive impact on official characters. If a senshi killed a disposable nega, could they have a friend play/write that nega as their past self in the Past Lives forum for further developments/interest that could impact the current senshi in Homeworld discoveries?
Also, are there disposables that are allowed to be picked up and played in the past lives forum as long as they observe not stepping on usuable names that would overlap actual quests?
Dovetailed onto all this, if its allowed, is the existence of disposables past lives likewise still limited to one-and-done rules like the current timeline, where they have to die or cease to be after one scene?
This is a really interesting question and is something that could reasonably be done! As long as the disposables were treated as NPCs in the past life, this should be fine! As long as disposables do not take usable names/do not use names which could be reasonably quested for, this should be fine! This means that they should be entirely falsified names and wonders (and senshi should never have a listed sphere). These characters, if used as disposables in present day, would not necessarily be bound to the same rules in the past. They would be considered powered NPCs, which we are a bit more lenient with in the past, however they can never be quested for in present day. If someone wishes to play a disposable in the past that has been played in the present, we would appreciate a mule PM just so we can keep track of them! This doesn't need justification or a plot approval, just a name and very small blurb about the character!
The disposable could be used in roleplays or solos with another character, however the disposable should never be played when an approved, won character is not also played. This means that the disposables can be treated as usual NPCs (where they are side characters rather than main characters and must always be played in tandem with an official shop character) however they are not bound to the one-and-done rule! They may exist for as many or as few interactions in the past life subforum as you would like! If you have more questions about this, please feel free to ask and we will get back to you asap!
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Posted: Sun Jul 06, 2014 4:13 pm
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Posted: Sun Jul 06, 2014 4:28 pm
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Posted: Sun Jul 06, 2014 10:11 pm
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Posted: Tue Jul 08, 2014 9:41 pm
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Posted: Thu Jul 10, 2014 8:47 am
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Posted: Fri Jul 11, 2014 1:17 pm
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Posted: Fri Jul 11, 2014 3:33 pm
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This may have been addressed before, but better safe than sorry for everyone!
In various cases of injury- broken bones, stitches, braces- the magic effects of henshining up has been portrayed many different ways by different characters.
I'm only familiar with the cases with elza_magica, who played her senshi Medea with a broken arm. When Ruthie transformed into Sailor Medea, she was told that the cast would disappear, leaving her in a very painful situation! And that if a player wanted an injured character to have their brace/cast/etc, they had to remove it while stabilizing the injury, transform, and then put it back on.
Other characters/players have written their medical bindings as having consistent presence through the henshin (such as Wolframite's arm brace).
Can we get an official reiteration on the shop stance with braces/casts?
Additionally, how would henshin magic affect medical treatment that was more internalized, like stitching through skin or internals, staples, woundpacking (for stabs), anything part internal/external.
The official stance is that the cast should disappear when powered up (if not, it makes the injury a huge target!) While your limb should still be sensitive, the cast may seem to disappear while powered up but wherever it is should have an extra layer of magical protection over it to try and keep it a little safer! This layer offers no protection that the cast woudln't, it just makes it so the enemy can't see your weakness like they would if you were wearing a cast!
For things such as stitching/staples/woundpacking/etc, these would not disappear! If it is vital to keeping you alive or patched together, then it would not disappear (they could be visible or magically concealed in the same manner as casts, depending on player decision!)
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