The races and thier amenities are as follows:
The numbers indicate the Race's impact on base stats.
Human
HP+1 no stat deductions
Abilities:
Versatility: Able to effectively hold any job and weapon in the game. Also they have no elemental strengths or weaknesses
Adrenaline Rush: stats increase by remaining HP when health falls low (under half)
Weakness:
Frailty: Status effects last longer
Demon
Atk+1 Spd+1 HP-1 Will-1
Abilities:
Demonic Strength: adds more force behind attacks and lengthens the duration of status effects
Dark Whisper: When active, increase the attack and magic of all allies by 1. Also increases the potency of dark magic.
Weakness:
Unholy Existance: Holy magic does double damage.
Vampire
HP+1 Spd+1 Def-1 MP -1
Abilities:
Blood Drinking: Allows character to steal health from others
Retrograde: When active, damage done and received becomes healing and healing done and received becomes damage.(does not affect blood drinking)
Weakness:
Nightwalker: Sunlight reduces current HP by half every post.
Elf
spd+2 Mp+1 Atk -1Def-1 Hp-1
Abilities:
Skill Technician: can ignore stat boosts.
MP saver: Mp costs are halved
Weakness:
Cold Iron: Iron weapons deal double damage and have a 20% chance to poison.
Dragonkin
HP+2 Def+1 Will+1 MP-3 Spd-1
Abilities:
Dragon Heart: If KOed, Will becomes 0 and the character gains health equal to lost Will.
Beastmaster: Able to talk to and ride monsters and animals.
Weakness:
Beast heart: Unable to equip armor.
Nymph
HP +3 Spd+1 Atk-2 Def-1Will-1
Abilities:
Natural Cure: Status effects last no longer than one post (does not affect sleep and KO)
Element Absorb: Gains health when hit with a specified element.
Weakness:
Weightless: Easily knocked away.
Neko
Spd+1 Atk+1 Mag-1 Def-1
Abilities:
Keen Sense: Heightened senses and relexes. Immune to dizziness
Charm: When active Physical attacks do less damage
Weakness:
Sensitivity: Sound,Smell, and Sight based attacks deal double damage.
Dwarf
Atk+2 Def+1 Hp-1 Mag-1 Spd-1
Abilities:
Gravity force: Weapons become heavier and deal more damage Also increases force behind weapon attacks
Avenger Save: Allowed to take damage for other characters
Weakness:
Pride: Healing done by others is 50% effective.
The numbers indicate the Race's impact on base stats.
Human
HP+1 no stat deductions
Abilities:
Versatility: Able to effectively hold any job and weapon in the game. Also they have no elemental strengths or weaknesses
Adrenaline Rush: stats increase by remaining HP when health falls low (under half)
Weakness:
Frailty: Status effects last longer
Demon
Atk+1 Spd+1 HP-1 Will-1
Abilities:
Demonic Strength: adds more force behind attacks and lengthens the duration of status effects
Dark Whisper: When active, increase the attack and magic of all allies by 1. Also increases the potency of dark magic.
Weakness:
Unholy Existance: Holy magic does double damage.
Vampire
HP+1 Spd+1 Def-1 MP -1
Abilities:
Blood Drinking: Allows character to steal health from others
Retrograde: When active, damage done and received becomes healing and healing done and received becomes damage.(does not affect blood drinking)
Weakness:
Nightwalker: Sunlight reduces current HP by half every post.
Elf
spd+2 Mp+1 Atk -1Def-1 Hp-1
Abilities:
Skill Technician: can ignore stat boosts.
MP saver: Mp costs are halved
Weakness:
Cold Iron: Iron weapons deal double damage and have a 20% chance to poison.
Dragonkin
HP+2 Def+1 Will+1 MP-3 Spd-1
Abilities:
Dragon Heart: If KOed, Will becomes 0 and the character gains health equal to lost Will.
Beastmaster: Able to talk to and ride monsters and animals.
Weakness:
Beast heart: Unable to equip armor.
Nymph
HP +3 Spd+1 Atk-2 Def-1Will-1
Abilities:
Natural Cure: Status effects last no longer than one post (does not affect sleep and KO)
Element Absorb: Gains health when hit with a specified element.
Weakness:
Weightless: Easily knocked away.
Neko
Spd+1 Atk+1 Mag-1 Def-1
Abilities:
Keen Sense: Heightened senses and relexes. Immune to dizziness
Charm: When active Physical attacks do less damage
Weakness:
Sensitivity: Sound,Smell, and Sight based attacks deal double damage.
Dwarf
Atk+2 Def+1 Hp-1 Mag-1 Spd-1
Abilities:
Gravity force: Weapons become heavier and deal more damage Also increases force behind weapon attacks
Avenger Save: Allowed to take damage for other characters
Weakness:
Pride: Healing done by others is 50% effective.