|
|
|
|
|
|
Posted: Tue Apr 10, 2012 4:21 pm
Quote: Weapon CraftingWhile the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge. The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!" Can you impress her with your craftsmanship? ... Probably not. But it's worth a try. Phase One: Weapon Creation Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway. In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.First Dice: Material - 1: Wood (+1 point) - 2: Seashell (+2 points) - 3: Bone (+3 points) - 4: Stone (think flint or obsidian; +4 points) Second Dice: Craftsmanship - 1: You're in a bit of a hurry, so... (Shoddy: +1 point) - 2: You throw something together. It looks kinda close? (Mediocre: +2 points) - 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points) - 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points) Third Dice: Artistry - 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point) - 2: You wrap the hilt in leather. Good enough. (Decent: +2 points) - 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points) - 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points) Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).Phase Two: Weapon Testing In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose. Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get. To Do Battle:Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack. Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!) Point Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if: You finish your knife (with filled-out RP) and your knife breaks on rounds one or two of testing. You win two points if: You finish your knife (with filled-out RP) and your knife breaks on rounds three or four of testing. You win three points if: You finish your knife (with filled-out RP) and your knife breaks on rounds five or more of testing. Total Point Tally for War Isle
|
 |
 |
|
|
|
|
|
|
|
nekoluch rolled 3 4-sided dice:
3, 4, 3
Total: 10 (3-12)
|
Posted: Tue Apr 10, 2012 4:23 pm
After her first go at the Isle of War class, Levi sought out to explore for potential training. Like Conquest Isle, the tatzel sought out something that might teach her about those of War as well as better her skills as a fighter given, well, that this was the place to definitely do it. Half way up this one tree was what looked like a place for her to learn how to craft weaponry, but she couldn't bound up the tree as usual. With her jumping ability locked down, the ghoul climbed as any of her peers would, reaching the top and meeting the rather stern craftshorsewoman (it's what she was). Agreeing to not waste time/energy, Levi got to work and gave it her all. The matter used was bone and her attention to detail was meticulous. Levi wanted to impress the horsewoman. Presenting her craftsmanship was all she could do; they were a bit hard to read- kinda like West? Nah, he'd gotten easier.. he was just always semi-stern in expression. The last bit of attention to the blade was given to the decorations. The tatzel water to keep to the aesthetic of the War Clan, adding feathers to the leather-wrapped handle. It was ready. Phase One: Weapon Creation - 3: Bone (+3 points) - 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points) - 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points) Knife HP: 10
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch rolled 2 4-sided dice:
4, 3
Total: 7 (2-8)
|
|
Posted: Tue Apr 10, 2012 9:22 pm
Levi was smiling when the craftshorsewoman explained that they only made weapons worth their weight in battle. Though she wasn't a reaper or one to even use weaponry minus the tail, it was a pride that she wanted to upkeep for the clanswoman. Oh, it was fun, but she was just inexperienced with using devices rather than herself as a weapon.
First thing Levi did to the dummy was jab. It was super effective for both hitting her opponent as well as recoiling on her bone blade.
Knife HP: 7
|
 |
 |
|
|
|
|
|
|
|
nekoluch rolled 2 4-sided dice:
2, 1
Total: 3 (2-8)
|
Posted: Tue Apr 10, 2012 9:24 pm
Seeing how light of a force she could use to hit the target without damaging her weapon, Levi tried for a softer slash. For what small damage the edge did, it still seemed to bear wear on her knife. Hmm...
Knife HP: 6
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch rolled 2 4-sided dice:
4, 2
Total: 6 (2-8)
|
|
Posted: Tue Apr 10, 2012 9:25 pm
This time she distinctively heard a cracking at the handle. Under the leather there was undoubtedly a line breaking apart the bone. Dangit. At least she was still able to get another good stabbity stab in.
Knife HP: 4
|
 |
 |
|
|
|
|
|
|
|
nekoluch rolled 2 4-sided dice:
1, 3
Total: 4 (2-8)
|
Posted: Tue Apr 10, 2012 9:26 pm
Levi wasn't sure how much longer her bone blade would take, peering over to the horsewoman to see if there was any disapproval visible. Truly, Levi had hoped this knife would last the week at least. Would've been pretty neat to bring back a knife as a treasure from the isle.
However, her need to impress the warriors there was greater. She continued to slash at the leather mannequin, but her knife wouldn't last much longer; she could tell by her grip on the handle.
Knife HP: 1
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch rolled 2 4-sided dice:
1, 3
Total: 4 (2-8)
|
|
Posted: Tue Apr 10, 2012 9:27 pm
One last swing was all it took. Giving the dummy one last hit, the bone cracked done the center and the blade fell to the ground, no longer the sturdy appliance it was before. Hopefully she'd done well enough... Quote: Knife HP: -2 Total Damage to Dummy: 12 # of Posts Knife Lasted: 5 Horsemen Points Gained: 3
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Apr 11, 2012 9:44 pm
Quote: The Toxic CaveSometimes you just end up in places not really… good for scaring. Or just not good for one’s health. Which oddly enough, can be a toxic cave filled with noxious gas. Sent down an elevator, students wait at the bottom as they are sealed in. Even those who can fly find they must go down…to get back up. Several outposts exist in the cavern to make sure that no one ends up dead, horsemen having taken a certain mixture that allows them temporary immunity. A clank and a light purple gas starts to fill the room. The test has begun, so students better start to run!Quote: Rules: -Running out of HP means game over, regardless of any saves you might have -If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others. -If you use a save start at the place you left off Stage 1 RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save) Stage 2 Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance! 1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP 2- You try to go down the walls… and make it! Better move though the gas is thick down here! 3- You jump down… not the best idea. -10 HP 4- You try the walls but miss a step, falling you end up knocked out (Fail) If your a student that can fly/has wings in any form, you take an automatic -5 HP Stage 3 Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel. Roll 1 d6 to see what happens. 1- You manage to swim quickly and reach the other side just in time! 2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP 3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail) 4- Something brushes past your body but lucky enough, you make it to the other side. 5- You try swimming up too soon and bump your head! -5 HP 6- Something bit you, but you can’t tell what, -5 HP If your student is aquatic, or fire based -5 HP automatically Stage 4 The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8. 1 and 3- You run into a spider who bites you for a nasty sting! -10 HP 2 and 4- You end up taking a wrong turn and hit your head! -10 HP 5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas 6 and 8- You get lost and get…sleepy… (fail!) If your natural form is bigger than that of an average dog, take -5 HP Stage 5 The last part of the tunnel! You can see light at the end but- It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through! Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once. For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you. POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch generated a random number between
1 and 3 ...
1!
|
|
Posted: Wed Apr 11, 2012 9:46 pm
She was a bit worn after class and her lack of a good night's sleep, but Levi was determined to do all she could on the isle. She found herself at the cave; time to run.
((Saves: 0))
|
 |
 |
|
|
|
|
|
|
|
nekoluch rolled 1 4-sided dice:
2
Total: 2 (1-4)
|
Posted: Wed Apr 11, 2012 9:49 pm
Peering down into the pit, Levi considered her options for descending. The vines were there but there was something about the depending on these that she didn't fully trust. Levi took to a wall and slowly made her way down. She'd have to move faster than this to make it.
Stage 2 - Pass Saves: 0
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch rolled 1 6-sided dice:
2
Total: 2 (1-6)
|
|
Posted: Wed Apr 11, 2012 9:52 pm
More running would take her now to a pool of water. Once in she was met by ... fish bones? Thems were some tough bones
Stage 3 Save: 0
-10 hp
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Apr 11, 2012 9:55 pm
Stage 3 Saves: 0
((... or rolling. rolling would be good here))
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch rolled 1 6-sided dice:
3
Total: 3 (1-6)
|
|
Posted: Wed Apr 11, 2012 9:56 pm
Leaving the watery place for another, hopefully, route out, Levi ran and ran. She ran down the path until she came to a dead end.
Jank dangit!
Gas; gas was everywhere and that was all she wrote.
Stage 3 -Fail Saves: 0
(( Horsemen Points Earned: 2 ))
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Apr 12, 2012 9:45 am
Quote: DAY TWO BONUS NON-MANDATORY TASK When you return to the class area, Radha frowns at you thoughtfully. "You do not look as if you are comfortable with your mount. Have you ridden before?" She listens to your answer, considering before slowly nodding. "Even if you are familiar, practice would not be amiss. And if you are not... then now is a good time to learn." Radha demonstrates the basics, borrowing your mount and showing you how to make it walk forward, stop, turn, and run. They are the basic commands, but that is really all you need. And then it becomes your turn. BONUS TASK This is an optional bonus task that will not earn you any horseman points.You need to demonstrate the basics of using a mount. Please do these in a separate thread.Hey! Listen!- Roll 1d4. Even, your mount listens to you. Odd, it does not. Forward:- Roll 1d4. Even, it moves forward. Odd, it does nothing. STOP:- Roll 1d4. Even, it keeps moving. Odd, it stops. Turning:- In order to demonstrate your ability to turn, your mount will need to turn one full circle. Pick even or odd. Try to roll what you called twice in a row. - Upon accomplishing that, call even or odd again. Then roll what you called twice in a row again. Upon completing this bonus RP, you may now RP your mount anywhere within the War clan. Except in RPs that takes place in trees, because that is rather silly and the mounts are too big to fit in the elevators. This isn't Thunder Bluff.
|
 |
 |
|
|
|
|
|
|
|
|
nekoluch rolled 1 4-sided dice:
1
Total: 1 (1-4)
|
|
Posted: Thu Apr 12, 2012 9:52 am
It wasn't that she didn't know how to ride so much as she was willing to take whatever training the warriors were willing to give her. If she could learn to ride a mount from horsewomen- why not? These were creatures of War Isle. Who was to say whether or not this dragon would be the same as her previous mount? First things first, Levi tried to call to her dragon mount to have a proper introduction as she had done for her dragon hatchling during the trials. Aye! Name's Levi, critter.It didn't even look her way. Quote: Hey! Listen! - Roll 1d4. Even, your mount listens to you. Odd, it does not.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|