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THIS IS HALLOWEEN: Crossroads

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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING][PRP] Levi Goto Page: [] [<] 1 2 3

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nekoluch generated a random number between 1 and 3 ... 3!

nekoluch

Tricky Pants

PostPosted: Sat Apr 14, 2012 9:22 am


Quote:
Quote:
Rules:
-Running out of HP means game over, regardless of any saves you might have
-If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others.
-If you use a save start at the place you left off

Stage 1
RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save)

Stage 2

Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance!
1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP
2- You try to go down the walls… and make it! Better move though the gas is thick down here!
3- You jump down… not the best idea. -10 HP
4- You try the walls but miss a step, falling you end up knocked out (Fail)
If your a student that can fly/has wings in any form, you take an automatic -5 HP

Stage 3

Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel.
Roll 1 d6 to see what happens.

1- You manage to swim quickly and reach the other side just in time!
2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP
3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail)
4- Something brushes past your body but lucky enough, you make it to the other side.
5- You try swimming up too soon and bump your head! -5 HP
6- Something bit you, but you can’t tell what, -5 HP
If your student is aquatic, or fire based -5 HP automatically

Stage 4

The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8.
1 and 3- You run into a spider who bites you for a nasty sting! -10 HP
2 and 4- You end up taking a wrong turn and hit your head! -10 HP
5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas
6 and 8- You get lost and get…sleepy… (fail!)
If your natural form is bigger than that of an average dog, take -5 HP

Stage 5
The last part of the tunnel! You can see light at the end but-
It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through!
Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once.
For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you.


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave
TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave
TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave


Stage 1

Here Levi was again, ready to jump into the pit of gas doom. She was ready, by Jack. With proper sleep in her system, the ghoul had been able to complete her tasks with relative ease. Except for her last go at this cave. It would be different this time Levi reassured herself.

Saves: 2
HP: 40/40
nekoluch rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sat Apr 14, 2012 9:32 am


Stage 2

Things happened and Levi ended up getting hurt. That was a pain in the tail.

Saves: 2
HP: 30/40

nekoluch

Tricky Pants

nekoluch rolled 1 4-sided dice: 2 Total: 2 (1-4)

nekoluch

Tricky Pants

PostPosted: Sat Apr 14, 2012 9:42 am


Stage 2

She managed to climb down the wall again like last time. Okay, better press onward.

Saves: 2
HP: 30/40
nekoluch rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sat Apr 14, 2012 9:43 am


Stage 3

Levi got through the watery part. No bones to be felt this time around.

Saves: 2
HP: 30/40

nekoluch

Tricky Pants

nekoluch rolled 1 8-sided dice: 6 Total: 6 (1-8)

nekoluch

Tricky Pants

PostPosted: Sat Apr 14, 2012 9:44 am


Stage 4

Levi was kinda sleepy and it wasn't from her lack of sleep this time. Perhaps the gas? Perhaps...

Saves: 1
HP: 30/40
nekoluch rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sat Apr 14, 2012 9:45 am


Stage 4

Hitting your head on one of the cavernous walls would hurt by the looks of it. The ghoul did just that when trying to duck through an entry way.

Saves: 1
HP: 20/40

nekoluch

Tricky Pants

nekoluch rolled 1 8-sided dice: 3 Total: 3 (1-8)

nekoluch

Tricky Pants

PostPosted: Sat Apr 14, 2012 9:46 am


Stage 4

The ghoul then came across a spider. Was it perhaps something like the demoness? No. No it wasn't like Lizzy. It stung Levi and skittered off.

Scowling, she was beginning to feel light-headed.

Saves: 1
HP: 10/40
nekoluch rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sat Apr 14, 2012 9:47 am


Stage 4

That new light-headedness was all she needed to allow for another bump on the head to occur. Levi was down for the count.

Saves: 1
HP: 0/40


Stage 4 - 2 Points acquired

nekoluch

Tricky Pants

Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

Goto Page: [] [<] 1 2 3
 
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