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Posted: Sun Mar 11, 2012 2:28 pm
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Posted: Sun Mar 11, 2012 2:39 pm
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Posted: Sun Mar 11, 2012 2:47 pm
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Posted: Sun Mar 11, 2012 2:49 pm
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Posted: Wed Mar 14, 2012 7:02 am
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Smacked by an idea
General divisions , that each are sorted into 3 more subdivisions
K heres the idea
For one, in a way ninja's are pretty much assassins. so having them as seperate divisions is kinda redundant
The main general Divisions (keep in mind the names dont mind, just the way i organize them in my own mind )
Shadows = Assassin / ninja
Anyone who works in secret, either in disguise , or unseen completely, this includes spies, assassins, ninjas and all of the like
Blades = Soldier/warrior Any one who relies on their weapons above all else, guns, mortars, Blades, Devices and the sort, their strength lies not only as the individual warrior but as a whole.
Candles = Mage / Alchemist Anyone who uses spells, chants, and Totems, Magic users in general basicly , this includes anyone who uses distructive magic as their first resort
Halo's = Healers and Passives Any one who uses healing for others, and who alone arent threatening, and relies on passive magic, and healing above all else. These work best as aides to a team , and help out other divisions . But are good to have a around
Order of the Eye - Psionic Those who have natural psychic abilities , And other wise use their MIND over all other abilities.
Duel Training divisions
(u/c)
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Posted: Fri Mar 23, 2012 10:12 pm
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General Name: Tet'Sannu'Wae 'Yahne'Et'u'Espiri'Asadyn Alias: Spells Age: 30 Passes of the Guiding Star Shavir Birth date: Shavir'dali ( the holy ceremony of Shavir) Gender: ( no physical gender) Race: Starborn Spirit Height: 7ft Weight: Origin: The Dvyn Kingdom ( The 5th kingdom of the 12 kingdoms of spirits) Appearance Hair: Silver/white w/ electric blue highlights Eyes: Tet'sanu'wae Clothing: Stature: Lithe and spindly. Deceptively fragile appearance, Signature: Noticeable Features: Delicate features and strange eyes Tattoos: Tribal blue tattoo of the celestial star Shavir on her back Intricate blue runes and sigils written into intricate patterns and signs all over her body, each depicting a Ataapi , or sacred Guardian of her faith , all over her pure silvery white blue skin Piercings: All along her ear bridge, eyebrow, tongue, lip , and many more, all made of a strange metallic crystal called sJira, sacred Gems , and Stones made and forged by sacred spirit magic Information Affinity: Known affinities The time of the Rising star , Starry skies, Clear nights , and when the either the constellation of the Dragon tamer , or the Prayer is high in the sky her power is the most potent . holy , song magic and Celestial magic Rank: Ambassador of the Night Army , High Priestess of Athkaetha , Queen of Athkaetha Instructor: Maa'ra Iyrilt , Former high priestess of Athkaetha and Queen Family: Daughter of T'zaeni , the Tribal leader of AsaDyn Personality noble, kind , serene, Fighting ability limited , Prefers to boost and heal allies. if forced into a fight, will prefer to dissuade her enemy from attacking, or immobilize them with magic, or summon and run. Or temporarily paralyze the body using electrified poles .
Weapons, Items, Etc Staff of Dreams = allows her to enter the dreams of others to speak to them, and give them guidance. sJiran Totems , Magical /mechanical devices of her creation . Stones of Purity, Gems of Essence, Soul Gems, . Tear of the mother diamond, Star fragment of Shavir . Twin rods of Bhishir (electrified) Weapon special - Light of the star - boosts allies with in the range of the unearthly starlike glow (strongest at night under the stars) gifting their dreams with regeneration and mediation .
TalentsMagic , Healing, Makes small devices which can help . ( Like mechanical butterflies that when tripped raise an alarm using both magic and mechanical means... and has the spell "Summon creature" laced into its call... or contact lenses that give wearer nightvision, and information ...) Specific Magic skill Holy, Celestial, Song, Healing, and Passive Magics
Current Spells ( she has more but rarely uses them , she find doing harm to others an act of sacrilege unless it is to protect for something greater than herself)
Hand of Spirits, A soothing touch and song that speeds the mending of wounds , and sooths away pain. ( Oposite affect on evil creatures)
Light of Shavir = a Soothing presence that makes most feel at peace around her , and a chance to boost Focus and Morale but those of malicious intent or evil alignment to feel sudden inexplicable fear and a chance to inflict panic and confusion ( The more "good" or "evil" you are the more it may affect you) . Star guidance = Divines major events by watching the cycles of the stars, and speaking to the spirits of the stars to see glimpses of the future during a month long Ritual
Song of the mother - A soft hymn that Sooths away aggression and anger, and most negative emotions like sadness , and fear.
Song of the father - a Song that calls forth the passion for a righteous cause or battle .
Barrier - a magical shield / barrier of energy that can lessen the affect destructive magic, and in some cases completely block out lesser spells from a weaker mage, or dark priest
Call to Alliance - a cry out , that lowers morale of enemies, boost the morale of allies, and calls forth beast, and spirits to stand beside her.
Sacrifice of blood - her blood can revive those of good alignment , also has the ability to cure decease. (is toxic to creatures of evil and chaos)
Sacrifice of the fallen - gathers the souls of the fallen threw an intricate ritual dance , shaping them into phantoms and spirits to fight by her side.
Push - A telekinetic shield of motion energy that repels enemy away from her , but does little damage .(kinda like bumping aganst a rubber wall that "bounces" you about 12 to 20 ft , though enemies may sustain damage when they land, or being pushed against walls, trees, ect)
Psychosis- a series of telepathic sent images, and sounds that can disorient and confuse an enemy ( Its like having a bunch of strob lights go off in their head, but instead of light its seemingly random images , a high peircing wailing sound that causes debilitating migraines , disorientation and confusion , and can cause an enemy to hallucinate )
Sacrifice of Spirit - If she sacrifices her own life for the good of many, her life force is given to them , Giving all allies nearby bonus to health, speed, Agility, willpower, and all magic are doubly affective , And casting Barrier on any ally who witness's her sacrifice as well as blessing them with Holy, making their attacks 10x more affective on creatures of evil,and Chaos
Stunning Light - a beautiful mesmerizing display that can cause others to stare absentminded to watch the beautiful display.
Biography Spells was born in the spirit world , the daughter of the tribe leader, and high priestess of the Guardians, Maa'ra . Her birth was blessed by the Star Shavir,,which streaked across the sky the moment of her birth , and circles around annually. She the first part of her life she was raised both in the rituals and ways of a priestess, and the ways of governing her tribe. She found leading distasteful. she had always had a strong will, and even stronger sense of Justice, and Honor. She found solace in her faith. During the Dividing War , she was At her fathers side till his assassination, by her mother , Possessed and controlled by Baynlaal , But unable to raise her hand aganst her own mother, she was defeated But at the last moment was able to bring her mothers mind forth, too late to stop the spell to send her to the Void, her mother, was fortunately able to redirect the destination to the Earth. She spent alot of time as a village healer and taught the human children . As generations passed , she grew tired of mourning for lives that seem to begin and end so quickly, and became a wanderer . For a short time she established a city and kingdom she lead in the moral codes and ways of her people, until She stepped down from her throne, and giving leadership to her half human son, Affectionately called "Thorn" and leaving it behind to spread the word and ways of ehr people, and to bring peace and order to a war filled chaotic world. SHe came on a small new born nation, and spent much of her time helping them grow, though unsuccessfully . Now she comes here, after a man had come to the village and posted a note about this kingdom, which interests her.
Updates
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Posted: Mon Mar 26, 2012 12:00 pm
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General Name: Kadrin "The Cold" Mckenna Age: 26 Gender: Female Race: Fay or Faerie Height: 6 ft 5 in Hometown: London, England
Appearance Facial: Sharp, bright green eyes with a hint of silver when she is angry. Strong cheek bone, plump lips and pointed ears. Body: She is tall, lithe, and strong. Hair: Midnight Black that is waist length, usually bound in a loose braid that covers her ears. Clothing: Usually she wears blood red pants, bodice or leather jerkin and black high heel boots. Has a bow and quiver of arrows across her back
Information Known abilities: when she is angry her control slips and she lets lightning loose upon her enemies therefore she usually uses her bow. Rank: Trainer of the Night Army, Right hand of the Goddess Freya Family: Nana, Emilia, Siobhan and several other Faye that live in the same house with her. Personality: Cold, unfeeling, does not have emotions but can feel pain Fighting ability: prefers long range combat with her bow and can't miss otherwise she is incapacitated by excruciating pain. If she has to be involved with hand to hand combat, she has to rely on her sisters to back her up.
Weapons, Items, Etc Weapon of choice: Bow bestowed upon her by the Goddess Freya. Reserve Weapons: Two wicked curved blades bestowed upon her by Freya's beloved. Her curse: As Kadrin lay dying on the battle field, over 600 years ago, Freya chose her to be a shield maiden. She was given a curse that if she missed with her bow than she would feel excruciating pain. Therefore she protects the weak and the innocent.
Talents: None known or they are hidden from her and haven't been revealed yet.
Biography: Kadrin was born to a large family 600 years ago. Due to a clan battle between the McKennas and the McLeods, she was struck down. As she lay dying, Freya transported her to her temple and struck a bargain. When she returned to Earth, she became Kadrin "The Cold" McKenna. Her race are called Faye or Faeries. They are lethal warriors and will fight to the last breath.
Updates.
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